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Model validation: Gaia

Gaia.mdx

0 errors 0 severe 1 warnings 34 unused
  • 1 Model
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Bone 2 - "L_ArmUp"
    • 1 Rotation
      • Track 46 at frame 19426 has exactly the same value as tracks 45 and 47
  • 1 Bone 3 - "L_Arm"
    • 1 Rotation
      • Track 9 at frame 7612 has exactly the same value as tracks 8 and 10
  • 1 Bone 4 - "L_Tail"
    • 1 Rotation
      • Track 13 at frame 7612 has exactly the same value as tracks 12 and 14
  • 2 Bone 5 - "L_F6"
    • 2 Rotation
      • Track 30 at frame 16000 has exactly the same value as tracks 29 and 31
      • Track 45 at frame 19426 has exactly the same value as tracks 44 and 46
  • 4 Bone 6 - "Bone_Root"
    • 2 Translation
      • Track 15 at frame 13395 has exactly the same value as tracks 14 and 16
      • Track 22 at frame 14779 has exactly the same value as tracks 21 and 23
    • 2 Rotation
      • Track 26 at frame 16000 has exactly the same value as tracks 25 and 27
      • Track 45 at frame 20365 has exactly the same value as tracks 44 and 46
  • 1 Bone 21 - "R_Tail"
    • 1 Rotation
      • Track 10 at frame 7612 has exactly the same value as tracks 9 and 11
  • 1 Bone 22 - "R_Arm"
    • 1 Rotation
      • Track 10 at frame 7612 has exactly the same value as tracks 9 and 11
  • 1 Bone 23 - "R_ArmUp"
    • 1 Rotation
      • Track 48 at frame 19426 has exactly the same value as tracks 47 and 49
  • 1 Bone 25 - "L_ArmDown"
    • 1 Rotation
      • Track 9 at frame 7612 has exactly the same value as tracks 8 and 10
  • 1 Bone 26 - "R_ArmDown"
    • 1 Rotation
      • Track 11 at frame 7612 has exactly the same value as tracks 10 and 12
  • 1 Bone 29 - "L_F4"
    • 1 Rotation
      • Track 43 at frame 19426 has exactly the same value as tracks 42 and 44
  • 2 Bone 30 - "L_F2"
    • 2 Rotation
      • Track 30 at frame 16000 has exactly the same value as tracks 29 and 31
      • Track 45 at frame 19426 has exactly the same value as tracks 44 and 46
  • 3 Bone 31 - "R_F6"
    • 3 Rotation
      • Track 12 at frame 12660 has exactly the same value as tracks 11 and 13
      • Track 23 at frame 16000 has exactly the same value as tracks 22 and 24
      • Track 39 at frame 19426 has exactly the same value as tracks 38 and 40
  • 2 Bone 32 - "R_F4"
    • 2 Rotation
      • Track 27 at frame 16000 has exactly the same value as tracks 26 and 28
      • Track 44 at frame 19426 has exactly the same value as tracks 43 and 45
  • 2 Bone 33 - "R_F2"
    • 2 Rotation
      • Track 29 at frame 16000 has exactly the same value as tracks 28 and 30
      • Track 44 at frame 19426 has exactly the same value as tracks 43 and 45
  • 1 Bone 35 - "L_F3"
    • 1 Rotation
      • Track 50 at frame 19426 has exactly the same value as tracks 49 and 51
  • 1 Bone 36 - "L_F1"
    • 1 Rotation
      • Track 50 at frame 19426 has exactly the same value as tracks 49 and 51
  • 1 Bone 37 - "L_Hand"
    • 1 Rotation
      • Track 48 at frame 19426 has exactly the same value as tracks 47 and 49
  • 2 Bone 38 - "R_hand"
    • 2 Rotation
      • Track 41 at frame 16793 has exactly the same value as tracks 40 and 42
      • Track 53 at frame 19426 has exactly the same value as tracks 52 and 54
  • 2 Bone 39 - "R_F3"
    • 2 Rotation
      • Track 35 at frame 16000 has exactly the same value as tracks 34 and 36
      • Track 52 at frame 19426 has exactly the same value as tracks 51 and 53
  • 1 Bone 40 - "R_F5"
    • 1 Rotation
      • Track 33 at frame 16000 has exactly the same value as tracks 32 and 34
  • 1 Bone 41 - "Rq_F1"
    • 1 Rotation
      • Track 34 at frame 16000 has exactly the same value as tracks 33 and 35
  • unused Texture 7 - "Water14-0.blp"
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