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Triggers
G-City2.w3x
Variables
Initialization
Melee Initialization
Dead
Home
Mission1
Exit
Enter
Blue
Attack1
Red
GarageEnter
GarageExit
Meeting
Enter3
Exit3
RedMission1
RedMission 1 1
RedMission1End
Vince
Mission1end
Mission1end2
Mission1end3
Enter2
Exit2
Extras
StoreFurniture
StoreBodyGuards
StoreWeapons
StoreFood
WEED
Discoenter
Discoexit
UnitReanimation
ClubOwner
Cops
Assasin
mission1end4
Guard dead
Free Pris
Free Prisoner
Free Prisoner2
Prisoner revenge
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Unit
unit
Yes
UnitNull
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Unit - Order Gangster 0317 <gen> to Patrol To . (Center of Region_052 <gen>)
Animation - Play Villager 0226 <gen> 's Attack animation
Animation - Play Club Owner 0224 <gen> 's Attack animation
Trigger - Turn off Exit3 <gen>
Trigger - Turn off GarageEnter <gen>
Trigger - Turn off Enter3 <gen>
Destructible - Make Dungeon Gate 0204 <gen> Invulnerable
Game - Set time of day speed to 20.00 % of the default speed
Trigger - Turn off Prisoner_revenge <gen>
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Jerry 0198 <gen> using war3mapImported\AMAN.MDX
Camera - Lock camera target for Player 1 (Red) to Villager 0016 <gen> , offset by ( 0 , 0 ) using Default rotation
Trigger - Turn off mission1end4 <gen>
Trigger - Turn off Assasin <gen>
Trigger - Turn off Mission1end3 <gen>
Melee Game - Use melee time of day (for all players)
Trigger - Turn off Exit <gen>
Dead
Events
Unit - Jerry 0198 <gen> Dies
Unit - Villager 0016 <gen> Dies
Conditions
Actions
Wait 2 seconds
Game - Defeat Player 1 (Red) with the message: You Got Killed Bro :(
Mission1
Events
Unit - A unit enters Region_002 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: Computer : Mail - Yo Jerry , wasup bro , got a new dealer , come to the mall square, gonna give u the stuff i own you..
Unit - Move Mission 0309 <gen> instantly to (Center of Region_050 <gen>)
Cinematic - Ping minimap for (All players) at (Center of Region_008 <gen>) for 10.00 seconds
Trigger - Turn off RedMission1 <gen>
Trigger - Turn on Exit <gen>
Exit
Events
Unit - A unit enters Region_004 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_006 <gen>)
Enter
Events
Unit - A unit enters Region_005 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Triggering unit) Equal to Jerry 0198 <gen>
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_003 <gen>)
Attack1
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Triggering unit) Equal to Villager 0016 <gen>
Actions
Trigger - Turn off (This trigger)
Unit Group - Order (Units in Region_001 <gen>) to Attack-Move To . (Center of Region_007 <gen>)
GarageEnter
Events
Unit - A unit enters Region_056 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Ford GT
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_057 <gen>)
GarageExit
Events
Unit - A unit enters Region_054 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_055 <gen>)
Meeting
Events
Unit - A unit enters Region_038 <gen>
Conditions
(Triggering unit) Equal to Jerry 0198 <gen>
Actions
Trigger - Turn off (This trigger)
Cinematic - Fade out and back in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.80 seconds
Unit - Make Prisoner 0114 <gen> face Joseph Marcennes 0155 <gen> over 1.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Unit - Order Jerry 0198 <gen> to Move To . (Center of Region_043 <gen>)
Cinematic - Send transmission to (All players) from Joseph Marcennes 0155 <gen> named Joseph : Play Keanu_5 <gen> and display ...so after all , all that matters is that u managed to escape..Who is this? . Modify duration: Add 0.00 seconds and Wait
Wait 0.10 seconds
Unit - Make Joseph Marcennes 0155 <gen> face (Center of Region_043 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Prisoner 0114 <gen> named Jerry : Play Thiebout3 <gen> and display It's ok brother , this guy helped me out , if not for him i would be in prison for a few more hours..By the way , my name is Jerry. . Modify duration: Add 0.00 seconds and Wait
Wait 0.20 seconds
Cinematic - Send transmission to (All players) from Jerry 0198 <gen> named Jerry : Play Guillaume_6 <gen> and display No , it was my pleasure , if not for you i would be there for a month.My name is also Jerry , i got arrested because of drugs.. . Modify duration: Add 0.00 seconds and Wait
Wait 0.20 seconds
Cinematic - Send transmission to (All players) from Joseph Marcennes 0155 <gen> named Joseph : Play Keanu_6 <gen> and display Same goes for my younger brother , you people these days ... all you do is smoke grass , better get a job! But.. u helped my brother, thank you for that , I could give you a lot of money in repay if you would do some jobs for me , if you want that is. . Modify duration: Add 0.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Fade out and back in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.35 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Unit - Make Joseph Marcennes 0155 <gen> face Gangster 0314 <gen> over 1.00 seconds
Sound - Play GTA_Vice_City_Mission_Complete_Theme_u <gen>
Quest - Mark (Last created quest) as Completed
Game - Display to (All players) the text: Unlocked: Red Gang Area You can now do missions for Joseph Marcennes
Wait 3.00 seconds
Cinematic - Fade out and back in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.80 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 2.00 seconds
Unit - Change ownership of Circle of Power 0029 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Circle of Power 0154 <gen> to Player 1 (Red) and Change color
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_038 <gen>
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn on Enter3 <gen>
Trigger - Turn on Exit3 <gen>
Wait 2 seconds
Trigger - Turn on RedMission1 <gen>
Unit - Move Mission 0309 <gen> instantly to (Center of Region_051 <gen>)
Enter3
Events
Unit - A unit enters Region_007 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Ford GT
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_029 <gen>)
Exit3
Events
Unit - A unit enters Region_028 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_030 <gen>)
RedMission1
Events
Unit - A unit enters Region_051 <gen>
Conditions
(Triggering unit) Equal to Jerry 0198 <gen>
Actions
Trigger - Turn off (This trigger)
Unit - Move Mission 0309 <gen> instantly to (Center of Region_050 <gen>)
Cinematic - Fade out and back in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.80 seconds
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Sound - Set music volume to 35.00 %
Cinematic - Send transmission to (All players) from Joseph Marcennes 0155 <gen> named Joseph Marcennes : Play Keanu_8 <gen> and display I can't believe this .. those sons of..Oh , good thing you're here boy , i got something i need help with.My men seem to be failing at a task i keep giving them:.. . Modify duration: Add 0.00 seconds and Wait
Wait 0.10 seconds
Cinematic - Fade out and back in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.30 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Joseph Marcennes 0155 <gen> named Joseph Marcennes : Play Keanu_7 <gen> and display Our amigos from the West , the "Yellow gang" is what they call themselves , have a car.The thing is , that that car might be worth more then you can imagine , not something i'd like them to keep. What you are going to do is steal it from them , and bring it to me! . Modify duration: Add 0.00 seconds and Wait
Wait 0.00 seconds
Cinematic - Fade out and back in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.40 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Wait 0.20 seconds
Cinematic - Send transmission to (All players) from Joseph Marcennes 0155 <gen> named Joseph Marcennes : Play Keanu_9 <gen> and display But in order to do that you will need to sneak into their base.I will give you a hood you can use for this, use it to cover your face when they have spotted you. For that you will have to go at night . Make sure i get my car without scratches ! . Modify duration: Add 0.00 seconds and Wait
Wait 0.30 seconds
Cinematic - Fade out and back in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.80 seconds
Sound - Set music volume to 100 %
Game - Set the time of day to 20.00
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Wait 1.00 seconds
Quest - Create a Required quest titled That Car with the description Get the car from the Yellow Gang into the garage of Joseph Marcennes.Use your hood to get trough the Yellow Hoodlums , once in the car drive to the garage that is located near the Mall square. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Item - Move gg_item_clsd_0310 to (Center of Region_051 <gen>)
RedMission 1 1
Events
Unit - A unit comes within 256 of Ford GT 0202 <gen>
Conditions
(Triggering unit) Equal to Jerry 0198 <gen>
Actions
Unit - Change ownership of Ford GT 0202 <gen> to Player 1 (Red) and Retain color
Destructible - Open Iron Gate 0726 <gen>
Cinematic - Ping minimap for (All players) at (Center of Region_053 <gen>) for 10.00 seconds
Trigger - Turn off (This trigger)
RedMission1End
Events
Unit - A unit enters Region_053 <gen>
Conditions
(Triggering unit) Equal to Ford GT 0202 <gen>
Actions
Unit - Order Ford GT 0202 <gen> to Unload All At . (Center of Region_053 <gen>)
Destructible - Close Iron Gate 0726 <gen>
Wait 1.00 seconds
Unit - Change ownership of Ford GT 0202 <gen> to Player 6 (Orange) and Change color
Sound - Play GTA_Vice_City_Mission_Complete_Theme_u <gen>
Game - Display to (All players) the text: Mission Compleated
Quest - Mark (Last created quest) as Completed
Mission1end
Events
Unit - A unit comes within 800.00 of Vince 0052 <gen>
Conditions
(Triggering unit) Equal to Villager 0016 <gen>
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out and back in over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.80 seconds
Unit - Move Villager 0016 <gen> instantly to (Center of Region_063 <gen>)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 10.00 seconds
Unit - Order Villager 0016 <gen> to Move To . (Center of Region_008 <gen>)
Wait 2.00 seconds
Unit - Make Vince 0052 <gen> face Villager 0016 <gen> over 2.00 seconds
Cinematic - Send transmission to (All players) from Villager 0016 <gen> named Jerry : Play Guillaume_1 <gen> and display Hey Vince !... I got ur mail , new dealer huh..? . Modify duration: Add 0.00 seconds and Wait
Wait 0.20 seconds
Cinematic - Send transmission to (All players) from Vince 0052 <gen> named Vince : Play Keanu1 <gen> and display Oh hey !Yea , this dude is insane , sells the best stuff for the lowest price !Oh and by the way , i got the stuff i own you .. sec.. erm..Crap! I forgot it home.. heh , u mind comming with me to get it ? . Modify duration: Add 0.00 seconds and Wait
Wait 0.30 seconds
Cinematic - Send transmission to (All players) from Villager 0016 <gen> named Jerry : Play Guillaume_2 <gen> and display Yeh , is aightThough i gotta be somewhere else today , so hurry up.. . Modify duration: Add 0.70 seconds and Wait
Wait 1.00 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 3.00 seconds
Wait 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
Wait 2 seconds
Unit - Order Vince 0052 <gen> to Move To . (Center of Region_010 <gen>)
Unit - Grant shared vision of Vince 0052 <gen> to Player 1 (Red)
Wait 10.00 seconds
Unit - Deny shared vision of Vince 0052 <gen> to Player 1 (Red)
Mission1end2
Events
Unit - A unit enters Region_012 <gen>
Conditions
(Triggering unit) Equal to Vince 0052 <gen>
Actions
Trigger - Turn off (This trigger)
Unit - Move Vince 0052 <gen> instantly to (Center of Region_016 <gen>)
Unit - Make Vince 0052 <gen> face (Center of Region_017 <gen>) over 0 seconds
Trigger - Turn on Mission1end3 <gen>
Mission1end3
Events
Unit - A unit enters Region_012 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out and back in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.80 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Unit - Order Villager 0016 <gen> to Move To . (Center of Region_017 <gen>)
Wait 3.30 seconds
Cinematic - Send transmission to (All players) from Vince 0052 <gen> named Vince : Play Keanu2 <gen> and display ..here it is , the finest i could get , nice heh .. heh..? . Modify duration: Add 0.00 seconds and Wait
Wait 0.20 seconds
Cinematic - Send transmission to (All players) from Villager 0016 <gen> named Jerry : Play Guillaume_3 <gen> and display Pretty good stuff indeed , who's this dealer of yours , i'd like to meet him. . Modify duration: Add 0.20 seconds and Wait
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Vince 0052 <gen> named Vince : Play Keanu3 <gen> and display He lives here nearby , i'l talk to him someday soon , I will ask him to come over to your house,, oh.. but yeah , im pretty bussy , see ya later . Modify duration: Add 0.00 seconds and Wait
Wait 0.20 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 2.00 seconds
Wait 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
Wait 2 seconds
Unit - Move Police Car 0061 <gen> instantly to (Center of Region_014 <gen>)
Unit - Move Police Car 0060 <gen> instantly to (Center of Region_013 <gen>)
Item - Create WEED at (Center of Region_017 <gen>)
Trigger - Turn on Assasin <gen>
Enter2
Events
Unit - A unit enters Region_010 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_012 <gen>)
Exit2
Events
Unit - A unit enters Region_011 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_009 <gen>)
StoreFurniture
Events
Unit - A unit enters Region_060 <gen>
Conditions
(Triggering unit) Equal to Jerry 0198 <gen>
Actions
Cinematic - Send transmission to (All players) from Villager 0210 <gen> named ShopKeeper : Play No sound and display Hello there , come in , look around.I have the best Furniture in the City! . Modify duration: Add 2.00 seconds and Wait
Trigger - Turn off (This trigger)
StoreBodyGuards
Events
Unit - A unit enters Region_058 <gen>
Conditions
(Triggering unit) Equal to Jerry 0198 <gen>
Actions
Cinematic - Send transmission to (All players) from Gangster 0318 <gen> named Shop Owner : Play No sound and display Hi there.Here you can hire bodyguards that will help you whenever you're in trouble. . Modify duration: Add 2.00 seconds and Wait
Trigger - Turn off (This trigger)
StoreWeapons
Events
Unit - A unit enters Region_059 <gen>
Conditions
(Triggering unit) Equal to Jerry 0198 <gen>
Actions
Cinematic - Send transmission to (All players) from Villager 0209 <gen> named ShopKeeper : Play No sound and display Hey! Come closer.Doesn't matter what taste in guns you have.. i'v got the one for you. . Modify duration: Add 2.00 seconds and Wait
Trigger - Turn off (This trigger)
StoreFood
Events
Conditions
Actions
WEED
Events
Unit - Villager 0016 <gen> Finishes casting an ability
Unit - Jerry 0198 <gen> Finishes casting an ability
Conditions
(Ability being cast) Equal to WEED
Actions
Unit - Set Villager 0016 <gen> movement speed to 70.00
Unit - Set Jerry 0198 <gen> movement speed to 70.00
Camera - Sway the camera source for Player 1 (Red) with magnitude 200.00 and velocity 10.00
Sound - Stop music Immediately
Sound - Play Weed_Music_KID_CUDI___I_Be_High <gen>
Wait 5.00 seconds
Game - Display to (All players) the text: =^_'_^=
Wait 150.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Sound - Stop music Immediately
Unit - Set Jerry 0198 <gen> movement speed to 200.00
Discoenter
Events
Unit - A unit enters Region_046 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_045 <gen>)
Sound - Stop music Immediately
Sound - Play Starsky_and_Hutch_Track_3 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_048 <gen>
Discoexit
Events
Unit - A unit enters Region_044 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_047 <gen>)
Sound - Stop music Immediately
Sound - Play The_Baseball_Furies_Song <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Fog of war across Region_048 <gen>
Unit - Move Club Owner 0224 <gen> instantly to (Center of Region_062 <gen>)
Unit - Make Club Owner 0224 <gen> face (Center of Region_016 <gen>) over 0 seconds
Animation - Play Club Owner 0224 <gen> 's Attack animation
UnitReanimation
Events
Unit - A unit owned by Neutral Passive . Dies
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Villager (Female)
(Unit-type of (Triggering unit)) Equal to Villager (Male 2)
(Unit-type of (Triggering unit)) Equal to Villager (Male)
Actions
ClubOwner
Events
Unit - Club Owner 0224 <gen> Takes damage
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Change ownership of Club Owner 0224 <gen> to Player 2 (Blue) and Change color
Wait 4.00 seconds
Unit - Change ownership of Club Owner 0224 <gen> to Neutral Passive and Change color
Trigger - Turn on (This trigger)
Assasin
Events
Unit - A unit enters Region_009 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Dead <gen>
Trigger - Turn on mission1end4 <gen>
Wait 1.00 seconds
Game - Display to (All players) the text: Ah SH!TIt's the cops , they gonna arrest me for this weed!
Unit - Move Vince 0052 <gen> instantly to (Center of Region_019 <gen>)
Sound - Play Police_Siren <gen>
Unit - Create 2 . Police for Player 2 (Blue) at (Center of Region_015 <gen>) facing Default building facing degrees
Wait 0.50 seconds
Unit Group - Order (Units in Region_015 <gen>) to Attack-Move To . (Center of Region_018 <gen>)
Wait 2 seconds
Unit - Create 2 . Police for Player 2 (Blue) at (Center of Region_015 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_015 <gen>) to Attack-Move To . (Center of Region_010 <gen>)
mission1end4
Events
Unit - Villager 0016 <gen> Dies
Conditions
Actions
Trigger - Turn on Dead <gen>
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Sound - Stop music Immediately
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Wait 2 seconds
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Jerry 0198 <gen> named Jerry : Play Guillaume_4 <gen> and display F!cking awesomeI'm going to be late .. and what's up with Vince..Crap.. i dont have the money to pay me out of here , guess i'll have to stay here for a month.. . Modify duration: Add 0.00 seconds and Wait
Wait 0.10 seconds
Unit - Make Jerry 0198 <gen> face Prisoner 0114 <gen> over 2.00 seconds
Cinematic - Send transmission to (All players) from Prisoner 0114 <gen> named Jerry : Play Thiebout1 <gen> and display Hey bro , u new here ?Don't worry , my homies are going to bust us out of here , u just gotta let me out of this cell , then i will give them the sign to get us out of here! If u help me .. lets just say u won't regret it .. :) . Modify duration: Add 0.00 seconds and Wait
Wait 0.20 seconds
Cinematic - Send transmission to (All players) from Jerry 0198 <gen> named Jerry : Play Guillaume_5 <gen> and display Not that much of a choice i have .. . Modify duration: Add 0.00 seconds and Wait
Wait 0.50 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 4.00 seconds
Wait 3.00 seconds
Sound - Play The_Baseball_Furies_Song <gen>
Unit - Change ownership of Jerry 0198 <gen> to Player 1 (Red) and Change color
Cinematic - Turn cinematic mode Off for (All players)
Quest - Create a Required quest titled Escape with the description The police are used to fight maffia members , gangsters and other hoodlums , they are well trained , there is no chanse for u if u go in a fight with 1 copYour only way to escape is through the help of Jerry , in order to free him u have to find the cell key witch is guarded by a police officer , u will have to find a way to get rid of him.. , using icon path ReplaceableTextures\CommandButtons\BTNBanditSpearThrower.blp
Guard dead
Events
Unit - A unit enters Region_023 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Police
Actions
Unit - Kill (Triggering unit)
Trigger - Turn off (This trigger)
Free Pris
Events
Conditions
Actions
Free Prisoner
Events
Unit - A unit enters Region_022 <gen>
Conditions
gg_item_kysn_0119 Equal to (Item carried by Jerry 0198 <gen> in slot 1)
Actions
Trigger - Turn on Prisoner_revenge <gen>
Unit - Change ownership of Prisoner 0112 <gen> to Player 6 (Orange) and Change color
Unit - Change ownership of Prisoner 0110 <gen> to Player 6 (Orange) and Change color
Item - Remove gg_item_kysn_0119
Destructible - Open Dungeon Gate 0204 <gen>
Destructible - Open Dungeon Gate 0205 <gen>
Destructible - Open Dungeon Gate 0207 <gen>
Trigger - Turn off (This trigger)
Sound - Stop music Immediately
Wait 1.00 seconds
Cinematic - Turn subtitle display override On
Cinematic - Send transmission to (All players) from Prisoner 0114 <gen> named Jerry : Play Thiebout2 <gen> and display Thanks , I called up my homs , they're on their way , hurry up , we dont have much time , follow me ..! . Modify duration: Add 0.00 seconds and Wait
Wait 0.30 seconds
Unit - Make Prisoner 0114 <gen> Invulnerable
Unit - Order Prisoner 0114 <gen> to Move To . (Center of Region_023 <gen>)
Unit Group - Order (Units in Region_040 <gen>) to Attack-Move To . (Center of Region_023 <gen>)
Unit Group - Order (Units in Region_039 <gen>) to Attack-Move To . (Center of Region_023 <gen>)
Wait 7.50 seconds
Unit - Order Prisoner 0114 <gen> to Move To . (Center of Region_024 <gen>)
Free Prisoner2
Events
Unit - A unit enters Region_024 <gen>
Conditions
(Triggering unit) Equal to Prisoner 0114 <gen>
Actions
Trigger - Turn off (This trigger)
Unit Group - Order (Units in Region_021 <gen>) to Attack-Move To . (Center of Region_025 <gen>)
Wait 2.00 seconds
Unit - Grant shared vision of Fan 0205 <gen> to Player 1 (Red)
Unit - Order Prisoner 0114 <gen> to Move To . (Center of Region_028 <gen>)
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