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Model validation: Funny Bunny Reforged

bunny.mdx

0 errors 6 severe 30 warnings 34 unused
  • 1 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 129133); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 129133); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 129133); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 129133); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 129133); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Bone" (frame 129133); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 6 Model
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 5
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 6 - "R_neckLace_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 8 - "R_neckLace_02_B_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 17 - "neckLace_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 55 - "R_nostril_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 65 - "R_neckLace_02_A_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 66 - "L_neckLace_02_B_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 80 - "L_neckLace_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 81 - "L_nostril_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 86 - "L_neckLace_02_A_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 83 at frame 3600 has roughly the same value as tracks 82 and 84
  • 1 Bone 90 - "R_eye_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 91 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 92 - "bone_turret"
    • There are no vertices attached to this bone
  • 3 Material 5
    • 3 Layer 0
      • 3 Alpha
        • Track 1 at frame 900 has exactly the same value as tracks 0 and 2
        • Track 8 at frame 7833 has exactly the same value as tracks 7 and 9
        • Track 9 at frame 8500 has exactly the same value as tracks 8 and 10
  • 2 Material 10
    • 2 Layer 0
      • 2 Alpha
        • Track 5 at frame 5467 is not in any sequence
        • Track 8 at frame 6533 is not in any sequence
  • 2 Material 11
    • 2 Layer 0
      • 2 Alpha
        • Track 5 at frame 5467 is not in any sequence
        • Track 8 at frame 6533 is not in any sequence
  • 1 Bone 9 - "bone_hand_right"
    • 1 Rotation
      • Track 163 at frame 7533 has roughly the same value as tracks 162 and 164
  • 1 Bone 11 - "L_leg_04_bind_jnt"
    • 1 Rotation
      • Track 58 at frame 4634 has roughly the same value as tracks 57 and 59
  • 4 Bone 30 - "L_lwr_arm_twist_01_bind_jnt"
    • 4 Rotation
      • Track 16 at frame 1833 has roughly the same value as tracks 15 and 17
      • Track 118 at frame 49200 has roughly the same value as tracks 117 and 119
      • Track 125 at frame 73500 has roughly the same value as tracks 124 and 126
      • Track 140 at frame 118800 has roughly the same value as tracks 139 and 141
  • 1 Bone 36 - "L_ind_finger_02_bind_jnt"
    • 1 Rotation
      • Track 108 at frame 7633 has roughly the same value as tracks 107 and 109
  • 1 Bone 53 - "L_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 194 at frame 95300 has roughly the same value as tracks 193 and 195
  • 1 Bone 61 - "R_leg_02_bind_jnt"
    • 1 Rotation
      • Track 166 at frame 41500 has roughly the same value as tracks 165 and 167
  • 1 Bone 69 - "R_mid_finger_02_bind_jnt"
    • 1 Rotation
      • Track 93 at frame 6900 has roughly the same value as tracks 92 and 94
  • 2 Bone 71 - "R_lwr_arm_twist_01_bind_jnt"
    • 2 Rotation
      • Track 23 at frame 1767 has roughly the same value as tracks 22 and 24
      • Track 147 at frame 54466 has roughly the same value as tracks 146 and 148
  • 1 Bone 88 - "L_rng_finger_01_bind_jnt"
    • 1 Rotation
      • Track 127 at frame 7600 has roughly the same value as tracks 126 and 128
  • 1 CollisionShape 0 - "B_KGS_Torso"
    • 1 Rotation
      • Track 81 at frame 3433 has roughly the same value as tracks 80 and 82
  • 2 CollisionShape 1 - "B_KGS_Arm_L"
    • 1 Translation
      • Track 569 at frame 97800 has roughly the same value as tracks 568 and 570
    • 1 Rotation
      • Track 211 at frame 96600 has roughly the same value as tracks 210 and 212
  • 9 CollisionShape 2 - "B_KGS_Arm_R"
    • 9 Rotation
      • Track 88 at frame 3600 has roughly the same value as tracks 87 and 89
      • Track 89 at frame 3633 has roughly the same value as tracks 88 and 90
      • Track 90 at frame 3667 has roughly the same value as tracks 89 and 91
      • Track 91 at frame 3700 has roughly the same value as tracks 90 and 92
      • Track 92 at frame 3733 has roughly the same value as tracks 91 and 93
      • Track 93 at frame 3767 has roughly the same value as tracks 92 and 94
      • Track 94 at frame 3800 has roughly the same value as tracks 93 and 95
      • Track 95 at frame 3833 has roughly the same value as tracks 94 and 96
      • Track 96 at frame 3867 has roughly the same value as tracks 95 and 97
  • 1 CollisionShape 5 - "B_KGS_Root"
    • 1 Rotation
      • Track 91 at frame 4767 has roughly the same value as tracks 90 and 92
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