Model validation: Frostpunk Scout / Exp

FrostpunkExp.mdx

0 errors 10 severe 7 warnings 15 unused
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 159800); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 159800); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 159800); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Bone" (frame 159800); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 13
    • Alpha is 1.000 at end of "Decay Bone" (frame 159800); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 14
    • Alpha is 1.000 at end of "Decay Bone" (frame 159800); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 15
    • Alpha is 1.000 at end of "Decay Bone" (frame 159800); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 16
    • Alpha is 1.000 at end of "Decay Bone" (frame 159800); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 17
    • Alpha is 1.000 at end of "Decay Bone" (frame 159800); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 18
    • Alpha is 1.000 at end of "Decay Bone" (frame 159800); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 2 Model
    • Attachment 5 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 1 1 Bone 2 - "Bone_Leg1_L"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 71 at frame 35967 has exactly the same value as tracks 70 and 72
  • 1 1 Bone 5 - "Bone_Leg1_R"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 61 at frame 35967 has exactly the same value as tracks 60 and 62
  • 1 1 Bone 10 - "Bone_Arm1_R"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 48 at frame 35967 has exactly the same value as tracks 47 and 49
  • 1 1 Bone 13 - "Bone_Arm1_L"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 49 at frame 35967 has exactly the same value as tracks 48 and 50
  • 1 Bone 20 - "Lumber"
    • There are no vertices attached to this bone
  • 1 Bone 3 - "Bone_Leg2_L"
    • 1 Rotation
      • Track 71 at frame 35967 has exactly the same value as tracks 70 and 72
  • 1 Bone 4 - "Bone_Foot_L"
    • 1 Rotation
      • Track 67 at frame 35967 has exactly the same value as tracks 66 and 68
  • 1 Bone 7 - "Bone_Foot_R"
    • 1 Rotation
      • Track 77 at frame 35967 has exactly the same value as tracks 76 and 78
  • 1 Bone 11 - "Bone_Arm2_R"
    • 1 Rotation
      • Track 51 at frame 35967 has exactly the same value as tracks 50 and 52
  • 3 Bone 12 - "Bone_Hand_R"
    • 3 Rotation
      • Track 20 at frame 28233 has exactly the same value as tracks 19 and 21
      • Track 28 at frame 34633 has exactly the same value as tracks 27 and 29
      • Track 31 at frame 35967 has exactly the same value as tracks 30 and 32
  • 1 Bone 14 - "Bone_Arm2_L"
    • 1 Rotation
      • Track 50 at frame 35967 has exactly the same value as tracks 49 and 51
  • 1 Bone 16 - "Bone_Hand_L"
    • 1 Rotation
      • Track 52 at frame 35967 has exactly the same value as tracks 51 and 53
  • 2 Bone 19 - "Mesh12"
    • 2 Rotation
      • Track 4 at frame 25067 has exactly the same value as tracks 3 and 5
      • Track 16 at frame 192689 has exactly the same value as tracks 15 and 17
Back
Top