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Model validation: galaposlarch
galaposlarch.mdx
0errors6severe22warnings15unused
1
Geoset 0
Alpha is 1.000 at end of "Decay" (frame 81667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 1
Alpha is 1.000 at end of "Decay" (frame 81667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 2
Alpha is 1.000 at end of "Decay" (frame 81667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 3
Alpha is 1.000 at end of "Decay" (frame 81667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 4
Alpha is 1.000 at end of "Decay" (frame 81667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 5
Alpha is 1.000 at end of "Decay" (frame 81667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Model
No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
7
Geoset 6
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
7
Geoset 7
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
7
Geoset 8
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
2
GeosetAnimation 0
2
Alpha
Track 10 at frame 52933 has exactly the same value as tracks 9 and 11
Track 11 at frame 70200 has exactly the same value as tracks 10 and 12
2
GeosetAnimation 1
2
Alpha
Track 10 at frame 52933 has exactly the same value as tracks 9 and 11
Track 11 at frame 70200 has exactly the same value as tracks 10 and 12
2
GeosetAnimation 2
2
Alpha
Track 10 at frame 52933 has exactly the same value as tracks 9 and 11
Track 11 at frame 70200 has exactly the same value as tracks 10 and 12
1
Bone 5 - "Bone08"
1
Rotation
Track 8 at frame 20500 has exactly the same value as tracks 7 and 9
1
Bone 6 - "Bone17"
1
Rotation
Track 40 at frame 20500 has exactly the same value as tracks 39 and 41
1
Bone 7 - "Bone18"
1
Rotation
Track 32 at frame 20500 has exactly the same value as tracks 31 and 33
1
Bone 8 - "Bone19"
1
Rotation
Track 40 at frame 20500 has exactly the same value as tracks 39 and 41
1
Bone 9 - "Bone20"
1
Rotation
Track 35 at frame 20500 has exactly the same value as tracks 34 and 36
1
Bone 10 - "Bone02"
1
Rotation
Track 37 at frame 20500 has exactly the same value as tracks 36 and 38
1
Bone 11 - "Bone03"
1
Rotation
Track 42 at frame 20500 has exactly the same value as tracks 41 and 43
1
Bone 12 - "Bone04"
1
Rotation
Track 34 at frame 20500 has exactly the same value as tracks 33 and 35
1
Bone 23 - "Bone09"
1
Rotation
Track 49 at frame 20500 has exactly the same value as tracks 48 and 50
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