How to import Frost Wyrm (Classic)

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Frost Wyrm (Classic) of the bundle Frost Wyrm (Classic). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Frost Wyrm (Classic).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Frost Wyrm (Classic)
FrostWurm.mdx
FrostwurmBones.blp
FrostwurmHead.blp
FrostwurmBones2.blp
FrostwurmWing.blp
armorreflect_rainbow.blp
FrostGas.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing FrostWurm.mdx

Now Click the "Import File" Button:

Next select 'FrostWurm.mdx' in the folder which you extracted from the zip archive:

Frost Wyrm (Classic)
FrostWurm.mdx
armorreflect_rainbow.blp
FrostGas.blp
FrostwurmBones.blp
FrostwurmBones2.blp
FrostwurmHead.blp
FrostwurmWing.blp

The file has been properly added to the map archive:

FrostWurm.mdx
Model
2,376
war3mapimported/FrostWurm.mdx

Done, you have imported the file FrostWurm.mdx.

Importing armorreflect_rainbow.blp

Now Click the "Import File" Button:

Next select 'armorreflect_rainbow.blp' in the folder which you extracted from the zip archive:

Frost Wyrm (Classic)
FrostWurm.mdx
armorreflect_rainbow.blp
FrostGas.blp
FrostwurmBones.blp
FrostwurmBones2.blp
FrostwurmHead.blp
FrostwurmWing.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

FrostWurm.mdx
Model
2,376
war3mapimported/FrostWurm.mdx
armorreflect_rainbow.blp
Image / Texture
9
war3mapimported/armorreflect_rainbow.blp

Double-click the file armorreflect_rainbow.blp:

armorreflect_rainbow.blp
Image / Texture
9
war3mapimported/armorreflect_rainbow.blp

Tick the box "Use Custom Path" and type in the correct path:

armorreflect_rainbow.blp
Image / Texture
9
ARMORREFLECT_RAINBOW.BLP

The file has been properly added to the map archive:

FrostWurm.mdx
Model
2,376
war3mapimported/FrostWurm.mdx
armorreflect_rainbow.blp
Image / Texture
9
ARMORREFLECT_RAINBOW.BLP

Done, you have imported the file armorreflect_rainbow.blp.

Importing FrostGas.blp

Now Click the "Import File" Button:

Next select 'FrostGas.blp' in the folder which you extracted from the zip archive:

Frost Wyrm (Classic)
FrostWurm.mdx
armorreflect_rainbow.blp
FrostGas.blp
FrostwurmBones.blp
FrostwurmBones2.blp
FrostwurmHead.blp
FrostwurmWing.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

FrostWurm.mdx
Model
2,376
war3mapimported/FrostWurm.mdx
armorreflect_rainbow.blp
Image / Texture
9
ARMORREFLECT_RAINBOW.BLP
FrostGas.blp
Image / Texture
5
war3mapimported/FrostGas.blp

Double-click the file FrostGas.blp:

FrostGas.blp
Image / Texture
5
war3mapimported/FrostGas.blp

Tick the box "Use Custom Path" and type in the correct path:

FrostGas.blp
Image / Texture
5
FROSTGAS.BLP

The file has been properly added to the map archive:

FrostWurm.mdx
Model
2,376
war3mapimported/FrostWurm.mdx
armorreflect_rainbow.blp
Image / Texture
9
ARMORREFLECT_RAINBOW.BLP
FrostGas.blp
Image / Texture
5
FROSTGAS.BLP

Done, you have imported the file FrostGas.blp.

Importing FrostwurmBones.blp

Now Click the "Import File" Button:

Next select 'FrostwurmBones.blp' in the folder which you extracted from the zip archive:

Frost Wyrm (Classic)
FrostWurm.mdx
armorreflect_rainbow.blp
FrostGas.blp
FrostwurmBones.blp
FrostwurmBones2.blp
FrostwurmHead.blp
FrostwurmWing.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

FrostWurm.mdx
Model
2,376
war3mapimported/FrostWurm.mdx
armorreflect_rainbow.blp
Image / Texture
9
ARMORREFLECT_RAINBOW.BLP
FrostGas.blp
Image / Texture
5
FROSTGAS.BLP
FrostwurmBones.blp
Image / Texture
133
war3mapimported/FrostwurmBones.blp

Double-click the file FrostwurmBones.blp:

FrostwurmBones.blp
Image / Texture
133
war3mapimported/FrostwurmBones.blp

Tick the box "Use Custom Path" and type in the correct path:

FrostwurmBones.blp
Image / Texture
133
FROSTWURMBONES.BLP

The file has been properly added to the map archive:

FrostWurm.mdx
Model
2,376
war3mapimported/FrostWurm.mdx
armorreflect_rainbow.blp
Image / Texture
9
ARMORREFLECT_RAINBOW.BLP
FrostGas.blp
Image / Texture
5
FROSTGAS.BLP
FrostwurmBones.blp
Image / Texture
133
FROSTWURMBONES.BLP

Done, you have imported the file FrostwurmBones.blp.

Importing FrostwurmBones2.blp

Now Click the "Import File" Button:

Next select 'FrostwurmBones2.blp' in the folder which you extracted from the zip archive:

Frost Wyrm (Classic)
FrostWurm.mdx
armorreflect_rainbow.blp
FrostGas.blp
FrostwurmBones.blp
FrostwurmBones2.blp
FrostwurmHead.blp
FrostwurmWing.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

FrostWurm.mdx
Model
2,376
war3mapimported/FrostWurm.mdx
armorreflect_rainbow.blp
Image / Texture
9
ARMORREFLECT_RAINBOW.BLP
FrostGas.blp
Image / Texture
5
FROSTGAS.BLP
FrostwurmBones.blp
Image / Texture
133
FROSTWURMBONES.BLP
FrostwurmBones2.blp
Image / Texture
491
war3mapimported/FrostwurmBones2.blp

Double-click the file FrostwurmBones2.blp:

FrostwurmBones2.blp
Image / Texture
491
war3mapimported/FrostwurmBones2.blp

Tick the box "Use Custom Path" and type in the correct path:

FrostwurmBones2.blp
Image / Texture
491
FROSTWURMBONES2.BLP

The file has been properly added to the map archive:

FrostWurm.mdx
Model
2,376
war3mapimported/FrostWurm.mdx
armorreflect_rainbow.blp
Image / Texture
9
ARMORREFLECT_RAINBOW.BLP
FrostGas.blp
Image / Texture
5
FROSTGAS.BLP
FrostwurmBones.blp
Image / Texture
133
FROSTWURMBONES.BLP
FrostwurmBones2.blp
Image / Texture
491
FROSTWURMBONES2.BLP

Done, you have imported the file FrostwurmBones2.blp.

Importing FrostwurmHead.blp

Now Click the "Import File" Button:

Next select 'FrostwurmHead.blp' in the folder which you extracted from the zip archive:

Frost Wyrm (Classic)
FrostWurm.mdx
armorreflect_rainbow.blp
FrostGas.blp
FrostwurmBones.blp
FrostwurmBones2.blp
FrostwurmHead.blp
FrostwurmWing.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

FrostWurm.mdx
Model
2,376
war3mapimported/FrostWurm.mdx
armorreflect_rainbow.blp
Image / Texture
9
ARMORREFLECT_RAINBOW.BLP
FrostGas.blp
Image / Texture
5
FROSTGAS.BLP
FrostwurmBones.blp
Image / Texture
133
FROSTWURMBONES.BLP
FrostwurmBones2.blp
Image / Texture
491
FROSTWURMBONES2.BLP
FrostwurmHead.blp
Image / Texture
613
war3mapimported/FrostwurmHead.blp

Double-click the file FrostwurmHead.blp:

FrostwurmHead.blp
Image / Texture
613
war3mapimported/FrostwurmHead.blp

Tick the box "Use Custom Path" and type in the correct path:

FrostwurmHead.blp
Image / Texture
613
FROSTWURMHEAD.BLP

The file has been properly added to the map archive:

FrostWurm.mdx
Model
2,376
war3mapimported/FrostWurm.mdx
armorreflect_rainbow.blp
Image / Texture
9
ARMORREFLECT_RAINBOW.BLP
FrostGas.blp
Image / Texture
5
FROSTGAS.BLP
FrostwurmBones.blp
Image / Texture
133
FROSTWURMBONES.BLP
FrostwurmBones2.blp
Image / Texture
491
FROSTWURMBONES2.BLP
FrostwurmHead.blp
Image / Texture
613
FROSTWURMHEAD.BLP

Done, you have imported the file FrostwurmHead.blp.

Importing FrostwurmWing.blp

Now Click the "Import File" Button:

Next select 'FrostwurmWing.blp' in the folder which you extracted from the zip archive:

Frost Wyrm (Classic)
FrostWurm.mdx
armorreflect_rainbow.blp
FrostGas.blp
FrostwurmBones.blp
FrostwurmBones2.blp
FrostwurmHead.blp
FrostwurmWing.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

FrostWurm.mdx
Model
2,376
war3mapimported/FrostWurm.mdx
armorreflect_rainbow.blp
Image / Texture
9
ARMORREFLECT_RAINBOW.BLP
FrostGas.blp
Image / Texture
5
FROSTGAS.BLP
FrostwurmBones.blp
Image / Texture
133
FROSTWURMBONES.BLP
FrostwurmBones2.blp
Image / Texture
491
FROSTWURMBONES2.BLP
FrostwurmHead.blp
Image / Texture
613
FROSTWURMHEAD.BLP
FrostwurmWing.blp
Image / Texture
347
war3mapimported/FrostwurmWing.blp

Double-click the file FrostwurmWing.blp:

FrostwurmWing.blp
Image / Texture
347
war3mapimported/FrostwurmWing.blp

Tick the box "Use Custom Path" and type in the correct path:

FrostwurmWing.blp
Image / Texture
347
FROSTWURMWING.BLP

The file has been properly added to the map archive:

FrostWurm.mdx
Model
2,376
war3mapimported/FrostWurm.mdx
armorreflect_rainbow.blp
Image / Texture
9
ARMORREFLECT_RAINBOW.BLP
FrostGas.blp
Image / Texture
5
FROSTGAS.BLP
FrostwurmBones.blp
Image / Texture
133
FROSTWURMBONES.BLP
FrostwurmBones2.blp
Image / Texture
491
FROSTWURMBONES2.BLP
FrostwurmHead.blp
Image / Texture
613
FROSTWURMHEAD.BLP
FrostwurmWing.blp
Image / Texture
347
FROSTWURMWING.BLP

Done, you have imported the file FrostwurmWing.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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