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Triggers
Funny movie Final.w3x
Variables
army scene
army start
army 1
army 2
army 3
army 4
rifle start
sorceress
sorc start
sorce 2
contest
contest 1
contest 2
accidents
carway
caraway 2
accident 2
accident 3
cars
cars
kid Copy
accoylt shcool
school 1
school 2
school 3
grand fanaly
grand fanaly 2
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
army start
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_001 for (Picked player) over 0 seconds
Trigger - Run army_1 <gen> (ignoring conditions)
Trigger - Turn off (This trigger)
army 1
Events
Conditions
Actions
Sound - Play FootmanPissed3 <gen> at 100 % volume, attached to Footman 0012 <gen>
Cinematic - Send transmission to (All players) from Footman 0012 <gen> named Captain Thomas : Play FootmanPissed3 <gen> and display UNCLE LOTHAR WANTS YOU! . Modify duration: Add 0 seconds and Wait
Trigger - Run army_2 <gen> (ignoring conditions)
Trigger - Turn off (This trigger)
army 2
Events
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked player) to (Center of Region_000 <gen>) over 3.00 seconds
Wait 3.00 seconds
Sound - Play CaptainPissed1 <gen> at 100 % volume, attached to Footman 0007 <gen>
Cinematic - Send transmission to (All players) from Footman 0007 <gen> named John : Play No sound and display I should have been a farmer like my father wanted... . Modify duration: Add 0 seconds and Wait
Trigger - Run army_3 <gen> (ignoring conditions)
Trigger - Turn off (This trigger)
army 3
Events
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked player) to (Center of Region_001 <gen>) over 4.00 seconds
Wait 4.00 seconds
Sound - Play KnightPissed1 <gen> at 100 % volume, attached to Footman 0012 <gen>
Cinematic - Send transmission to (All players) from Footman 0010 <gen> named Bob : Play No sound and display My favorite color is blue.. No yelloooooow!!!! . Modify duration: Add 0 seconds and Don't wait
Wait 3.00 seconds
Unit - Order Footman 0009 <gen> to Attack . Footman 0010 <gen>
Unit - Order Footman 0004 <gen> to Attack . Footman 0010 <gen>
Unit - Order Footman 0011 <gen> to Attack . Footman 0010 <gen>
Wait 0.50 seconds
Sound - Play FootmanDeath <gen> at 100 % volume, attached to Footman 0010 <gen>
Unit - Kill Footman 0010 <gen>
Wait 2 seconds
Trigger - Run army_4 <gen> (ignoring conditions)
Trigger - Turn off (This trigger)
army 4
Events
Conditions
Actions
Sound - Play FootmanPissed4 <gen> at 100 % volume, attached to Footman 0011 <gen>
Cinematic - Send transmission to (All players) from Footman 0011 <gen> named Jim : Play No sound and display Its only a flesh wound. . Modify duration: Add 0 seconds and Don't wait
Wait 3.00 seconds
Trigger - Turn on rifle_start <gen>
Trigger - Run rifle_start <gen> (ignoring conditions)
Trigger - Turn off (This trigger)
rifle start
Events
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_002 for (Picked player) over 0 seconds
Camera - Pan camera for (Picked player) to (Center of Region_007 <gen>) over 35.00 seconds
Wait 2 seconds
Unit - Order Ghoul 0026 <gen> to Move To . (Center of Region_006 <gen>)
Sound - Play RiflemanPissed1 <gen> at 100 % volume, attached to Rifleman 0025 <gen>
Cinematic - Send transmission to (All players) from Rifleman 0025 <gen> named Mathloc : Play No sound and display This is my BONESTICK!!!!!!! . Modify duration: Add 0 seconds and Don't wait
Wait 2 seconds
Unit - Order Rifleman 0025 <gen> to Attack . Ghoul 0026 <gen>
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Mortar Team 0024 <gen> named Bron and Hodge : Play No sound and display We must defeat the Dwarfs!!! ....We are the dwarfs! Ohh... . Modify duration: Add 0 seconds and Don't wait
Sound - Play MortarTeamPissed3 <gen> at 100 % volume, attached to Mortar Team 0024 <gen>
Wait 4.00 seconds
Unit - Order Mortar Team 0024 <gen> to Attack Ground . (Center of Region_008 <gen>)
Wait 5.00 seconds
Sound - Play MortarTeamPissed9 <gen> at 100 % volume, attached to Mortar Team 0022 <gen>
Cinematic - Send transmission to (All players) from Mortar Team 0022 <gen> named Ram and Mundith : Play No sound and display Take this you bastards!! . Modify duration: Add 2.00 seconds and Don't wait
Unit - Order Mortar Team 0022 <gen> to Attack . Ghoul 0016 <gen>
Wait 3.00 seconds
Sound - Play RiflemanPissed5 <gen> at 100 % volume, attached to Rifleman 0019 <gen>
Unit - Order Ghoul 0031 <gen> to Move To . (Center of Region_002 <gen>)
Unit - Order Ghoul 0030 <gen> to Move To . (Center of Region_002 <gen>)
Cinematic - Send transmission to (All players) from Rifleman 0021 <gen> named Bothin : Play No sound and display Guns dont kill people....I DO!!!! . Modify duration: Add 2.00 seconds and Don't wait
Wait 3.00 seconds
Unit - Order Rifleman 0021 <gen> to Attack . Ghoul 0031 <gen>
Wait 1.00 seconds
Unit - Order Rifleman 0021 <gen> to Attack . Ghoul 0030 <gen>
Wait 2 seconds
Trigger - Turn on sorc_start <gen>
Trigger - Run sorc_start <gen> (ignoring conditions)
Trigger - Turn off (This trigger)
sorc start
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_003 for (Picked player) over 0 seconds
Unit - Order Sorceress 0018 <gen> to Move To . (Center of Region_010 <gen>)
Wait 2.00 seconds
Sound - Play PeasantPissed2 <gen> at 100 % volume, attached to Peasant 0032 <gen>
Cinematic - Send transmission to (All players) from Peasant 0032 <gen> named Harold : Play No sound and display We found a witch! May we burn her? . Modify duration: Add 0 seconds and Don't wait
Wait 1.00 seconds
Unit - Order Peasant 0032 <gen> to Move To . (Center of Region_009 <gen>)
Unit - Order Peasant 0033 <gen> to Move To . (Center of Region_011 <gen>)
Wait 2 seconds
Sound - Play SorceressPissed4 <gen> at 100 % volume, attached to Sorceress 0018 <gen>
Cinematic - Send transmission to (All players) from Sorceress 0018 <gen> named Salena : Play No sound and display You dont get out much.. Do you. . Modify duration: Add 0 seconds and Don't wait
Wait 2.00 seconds
Sound - Play PeasantPissed5 <gen> at 100 % volume, attached to Peasant 0032 <gen>
Cinematic - Send transmission to (All players) from Peasant 0032 <gen> named harold : Play No sound and display No. . Modify duration: Add 0 seconds and Don't wait
Trigger - Turn on sorce_2 <gen>
Trigger - Run sorce_2 <gen> (ignoring conditions)
Trigger - Turn off (This trigger)
sorce 2
Events
Conditions
Actions
Unit - Order Sorceress 0018 <gen> to Move To . (Center of Region_012 <gen>)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Lock camera target for (Picked player) to Sorceress 0018 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 3.00 seconds
Unit - Order Villager 0035 <gen> to Move To . (Center of Region_013 <gen>)
Wait 3.00 seconds
Sound - Play VillagerMAWhat6 <gen> at 100 % volume, attached to Villager 0035 <gen>
Cinematic - Send transmission to (All players) from Villager 0035 <gen> named Bill : Play No sound and display How you doin??? . Modify duration: Add 0 seconds and Don't wait
Wait 2.00 seconds
Sound - Play SorceressPissed2 <gen> at 100 % volume, attached to Sorceress 0018 <gen>
Cinematic - Send transmission to (All players) from Sorceress 0018 <gen> named Selena : Play No sound and display Mabey you should get a straegy guide . Modify duration: Add 3.00 seconds and Don't wait
Wait 1.00 seconds
Unit - Order Sorceress 0018 <gen> to Move To . (Center of Region_014 <gen>)
Wait 5.00 seconds
Sound - Play CaptainWhat3 <gen> at 100 % volume, attached to Captain 0034 <gen>
Cinematic - Send transmission to (All players) from Captain 0034 <gen> named Greggory : Play No sound and display How may i serve? . Modify duration: Add 0 seconds and Don't wait
Wait 3.00 seconds
Unit - Order Sorceress 0018 <gen> to Move To . (Center of Region_016 <gen>)
Wait 1.00 seconds
Sound - Play SorceressWhat3 <gen> at 100 % volume, attached to Sorceress 0018 <gen>
Cinematic - Send transmission to (All players) from Sorceress 0018 <gen> named Selena : Play No sound and display Help me help you... . Modify duration: Add 0 seconds and Don't wait
Wait 4.00 seconds
Trigger - Turn on contest_1 <gen>
Trigger - Run contest_1 <gen> (ignoring conditions)
Trigger - Turn off (This trigger)
contest 1
Events
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_005 for (Picked player) over 0 seconds
Wait 3.00 seconds
Unit - Order Archer 0039 <gen> to Attack . target 0037 <gen>
Wait 1.00 seconds
Unit - Order Archer 0039 <gen> to Move To . (Center of Region_019 <gen>)
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of target 0037 <gen> using Abilities\Weapons\Arrow\ArrowMissile.mdl
Wait 2.00 seconds
Sound - Play ArcherWhat4 <gen> at 100 % volume, attached to Archer 0039 <gen>
Cinematic - Send transmission to (All players) from Archer 0039 <gen> named Sarra : Play No sound and display Your move . Modify duration: Add 0 seconds and Don't wait
Wait 3.00 seconds
Sound - Play RiflemanPissed2 <gen> at 100 % volume, attached to Rifleman 0038 <gen>
Cinematic - Send transmission to (All players) from Rifleman 0038 <gen> named Bibof : Play No sound and display Wheres me drink!? . Modify duration: Add 0 seconds and Don't wait
Wait 2 seconds
Unit - Make Rifleman 0038 <gen> face (Center of Region_018 <gen>) over 1.00 seconds
Wait 2 seconds
Sound - Play RiflemanPissed3 <gen> at 100 % volume, attached to Rifleman 0038 <gen>
Cinematic - Send transmission to (All players) from Rifleman 0038 <gen> named Bilbof : Play No sound and display I cant shoot straight unless iv had a pint!! . Modify duration: Add 0 seconds and Don't wait
Wait 4.00 seconds
Sound - Play RiflemanPissed4 <gen> at 100 % volume, attached to Rifleman 0038 <gen>
Cinematic - Send transmission to (All players) from Rifleman 0038 <gen> named Bilbof : Play No sound and display O theres me drink!! Get in my belly!! . Modify duration: Add 0 seconds and Don't wait
Unit - Order Rifleman 0038 <gen> to Move To . (Center of Region_017 <gen>)
Wait 5.00 seconds
Unit - Order Rifleman 0038 <gen> to Move To . (Center of Region_018 <gen>)
Wait 1.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_006 for (Picked player) over 0 seconds
Camera - Sway the camera target for (Picked player) with magnitude 80.00 and velocity 0.80
Wait 6.00 seconds
Sound - Play RiflemanAttack1 <gen> at 100 % volume, attached to Rifleman 0038 <gen>
Unit - Order Rifleman 0038 <gen> to Attack . Villager 0040 <gen>
Sound - Play JainaOnFootDeath1 <gen> at 100.00 % volume, attached to Villager 0040 <gen>
Wait 2 seconds
Sound - Play RiflemanYes3 <gen> at 100 % volume, attached to Rifleman 0038 <gen>
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Reset camera for (Picked player) to standard game-view over 0 seconds
Cinematic - Send transmission to (All players) from Rifleman 0038 <gen> named Bilbof : Play No sound and display Time to go! . Modify duration: Add 0 seconds and Don't wait
Wait 1.00 seconds
Unit - Order Rifleman 0038 <gen> to Move To . (Center of Region_020 <gen>)
Wait 3.00 seconds
Trigger - Turn on contest_2 <gen>
Trigger - Run contest_2 <gen> (ignoring conditions)
Trigger - Turn off (This trigger)
contest 2
Events
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_007 for (Picked player) over 0 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Alex Trebeck 0041 <gen> named Alex Trebeck : Play No sound and display Welcome back to.... Wacraft 3 Jeopardy . Modify duration: Add 0 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Alex Trebeck 0041 <gen> named Alex Trebeck : Play No sound and display Lets take a look at the scores . Modify duration: Add 0 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Alex Trebeck 0041 <gen> named Alex Trebeck : Play No sound and display Jaina is winning with 12,000 points. Arthaz is in 2nd with 1000And Muridin Bronzbeard is in third with -320,000 points. . Modify duration: Add 0 seconds and Don't wait
Wait 9.00 seconds
Cinematic - Send transmission to (All players) from Alex Trebeck 0041 <gen> named Alex Trebeck : Play No sound and display Mr. Bronzbeards we will start with you. . Modify duration: Add 0 seconds and Don't wait
Wait 2 seconds
Sound - Play MuradinPissed5 <gen> at 100 % volume, attached to Mountain King 0042 <gen>
Cinematic - Send transmission to (All players) from Mountain King 0042 <gen> named Muridan Bronzebeard : Play No sound and display Ill take the rapist for 500 . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Alex Trebeck 0041 <gen> named Alex Trebeck : Play No sound and display Im sorry but that is not one of the catagories. . Modify duration: Add 0 seconds and Wait
Sound - Play MuradinPissed6 <gen> at 100 % volume, attached to Mountain King 0042 <gen>
Cinematic - Send transmission to (All players) from Mountain King 0042 <gen> named Muradin Bronzebeard : Play No sound and display Im on to you Trebeck . Modify duration: Add 0 seconds and Don't wait
Wait 3.00 seconds
Unit - Order Mountain King 0042 <gen> to Move To . (Center of Region_021 <gen>)
Wait 2 seconds
Trigger - Run carway <gen> (ignoring conditions)
Trigger - Turn off (This trigger)
carway
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_008 for (Picked player) over 0 seconds
Sound - Play PriestPissed4 <gen> at 100 % volume, attached to Priest 0045 <gen>
Cinematic - Send transmission to (All players) from Priest 0045 <gen> named Gabriel : Play No sound and display Cross over children.. cross over into the light! . Modify duration: Add 0 seconds and Don't wait
Trigger - Turn on caraway_2 <gen>
Trigger - Run caraway_2 <gen> (ignoring conditions)
Trigger - Turn on kid_Copy <gen>
caraway 2
Events
Conditions
Actions
Wait 6.00 seconds
Unit Group - Pick every unit in (Units in Region_024 <gen>) and do (Order (Picked unit) to Move To.(Center of Region_023 <gen>))
Wait 0.50 seconds
Unit - Order Siege Engine 0049 <gen> to Move To . (Center of Region_022 <gen>)
Wait 1.00 seconds
Sound - Play SteamTankWhat3 <gen> at 100 % volume, attached to Siege Engine 0049 <gen>
Wait 3.00 seconds
Trigger - Run accident_2 <gen> (ignoring conditions)
accident 2
Events
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_012 for (Picked player) over 0 seconds
Camera - Lock camera target for (Picked player) to Blood Mage 0090 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 2 seconds
Unit - Order Blood Mage 0090 <gen> to Move To . (Center of Region_032 <gen>)
Wait 2.00 seconds
Sound - Play KaelYes2 <gen> at 100 % volume, attached to Blood Mage 0090 <gen>
Cinematic - Send transmission to (All players) from Blood Mage 0090 <gen> named Keal : Play No sound and display Outstanding . Modify duration: Add 0 seconds and Don't wait
Wait 2 seconds
Unit - Order Blood Mage 0090 <gen> to Move To . (Center of Region_034 <gen>)
Wait 3.00 seconds
Sound - Play KaelYes5 <gen> at 100 % volume, attached to Blood Mage 0090 <gen>
Cinematic - Send transmission to (All players) from Blood Mage 0090 <gen> named Keal : Play No sound and display Very good . Modify duration: Add 0 seconds and Don't wait
Wait 3.00 seconds
Unit - Order Blood Mage 0090 <gen> to Move To . (Center of Region_035 <gen>)
Wait 2.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_015 for (Picked player) over 0 seconds
Wait 1.00 seconds
Sound - Play PeonPissed4 <gen> at 100 % volume, attached to Peon 0091 <gen>
Cinematic - Send transmission to (All players) from Peon 0091 <gen> named Grog : Play No sound and display Me not that kind of orc! . Modify duration: Add 0 seconds and Wait
Trigger - Run accident_3 <gen> (ignoring conditions)
accident 3
Events
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_016 for (Picked player) over 0 seconds
Wait 2 seconds
Sound - Play N01Grunt31 <gen> at 100 % volume, attached to Grunt 0071 <gen>
Cinematic - Send transmission to (All players) from Grunt 0071 <gen> named Horg : Play No sound and display Its the undead defend yourselves!! . Modify duration: Add 0 seconds and Don't wait
Wait 3.00 seconds
Sound - Play ShamanReady1 <gen> at 100 % volume, attached to Shaman 0070 <gen>
Cinematic - Send transmission to (All players) from Shaman 0070 <gen> named Sal : Play No sound and display Storm, Earth and Fire... Head my call!!! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Unit Group - Pick every unit in (Units in Region_036 <gen>) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Sound - Play LightningBolt <gen> at 100 % volume, located at (Center of Region_036 <gen>) with Z offset 0
Special Effect - Create a special effect at (Random point in Region_036 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Random point in Region_036 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Random point in Region_036 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Random point in Region_036 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 3.00 seconds
Unit Group - Pick every unit in (Units in Region_037 <gen>) and do (Order (Picked unit) to Attack.Shaman 0070 <gen>)
Wait 5.00 seconds
Trigger - Run school_1 <gen> (ignoring conditions)
cars
Events
Unit - A unit comes within 80.00 of Siege Engine 0049 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
kid Copy
Events
Time - Elapsed game time is 6.00 seconds
Conditions
Actions
Sound - Play VillagerChildDeath1 <gen> at 100 % volume, attached to Child 0047 <gen>
school 1
Events
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_009 for (Picked player) over 0 seconds
Wait 2 seconds
Sound - Play NecromancerPissed1 <gen> at 100 % volume, attached to Necromancer 0050 <gen>
Cinematic - Send transmission to (All players) from Necromancer 0050 <gen> named Alzule : Play No sound and display Every man lives! Not every man truley dies! . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked player) to (Center of Region_026 <gen>) over 3.00 seconds
Wait 2.00 seconds
Sound - Play AcolytePissed7 <gen> at 100 % volume, attached to Acolyte 0053 <gen>
Cinematic - Send transmission to (All players) from Acolyte 0053 <gen> named Damon : Play No sound and display Would you like to know the secret of eternal happiness!? page 246.. . Modify duration: Add 0 seconds and Don't wait
Wait 3.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked player) to (Center of Region_030 <gen>) over 3.00 seconds
Wait 4.00 seconds
Sound - Play AcolytePissed3 <gen> at 100 % volume, attached to Acolyte 0051 <gen>
Cinematic - Send transmission to (All players) from Acolyte 0051 <gen> named Dron : Play No sound and display All i see is blackness! ...Ohh my hoods down. . Modify duration: Add 0 seconds and Wait
Trigger - Run school_2 <gen> (ignoring conditions)
school 2
Events
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_010 for (Picked player) over 0 seconds
Wait 2 seconds
Sound - Play VarimathrasPissed8 <gen> at 100 % volume, attached to Dreadlord 0054 <gen>
Unit - Create a permanent Fleshy Villager (Male 2) corpse for Neutral Passive at (Random point in Region_028 <gen>) facing (Random angle) degrees
Unit - Create a permanent Fleshy Villager (Male 2) corpse for Neutral Passive at (Random point in Region_028 <gen>) facing (Random angle) degrees
Unit - Create a permanent Fleshy Villager (Male 2) corpse for Neutral Passive at (Random point in Region_028 <gen>) facing (Random angle) degrees
Unit - Create a permanent Fleshy Villager (Male 2) corpse for Neutral Passive at (Random point in Region_028 <gen>) facing (Random angle) degrees
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0054 <gen> named Varithmar : Play No sound and display And that concludes are demonstration. Any questions??? . Modify duration: Add 0 seconds and Don't wait
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Rotate camera 180.00 degrees around (Center of Region_029 <gen>) for (Picked player) over 2 seconds
Wait 6.00 seconds
Trigger - Run school_3 <gen> (ignoring conditions)
school 3
Events
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_011 for (Picked player) over 0 seconds
Wait 2 seconds
Sound - Play ShadePissed6 <gen> at 100 % volume, attached to Shade 0065 <gen>
Cinematic - Send transmission to (All players) from Shade 0065 <gen> named Sheal : Play No sound and display Im invisible gassesssss.... and deadlyyy! . Modify duration: Add 0 seconds and Don't wait
Wait 2.50 seconds
Special Effect - Create a special effect at (Center of Region_027 <gen>) using Abilities\Spells\Undead\PlagueCloud\PlagueCloudCaster.mdl
Wait 0.50 seconds
Unit - Kill Villager 0066 <gen>
Unit - Kill Villager 0068 <gen>
Unit - Kill Villager 0067 <gen>
Wait 2 seconds
Trigger - Run grand_fanaly_2 <gen> (ignoring conditions)
grand fanaly 2
Events
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_014 for (Picked player) over 0 seconds
Wait 2 seconds
Sound - Play ArcherPissed8 <gen> at 100 % volume, attached to Archer 0093 <gen>
Cinematic - Send transmission to (All players) from Archer 0093 <gen> named Leuna : Play No sound and display I said a bow string not a G... uhh Never mind . Modify duration: Add 0 seconds and Don't wait
Wait 4.00 seconds
Sound - Play DryadPissed9 <gen> at 100 % volume, attached to Dryad 0095 <gen>
Cinematic - Send transmission to (All players) from Dryad 0095 <gen> named Draiy : Play No sound and display Ill attract the humans with my human call! Im so wasted, Im so wasted!! . Modify duration: Add 0 seconds and Don't wait
Unit - Order Dryad 0095 <gen> to Move To . (Center of Region_031 <gen>)
Wait 3.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_013 for (Picked player) over 0 seconds
Wait 5.00 seconds
Sound - Play JainaYes3 <gen> at 100 % volume, attached to Archmage 0099 <gen>
Cinematic - Send transmission to (All players) from Archmage 0099 <gen> named Jaina : Play No sound and display Sounds intresting . Modify duration: Add 0 seconds and Don't wait
Wait 2 seconds
Sound - Play JainaYes2 <gen> at 100 % volume, attached to Archmage 0099 <gen>
Cinematic - Send transmission to (All players) from Archmage 0099 <gen> named Jaina : Play No sound and display Ill check it out. . Modify duration: Add 0 seconds and Don't wait
Unit - Order Archmage 0099 <gen> to Move To . (Center of Region_031 <gen>)
Wait 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
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