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Model validation: Fruit Ninja
FruitNinja.mdx
0errors0severe4warnings9unused
2
Model
Attachment 3 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
1
1
ParticleEmitter2 0 - "BlizParticle01"
1
1
Visibility
Interpolation type not set to None
Track 3 at frame 17500 has exactly the same value as tracks 2 and 4
1
RibbonEmitter 0 - "BlizRibbon01"
1
Visibility
Interpolation type not set to None
1
Bone 8 - "Spine02"
1
Rotation
Track 0 at frame 57 is not in any sequence
1
Bone 12 - "LeftArm"
1
Rotation
Track 32 at frame 32433 has exactly the same value as tracks 31 and 33
1
Bone 13 - "LeftForeArm"
1
Rotation
Track 31 at frame 32433 has exactly the same value as tracks 30 and 32
1
Bone 16 - "RightArm"
1
Rotation
Track 37 at frame 32433 has exactly the same value as tracks 36 and 38
1
Bone 17 - "RightForeArm"
1
Rotation
Track 29 at frame 32433 has exactly the same value as tracks 28 and 30
3
Bone 21 - "Armature"
3
Rotation
Track 4 at frame 17835 has exactly the same value as tracks 3 and 5
Track 16 at frame 32433 has exactly the same value as tracks 15 and 17
Track 17 at frame 32500 has exactly the same value as tracks 16 and 18
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