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Triggers
Maredoron 2.1.w3x
Variables
Initialization
Melee Initialization
Explanation
Arcatar
Sargeras
Virodar
Titles
Equestria
Ios
Boletaria
Azuremyst
ZulDarral
Zecca
Southern Empire
Austrahaylia
Vashra Irys
Southfury
Arcatar title
ZulAmen
ZulFarrak
Elephantine
Makura
Azjol Nerub
Overland
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Timer1
timer
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Explanation
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 11 (Dark Green) over 0 seconds
Cinematic - Send transmission to (All players) from Time Lady 0737 <gen> named Serenity : Play No sound and display Welcome to Gaia, my homeworld. . Modify duration: Add 0 seconds and Don't wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Time Lady 0737 <gen> named Serenity : Play No sound and display Since the defeat of the Burning Legion, the world has changed, but not for the better. The 'southern' kingdoms of Equestria, Ios, Zecca, and the Southern Empire have banded together in common interest, while the northern kingdoms of Boletaria, Azuremyst, Zul'Darral, the Shattered Sun, and my future kingdom of Arcatar have united for survival . Modify duration: Add 0 seconds and Don't wait
Wait 20.00 seconds
Cinematic - Send transmission to (All players) from Time Lady 0737 <gen> named Serenity : Play No sound and display As the rival factions ready themselves for petty squabling, the awakening Old Gods have begun to amass their forces, securing the loyalty of the Sea Witches of Vashra'irys, the Spider Lords of Azjol'Nerub, and the Makarinni of Makura. In addition, they have enslaved the remaining demons and allied themselves with the Titans, ancient enemies of the races of Maredoron . Modify duration: Add 0 seconds and Don't wait
Wait 20.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Arcatar
Events
Unit - Arcatar 0315 <gen> Dies
Conditions
Actions
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Sargeras
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Unit - Create 1 . Dark Titan for Neutral Hostile at (Center of Region_059 <gen>) facing 270.00 degrees
Sound - Play U08Archimonde19 <gen>
Player Group - Make (All players) treat (All players) as an Ally with shared vision
Unit Group - Pick every unit in (Units in Region_059 <gen>) and do (Order Arcatar 0315 <gen> to Attack-Move To.(Player 6 (Orange) start location))
Virodar
Events
Unit - Zul'Daral 0372 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_030 <gen>) and do (Order Arcatar 0315 <gen> to Attack-Move To.(Player 2 (Blue) start location))
Equestria
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Equestria, Maredoron at (Center of Region_019 <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Ios
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Ios, Maredoron at (Center of Region_020 <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Boletaria
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Boletaria, Maredoron at (Center of Region_022 <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Azuremyst
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Azuremyst, Maredoron at (Center of Region_031 <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
ZulDarral
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Zul'Darral, Maredoron at (Center of Region_030 <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Zecca
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Zecca, Maredoron at (Center of Region_023 <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Southern Empire
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Southern Empire, Maredoron at (Center of Region_025 <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Austrahaylia
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Austrahaylia at (Center of Region_027 <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Vashra Irys
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Vashra'irys at (Center of Region_028 <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Southfury
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Southfury Islands at (Center of Region_026 <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Arcatar title
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Arcatar Isle at (Center of Region_013 <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
ZulAmen
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Zul'Amen at (Center of Region_015 <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
ZulFarrak
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Zul'Farrak, Elephan at (Center of Region_018 <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Elephantine
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Elephantine, Elephan at (Center of Region_017 <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Makura
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Makura at (Center of Region_029 <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Azjol Nerub
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Azjol'Nerub at (Center of Region_016 <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Overland
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Shattarath City, Overland at (Center of Region_024 <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
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