Name | Type | is_array | initial_value |
cachegroup | group | No | |
cachepoint | location | No | |
castingunit | unit | Yes | |
checkint | integer | No | |
freeindex | integer | No | 1 |
index | integer | No | |
indexuse | boolean | Yes | |
loopchecker | boolean | No | |
maxindex | integer | No | 1 |
Mis_Damage | real | Yes | |
Mis_detecrange | real | Yes | |
Mis_dmgrange | real | Yes | |
Mis_face | real | Yes | |
Mis_range | real | Yes | |
Mis_speed | real | Yes | |
Mis_target | boolean | Yes | |
Mis_Unit | unit | Yes | |
missileunits | group | No | |
missint | integer | No | |
targetpoint | location | No | |
unitoffset | location | No | |
unitposition | location | No |
==========Made by Göddy===========
To import this system into your map,
you just need to copy the loop and the castaspell -trigger, and adjust them to your wishes and abilitys.
You can use any spell with a target as dummyspell.
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This system can also be combined with other GUI-system (for example paladons knockbacksystem)
for creating stuff like exploding fireballs, wich knockback units on impact.
GIVE CREDITS OR A BURNING DEMON WILL CUT OFF YOUR HEAD!!!