Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Frost Huntress Portrait of the bundle Frost Huntress Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Exarchates Frost Elven Units.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing FrostHuntress_Portrait.mdx
Now Click the "Import File" Button:
Next select 'FrostHuntress_Portrait.mdx' in the folder which you extracted from the zip archive:
Frost Huntress Portrait
FrostHuntress_Portrait.mdx
FrostHuntressHD.dds
FrostHuntressHLD.dds
FrostHuntressMD.dds
FrostHuntressME.dds
FrostHuntressMountAD.dds
FrostHuntressMountMD.dds
FrostHuntressMountME.dds
The file has been properly added to the map archive:
FrostHuntress_Portrait.mdx
Model
1,648
war3mapimported/FrostHuntress_Portrait.mdx
Done, you have imported the file FrostHuntress_Portrait.mdx.
Importing FrostHuntressHD.dds
Now Click the "Import File" Button:
Next select 'FrostHuntressHD.dds' in the folder which you extracted from the zip archive:
Frost Huntress Portrait
FrostHuntress_Portrait.mdx
FrostHuntressHLD.dds
FrostHuntressMD.dds
FrostHuntressME.dds
FrostHuntressMountAD.dds
FrostHuntressMountMD.dds
FrostHuntressMountME.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
FrostHuntress_Portrait.mdx
Model
1,648
war3mapimported/FrostHuntress_Portrait.mdx
FrostHuntressHD.dds
Image / Texture
341
war3mapimported/FrostHuntressHD.dds
Double-click the file FrostHuntressHD.dds:
FrostHuntressHD.dds
Image / Texture
341
war3mapimported/FrostHuntressHD.dds
Tick the box "Use Custom Path" and type in the correct path:
FrostHuntressHD.dds
Image / Texture
341
FrostHuntressHD.dds
The file has been properly added to the map archive:
FrostHuntress_Portrait.mdx
Model
1,648
war3mapimported/FrostHuntress_Portrait.mdx
FrostHuntressHD.dds
Image / Texture
341
FrostHuntressHD.dds
Done, you have imported the file FrostHuntressHD.dds.
Importing FrostHuntressHLD.dds
Now Click the "Import File" Button:
Next select 'FrostHuntressHLD.dds' in the folder which you extracted from the zip archive:
Frost Huntress Portrait
FrostHuntress_Portrait.mdx
FrostHuntressHD.dds
FrostHuntressMD.dds
FrostHuntressME.dds
FrostHuntressMountAD.dds
FrostHuntressMountMD.dds
FrostHuntressMountME.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
FrostHuntress_Portrait.mdx
Model
1,648
war3mapimported/FrostHuntress_Portrait.mdx
FrostHuntressHD.dds
Image / Texture
341
FrostHuntressHD.dds
FrostHuntressHLD.dds
Image / Texture
2,731
war3mapimported/FrostHuntressHLD.dds
Double-click the file FrostHuntressHLD.dds:
FrostHuntressHLD.dds
Image / Texture
2,731
war3mapimported/FrostHuntressHLD.dds
Tick the box "Use Custom Path" and type in the correct path:
FrostHuntressHLD.dds
Image / Texture
2,731
FrostHuntressHLD.dds
The file has been properly added to the map archive:
FrostHuntress_Portrait.mdx
Model
1,648
war3mapimported/FrostHuntress_Portrait.mdx
FrostHuntressHD.dds
Image / Texture
341
FrostHuntressHD.dds
FrostHuntressHLD.dds
Image / Texture
2,731
FrostHuntressHLD.dds
Done, you have imported the file FrostHuntressHLD.dds.
Importing FrostHuntressMD.dds
Now Click the "Import File" Button:
Next select 'FrostHuntressMD.dds' in the folder which you extracted from the zip archive:
Frost Huntress Portrait
FrostHuntress_Portrait.mdx
FrostHuntressHD.dds
FrostHuntressHLD.dds
FrostHuntressME.dds
FrostHuntressMountAD.dds
FrostHuntressMountMD.dds
FrostHuntressMountME.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
FrostHuntress_Portrait.mdx
Model
1,648
war3mapimported/FrostHuntress_Portrait.mdx
FrostHuntressHD.dds
Image / Texture
341
FrostHuntressHD.dds
FrostHuntressHLD.dds
Image / Texture
2,731
FrostHuntressHLD.dds
FrostHuntressMD.dds
Image / Texture
1,365
war3mapimported/FrostHuntressMD.dds
Double-click the file FrostHuntressMD.dds:
FrostHuntressMD.dds
Image / Texture
1,365
war3mapimported/FrostHuntressMD.dds
Tick the box "Use Custom Path" and type in the correct path:
FrostHuntressMD.dds
Image / Texture
1,365
FrostHuntressMD.dds
The file has been properly added to the map archive:
FrostHuntress_Portrait.mdx
Model
1,648
war3mapimported/FrostHuntress_Portrait.mdx
FrostHuntressHD.dds
Image / Texture
341
FrostHuntressHD.dds
FrostHuntressHLD.dds
Image / Texture
2,731
FrostHuntressHLD.dds
FrostHuntressMD.dds
Image / Texture
1,365
FrostHuntressMD.dds
Done, you have imported the file FrostHuntressMD.dds.
Importing FrostHuntressME.dds
Now Click the "Import File" Button:
Next select 'FrostHuntressME.dds' in the folder which you extracted from the zip archive:
Frost Huntress Portrait
FrostHuntress_Portrait.mdx
FrostHuntressHD.dds
FrostHuntressHLD.dds
FrostHuntressMD.dds
FrostHuntressMountAD.dds
FrostHuntressMountMD.dds
FrostHuntressMountME.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
FrostHuntress_Portrait.mdx
Model
1,648
war3mapimported/FrostHuntress_Portrait.mdx
FrostHuntressHD.dds
Image / Texture
341
FrostHuntressHD.dds
FrostHuntressHLD.dds
Image / Texture
2,731
FrostHuntressHLD.dds
FrostHuntressMD.dds
Image / Texture
1,365
FrostHuntressMD.dds
FrostHuntressME.dds
Image / Texture
1,365
war3mapimported/FrostHuntressME.dds
Double-click the file FrostHuntressME.dds:
FrostHuntressME.dds
Image / Texture
1,365
war3mapimported/FrostHuntressME.dds
Tick the box "Use Custom Path" and type in the correct path:
FrostHuntressME.dds
Image / Texture
1,365
FrostHuntressME.dds
The file has been properly added to the map archive:
FrostHuntress_Portrait.mdx
Model
1,648
war3mapimported/FrostHuntress_Portrait.mdx
FrostHuntressHD.dds
Image / Texture
341
FrostHuntressHD.dds
FrostHuntressHLD.dds
Image / Texture
2,731
FrostHuntressHLD.dds
FrostHuntressMD.dds
Image / Texture
1,365
FrostHuntressMD.dds
FrostHuntressME.dds
Image / Texture
1,365
FrostHuntressME.dds
Done, you have imported the file FrostHuntressME.dds.
Importing FrostHuntressMountAD.dds
Now Click the "Import File" Button:
Next select 'FrostHuntressMountAD.dds' in the folder which you extracted from the zip archive:
Frost Huntress Portrait
FrostHuntress_Portrait.mdx
FrostHuntressHD.dds
FrostHuntressHLD.dds
FrostHuntressMD.dds
FrostHuntressME.dds
FrostHuntressMountMD.dds
FrostHuntressMountME.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
FrostHuntress_Portrait.mdx
Model
1,648
war3mapimported/FrostHuntress_Portrait.mdx
FrostHuntressHD.dds
Image / Texture
341
FrostHuntressHD.dds
FrostHuntressHLD.dds
Image / Texture
2,731
FrostHuntressHLD.dds
FrostHuntressMD.dds
Image / Texture
1,365
FrostHuntressMD.dds
FrostHuntressME.dds
Image / Texture
1,365
FrostHuntressME.dds
FrostHuntressMountAD.dds
Image / Texture
5,461
war3mapimported/FrostHuntressMountAD.dds
Double-click the file FrostHuntressMountAD.dds:
FrostHuntressMountAD.dds
Image / Texture
5,461
war3mapimported/FrostHuntressMountAD.dds
Tick the box "Use Custom Path" and type in the correct path:
FrostHuntressMountAD.dds
Image / Texture
5,461
FrostHuntressMountAD.dds
The file has been properly added to the map archive:
FrostHuntress_Portrait.mdx
Model
1,648
war3mapimported/FrostHuntress_Portrait.mdx
FrostHuntressHD.dds
Image / Texture
341
FrostHuntressHD.dds
FrostHuntressHLD.dds
Image / Texture
2,731
FrostHuntressHLD.dds
FrostHuntressMD.dds
Image / Texture
1,365
FrostHuntressMD.dds
FrostHuntressME.dds
Image / Texture
1,365
FrostHuntressME.dds
FrostHuntressMountAD.dds
Image / Texture
5,461
FrostHuntressMountAD.dds
Done, you have imported the file FrostHuntressMountAD.dds.
Importing FrostHuntressMountMD.dds
Now Click the "Import File" Button:
Next select 'FrostHuntressMountMD.dds' in the folder which you extracted from the zip archive:
Frost Huntress Portrait
FrostHuntress_Portrait.mdx
FrostHuntressHD.dds
FrostHuntressHLD.dds
FrostHuntressMD.dds
FrostHuntressME.dds
FrostHuntressMountAD.dds
FrostHuntressMountME.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
FrostHuntress_Portrait.mdx
Model
1,648
war3mapimported/FrostHuntress_Portrait.mdx
FrostHuntressHD.dds
Image / Texture
341
FrostHuntressHD.dds
FrostHuntressHLD.dds
Image / Texture
2,731
FrostHuntressHLD.dds
FrostHuntressMD.dds
Image / Texture
1,365
FrostHuntressMD.dds
FrostHuntressME.dds
Image / Texture
1,365
FrostHuntressME.dds
FrostHuntressMountAD.dds
Image / Texture
5,461
FrostHuntressMountAD.dds
FrostHuntressMountMD.dds
Image / Texture
5,461
war3mapimported/FrostHuntressMountMD.dds
Double-click the file FrostHuntressMountMD.dds:
FrostHuntressMountMD.dds
Image / Texture
5,461
war3mapimported/FrostHuntressMountMD.dds
Tick the box "Use Custom Path" and type in the correct path:
FrostHuntressMountMD.dds
Image / Texture
5,461
FrostHuntressMountMD.dds
The file has been properly added to the map archive:
FrostHuntress_Portrait.mdx
Model
1,648
war3mapimported/FrostHuntress_Portrait.mdx
FrostHuntressHD.dds
Image / Texture
341
FrostHuntressHD.dds
FrostHuntressHLD.dds
Image / Texture
2,731
FrostHuntressHLD.dds
FrostHuntressMD.dds
Image / Texture
1,365
FrostHuntressMD.dds
FrostHuntressME.dds
Image / Texture
1,365
FrostHuntressME.dds
FrostHuntressMountAD.dds
Image / Texture
5,461
FrostHuntressMountAD.dds
FrostHuntressMountMD.dds
Image / Texture
5,461
FrostHuntressMountMD.dds
Done, you have imported the file FrostHuntressMountMD.dds.
Importing FrostHuntressMountME.dds
Now Click the "Import File" Button:
Next select 'FrostHuntressMountME.dds' in the folder which you extracted from the zip archive:
Frost Huntress Portrait
FrostHuntress_Portrait.mdx
FrostHuntressHD.dds
FrostHuntressHLD.dds
FrostHuntressMD.dds
FrostHuntressME.dds
FrostHuntressMountAD.dds
FrostHuntressMountMD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
FrostHuntress_Portrait.mdx
Model
1,648
war3mapimported/FrostHuntress_Portrait.mdx
FrostHuntressHD.dds
Image / Texture
341
FrostHuntressHD.dds
FrostHuntressHLD.dds
Image / Texture
2,731
FrostHuntressHLD.dds
FrostHuntressMD.dds
Image / Texture
1,365
FrostHuntressMD.dds
FrostHuntressME.dds
Image / Texture
1,365
FrostHuntressME.dds
FrostHuntressMountAD.dds
Image / Texture
5,461
FrostHuntressMountAD.dds
FrostHuntressMountMD.dds
Image / Texture
5,461
FrostHuntressMountMD.dds
FrostHuntressMountME.dds
Image / Texture
5,461
war3mapimported/FrostHuntressMountME.dds
Double-click the file FrostHuntressMountME.dds:
FrostHuntressMountME.dds
Image / Texture
5,461
war3mapimported/FrostHuntressMountME.dds
Tick the box "Use Custom Path" and type in the correct path:
FrostHuntressMountME.dds
Image / Texture
5,461
FrostHuntressMountME.dds
The file has been properly added to the map archive:
FrostHuntress_Portrait.mdx
Model
1,648
war3mapimported/FrostHuntress_Portrait.mdx
FrostHuntressHD.dds
Image / Texture
341
FrostHuntressHD.dds
FrostHuntressHLD.dds
Image / Texture
2,731
FrostHuntressHLD.dds
FrostHuntressMD.dds
Image / Texture
1,365
FrostHuntressMD.dds
FrostHuntressME.dds
Image / Texture
1,365
FrostHuntressME.dds
FrostHuntressMountAD.dds
Image / Texture
5,461
FrostHuntressMountAD.dds
FrostHuntressMountMD.dds
Image / Texture
5,461
FrostHuntressMountMD.dds
FrostHuntressMountME.dds
Image / Texture
5,461
FrostHuntressMountME.dds
Done, you have imported the file FrostHuntressMountME.dds.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.