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How to import 'G F360 V2'

Hello

This is an automatically generated tutorial. It will guide you through the process of importing the model G F360 V2 of the bundle G F360 V2. Please note that all the screenshots in this tutorial were made using a Macintosh, however it should be no problem to interpret what is equivalent on a Microsoft Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file G F360 V2.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging out the contents to the desktop (or any other place).

When you have extracted the archive, it should look like this:

G F360 V2
G F360 V2.mdx
fskin.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing G F360 V2.mdx

Now Click the "Import File" Button:

Next select 'G F360 V2.mdx' in the folder which you extracted from the zip archive:

G F360 V2
G F360 V2.mdx
fskin.blp

The file has been properly added to the map archive:

G F360 V2.mdx
Model
60
war3mapimported/G F360 V2.mdx

Done, you have imported the file G F360 V2.mdx.

Importing fskin.blp

Now Click the "Import File" Button:

Next select 'fskin.blp' in the folder which you extracted from the zip archive:

G F360 V2
G F360 V2.mdx
fskin.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their skins in that directory. The skins need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the skins' paths in the readme.txt and also on this page.

G F360 V2.mdx
Model
60
war3mapimported/G F360 V2.mdx
fskin.blp
Image / Texture
242
war3mapimported/fskin.blp

Double-click the file fskin.blp:

fskin.blp
Image / Texture
242
war3mapimported/fskin.blp

Tick the box "Use Custom Path" and type in the correct path:

fskin.blp
Image / Texture
242
fskin.blp

The file has been properly added to the map archive:

G F360 V2.mdx
Model
60
war3mapimported/G F360 V2.mdx
fskin.blp
Image / Texture
242
fskin.blp

Done, you have imported the file fskin.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.