Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Model validation: Frostpunk Scout / Exp
FrostpunkExp.mdx
0errors10severe7warnings15unused
1
Geoset 7
Alpha is 1.000 at end of "Decay Bone" (frame 159800); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 8
Alpha is 1.000 at end of "Decay Bone" (frame 159800); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 9
Alpha is 1.000 at end of "Decay Bone" (frame 159800); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 11
Alpha is 1.000 at end of "Decay Bone" (frame 159800); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 13
Alpha is 1.000 at end of "Decay Bone" (frame 159800); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 14
Alpha is 1.000 at end of "Decay Bone" (frame 159800); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 15
Alpha is 1.000 at end of "Decay Bone" (frame 159800); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 16
Alpha is 1.000 at end of "Decay Bone" (frame 159800); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 17
Alpha is 1.000 at end of "Decay Bone" (frame 159800); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 18
Alpha is 1.000 at end of "Decay Bone" (frame 159800); should be 0 — geoset will remain visible in-game after the unit has decayed.
2
Model
Attachment 5 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
1
1
Bone 2 - "Bone_Leg1_L"
There are no vertices attached to this bone
1
Rotation
Track 71 at frame 35967 has exactly the same value as tracks 70 and 72
1
1
Bone 5 - "Bone_Leg1_R"
There are no vertices attached to this bone
1
Rotation
Track 61 at frame 35967 has exactly the same value as tracks 60 and 62
1
1
Bone 10 - "Bone_Arm1_R"
There are no vertices attached to this bone
1
Rotation
Track 48 at frame 35967 has exactly the same value as tracks 47 and 49
1
1
Bone 13 - "Bone_Arm1_L"
There are no vertices attached to this bone
1
Rotation
Track 49 at frame 35967 has exactly the same value as tracks 48 and 50
1
Bone 20 - "Lumber"
There are no vertices attached to this bone
1
Bone 3 - "Bone_Leg2_L"
1
Rotation
Track 71 at frame 35967 has exactly the same value as tracks 70 and 72
1
Bone 4 - "Bone_Foot_L"
1
Rotation
Track 67 at frame 35967 has exactly the same value as tracks 66 and 68
1
Bone 7 - "Bone_Foot_R"
1
Rotation
Track 77 at frame 35967 has exactly the same value as tracks 76 and 78
1
Bone 11 - "Bone_Arm2_R"
1
Rotation
Track 51 at frame 35967 has exactly the same value as tracks 50 and 52
3
Bone 12 - "Bone_Hand_R"
3
Rotation
Track 20 at frame 28233 has exactly the same value as tracks 19 and 21
Track 28 at frame 34633 has exactly the same value as tracks 27 and 29
Track 31 at frame 35967 has exactly the same value as tracks 30 and 32
1
Bone 14 - "Bone_Arm2_L"
1
Rotation
Track 50 at frame 35967 has exactly the same value as tracks 49 and 51
1
Bone 16 - "Bone_Hand_L"
1
Rotation
Track 52 at frame 35967 has exactly the same value as tracks 51 and 53
2
Bone 19 - "Mesh12"
2
Rotation
Track 4 at frame 25067 has exactly the same value as tracks 3 and 5
Track 16 at frame 192689 has exactly the same value as tracks 15 and 17
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.