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Model validation: Fruit Ninja

FruitNinja.mdx

0 errors 0 severe 4 warnings 9 unused
  • 2 Model
    • Attachment 3 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 1 ParticleEmitter2 0 - "BlizParticle01"
    • 1 1 Visibility
      • Interpolation type not set to None
      • Track 3 at frame 17500 has exactly the same value as tracks 2 and 4
  • 1 RibbonEmitter 0 - "BlizRibbon01"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 Bone 8 - "Spine02"
    • 1 Rotation
      • Track 0 at frame 57 is not in any sequence
  • 1 Bone 12 - "LeftArm"
    • 1 Rotation
      • Track 32 at frame 32433 has exactly the same value as tracks 31 and 33
  • 1 Bone 13 - "LeftForeArm"
    • 1 Rotation
      • Track 31 at frame 32433 has exactly the same value as tracks 30 and 32
  • 1 Bone 16 - "RightArm"
    • 1 Rotation
      • Track 37 at frame 32433 has exactly the same value as tracks 36 and 38
  • 1 Bone 17 - "RightForeArm"
    • 1 Rotation
      • Track 29 at frame 32433 has exactly the same value as tracks 28 and 30
  • 3 Bone 21 - "Armature"
    • 3 Rotation
      • Track 4 at frame 17835 has exactly the same value as tracks 3 and 5
      • Track 16 at frame 32433 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 32500 has exactly the same value as tracks 16 and 18
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