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Triggers
Frostbane v.1.71999996 test.w3x
Variables
Initialization
Melee Initialization
Dragon Grow
P1 Red
P1 Red Copy
P2 Blue
P2 Blue Copy
P3 Teal
P2 Teal Copy
Music
Gameplay Music Copy
Gameplay Music
DRAGON -revive
REVIVE
REVIVE Copy
REVIVE Copy 2
WEREWOLF -revive
REVIVE Copy 3
REVIVE Copy Copy
REVIVE Copy 2 Copy
NAMES FOR DRAGONS
PLAYER 1
FOR KOOL
FOR KOOL Copy Copy
FOR KOOL Copy
FOR KOOL Copy 2
FOR KOOL Copy 3
FOR KOOL Copy 4
FOR KOOL Copy 5
FOR KOOL Copy 5 Copy
FOR KOOL Copy 5 Copy 2
FOR KOOL Copy 5 Copy 3
FOR KOOL Copy 5 Copy 4
FOR KOOL Copy 5 Copy 5
FOR KOOL Copy 5 Copy 6
LAG CRITTERS
LAG
LAG Copy
PLAYERS MONEY KILL
Critters Copy
Critters Copy Copy
Critters Copy Copy 2
Critters Copy Copy 3
Critters Copy Copy 4
Critters Copy Copy 5
Critters Copy Copy 6
Critters Copy Copy 7
Critters Copy Copy 8
Critters Copy Copy 9
Critters Copy Copy 10
Critters Copy Copy 11
NAMES FOR WEREWOLVES
PLAYER 1 Copy
Dragon's Nest Kill
DNK1 Copy 2
Dragon King
T1
T1 Copy
T1 Copy 2
T1 Copy 3
T1 Copy 4
T1 Copy 5
T1 Copy 6
T1 Copy 7
Dragon King Trigger Copy
Part1 Copy 2 Copy 6 Copy
Dragon Kings Maze
Part1
Part1 Copy 3
Part1 Copy 4
Part1 Copy 5
Part1 Copy
Part1 Copy 2
Part1 Copy 2 Copy
Part1 Copy 2 Copy 2
Part1 Copy 2 Copy 3
Part1 Copy 2 Copy 4
Part1 Copy 2 Copy 5
Part1 Copy 2 Copy 6
Dragon King
Dragon Kings Wings
Wolf King
T1 Copy 8
T1 Copy Copy
T1 Copy 2 Copy
T1 Copy 3 Copy
T1 Copy 4 Copy
T1 Copy 5 Copy
T1 Copy 6 Copy
T1 Copy 7 Copy
Dragon King Trigger Copy 2
Dragon King Trigger Copy Copy
Demon King
T1 Copy 8 Copy
T1 Copy Copy Copy
T1 Copy 2 Copy Copy
T1 Copy 3 Copy Copy
T1 Copy 4 Copy Copy
T1 Copy 5 Copy Copy
T1 Copy 6 Copy Copy
T1 Copy 7 Copy Copy
Dragon King Trigger Copy 2 Copy
Dragon King Trigger Copy Copy Copy
Tree Producer!
Tree dies
Unit Story Display
Introduction Story Dragons
Introduction Story Dragons2
Cave Dragon Copy
Cave Dragon
for i_the_lich_king
Zombie Cheat
For Kool.Aid.Man
Cheat
Cheat Copy
Cheat Copy 2
Cheat Copy 3
Cheat Copy 4
Cheat Copy 5
Cheat Copy 6
Cheat Copy 7
Cheat Copy 8
Cheat Copy 9
Cheat Copy 10
Cheat Copy 11
Lumber Producer
Lumber Producer 1
Lumber Producer 2
Lumber Producer 3
Lumber Producer 4
Caves
Snow Cliff Exit
Snow Cliff Enter
Special Effects
Fire Fels Fire
Critters
Critter Spawn
Critter Spawn Copy
Critter Spawn Copy 2
Critters
Camera Intro
Camera
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Run melee AI scripts (for computer players)
P1 Red
Events
Player - Player 1 (Red) 's Food used becomes Equal to 30.00
Conditions
Actions
Unit - Replace Dragon Starter Unit 0000 <gen> with a Dragon Adult using The old unit's relative life and mana
P1 Red Copy
Events
Player - Player 1 (Red) 's Food used becomes Equal to 100.00
Conditions
Actions
Unit - Replace (Random unit from (Units of type Dragon Adult)) with a Fire Dragon using The old unit's relative life and mana
P2 Blue
Events
Player - Player 2 (Blue) 's Food used becomes Equal to 30.00
Conditions
Actions
Unit - Replace Dragon Starter Unit 0001 <gen> with a Dragon Adult using The old unit's relative life and mana
P2 Blue Copy
Events
Player - Player 2 (Blue) 's Food used becomes Equal to 100.00
Conditions
Actions
Unit - Replace (Random unit from (Units of type Dragon Adult)) with a SeaDrake using The old unit's relative life and mana
P3 Teal
Events
Player - Player 3 (Teal) 's Food used becomes Equal to 30.00
Conditions
Actions
Unit - Replace Dragon Starter Unit 0002 <gen> with a Dragon Adult using The old unit's relative life and mana
P2 Teal Copy
Events
Player - Player 3 (Teal) 's Food used becomes Equal to 100.00
Conditions
Actions
Unit - Replace (Random unit from (Units of type Dragon Adult)) with a EarthDragon using The old unit's relative life and mana
Gameplay Music Copy
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Sound - Play war3mapImported\morrowind_title.mp3 (Unexpected type: 'musictheme') .
Gameplay Music
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Sound - Play war3mapImported\morrowind_title.mp3 (Unexpected type: 'musictheme') .
REVIVE
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Dying unit) Equal to Dragon Starter Unit 0000 <gen>
Actions
Unit - Create 1 . Dragon Starter Unit for Player 1 (Red) at (Center of dragon_revive <gen>) facing Default building facing degrees
REVIVE Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Dying unit) Equal to Dragon Starter Unit 0001 <gen>
Actions
Unit - Create 1 . Dragon Starter Unit for Player 2 (Blue) at (Center of dragon_revive <gen>) facing Default building facing degrees
REVIVE Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Dying unit) Equal to Dragon Starter Unit 0002 <gen>
Actions
Unit - Create 1 . Dragon Starter Unit for Player 3 (Teal) at (Center of dragon_revive <gen>) facing Default building facing degrees
REVIVE Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Dying unit) Equal to Werewolf Starter Unit 0011 <gen>
Actions
Unit - Create 1 . Werewolf Starter Unit for Player 4 (Purple) at (Center of dragon_revive <gen>) facing Default building facing degrees
REVIVE Copy Copy
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Dying unit) Equal to Werewolf Starter Unit 0038 <gen>
Actions
Unit - Create 1 . Werewolf Starter Unit for Player 2 (Blue) at (Center of dragon_revive <gen>) facing Default building facing degrees
REVIVE Copy 2 Copy
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Dying unit) Equal to Werewolf Starter Unit 0039 <gen>
Actions
Unit - Create 1 . Werewolf Starter Unit for Player 3 (Teal) at (Center of dragon_revive <gen>) facing Default building facing degrees
PLAYER 1
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Set name of Player 1 (Red) to FireDragon
Player - Set name of Player 2 (Blue) to SeaDrake
Player - Set name of Player 3 (Teal) to EarthDragon
Working on, delete turn off this trigger
FOR KOOL
Events
Player - Player 1 (Red) types a chat message containing -name (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Trigger - Turn off (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to
Then - Actions
Player - Set name of Player 1 (Red) to (Entered chat string)
Else - Actions
FOR KOOL Copy Copy
Events
Player - Player 1 (Red) types a chat message containing * (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Set name of Player 1 (Red) to (Entered chat string)
FOR KOOL Copy
Events
Player - Player 2 (Blue) types a chat message containing * (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Set name of Player 2 (Blue) to (Entered chat string)
FOR KOOL Copy 2
Events
Player - Player 3 (Teal) types a chat message containing * (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Set name of Player 3 (Teal) to (Entered chat string)
FOR KOOL Copy 3
Events
Player - Player 4 (Purple) types a chat message containing * (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Set name of Player 4 (Purple) to (Entered chat string)
FOR KOOL Copy 4
Events
Player - Player 5 (Yellow) types a chat message containing * (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Set name of Player 5 (Yellow) to (Entered chat string)
FOR KOOL Copy 5
Events
Player - Player 6 (Orange) types a chat message containing * (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Set name of Player 6 (Orange) to (Entered chat string)
FOR KOOL Copy 5 Copy
Events
Player - Player 7 (Green) types a chat message containing * (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Set name of Player 7 (Green) to (Entered chat string)
FOR KOOL Copy 5 Copy 2
Events
Player - Player 8 (Pink) types a chat message containing * (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Set name of Player 8 (Pink) to (Entered chat string)
FOR KOOL Copy 5 Copy 3
Events
Player - Player 9 (Gray) types a chat message containing * (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Set name of Player 9 (Gray) to (Entered chat string)
FOR KOOL Copy 5 Copy 4
Events
Player - Player 10 (Light Blue) types a chat message containing * (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Set name of Player 10 (Light Blue) to (Entered chat string)
FOR KOOL Copy 5 Copy 5
Events
Player - Player 11 (Dark Green) types a chat message containing * (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Set name of Player 11 (Dark Green) to (Entered chat string)
FOR KOOL Copy 5 Copy 6
Events
Player - Player 12 (Brown) types a chat message containing * (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Set name of Player 12 (Brown) to (Entered chat string)
LAG
Events
Player - Player 1 (Red) types a chat message containing -kill critters (Unexpected type: 'stringnoformat') as An exact match
Conditions
Hostile Equal to User
Actions
Unit - Kill (Random unit from (Units in (Playable map area) owned by Neutral Hostile))
Unit - Kill (Random unit from (Units in (Playable map area) owned by Neutral Hostile))
Unit - Kill (Random unit from (Units in (Playable map area) owned by Neutral Hostile))
Unit - Kill (Random unit from (Units in (Playable map area) owned by Neutral Hostile))
Unit - Kill (Random unit from (Units in (Playable map area) owned by Neutral Hostile))
Unit - Kill (Random unit from (Units in (Playable map area) owned by Neutral Hostile))
Unit - Kill (Random unit from (Units in (Playable map area) owned by Neutral Hostile))
Unit - Kill (Random unit from (Units in (Playable map area) owned by Neutral Hostile))
Unit - Kill (Random unit from (Units in (Playable map area) owned by Neutral Hostile))
Unit - Kill (Random unit from (Units in (Playable map area) owned by Neutral Hostile))
Unit - Kill (Random unit from (Units in (Playable map area) owned by Neutral Hostile))
Unit - Kill (Random unit from (Units in (Playable map area) owned by Neutral Hostile))
Unit - Kill (Random unit from (Units in (Playable map area) owned by Neutral Hostile))
Unit - Kill (Random unit from (Units in (Playable map area) owned by Neutral Hostile))
Unit - Kill (Random unit from (Units in (Playable map area) owned by Neutral Hostile))
Unit - Kill (Random unit from (Units in (Playable map area) owned by Neutral Hostile))
Unit - Kill (Random unit from (Units in (Playable map area) owned by Neutral Hostile))
Unit - Kill (Random unit from (Units in (Playable map area) owned by Neutral Hostile))
Unit - Kill (Random unit from (Units in (Playable map area) owned by Neutral Hostile))
LAG Copy
Events
Player - Player 1 (Red) types a chat message containing -kill lumber (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Item-type of (Matching item)) Equal to Bundle of Lumber
Actions
Item - Remove (Matching item)
Critters Copy
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
Actions
Player - Add 200 to (Owner of (Killing unit)) . Current gold
Critters Copy Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
Actions
Player - Add 200 to (Owner of (Killing unit)) . Current gold
Critters Copy Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
Actions
Player - Add 200 to (Owner of (Killing unit)) . Current gold
Critters Copy Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
Actions
Player - Add 200 to (Owner of (Killing unit)) . Current gold
Critters Copy Copy 4
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
Actions
Player - Add 200 to (Owner of (Killing unit)) . Current gold
Critters Copy Copy 5
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
Actions
Player - Add 200 to (Owner of (Killing unit)) . Current gold
Critters Copy Copy 6
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
Actions
Player - Add 200 to (Owner of (Killing unit)) . Current gold
Critters Copy Copy 7
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
Actions
Player - Add 200 to (Owner of (Killing unit)) . Current gold
Critters Copy Copy 8
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
Actions
Player - Add 200 to (Owner of (Killing unit)) . Current gold
Critters Copy Copy 9
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
Actions
Player - Add 200 to (Owner of (Killing unit)) . Current gold
Critters Copy Copy 10
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
Actions
Player - Add 200 to (Owner of (Killing unit)) . Current gold
Critters Copy Copy 11
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
Actions
Player - Add 200 to (Owner of (Killing unit)) . Current gold
PLAYER 1 Copy
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Set name of Player 4 (Purple) to CuriousCanine
Player - Set name of Player 5 (Yellow) to SunDog
Player - Set name of Player 6 (Orange) to FireWolf
DNK1 Copy 2
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(RkillDnest3 <gen> contains (Triggering unit)) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering unit) Equal to (Entering unit)
Then - Actions
Countdown Timer - Start (Expiring timer) as a One-shot timer that will expire in 2.00 seconds
Unit - Kill (Entering unit)
Countdown Timer - Pause (Expiring timer)
Else - Actions
Do nothing
T1
Events
Unit - A unit enters dkentrance <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of dkr1 <gen>)
T1 Copy
Events
Unit - A unit enters dk1 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of dker <gen>)
T1 Copy 2
Events
Unit - A unit enters dk2 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of dkr3 <gen>)
T1 Copy 3
Events
Unit - A unit enters dk3 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of dkr2 <gen>)
T1 Copy 4
Events
Unit - A unit enters dk4 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of dkr5 <gen>)
T1 Copy 5
Events
Unit - A unit enters dk5 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of dkr4 <gen>)
T1 Copy 6
Events
Unit - A unit enters dk6 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of dkr7 <gen>)
T1 Copy 7
Events
Unit - A unit enters dk7 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of dkr6 <gen>)
Dragon King Trigger Copy
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Unit - Change ownership of Dragon King 0023 <gen> to Neutral Passive and Change color
Part1 Copy 2 Copy 6 Copy
Events
Unit - A unit enters Dragon_King_Trigger <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Player 1 (Red) controller) Equal to User
(Player 2 (Blue) controller) Equal to User
(Player 3 (Teal) controller) Equal to User
(Player 4 (Purple) controller) Equal to User
(Player 5 (Yellow) controller) Equal to User
(Player 6 (Orange) controller) Equal to User
(Player 7 (Green) controller) Equal to User
(Player 8 (Pink) controller) Equal to User
(Player 9 (Gray) controller) Equal to User
(Player 10 (Light Blue) controller) Equal to User
(Player 11 (Dark Green) controller) Equal to User
(Player 12 (Brown) controller) Equal to User
Then - Actions
Unit - Change ownership of Dragon King 0023 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Move Dragon King 0023 <gen> instantly to (Center of dker <gen>)
Trigger - Turn off (This trigger)
Else - Actions
Do nothing
Part1
Events
Unit - A unit enters MazeDragonP1 <gen>
Conditions
Actions
Trigger - Turn off Part1_Copy_2_Copy <gen>
Part1 Copy 3
Events
Unit - A unit enters MazeDragonP3 <gen>
Conditions
Actions
Trigger - Turn off Part1_Copy_2_Copy_2 <gen>
Part1 Copy 4
Events
Unit - A unit enters MazeDragonP4 <gen>
Conditions
Actions
Trigger - Turn off Part1_Copy_2_Copy_3 <gen>
Part1 Copy 5
Events
Unit - A unit enters MazeDragonP6 <gen>
Conditions
Actions
Trigger - Turn off Part1_Copy_2_Copy_6 <gen>
Part1 Copy
Events
Unit - A unit enters MazeDragonP2 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Part1 Copy 2
Events
Unit - A unit enters MazeDragonP5 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Part1 Copy 2 Copy
Events
Unit - A unit enters MazeDragonP3 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Part1 Copy 2 Copy 2
Events
Unit - A unit enters MazeDragonP4 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Part1 Copy 2 Copy 3
Events
Unit - A unit enters MazeDragonP6 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Part1 Copy 2 Copy 4
Events
Unit - A unit enters MazeDragonP7 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Part1 Copy 2 Copy 5
Events
Unit - A unit enters MazeDragonP8 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Part1 Copy 2 Copy 6
Events
Unit - A unit enters MazeDragonP9 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Dragon Kings Wings
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Dragon King 0023 <gen> using Shiva'sWings.mdx
T1 Copy 8
Events
Unit - A unit enters WEREWOLF_KING <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Wwk2r <gen>)
T1 Copy Copy
Events
Unit - A unit enters WWK1 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Wwk1r <gen>)
T1 Copy 2 Copy
Events
Unit - A unit enters WWK2 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Wwk4r <gen>)
T1 Copy 3 Copy
Events
Unit - A unit enters WWK3 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Wwk3r <gen>)
T1 Copy 4 Copy
Events
Unit - A unit enters WWK4 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Wwk6r <gen>)
T1 Copy 5 Copy
Events
Unit - A unit enters WWK5 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Wwk5r <gen>)
T1 Copy 6 Copy
Events
Unit - A unit enters WWK6 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Wwk8r <gen>)
T1 Copy 7 Copy
Events
Unit - A unit enters WWK7 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Wwk7r <gen>)
Dragon King Trigger Copy 2
Events
Unit - A unit enters WEREWOLF_KING_TRIGGER <gen>
Conditions
Actions
Unit - Change ownership of Wolf King 0056 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Move Wolf King 0056 <gen> instantly to (Center of Wwk1r <gen>)
Trigger - Turn off (This trigger)
Dragon King Trigger Copy Copy
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Unit - Change ownership of Wolf King 0056 <gen> to Neutral Passive and Change color
T1 Copy 8 Copy
Events
Unit - A unit enters Region_044 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_054 <gen>)
T1 Copy Copy Copy
Events
Unit - A unit enters Region_046 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_045 <gen>)
T1 Copy 2 Copy Copy
Events
Unit - A unit enters Region_047 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_056 <gen>)
T1 Copy 3 Copy Copy
Events
Unit - A unit enters Region_048 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_055 <gen>)
T1 Copy 4 Copy Copy
Events
Unit - A unit enters Region_049 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_058 <gen>)
T1 Copy 5 Copy Copy
Events
Unit - A unit enters Region_050 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_057 <gen>)
T1 Copy 6 Copy Copy
Events
Unit - A unit enters Region_051 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_060 <gen>)
T1 Copy 7 Copy Copy
Events
Unit - A unit enters Region_052 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_059 <gen>)
Dragon King Trigger Copy 2 Copy
Events
Unit - A unit enters Region_053 <gen>
Conditions
Actions
Unit - Change ownership of Demon Emprorer 0086 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Move Demon Emprorer 0086 <gen> instantly to (Center of Region_045 <gen>)
Trigger - Turn off (This trigger)
Dragon King Trigger Copy Copy Copy
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Unit - Change ownership of Demon Emprorer 0086 <gen> to Neutral Passive and Change color
Tree dies
Events
Destructible - A destructible within (Playable map area) dies
Conditions
(Destructible-type of (Dying destructible)) Equal to CTtr (Unexpected type: 'destructablecode')
Actions
Destructible - Create a CTtr (Unexpected type: 'destructablecode') at (Position of (Dying destructible)) facing (Random angle) with scale 1 and variation 0
Introduction Story Dragons
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) for 60.00 seconds the text: Dragons have lived in the mountains for several milleniums. Now, a band of curious creatures have invaded your land and intend to kill all creatures that threaten their intention of taking over the land for themselves. It is yours and your allies job to decide wether you get to keep the land or not. Kill all threats that threaten your homeland.
Game - Display to Player Group - Player 2 (Blue) for 60.00 seconds the text: Dragons have lived in the mountains for several milleniums. Now, a band of curious creatures have invaded your land and intend to kill all creatures that threaten their intention of taking over the land for themselves. It is yours and your allies job to decide wether you get to keep the land or not. Kill all threats that threaten your homeland.
Game - Display to Player Group - Player 3 (Teal) for 60.00 seconds the text: Dragons have lived in the mountains for several milleniums. Now, a band of curious creatures have invaded your land and intend to kill all creatures that threaten their intention of taking over the land for themselves. It is yours and your allies job to decide wether you get to keep the land or not. Kill all threats that threaten your homeland.
Introduction Story Dragons2
Events
Time - Elapsed game time is 61.00 seconds
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) for 60.00 seconds the text: Grow by eating(attacking) animals. This gives you evolution points, when you have enough, you will grow and be able to lay eggs. The object in the game, as described above, is to kill all races besides yourself and your allies. Eat to grow, you may gather materials from trees or lumber producers, you may get gold by killing either animals or enemy players. Besides that objective, another one is to have fun!
Game - Display to Player Group - Player 2 (Blue) for 60.00 seconds the text: Grow by eating(attacking) animals. This gives you evolution points, when you have enough, you will grow and be able to lay eggs. The object in the game, as described above, is to kill all races besides yourself and your allies. Eat to grow, you may gather materials from trees or lumber producers, you may get gold by killing either animals or enemy players. Besides that objective, another one is to have fun!
Game - Display to Player Group - Player 3 (Teal) for 60.00 seconds the text: Grow by eating(attacking) animals. This gives you evolution points, when you have enough, you will grow and be able to lay eggs. The object in the game, as described above, is to kill all races besides yourself and your allies. Eat to grow, you may gather materials from trees or lumber producers, you may get gold by killing either animals or enemy players. Besides that objective, another one is to have fun!
Cave Dragon Copy
Events
Unit - A unit enters Snow_Cliff <gen>
Conditions
Actions
Game - Display to (All players matching ((dkentrance <gen> contains (Triggering unit)) Equal to True).) for 25.00 seconds the text: You may have found a secret place but beware, for you only have 2 lives and if you make the wrong move, you will die.
Cave Dragon
Events
Unit - A unit enters Snow_Cliff <gen>
Conditions
Actions
Game - Display to (All players matching ((Snow_Cliff <gen> contains (Triggering unit)) Equal to True).) for 25.00 seconds the text: You've found a cave with much space! You'll do well to populate it and grow your race in it.
Zombie Cheat
Events
Player - Player 1 (Red) types a chat message containing -i_the_lich_king (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . i_the_lich_king for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
Trigger - Turn off (This trigger)
Cheat
Events
Player - Player 1 (Red) types a chat message containing -Kool (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 1000000000 to Player 1 (Red) . Current gold
Player - Add 1000000000 to Player 1 (Red) . Current lumber
Cheat Copy
Events
Player - Player 2 (Blue) types a chat message containing -Kool (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 1000000000 to Player 2 (Blue) . Current gold
Player - Add 1000000000 to Player 2 (Blue) . Current lumber
Cheat Copy 2
Events
Player - Player 3 (Teal) types a chat message containing -Kool (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 1000000000 to Player 3 (Teal) . Current gold
Player - Add 1000000000 to Player 3 (Teal) . Current lumber
Cheat Copy 3
Events
Player - Player 4 (Purple) types a chat message containing -Kool (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 1000000000 to Player 4 (Purple) . Current gold
Player - Add 1000000000 to Player 4 (Purple) . Current lumber
Cheat Copy 4
Events
Player - Player 5 (Yellow) types a chat message containing -Kool (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 1000000000 to Player 5 (Yellow) . Current gold
Player - Add 1000000000 to Player 5 (Yellow) . Current lumber
Cheat Copy 5
Events
Player - Player 6 (Orange) types a chat message containing -Kool (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 1000000000 to Player 6 (Orange) . Current gold
Player - Add 1000000000 to Player 6 (Orange) . Current lumber
Cheat Copy 6
Events
Player - Player 7 (Green) types a chat message containing -Kool (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 1000000000 to Player 7 (Green) . Current gold
Player - Add 1000000000 to Player 7 (Green) . Current lumber
Cheat Copy 7
Events
Player - Player 8 (Pink) types a chat message containing -Kool (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 1000000000 to Player 8 (Pink) . Current gold
Player - Add 1000000000 to Player 8 (Pink) . Current lumber
Cheat Copy 8
Events
Player - Player 9 (Gray) types a chat message containing -Kool (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 1000000000 to Player 9 (Gray) . Current gold
Player - Add 1000000000 to Player 9 (Gray) . Current lumber
Cheat Copy 9
Events
Player - Player 10 (Light Blue) types a chat message containing -Kool (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 1000000000 to Player 10 (Light Blue) . Current gold
Player - Add 1000000000 to Player 10 (Light Blue) . Current lumber
Cheat Copy 10
Events
Player - Player 11 (Dark Green) types a chat message containing -Kool (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 1000000000 to Player 11 (Dark Green) . Current gold
Player - Add 1000000000 to Player 11 (Dark Green) . Current lumber
Cheat Copy 11
Events
Player - Player 12 (Brown) types a chat message containing -Kool (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 1000000000 to Player 12 (Brown) . Current gold
Player - Add 1000000000 to Player 12 (Brown) . Current lumber
Lumber Producer 1
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Item - Create Bundle of Lumber at (Position of Lumber Producer 0012 <gen>)
Lumber Producer 2
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Item - Create Bundle of Lumber at (Position of Lumber Producer 0013 <gen>)
Lumber Producer 3
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Item - Create Bundle of Lumber at (Position of Lumber Producer 0014 <gen>)
Lumber Producer 4
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Item - Create Bundle of Lumber at (Position of Lumber Producer 0015 <gen>)
Snow Cliff Exit
Events
Unit - A unit enters Snow_Cliff_Exit <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Snow_Cliff_reciever_2 <gen>)
Snow Cliff Enter
Events
Unit - A unit enters Snow_Cliff <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Snow_Cliff_reciever_1 <gen>)
Fire Fels Fire
Events
Unit - A unit Spawns a summoned unit
Conditions
(Unit-type of (Triggering unit)) Equal to Fire Fel Beast
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect attached to the Right hand (Unexpected type: 'attachpoint') of (Triggering unit) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect attached to the Left hand (Unexpected type: 'attachpoint') of (Triggering unit) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect attached to the Origin (Unexpected type: 'attachpoint') of (Triggering unit) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect attached to the Chest (Unexpected type: 'attachpoint') of (Triggering unit) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Critter Spawn
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 20 . Stag for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 3 . Rabbit for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 3 . Raccoon for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 3 . Chicken for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 4 . Vulture for Neutral Victim at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 3 . Skink for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 2 . Dog for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 2 . Rat for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Critter Spawn Copy
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 20 . Stag for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 3 . Rabbit for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 3 . Raccoon for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 3 . Chicken for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 4 . Vulture for Neutral Victim at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 3 . Skink for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 2 . Dog for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 2 . Rat for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Critter Spawn Copy 2
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 20 . Stag for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 3 . Rabbit for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 3 . Raccoon for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 3 . Chicken for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 4 . Vulture for Neutral Victim at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 3 . Skink for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 2 . Dog for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 2 . Rat for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Critters
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
Actions
Hero - Add 20 experience to (Killing unit) , Show level-up graphics
Player - Add 10 to (Owner of (Killing unit)) . Current gold
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Player 1 (Red) controller) Equal to User
(Owner of (Killing unit)) Equal to Player 1 (Red)
(Player 2 (Blue) controller) Equal to User
(Owner of (Killing unit)) Equal to Player 2 (Blue)
(Player 3 (Teal) controller) Equal to User
(Owner of (Killing unit)) Equal to Player 3 (Teal)
Then - Actions
Player - Add 1 to (Owner of (Killing unit)) . Food used
Else - Actions
Do nothing
Camera
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Camera - . Apply without panning . gg_cam_Dragon_Camera_Intro for Player 1 (Red) over 10.00 seconds
Camera - . Apply without panning . gg_cam_Dragon_Camera_Intro for Player 2 (Blue) over 10.00 seconds
Camera - . Apply without panning . gg_cam_Dragon_Camera_Intro for Player 3 (Teal) over 10.00 seconds
Camera - . Apply without panning . gg_cam_Alien_Camera_Intro for Player 7 (Green) over 10.00 seconds
Camera - . Apply without panning . gg_cam_Alien_Camera_Intro for Player 8 (Pink) over 10.00 seconds
Camera - . Apply without panning . gg_cam_Alien_Camera_Intro for Player 9 (Gray) over 10.00 seconds
Camera - . Apply without panning . gg_cam_Demon_Camera_Intro for Player 10 (Light Blue) over 10.00 seconds
Camera - . Apply without panning . gg_cam_Demon_Camera_Intro for Player 11 (Dark Green) over 10.00 seconds
Camera - . Apply without panning . gg_cam_Demon_Camera_Intro for Player 12 (Brown) over 10.00 seconds
Camera - . Apply without panning . gg_cam_Werewolf_Camera_Intro for Player 4 (Purple) over 10.00 seconds
Camera - . Apply without panning . gg_cam_Werewolf_Camera_Intro for Player 5 (Yellow) over 10.00 seconds
Camera - . Apply without panning . gg_cam_Werewolf_Camera_Intro for Player 6 (Orange) over 10.00 seconds
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