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Triggers
Fus ro dah !.w3x
Variables
Initialisation
Initialisation mêlée
Esc
Fall
Entrez le code script personnalisé spécifique à la carte ci-dessous. Ce texte sera inclus dans le script de la carte après que les variables auront été déclarées et avant tout code de déclencheur.
Name
Type
is_array
initial_value
Initialisation mêlée par défaut pour tous les joueurs
Initialisation mêlée
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Sound - Set music volume to 0.00 %
Unit - Make Cow 0005 <gen> face Dovakhin 0004 <gen> over 0 seconds
Unit - Make Dovakhin 0004 <gen> face Cow 0005 <gen> over 0 seconds
Unit - Add Crow Form to Cow 0005 <gen>
Unit - Add Crow Form to Villager 0002 <gen>
Animation - Change Villager 0002 <gen> flying height to 1000.00 at 0.00
Animation - Change Priest 0018 <gen> flying height to 1000.00 at 0.00
Animation - Change Cow 0005 <gen> flying height to 1000.00 at 0.00
Unit - Add Crow Form to shit 0003 <gen>
Unit - Add Crow Form to Priest 0018 <gen>
Animation - Change shit 0003 <gen> flying height to 1000.00 at 0.00
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Environment - Set sky to Lordaeron Summer Sky
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Game - Set the time of day to 12.00
Wait 0.10 seconds
Sound - Play Fus_ro_dah_5 <gen>
Wait 2.00 seconds
Unit - Order Flying Machine 0001 <gen> to Move To . (Center of R__gion_000 <gen>)
Cinematic - Fade in over 7.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 15.00 seconds
Wait 8.00 seconds
Wait 2.00 seconds
Unit - Remove Crow Form from Villager 0002 <gen>
Animation - Change Villager 0002 <gen> flying height to 0.00 at 1500.00
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.55 seconds
Unit - Kill Villager 0002 <gen>
Unit - Move shit 0003 <gen> instantly to (Center of R__gion_001 <gen>)
Wait 0.40 seconds
Sound - Play fart58 <gen>
Wait 0.40 seconds
Unit - Remove Crow Form from shit 0003 <gen>
Animation - Change shit 0003 <gen> flying height to 0.00 at 2000.00
Wait 0.50 seconds
Floating Text - Create floating text that reads Pwnt. above Villager 0002 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 4.00 seconds
Floating Text - Destroy (Last created floating text)
Cinematic - Fade in over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Unit - Move Flying Machine 0001 <gen> instantly to (Center of R__gion_003 <gen>)
Wait 0.10 seconds
Unit - Order Flying Machine 0001 <gen> to Move To . (Center of R__gion_004 <gen>)
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 4.00 seconds
Wait 4.00 seconds
Unit - Remove Crow Form from Cow 0005 <gen>
Animation - Change Cow 0005 <gen> flying height to 0.00 at 2000.00
Wait 0.20 seconds
Sound - Play FarmWhat1 <gen>
Wait 0.10 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 2.00
Wait 0.50 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 5.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
Wait 0.10 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 5.00 seconds
Wait 5.50 seconds
Sound - Play Fus_Ro_Dah_test <gen>
Wait 0.50 seconds
Animation - Play Dovakhin 0004 <gen> 's attack animation
Cinematic - Fade out and back in over 0.50 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Camera - Shake the camera for Player 1 (Red) with magnitude 10.00
Wait 0.10 seconds
Unit - Add Crow Form to Cow 0005 <gen>
Animation - Change Cow 0005 <gen> flying height to 1500.00 at 3000.00
Special Effect - Create a special effect attached to the foot (Unexpected type: 'attachpoint') of Cow 0005 <gen> using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the foot (Unexpected type: 'attachpoint') of Cow 0005 <gen> using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Trigger - Turn on Fall <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 2.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Wait 2 seconds
Unit - Order Dovakhin 0004 <gen> to Move To . (Center of R__gion_005 <gen>)
Wait 0.50 seconds
Sound - Play Fus_Ro_dah_test2 <gen>
Wait 0.60 seconds
Cinematic - Fade out and back in over 0.50 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Camera - Sway the camera target for Player 1 (Red) with magnitude 200.00 and velocity 200.00
Animation - Play Dovakhin 0004 <gen> 's attack animation
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0.50 seconds
Wait 0.20 seconds
Cinematic - Fade out over 0.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Sound - Play War2IntroMusic <gen>
Sound - Set music volume to 100 %
Unit - Order Dovakhin 0006 <gen> to Move To . (Center of R__gion_006 <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 5.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 0 seconds
Sound - Play HeadHunterPissed5 <gen> at 100 % volume, attached to Dovakhin 0006 <gen>
Wait 8.50 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 0 seconds
Sound - Play HeroBladeMasterYes3 <gen> at 100.00 % volume, attached to Priest 0007 <gen>
Wait 1.50 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 0 seconds
Sound - Play Fus_Ro_Dah_test3 <gen> at 100 % volume, attached to Dovakhin 0006 <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 0 seconds
Sound - Play PriestYesAttack1 <gen> at 100 % volume, attached to Priest 0007 <gen>
Wait 2.90 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 0.00 seconds
Wait 0.10 seconds
Sound - Play Fus_Ro_dah_test4 <gen> at 100 % volume, attached to Dovakhin 0006 <gen>
Wait 0.10 seconds
Unit - Move Priest 0007 <gen> instantly to ((Position of Priest 0007 <gen>) offset by 300.00 towards ((Facing of Priest 0007 <gen>) + 180.00) degrees.) , facing (Position of Dovakhin 0006 <gen>)
Unit - Turn collision for Priest 0007 <gen> Off .
Unit - Add Crow Form to Priest 0007 <gen>
Animation - Change Priest 0007 <gen> flying height to 1500.00 at 3000.00
Special Effect - Create a special effect attached to the foot (Unexpected type: 'attachpoint') of Priest 0007 <gen> using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the foot (Unexpected type: 'attachpoint') of Priest 0007 <gen> using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Animation - Play Dovakhin 0006 <gen> 's attack animation
Wait 0.10 seconds
Cinematic - Fade out and back in over 0.50 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Camera - Shake the camera for Player 1 (Red) with magnitude 10.00
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Wait 1.00 seconds
Unit - Order Dovakhin 0006 <gen> to Move To . (Center of R__gion_007 <gen>)
Wait 1.00 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Sound - Play SteamTankWhat3 <gen> at 100 % volume, attached to Siege Engine 0013 <gen>
Wait 1.00 seconds
Wait 1.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 0 seconds
Wait 0.10 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 10.00 seconds
Wait 2 seconds
Sound - Play Loading <gen> at 100 % volume, attached to Siege Engine 0017 <gen>
Unit - Move Dovakhin 0006 <gen> instantly to (Center of R__gion_009 <gen>)
Unit - Order Dovakhin 0006 <gen> to Move To . (Center of R__gion_010 <gen>)
Wait 2 seconds
Unit - Order Dovakhin 0006 <gen> to Move To . (Center of R__gion_011 <gen>)
Wait 1.00 seconds
Sound - Play Fus_Ro_Dah_test3 <gen>
Animation - Play Dovakhin 0006 <gen> 's attack animation
Wait 1.50 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 0 seconds
Sound - Play Fus_Ro_Dah_test3 <gen>
Animation - Play Dovakhin 0006 <gen> 's attack animation
Wait 1.50 seconds
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 0 seconds
Sound - Play Fus_Ro_Dah_test3 <gen>
Animation - Play Dovakhin 0006 <gen> 's attack animation
Wait 1.50 seconds
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 0 seconds
Sound - Play Fus_Ro_Dah_test3 <gen>
Animation - Play Dovakhin 0006 <gen> 's attack animation
Wait 2 seconds
Animation - Change Dovakhin 0006 <gen> 's animation speed to 40.00 % of its original speed
Animation - Play Dovakhin 0006 <gen> 's attack animation
Wait 1.00 seconds
Sound - Play Fus_Ro_dah_test4 <gen>
Wait 0.20 seconds
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 0 seconds
Cinematic - Fade out and back in over 0.50 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Camera - Shake the camera for Player 1 (Red) with magnitude 10.00
Wait 0.10 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 1 (Red) over 15.00 seconds
Wait 1.00 seconds
Environment - Create at R__gion_012 <gen> the weather effect Wind (Heavy)
Environment - Turn (Last created weather effect) On
Wait 1.00 seconds
Sound - Play SteamTankDeath1 <gen> at 100 % volume, attached to Siege Engine 0014 <gen>
Unit - Move Siege Engine 0014 <gen> instantly to ((Position of Siege Engine 0014 <gen>) offset by 500.00 towards ((Facing of Siege Engine 0014 <gen>) + 30.00) degrees.) , facing (Position of Siege Engine 0014 <gen>)
Unit - Turn collision for Siege Engine 0014 <gen> Off .
Unit - Add Crow Form to Siege Engine 0014 <gen>
Animation - Change Siege Engine 0014 <gen> flying height to 2000.00 at 1500.00
Wait 1.00 seconds
Sound - Play SteamTankDeath1 <gen> at 100 % volume, attached to Siege Engine 0011 <gen>
Unit - Move Siege Engine 0011 <gen> instantly to ((Position of Siege Engine 0011 <gen>) offset by 500.00 towards ((Facing of Siege Engine 0011 <gen>) + 60.00) degrees.) , facing (Position of Siege Engine 0011 <gen>)
Unit - Turn collision for Siege Engine 0011 <gen> Off .
Unit - Add Crow Form to Siege Engine 0011 <gen>
Animation - Change Siege Engine 0011 <gen> flying height to 2000.00 at 1500.00
Wait 3.00 seconds
Sound - Play SteamTankDeath1 <gen> at 100 % volume, attached to Siege Engine 0015 <gen>
Unit - Move Siege Engine 0015 <gen> instantly to ((Position of Siege Engine 0015 <gen>) offset by 500.00 towards ((Facing of Siege Engine 0015 <gen>) + 90.00) degrees.) , facing (Position of Siege Engine 0015 <gen>)
Unit - Turn collision for Siege Engine 0015 <gen> Off .
Unit - Add Crow Form to Siege Engine 0015 <gen>
Animation - Change Siege Engine 0015 <gen> flying height to 2000.00 at 1500.00
Wait 1.00 seconds
Sound - Play SteamTankDeath1 <gen> at 100 % volume, attached to Siege Engine 0010 <gen>
Unit - Move Siege Engine 0010 <gen> instantly to ((Position of Siege Engine 0010 <gen>) offset by 500.00 towards ((Facing of Siege Engine 0010 <gen>) + 120.00) degrees.) , facing (Position of Siege Engine 0010 <gen>)
Unit - Turn collision for Siege Engine 0010 <gen> Off .
Unit - Add Crow Form to Siege Engine 0010 <gen>
Animation - Change Siege Engine 0010 <gen> flying height to 2000.00 at 1500.00
Wait 1.00 seconds
Sound - Play SteamTankDeath1 <gen> at 100 % volume, attached to Siege Engine 0013 <gen>
Unit - Move Siege Engine 0013 <gen> instantly to ((Position of Siege Engine 0013 <gen>) offset by 500.00 towards ((Facing of Siege Engine 0013 <gen>) + 150.00) degrees.) , facing (Position of Siege Engine 0013 <gen>)
Unit - Turn collision for Siege Engine 0013 <gen> Off .
Unit - Add Crow Form to Siege Engine 0013 <gen>
Animation - Change Siege Engine 0013 <gen> flying height to 2000.00 at 1500.00
Wait 3.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Environment - Remove (Last created weather effect)
Wait 2 seconds
Unit - Order Dovakhin 0006 <gen> to Move To . (Center of R__gion_009 <gen>)
Wait 0.20 seconds
Sound - Play Loading <gen> at 100 % volume, attached to Siege Engine 0017 <gen>
Unit - Move Dovakhin 0006 <gen> instantly to (Center of R__gion_006 <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 0 seconds
Unit - Order Siege Engine 0017 <gen> to Move To . (Center of R__gion_013 <gen>)
Wait 2.00 seconds
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Unit - Move Dovakhin 0006 <gen> instantly to (Center of R__gion_014 <gen>)
Unit - Order Dovakhin 0006 <gen> to Move To . (Center of R__gion_015 <gen>)
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_025 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_028 for Player 1 (Red) over 5.00 seconds
Wait 2.00 seconds
Unit - Make Archer 0009 <gen> face Dovakhin 0006 <gen> over 1.00 seconds
Unit - Make Dovakhin 0006 <gen> face Archer 0009 <gen> over 1.00 seconds
Wait 1.00 seconds
Unit - Order Archer 0009 <gen> to Follow . Dovakhin 0006 <gen>
Camera - . Apply . gg_cam_Camera_030 for Player 1 (Red) over 0 seconds
Sound - Play ArcherPissed7 <gen> at 100 % volume, attached to Archer 0009 <gen>
Wait 5.00 seconds
Animation - Change Dovakhin 0006 <gen> 's animation speed to 100 % of its original speed
Camera - . Apply . gg_cam_Camera_029 for Player 1 (Red) over 0 seconds
Sound - Play HeroBladeMasterYes3 <gen> at 100 % volume, attached to Dovakhin 0006 <gen>
Wait 2 seconds
Sound - Play Fus_Ro_Dah_test <gen>
Wait 0.50 seconds
Animation - Play Dovakhin 0006 <gen> 's attack animation
Cinematic - Fade out and back in over 0.50 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Camera - Shake the camera for Player 1 (Red) with magnitude 10.00
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Wait 1.00 seconds
Animation - Play Dovakhin 0006 <gen> 's stand animation
Camera - . Apply . gg_cam_Camera_031 for Player 1 (Red) over 0 seconds
Unit - Add Crow Form to Archer 0009 <gen>
Animation - Change Archer 0009 <gen> flying height to 500.00 at 5000.00
Wait 0.10 seconds
Unit - Remove Crow Form from Archer 0009 <gen>
Animation - Change Archer 0009 <gen> flying height to 0.00 at 5000.00
Wait 0.10 seconds
Unit - Add Crow Form to Archer 0009 <gen>
Animation - Change Archer 0009 <gen> flying height to 500.00 at 5000.00
Wait 0.10 seconds
Unit - Remove Crow Form from Archer 0009 <gen>
Animation - Change Archer 0009 <gen> flying height to 0.00 at 5000.00
Wait 0.10 seconds
Unit - Add Crow Form to Archer 0009 <gen>
Animation - Change Archer 0009 <gen> flying height to 500.00 at 5000.00
Wait 0.10 seconds
Unit - Remove Crow Form from Archer 0009 <gen>
Animation - Change Archer 0009 <gen> flying height to 0.00 at 5000.00
Wait 0.10 seconds
Unit - Add Crow Form to Archer 0009 <gen>
Animation - Change Archer 0009 <gen> flying height to 500.00 at 5000.00
Wait 0.10 seconds
Unit - Remove Crow Form from Archer 0009 <gen>
Animation - Change Archer 0009 <gen> flying height to 0.00 at 5000.00
Wait 0.10 seconds
Unit - Add Crow Form to Archer 0009 <gen>
Animation - Change Archer 0009 <gen> flying height to 500.00 at 5000.00
Wait 0.10 seconds
Unit - Remove Crow Form from Archer 0009 <gen>
Animation - Change Archer 0009 <gen> flying height to 0.00 at 7000.00
Wait 0.10 seconds
Unit - Add Crow Form to Archer 0009 <gen>
Animation - Change Archer 0009 <gen> flying height to 500.00 at 7000.00
Wait 0.10 seconds
Unit - Remove Crow Form from Archer 0009 <gen>
Animation - Change Archer 0009 <gen> flying height to 0.00 at 7000.00
Wait 2.00 seconds
Sound - Play ArcherPissed4 <gen> at 100 % volume, attached to Archer 0009 <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 1 (Red) over 0 seconds
Unit - Order Archer 0009 <gen> to Move To . (Center of R__gion_018 <gen>)
Unit - Order Dovakhin 0006 <gen> to Move To . (Center of R__gion_017 <gen>)
Wait 1.00 seconds
Animation - Play Dovakhin 0006 <gen> 's attack animation
Camera - . Apply . gg_cam_Camera_027 for Player 1 (Red) over 3.00 seconds
Cinematic - Fade out over 0.00 seconds using texture Scope and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Cinematic - Fade in over 2.00 seconds using texture Scope and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_028 for Player 1 (Red) over 0 seconds
Unit - Make Archer 0009 <gen> face Dovakhin 0006 <gen> over 1.00 seconds
Unit - Make Dovakhin 0006 <gen> face Archer 0009 <gen> over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_030 for Player 1 (Red) over 0 seconds
Sound - Play ArcherPissed2 <gen> at 100 % volume, attached to Archer 0009 <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_031 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Unit - Order Archer 0009 <gen> to Move To . (Center of R__gion_019 <gen>)
Wait 1.00 seconds
Unit - Kill Archer 0009 <gen>
Floating Text - Create floating text that reads Wut? at (Center of R__gion_017 <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 2.00 seconds
Floating Text - Destroy (Last created floating text)
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_032 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Sound - Play CaptainYesAttack1 <gen> at 100 % volume, attached to Cow 0012 <gen>
Wait 1.00 seconds
Unit - Order Cow 0012 <gen> to Move To . (Center of R__gion_020 <gen>)
Wait 1.50 seconds
Sound - Play Loading <gen> at 100 % volume, attached to Cow 0012 <gen>
Unit - Remove Cow 0012 <gen> from the game
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_033 for Player 1 (Red) over 7.00 seconds
Camera - Sway the camera target for Player 1 (Red) with magnitude 25.00 and velocity 50.00
Wait 5.00 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Cinematic - Send transmission to (All players) from Dovakhin 0006 <gen> named Dovakhin : Play No sound and display To be continued.. . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_034 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Sound - Play Credits <gen>
Animation - Change Dovakhin 0016 <gen> 's animation speed to 1000.00 % of its original speed
Floating Text - Create floating text that reads "If you are Dovakhin.." - Part 1Cinematic by Arc-BoSs.Thank for watching ! at (Center of R__gion_021 <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 4.00 seconds
Animation - Change Priest 0018 <gen> flying height to 0.00 at 1500.00
Wait 0.55 seconds
Unit - Kill Priest 0018 <gen>
Wait 5.00 seconds
Cinematic - Fade out over 0.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Esc
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Cinematic - Apply a filter over 0.50 seconds using Normal blending on texture Black Mask , starting with color ( 100 %, 100 %, 100 %) and 100.00 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 0.50 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Fall
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Unit - Move Cow 0005 <gen> instantly to ((Position of Cow 0005 <gen>) offset by 300.00 towards ((Facing of Cow 0005 <gen>) + 180.00) degrees.) , facing (Position of Dovakhin 0004 <gen>)
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