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Triggers
Dystopia Campaign 1.w3x
Variables
Initialization
Melee Initialization
Furbolg
Start
Furbolg Copy
Bandit
Bandit Copy
Money Bandit
Brigde Gate Atis
Brigde Gate Atis Copy
Gate Atis
Gate Atis Copy
Money Bandit Copy
War
Spell 1
Spell 1 Copy
Spella
Spell 1 Copy Copy
Spell 1 Copy Copy Copy
Win
Untitled Trigger 002
Spell Kirin
Spell Kirin Copy
Spelli
Spell Kirin Copy Copy
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Unit - Make Gate Lock 0005 <gen> Rescuable by (All players controlled by a User player)
Unit - Make Gate Lock 0035 <gen> Rescuable by Player Group - Player 1 (Red)
Player - Set Player 2 (Blue) . Current gold to 0
Quest - Display to (All players) the Quest Discovered message: Credits in The quest scene
Quest - Create a Required quest titled Credits with the description Thanks to:Frankster for the Gems, Phoenix archer be modelMehepstrial for the Mounted footman modelDionesiist for the ImperialCaptain model i used for Voslak , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Hotkeys with the description Use Q, W, E and R to use your tier 1,2,3,4 spells... ´Q is Dash for Voslak and Steady Shot for KirinW is Ground Breaker for Voslak and Arrow Wave for KirinE is Rage for Voslak and Camouflage for KirinR is Calm Mind for Voslak... , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Furbolg
Events
Unit - Gate Lock 0005 <gen> Acquires an item
Conditions
Actions
Destructible - Open Elven Gate 4139 <gen>
Start
Events
Map initialization
Conditions
Actions
Quest - Display to (All players) the Quest Discovered message: Go into the woods, Slay the bandits leader!
Furbolg Copy
Events
Unit - Gate Lock 0005 <gen> Loses an item
Conditions
Actions
Destructible - Close Elven Gate 4139 <gen>
Bandit
Events
Unit - Gate Lock 0035 <gen> Acquires an item
Conditions
Actions
Destructible - Open Elven Gate 1473 <gen>
Bandit Copy
Events
Unit - Gate Lock 0035 <gen> Loses an item
Conditions
Actions
Destructible - Close Elven Gate 1473 <gen>
Money Bandit
Events
Unit - Bandit Lord 0107 <gen> Dies
Conditions
Actions
Quest - Display to Player Group - Player 1 (Red) the Warning message: The war is about to start! go to the brigde and wait for further instructions!
Brigde Gate Atis
Events
Unit - A unit enters Rostor_Commander <gen>
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: Go to the gate and wait for the war to start
Brigde Gate Atis Copy
Events
Unit - A unit enters Atis_Commandder <gen>
Conditions
Actions
Game - Display to Player Group - Player 2 (Blue) the text: Go to the gate and wait for the war to start
Gate Atis
Events
Unit - A unit enters Brigde_Atis_open <gen>
Conditions
Actions
Destructible - Open Elven Gate 1960 <gen>
Gate Atis Copy
Events
Unit - A unit enters Brigde_Rostor_Open <gen>
Conditions
Actions
Destructible - Open Elven Gate 3998 <gen>
Money Bandit Copy
Events
Unit - Bandit Lord 0137 <gen> Dies
Conditions
Actions
Quest - Display to Player Group - Player 2 (Blue) the Warning message: The war is about to start! go to the brigde and wait for further instructions!
War
Events
Unit - War Flag 0126 <gen> Dies
Conditions
Actions
Trigger - Turn off Untitled_Trigger_002 <gen>
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn subtitle display override On
Cinematic - Disable user control for Player Group - Player 1 (Red) .
Cinematic - Disable user control for Player Group - Player 2 (Blue) .
Camera - . Apply . gg_cam_War_Cam for Player 2 (Blue) over 0 seconds
Unit - Create 10 . Footman (Atis) for Player 5 (Yellow) at (Center of Brigde <gen>) facing Default building facing degrees
Unit - Create 10 . Legionary (Rostor) for Player 6 (Orange) at (Center of Brigde <gen>) facing Default building facing degrees
Unit - Create 5 . Spearthrower (Roster) for Player 6 (Orange) at (Center of Brigde <gen>) facing Default building facing degrees
Unit - Create 5 . Archer (Atis) for Player 5 (Yellow) at (Center of Brigde <gen>) facing Default building facing degrees
Unit - Move The War Commander 0004 <gen> instantly to (Center of Brigde <gen>)
Unit - Move The Master Archer 0003 <gen> instantly to (Center of Brigde <gen>)
Camera - . Apply . gg_cam_War_Cam for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from No unit named Unknown : Play No sound and display So....It began... . Modify duration: Add 0 seconds and Wait
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Camera - Shake the camera for Player 2 (Blue) with magnitude 3
Cinematic - Disable user control for (All players) .
Unit - Move The War Commander 0004 <gen> instantly to (Center of Under_the_brigde <gen>)
Unit - Move The Master Archer 0003 <gen> instantly to (Center of Under_the_brigde <gen>)
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Enemy
Player - Make Player 2 (Blue) treat Player 5 (Yellow) as an Enemy
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally with shared vision
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn cinematic mode On for (All players)
Camera - Stop swaying/shaking the camera for Player 2 (Blue) .
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - . Apply . gg_cam_Bunker for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Bunker for Player 2 (Blue) over 0 seconds
Cinematic - Send transmission to (All players) from The War Commander 0004 <gen> named Voslak : Play No sound and display Where in the world are we? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from The Master Archer 0003 <gen> named Kirin : Play No sound and display I think were under the brigde, we better stay here and help each other while we wait for a rescuing team. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from The War Commander 0004 <gen> named Voslak : Play No sound and display No way, go through that portal. . Modify duration: Add 0 seconds and Wait
Unit - Order The War Commander 0004 <gen> to Move To . (Center of Portal <gen>)
Spell 1
Events
Unit - A unit enters Voslak_spell_1 <gen>
Conditions
Actions
Quest - Display to Player Group - Player 1 (Red) the Hint message: Use your "Dash" spell on a unit to deal more damagde than a average hit, try it on these bandits
Spell 1 Copy
Events
Unit - The War Commander 0004 <gen> Gains a level
Conditions
Actions
Quest - Display to Player Group - Player 1 (Red) the Hint message: You just gained a level! Use your ability point on the spell "Ground Breaker" Then use your "Ground Breaker" on the bandits up ahead, these "area of effect" spells are good against many units...
Trigger - Turn off Spell_1 <gen>
Spella
Events
Unit - Bandit Figther 0097 <gen> Dies
Conditions
Actions
Trigger - Turn off Spell_1_Copy <gen>
Spell 1 Copy Copy
Events
Unit - A unit enters Region_011 <gen>
Conditions
Actions
Quest - Display to Player Group - Player 1 (Red) the Hint message: You just gained another level! Use your new ability point on the spell "RAGE!" You can activate and deactivate "RAGE!" When you activate the spell you will gain some bonus stats, when you deactivate it the stats will be removed again, this spells drains mana on each hit...
Spell 1 Copy Copy Copy
Events
Unit - Bandit Lord 0107 <gen> Dies
Conditions
Actions
Quest - Display to Player Group - Player 1 (Red) the Hint message: You should now be in level 4! Use your last ability point on "Calm Mind". "Calm Mind" is an aura and you cant do anything with it, it just boost your stats permanently... Calm Mind for an example is making you damagde more, having a chance of evading and make you do critical attacks more often...
Trigger - Turn off Spell_1_Copy_Copy <gen>
Win
Events
Unit - A unit enters Portal <gen>
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Untitled Trigger 002
Events
Unit - A unit enters War <gen>
Conditions
Actions
Game - Display to (All players) the text: Destroy the flag to declare war!
Spell Kirin
Events
Unit - A unit enters Region_012 <gen>
Conditions
Actions
Quest - Display to Player Group - Player 2 (Blue) the Hint message: Use your Wildfire or Storm arrows to defeat these bandits! Wildfire deals damagde and poisons, while Storm Deals damagde and Slows...
Spell Kirin Copy
Events
Unit - The Master Archer 0003 <gen> Gains a level
Conditions
Actions
Quest - Display to Player Group - Player 2 (Blue) the Hint message: You just leveled up! Use your ability point on Arrow wave! Arrow wave deal damagde in a line in a direction of you choice, Use this on places with many enemies for an advantage...
Spelli
Events
Unit - A unit enters Region_013 <gen>
Conditions
Actions
Trigger - Turn off Spell_Kirin_Copy <gen>
Trigger - Turn off Spell_Kirin <gen>
Spell Kirin Copy Copy
Events
Unit - Bandit Lord 0137 <gen> Dies
Conditions
Actions
Quest - Display to Player Group - Player 2 (Blue) the Hint message: You just gained another level! This time use your ability point on Camouflage, this is an aura and you cant do anything with it, it boost your stats and in this case, you evasion skill...
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