Model validation: galaposlarch

galaposlarch.mdx

0 errors 6 severe 22 warnings 15 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 81667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 81667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 81667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 81667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay" (frame 81667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay" (frame 81667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Model
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 7 Geoset 6
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 7 Geoset 7
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 7 Geoset 8
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 2 GeosetAnimation 0
    • 2 Alpha
      • Track 10 at frame 52933 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 70200 has exactly the same value as tracks 10 and 12
  • 2 GeosetAnimation 1
    • 2 Alpha
      • Track 10 at frame 52933 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 70200 has exactly the same value as tracks 10 and 12
  • 2 GeosetAnimation 2
    • 2 Alpha
      • Track 10 at frame 52933 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 70200 has exactly the same value as tracks 10 and 12
  • 1 Bone 5 - "Bone08"
    • 1 Rotation
      • Track 8 at frame 20500 has exactly the same value as tracks 7 and 9
  • 1 Bone 6 - "Bone17"
    • 1 Rotation
      • Track 40 at frame 20500 has exactly the same value as tracks 39 and 41
  • 1 Bone 7 - "Bone18"
    • 1 Rotation
      • Track 32 at frame 20500 has exactly the same value as tracks 31 and 33
  • 1 Bone 8 - "Bone19"
    • 1 Rotation
      • Track 40 at frame 20500 has exactly the same value as tracks 39 and 41
  • 1 Bone 9 - "Bone20"
    • 1 Rotation
      • Track 35 at frame 20500 has exactly the same value as tracks 34 and 36
  • 1 Bone 10 - "Bone02"
    • 1 Rotation
      • Track 37 at frame 20500 has exactly the same value as tracks 36 and 38
  • 1 Bone 11 - "Bone03"
    • 1 Rotation
      • Track 42 at frame 20500 has exactly the same value as tracks 41 and 43
  • 1 Bone 12 - "Bone04"
    • 1 Rotation
      • Track 34 at frame 20500 has exactly the same value as tracks 33 and 35
  • 1 Bone 23 - "Bone09"
    • 1 Rotation
      • Track 49 at frame 20500 has exactly the same value as tracks 48 and 50
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