Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Fyr'alath, the Dream Render of the bundle Fyr'alath, the Dream Render. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Fyralath the Dream Render.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Fyr'alath, the Dream RenderV2.mdx
Now Click the "Import File" Button:
Next select 'Fyr'alath, the Dream RenderV2.mdx' in the folder which you extracted from the zip archive:
Fyralath the Dream Render
Fyr'alath, the Dream RenderV2.mdx
animationalpha1.blp
animationalpha2.blp
armorreflect_hard_orange.blp
axe_2h_fyrakk_d_01_shadowflame_A.blp
axe_2h_fyrakk_d_01_shadowflame_B.blp
The file has been properly added to the map archive:
Fyr'alath, the Dream RenderV2.mdx
Model
130
war3mapimported/Fyr'alath, the Dream RenderV2.mdx
Done, you have imported the file Fyr'alath, the Dream RenderV2.mdx.
Importing animationalpha1.blp
Now Click the "Import File" Button:
Next select 'animationalpha1.blp' in the folder which you extracted from the zip archive:
Fyralath the Dream Render
Fyr'alath, the Dream RenderV2.mdx
animationalpha2.blp
armorreflect_hard_orange.blp
axe_2h_fyrakk_d_01_shadowflame_A.blp
axe_2h_fyrakk_d_01_shadowflame_B.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Fyr'alath, the Dream RenderV2.mdx
Model
130
war3mapimported/Fyr'alath, the Dream RenderV2.mdx
animationalpha1.blp
Image / Texture
5,464
war3mapimported/animationalpha1.blp
Double-click the file animationalpha1.blp:
animationalpha1.blp
Image / Texture
5,464
war3mapimported/animationalpha1.blp
Tick the box "Use Custom Path" and type in the correct path:
animationalpha1.blp
Image / Texture
5,464
animationalpha1.blp
The file has been properly added to the map archive:
Fyr'alath, the Dream RenderV2.mdx
Model
130
war3mapimported/Fyr'alath, the Dream RenderV2.mdx
animationalpha1.blp
Image / Texture
5,464
animationalpha1.blp
Done, you have imported the file animationalpha1.blp.
Importing animationalpha2.blp
Now Click the "Import File" Button:
Next select 'animationalpha2.blp' in the folder which you extracted from the zip archive:
Fyralath the Dream Render
Fyr'alath, the Dream RenderV2.mdx
animationalpha1.blp
armorreflect_hard_orange.blp
axe_2h_fyrakk_d_01_shadowflame_A.blp
axe_2h_fyrakk_d_01_shadowflame_B.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Fyr'alath, the Dream RenderV2.mdx
Model
130
war3mapimported/Fyr'alath, the Dream RenderV2.mdx
animationalpha1.blp
Image / Texture
5,464
animationalpha1.blp
animationalpha2.blp
Image / Texture
28
war3mapimported/animationalpha2.blp
Double-click the file animationalpha2.blp:
animationalpha2.blp
Image / Texture
28
war3mapimported/animationalpha2.blp
Tick the box "Use Custom Path" and type in the correct path:
animationalpha2.blp
Image / Texture
28
animationalpha2.blp
The file has been properly added to the map archive:
Fyr'alath, the Dream RenderV2.mdx
Model
130
war3mapimported/Fyr'alath, the Dream RenderV2.mdx
animationalpha1.blp
Image / Texture
5,464
animationalpha1.blp
animationalpha2.blp
Image / Texture
28
animationalpha2.blp
Done, you have imported the file animationalpha2.blp.
Importing armorreflect_hard_orange.blp
Now Click the "Import File" Button:
Next select 'armorreflect_hard_orange.blp' in the folder which you extracted from the zip archive:
Fyralath the Dream Render
Fyr'alath, the Dream RenderV2.mdx
animationalpha1.blp
animationalpha2.blp
armorreflect_hard_orange.blp
axe_2h_fyrakk_d_01_shadowflame_A.blp
axe_2h_fyrakk_d_01_shadowflame_B.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Fyr'alath, the Dream RenderV2.mdx
Model
130
war3mapimported/Fyr'alath, the Dream RenderV2.mdx
animationalpha1.blp
Image / Texture
5,464
animationalpha1.blp
animationalpha2.blp
Image / Texture
28
animationalpha2.blp
armorreflect_hard_orange.blp
Image / Texture
10
war3mapimported/armorreflect_hard_orange.blp
Double-click the file armorreflect_hard_orange.blp:
armorreflect_hard_orange.blp
Image / Texture
10
war3mapimported/armorreflect_hard_orange.blp
Tick the box "Use Custom Path" and type in the correct path:
armorreflect_hard_orange.blp
Image / Texture
10
armorreflect_hard_orange.blp
The file has been properly added to the map archive:
Fyr'alath, the Dream RenderV2.mdx
Model
130
war3mapimported/Fyr'alath, the Dream RenderV2.mdx
animationalpha1.blp
Image / Texture
5,464
animationalpha1.blp
animationalpha2.blp
Image / Texture
28
animationalpha2.blp
armorreflect_hard_orange.blp
Image / Texture
10
armorreflect_hard_orange.blp
Done, you have imported the file armorreflect_hard_orange.blp.
Importing axe_2h_fyrakk_d_01_shadowflame_A.blp
Now Click the "Import File" Button:
Next select 'axe_2h_fyrakk_d_01_shadowflame_A.blp' in the folder which you extracted from the zip archive:
Fyralath the Dream Render
Fyr'alath, the Dream RenderV2.mdx
animationalpha1.blp
animationalpha2.blp
armorreflect_hard_orange.blp
axe_2h_fyrakk_d_01_shadowflame_A.blp
axe_2h_fyrakk_d_01_shadowflame_B.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Fyr'alath, the Dream RenderV2.mdx
Model
130
war3mapimported/Fyr'alath, the Dream RenderV2.mdx
animationalpha1.blp
Image / Texture
5,464
animationalpha1.blp
animationalpha2.blp
Image / Texture
28
animationalpha2.blp
armorreflect_hard_orange.blp
Image / Texture
10
armorreflect_hard_orange.blp
axe_2h_fyrakk_d_01_shadowflame_A.blp
Image / Texture
309
war3mapimported/axe_2h_fyrakk_d_01_shadowflame_A.blp
Double-click the file axe_2h_fyrakk_d_01_shadowflame_A.blp:
axe_2h_fyrakk_d_01_shadowflame_A.blp
Image / Texture
309
war3mapimported/axe_2h_fyrakk_d_01_shadowflame_A.blp
Tick the box "Use Custom Path" and type in the correct path:
axe_2h_fyrakk_d_01_shadowflame_A.blp
Image / Texture
309
axe_2h_fyrakk_d_01_shadowflame_A.blp
The file has been properly added to the map archive:
Fyr'alath, the Dream RenderV2.mdx
Model
130
war3mapimported/Fyr'alath, the Dream RenderV2.mdx
animationalpha1.blp
Image / Texture
5,464
animationalpha1.blp
animationalpha2.blp
Image / Texture
28
animationalpha2.blp
armorreflect_hard_orange.blp
Image / Texture
10
armorreflect_hard_orange.blp
axe_2h_fyrakk_d_01_shadowflame_A.blp
Image / Texture
309
axe_2h_fyrakk_d_01_shadowflame_A.blp
Done, you have imported the file axe_2h_fyrakk_d_01_shadowflame_A.blp.
Importing axe_2h_fyrakk_d_01_shadowflame_B.blp
Now Click the "Import File" Button:
Next select 'axe_2h_fyrakk_d_01_shadowflame_B.blp' in the folder which you extracted from the zip archive:
Fyralath the Dream Render
Fyr'alath, the Dream RenderV2.mdx
animationalpha1.blp
animationalpha2.blp
armorreflect_hard_orange.blp
axe_2h_fyrakk_d_01_shadowflame_A.blp
axe_2h_fyrakk_d_01_shadowflame_B.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Fyr'alath, the Dream RenderV2.mdx
Model
130
war3mapimported/Fyr'alath, the Dream RenderV2.mdx
animationalpha1.blp
Image / Texture
5,464
animationalpha1.blp
animationalpha2.blp
Image / Texture
28
animationalpha2.blp
armorreflect_hard_orange.blp
Image / Texture
10
armorreflect_hard_orange.blp
axe_2h_fyrakk_d_01_shadowflame_A.blp
Image / Texture
309
axe_2h_fyrakk_d_01_shadowflame_A.blp
axe_2h_fyrakk_d_01_shadowflame_B.blp
Image / Texture
759
war3mapimported/axe_2h_fyrakk_d_01_shadowflame_B.blp
Double-click the file axe_2h_fyrakk_d_01_shadowflame_B.blp:
axe_2h_fyrakk_d_01_shadowflame_B.blp
Image / Texture
759
war3mapimported/axe_2h_fyrakk_d_01_shadowflame_B.blp
Tick the box "Use Custom Path" and type in the correct path:
axe_2h_fyrakk_d_01_shadowflame_B.blp
Image / Texture
759
axe_2h_fyrakk_d_01_shadowflame_B.blp
The file has been properly added to the map archive:
Fyr'alath, the Dream RenderV2.mdx
Model
130
war3mapimported/Fyr'alath, the Dream RenderV2.mdx
animationalpha1.blp
Image / Texture
5,464
animationalpha1.blp
animationalpha2.blp
Image / Texture
28
animationalpha2.blp
armorreflect_hard_orange.blp
Image / Texture
10
armorreflect_hard_orange.blp
axe_2h_fyrakk_d_01_shadowflame_A.blp
Image / Texture
309
axe_2h_fyrakk_d_01_shadowflame_A.blp
axe_2h_fyrakk_d_01_shadowflame_B.blp
Image / Texture
759
axe_2h_fyrakk_d_01_shadowflame_B.blp
Done, you have imported the file axe_2h_fyrakk_d_01_shadowflame_B.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.