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Triggers
Frogger.w3x
Variables
Initialization
Start
leaderboard
completeing races
end race 1 x 1
end race 1 x 2
end race 1 x 3
end race 2 x 1
end race 2 x 2
end race 2 x 3
end race 3 x 1
end race 3 x 2
end race 3 x 3
end race 4 x 1
end race 4 x 2
end race 4 x 3
end race 5 x 1
end race 5 x 2
end race 5 x 3
end race 6 x 1
end race 6 x 2
end race 6 x 3
movment
red region move
red up
red left
red right
red down
blue region move
blue up
blue left
blue right
blue down
teal region move
teal up
teal left
teal right
teal down
purple region move
purple up
purple left
purple right
purple down
yellow region move
yellow up
yellow left
yellow right
yellow down
hostiles patrolling
WORLD 1
Patrolling world 1
hostile 1 x 1 kills red
hostile 1 x 1 kills blue
hostile 1 x 1 kills teal
hostile 1 x 1 kills purple
hostile 1 x 1 kills yellow
hostile 1 x 2 kills red
hostile 1 x 2 kills blue
hostile 1 x 2 kills teal
hostile 1 x 2 kills purple
hostile 1 x 2 kills yellow
hostile 1 x 3 kills red
hostile 1 x 3 kills blue
hostile 1 x 3 kills teal
hostile 1 x 3 kills purple
hostile 1 x 3 kills yellow
WORLD 2
Patrolling world 2
hostile 2 x 1 kills red
hostile 2 x 1 kills blue
hostile 2 x 1 kills teal
hostile 2 x 1 kills purple
hostile 2 x 1 kills yellow
hostile 2 x 2 kills red
hostile 2 x 2 kills blue
hostile 2 x 2 kills teal
hostile 2 x 2 kills purple
hostile 2 x 2 kills yellow
hostile 2 x 3 kills red
hostile 2 x 3 kills blue
hostile 2 x 3 kills teal
hostile 2 x 3 kills purple
hostile 2 x 3 kills yellow
WORLD 3
Patrolling world 3
hostile 3 x 1 kills red
hostile 3 x 1 kills blue
hostile 3 x 1 kills teal
hostile 3 x 1 kills purple
hostile 3 x 1 kills yellow
hostile 3 x 2 kills red
hostile 3 x 2 kills blue
hostile 3 x 2 kills teal
hostile 3 x 2 kills purple
hostile 3 x 2 kills yellow
hostile 3 x 3 kills red
hostile 3 x 3 kills blue
hostile 3 x 3 kills teal
hostile 3 x 3 kills purple
hostile 3 x 3 kills yellow
WORLD 4
Patrolling world 4
hostile 4 x 1 kills red
hostile 4 x 1 kills blue
hostile 4 x 1 kills teal
hostile 4 x 1 kills purple
hostile 4 x 1 kills yellow
hostile 4 x 2 kills red
hostile 4 x 2 kills blue
hostile 4 x 2 kills teal
hostile 4 x 2 kills purple
hostile 4 x 2 kills yellow
hostile 4 x 3 kills red
hostile 4 x 3 kills blue
hostile 4 x 3 kills teal
hostile 4 x 3 kills purple
hostile 4 x 3 kills yellow
WORLD 5
Patrolling world 5
hostile 5 x 1 kills red
hostile 5 x 1 kills blue
hostile 5 x 1 kills teal
hostile 5 x 1 kills purple
hostile 5 x 1 kills yellow
hostile 5 x 2 kills red
hostile 5 x 2 kills blue
hostile 5 x 2 kills teal
hostile 5 x 2 kills purple
hostile 5 x 2 kills yellow
hostile 5 x 3 kills red
hostile 5 x 3 kills blue
hostile 5 x 3 kills teal
hostile 5 x 3 kills purple
hostile 5 x 3 kills yellow
WORLD 6
Patrolling world 6
Final boss chasing
Final boss retrating
hostile 6 x 1 kills red
hostile 6 x 1 kills blue
hostile 6 x 1 kills teal
hostile 6 x 1 kills purple
hostile 6 x 1 kills yellow
hostile 6 x 2 kills red
hostile 6 x 2 kills blue
hostile 6 x 2 kills teal
hostile 6 x 2 kills purple
hostile 6 x 2 kills yellow
hostile 6 x 3 kills red
hostile 6 x 3 kills blue
hostile 6 x 3 kills teal
hostile 6 x 3 kills purple
hostile 6 x 3 kills yellow
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Start
Events
Map initialization
Conditions
Actions
Game - Pause the game
Game - Unpause the game
Cinematic - Turn cinematic mode On for (All players)
Player - Set name of Neutral Passive to wait that frog was never playing !
Unit Group - Pick every unit in (Units of type Frog) and do (Pause (Picked unit))
Player Group - Pick every player in (All players controlled by a User player) and do (.Apply. gg_cam_1_x_1_cam for (Picked player) over 0 seconds)
Floating Text - Create floating text that reads - City - at (Center of f_FT_1_x_3 <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 1.00 seconds
Game - Display to (All players) the text: Welcome to Frogger, (based on the old popular classic game of Frogger)
Wait 4.00 seconds
Player Group - Pick every player in (All players controlled by a User player) and do (Pan camera for (Picked player) to (Target of gg_cam_1_x_3_cam) over 20.00 seconds)
Game - Display to (All players) the text: Presented by Clan CBS (www.clancbs.com)
Wait 5.00 seconds
Game - Display to (All players) the text: Created by AdePingu
Wait 5.00 seconds
Game - Display to (All players) the text: Use the arrow keys to move your frog...
Wait 5.00 seconds
Game - Display to (All players) the text: If you get hit by a hostile, dont worry your'll start from the start of that race, GL and HF,...Ready ?
Wait 7.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Unit Group - Pick every unit in (Units of type Frog) and do (Unpause (Picked unit))
Player Group - Pick every player in (All players) and do (Reset camera for (Picked player) to standard game-view over 0 seconds)
Camera - Lock camera target for Player 1 (Red) to Frog 0000 <gen> , offset by ( 0 , 250.00 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to Frog 0006 <gen> , offset by ( 0 , 250.00 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to Frog 0008 <gen> , offset by ( 0 , 250.00 ) using Default rotation
Camera - Lock camera target for Player 4 (Purple) to Frog 0009 <gen> , offset by ( 0 , 250.00 ) using Default rotation
Camera - Lock camera target for Player 5 (Yellow) to Frog 0010 <gen> , offset by ( 0 , 250.00 ) using Default rotation
Game - Display to (All players) the text: World 1 - City -Race 1 - Practice Road -
leaderboard
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Points
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Add (Picked player) to (Last created leaderboard) with label (Name of (Picked player)) and value 0)
end race 1 x 1
Events
Unit - A unit enters b_1_x_1_end <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Frog
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + has reached the end first, winning 1 point !)
Player - Add 1 to (Owner of (Triggering unit)) . Current lumber
Leaderboard - Change the value for (Owner of (Triggering unit)) in (Last created leaderboard) to ((Owner of (Triggering unit)) Current lumber)
Destructible - Kill Shimmering Portal 0000 <gen>
Wait 3.00 seconds
Trigger - Turn off hostile_1_x_1_kills_red <gen>
Trigger - Turn off hostile_1_x_1_kills_blue <gen>
Trigger - Turn off hostile_1_x_1_kills_teal <gen>
Trigger - Turn off hostile_1_x_1_kills_purple <gen>
Trigger - Turn off hostile_1_x_1_kills_yellow <gen>
Trigger - Turn on hostile_1_x_2_kills_red <gen>
Trigger - Turn on hostile_1_x_2_kills_blue <gen>
Trigger - Turn on hostile_1_x_2_kills_teal <gen>
Trigger - Turn on hostile_1_x_2_kills_purple <gen>
Trigger - Turn on hostile_1_x_2_kills_yellow <gen>
Unit - Move Frog 0000 <gen> instantly to (Center of a_1_x_2_red <gen>)
Unit - Move Frog 0006 <gen> instantly to (Center of a_1_x_2_blue <gen>)
Unit - Move Frog 0008 <gen> instantly to (Center of a_1_x_2_teal <gen>)
Unit - Move Frog 0009 <gen> instantly to (Center of a_1_x_2_purple <gen>)
Unit - Move Frog 0010 <gen> instantly to (Center of a_1_x_2_yellow <gen>)
Game - Display to (All players) the text: World 1 - City -Race 2 - Oxford Street -
end race 1 x 2
Events
Unit - A unit enters b_1_x_2_end <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Frog
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + has reached the end first, winning 1 point !)
Player - Add 1 to (Owner of (Triggering unit)) . Current lumber
Leaderboard - Change the value for (Owner of (Triggering unit)) in (Last created leaderboard) to ((Owner of (Triggering unit)) Current lumber)
Destructible - Kill Shimmering Portal 0001 <gen>
Wait 3.00 seconds
Trigger - Turn off hostile_1_x_2_kills_red <gen>
Trigger - Turn off hostile_1_x_2_kills_blue <gen>
Trigger - Turn off hostile_1_x_2_kills_teal <gen>
Trigger - Turn off hostile_1_x_2_kills_purple <gen>
Trigger - Turn off hostile_1_x_2_kills_yellow <gen>
Trigger - Turn on hostile_1_x_3_kills_red <gen>
Trigger - Turn on hostile_1_x_3_kills_blue <gen>
Trigger - Turn on hostile_1_x_3_kills_teal <gen>
Trigger - Turn on hostile_1_x_3_kills_purple <gen>
Trigger - Turn on hostile_1_x_3_kills_yellow <gen>
Unit - Move Frog 0000 <gen> instantly to (Center of a_1_x_3_red <gen>)
Unit - Move Frog 0006 <gen> instantly to (Center of a_1_x_3_blue <gen>)
Unit - Move Frog 0008 <gen> instantly to (Center of a_1_x_3_teal <gen>)
Unit - Move Frog 0009 <gen> instantly to (Center of a_1_x_3_purple <gen>)
Unit - Move Frog 0010 <gen> instantly to (Center of a_1_x_3_yellow <gen>)
Game - Display to (All players) the text: World 1 - City -Race 3 - 45th Avenue -
end race 1 x 3
Events
Unit - A unit enters b_1_x_3_end <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Frog
Actions
Trigger - Turn off (This trigger)
Floating Text - Create floating text that reads - Forest - at (Center of f_FT_2_x_3 <gen>) with Z offset 0 , using font size 20.00 , color ( 100.00 %, 100 %, 100 %), and 0 % transparency
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + has reached the end first, winning 1 point !)
Player - Add 1 to (Owner of (Triggering unit)) . Current lumber
Leaderboard - Change the value for (Owner of (Triggering unit)) in (Last created leaderboard) to ((Owner of (Triggering unit)) Current lumber)
Destructible - Kill Shimmering Portal 0002 <gen>
Wait 3.00 seconds
Trigger - Turn off hostile_1_x_3_kills_red <gen>
Trigger - Turn off hostile_1_x_3_kills_blue <gen>
Trigger - Turn off hostile_1_x_3_kills_teal <gen>
Trigger - Turn off hostile_1_x_3_kills_purple <gen>
Trigger - Turn off hostile_1_x_3_kills_yellow <gen>
Trigger - Turn on hostile_2_x_1_kills_red <gen>
Trigger - Turn on hostile_2_x_1_kills_blue <gen>
Trigger - Turn on hostile_2_x_1_kills_teal <gen>
Trigger - Turn on hostile_2_x_1_kills_purple <gen>
Trigger - Turn on hostile_2_x_1_kills_yellow <gen>
Unit - Move Frog 0000 <gen> instantly to (Center of a_2_x_1_red <gen>)
Unit - Move Frog 0006 <gen> instantly to (Center of a_2_x_1_blue <gen>)
Unit - Move Frog 0008 <gen> instantly to (Center of a_2_x_1_teal <gen>)
Unit - Move Frog 0009 <gen> instantly to (Center of a_2_x_1_purple <gen>)
Unit - Move Frog 0010 <gen> instantly to (Center of a_2_x_1_yellow <gen>)
Unit Group - Pick every unit in (Units of type Frog) and do (Pause (Picked unit))
Cinematic - Turn cinematic mode On for (All players)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_2_x_1_cam for (Picked player) over 0 seconds)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_2_x_3_cam for (Picked player) over 10.00 seconds)
Wait 12.00 seconds
Player Group - Pick every player in (All players) and do (Reset camera for (Picked player) to standard game-view over 0 seconds)
Player Group - Pick every player in (All players) and do (Lock camera target for (Picked player) to (Random unit from (Units owned by (Picked player) of type Frog)), offset by (0, 250.00) using Default rotation)
Cinematic - Turn cinematic mode Off for (All players)
Unit Group - Pick every unit in (Units of type Frog) and do (Unpause (Picked unit))
Game - Display to (All players) the text: World 2 - Woods -Race 1 - Rural Ruins -
end race 2 x 1
Events
Unit - A unit enters b_2__x_1_end <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Frog
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + has reached the end first, winning 1 point !)
Player - Add 1 to (Owner of (Triggering unit)) . Current lumber
Leaderboard - Change the value for (Owner of (Triggering unit)) in (Last created leaderboard) to ((Owner of (Triggering unit)) Current lumber)
Destructible - Kill Shimmering Portal 0344 <gen>
Wait 3.00 seconds
Trigger - Turn off hostile_2_x_1_kills_red <gen>
Trigger - Turn off hostile_2_x_1_kills_blue <gen>
Trigger - Turn off hostile_2_x_1_kills_teal <gen>
Trigger - Turn off hostile_2_x_1_kills_purple <gen>
Trigger - Turn off hostile_2_x_1_kills_yellow <gen>
Trigger - Turn on hostile_2_x_2_kills_red <gen>
Trigger - Turn on hostile_2_x_2_kills_blue <gen>
Trigger - Turn on hostile_2_x_2_kills_teal <gen>
Trigger - Turn on hostile_2_x_2_kills_purple <gen>
Trigger - Turn on hostile_2_x_2_kills_yellow <gen>
Unit - Move Frog 0000 <gen> instantly to (Center of a_2_x_2_red <gen>)
Unit - Move Frog 0006 <gen> instantly to (Center of a_2_x_2_blue <gen>)
Unit - Move Frog 0008 <gen> instantly to (Center of a_2_x_2_teal <gen>)
Unit - Move Frog 0009 <gen> instantly to (Center of a_2_x_2_purple <gen>)
Unit - Move Frog 0010 <gen> instantly to (Center of a_2_x_2_yellow <gen>)
Game - Display to (All players) the text: World 2 - Woods -Race 2 - Mushroom Green -
end race 2 x 2
Events
Unit - A unit enters b_2__x_2_end <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Frog
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + has reached the end first, winning 1 point !)
Player - Add 1 to (Owner of (Triggering unit)) . Current lumber
Leaderboard - Change the value for (Owner of (Triggering unit)) in (Last created leaderboard) to ((Owner of (Triggering unit)) Current lumber)
Destructible - Kill Shimmering Portal 0349 <gen>
Wait 3.00 seconds
Trigger - Turn off hostile_2_x_2_kills_red <gen>
Trigger - Turn off hostile_2_x_2_kills_blue <gen>
Trigger - Turn off hostile_2_x_2_kills_teal <gen>
Trigger - Turn off hostile_2_x_2_kills_purple <gen>
Trigger - Turn off hostile_2_x_2_kills_yellow <gen>
Trigger - Turn on hostile_2_x_3_kills_red <gen>
Trigger - Turn on hostile_2_x_3_kills_blue <gen>
Trigger - Turn on hostile_2_x_3_kills_teal <gen>
Trigger - Turn on hostile_2_x_3_kills_purple <gen>
Trigger - Turn on hostile_2_x_3_kills_yellow <gen>
Unit - Move Frog 0000 <gen> instantly to (Center of a_2_x_3_red <gen>)
Unit - Move Frog 0006 <gen> instantly to (Center of a_2_x_3_blue <gen>)
Unit - Move Frog 0008 <gen> instantly to (Center of a_2_x_3_teal <gen>)
Unit - Move Frog 0009 <gen> instantly to (Center of a_2_x_3_purple <gen>)
Unit - Move Frog 0010 <gen> instantly to (Center of a_2_x_3_yellow <gen>)
Game - Display to (All players) the text: World 2 - Woods -Race 3 - Salty Stream -
end race 2 x 3
Events
Unit - A unit enters b_2__x_3_end <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Frog
Actions
Trigger - Turn off (This trigger)
Floating Text - Create floating text that reads - Desert - at (Center of f_FT_3_x_3 <gen>) with Z offset 0 , using font size 20.00 , color ( 100.00 %, 100.00 %, 100 %), and 0 % transparency
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + has reached the end first, winning 1 point !)
Player - Add 1 to (Owner of (Triggering unit)) . Current lumber
Leaderboard - Change the value for (Owner of (Triggering unit)) in (Last created leaderboard) to ((Owner of (Triggering unit)) Current lumber)
Destructible - Kill Shimmering Portal 0354 <gen>
Wait 3.00 seconds
Trigger - Turn off hostile_2_x_3_kills_red <gen>
Trigger - Turn off hostile_2_x_3_kills_blue <gen>
Trigger - Turn off hostile_2_x_3_kills_teal <gen>
Trigger - Turn off hostile_2_x_3_kills_purple <gen>
Trigger - Turn off hostile_2_x_3_kills_yellow <gen>
Trigger - Turn on hostile_3_x_1_kills_red <gen>
Trigger - Turn on hostile_3_x_1_kills_blue <gen>
Trigger - Turn on hostile_3_x_1_kills_teal <gen>
Trigger - Turn on hostile_3_x_1_kills_purple <gen>
Trigger - Turn on hostile_3_x_1_kills_yellow <gen>
Unit - Move Frog 0000 <gen> instantly to (Center of a_3_x_1_red <gen>)
Unit - Move Frog 0006 <gen> instantly to (Center of a_3_x_1_blue <gen>)
Unit - Move Frog 0008 <gen> instantly to (Center of a_3_x_1_teal <gen>)
Unit - Move Frog 0009 <gen> instantly to (Center of a_3_x_1_purple <gen>)
Unit - Move Frog 0010 <gen> instantly to (Center of a_3_x_1_yellow <gen>)
Unit Group - Pick every unit in (Units of type Frog) and do (Pause (Picked unit))
Cinematic - Turn cinematic mode On for (All players)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_3_x_1_cam for (Picked player) over 0 seconds)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_3_x_3_cam for (Picked player) over 10.00 seconds)
Wait 12.00 seconds
Player Group - Pick every player in (All players) and do (Reset camera for (Picked player) to standard game-view over 0 seconds)
Player Group - Pick every player in (All players) and do (Lock camera target for (Picked player) to (Random unit from (Units owned by (Picked player) of type Frog)), offset by (0, 250.00) using Default rotation)
Cinematic - Turn cinematic mode Off for (All players)
Unit Group - Pick every unit in (Units of type Frog) and do (Unpause (Picked unit))
Game - Display to (All players) the text: World 3 - Desert -Race 1 - Barren Wastland -
end race 3 x 1
Events
Unit - A unit enters b_3_x_1_end <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Frog
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + has reached the end first, winning 1 point !)
Player - Add 1 to (Owner of (Triggering unit)) . Current lumber
Leaderboard - Change the value for (Owner of (Triggering unit)) in (Last created leaderboard) to ((Owner of (Triggering unit)) Current lumber)
Destructible - Kill Shimmering Portal 0404 <gen>
Wait 3.00 seconds
Trigger - Turn off hostile_3_x_1_kills_red <gen>
Trigger - Turn off hostile_3_x_1_kills_blue <gen>
Trigger - Turn off hostile_3_x_1_kills_teal <gen>
Trigger - Turn off hostile_3_x_1_kills_purple <gen>
Trigger - Turn off hostile_3_x_1_kills_yellow <gen>
Trigger - Turn on hostile_3_x_2_kills_red <gen>
Trigger - Turn on hostile_3_x_2_kills_blue <gen>
Trigger - Turn on hostile_3_x_2_kills_teal <gen>
Trigger - Turn on hostile_3_x_2_kills_purple <gen>
Trigger - Turn on hostile_3_x_2_kills_yellow <gen>
Unit - Move Frog 0000 <gen> instantly to (Center of a_3_x_2_red <gen>)
Unit - Move Frog 0006 <gen> instantly to (Center of a_3_x_2_blue <gen>)
Unit - Move Frog 0008 <gen> instantly to (Center of a_3_x_2_teal <gen>)
Unit - Move Frog 0009 <gen> instantly to (Center of a_3_x_2_purple <gen>)
Unit - Move Frog 0010 <gen> instantly to (Center of a_3_x_2_yellow <gen>)
Game - Display to (All players) the text: World 3 - Desert -Race 2 - Fatal Crater -
end race 3 x 2
Events
Unit - A unit enters b_3_x_2_end <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Frog
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + has reached the end first, winning 1 point !)
Player - Add 1 to (Owner of (Triggering unit)) . Current lumber
Leaderboard - Change the value for (Owner of (Triggering unit)) in (Last created leaderboard) to ((Owner of (Triggering unit)) Current lumber)
Destructible - Kill Shimmering Portal 0409 <gen>
Wait 3.00 seconds
Trigger - Turn off hostile_3_x_2_kills_red <gen>
Trigger - Turn off hostile_3_x_2_kills_blue <gen>
Trigger - Turn off hostile_3_x_2_kills_teal <gen>
Trigger - Turn off hostile_3_x_2_kills_purple <gen>
Trigger - Turn off hostile_3_x_2_kills_yellow <gen>
Trigger - Turn on hostile_3_x_3_kills_red <gen>
Trigger - Turn on hostile_3_x_3_kills_blue <gen>
Trigger - Turn on hostile_3_x_3_kills_teal <gen>
Trigger - Turn on hostile_3_x_3_kills_purple <gen>
Trigger - Turn on hostile_3_x_3_kills_yellow <gen>
Unit - Move Frog 0000 <gen> instantly to (Center of a_3_x_3_red <gen>)
Unit - Move Frog 0006 <gen> instantly to (Center of a_3_x_3_blue <gen>)
Unit - Move Frog 0008 <gen> instantly to (Center of a_3_x_3_teal <gen>)
Unit - Move Frog 0009 <gen> instantly to (Center of a_3_x_3_purple <gen>)
Unit - Move Frog 0010 <gen> instantly to (Center of a_3_x_3_yellow <gen>)
Game - Display to (All players) the text: World 3 - Desert -Race 3 - Twin Gates -
end race 3 x 3
Events
Unit - A unit enters b_3_x_3_end <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Frog
Actions
Trigger - Turn off (This trigger)
Floating Text - Create floating text that reads - Volcano - at (Center of f_FT_4_x_3 <gen>) with Z offset 0 , using font size 20.00 , color ( 100.00 %, 100.00 %, 100 %), and 0 % transparency
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + has reached the end first, winning 1 point !)
Player - Add 1 to (Owner of (Triggering unit)) . Current lumber
Leaderboard - Change the value for (Owner of (Triggering unit)) in (Last created leaderboard) to ((Owner of (Triggering unit)) Current lumber)
Destructible - Kill Shimmering Portal 0410 <gen>
Wait 3.00 seconds
Trigger - Turn off hostile_3_x_3_kills_red <gen>
Trigger - Turn off hostile_3_x_3_kills_blue <gen>
Trigger - Turn off hostile_3_x_3_kills_teal <gen>
Trigger - Turn off hostile_3_x_3_kills_purple <gen>
Trigger - Turn off hostile_3_x_3_kills_yellow <gen>
Trigger - Turn on hostile_4_x_1_kills_red <gen>
Trigger - Turn on hostile_4_x_1_kills_blue <gen>
Trigger - Turn on hostile_4_x_1_kills_teal <gen>
Trigger - Turn on hostile_4_x_1_kills_purple <gen>
Trigger - Turn on hostile_4_x_1_kills_yellow <gen>
Unit - Move Frog 0000 <gen> instantly to (Center of a_4_x_1_red <gen>)
Unit - Move Frog 0006 <gen> instantly to (Center of a_4_x_1_blue <gen>)
Unit - Move Frog 0008 <gen> instantly to (Center of a_4_x_1_teal <gen>)
Unit - Move Frog 0009 <gen> instantly to (Center of a_4_x_1_purple <gen>)
Unit - Move Frog 0010 <gen> instantly to (Center of a_4_x_1_yellow <gen>)
Unit Group - Pick every unit in (Units of type Frog) and do (Pause (Picked unit))
Cinematic - Turn cinematic mode On for (All players)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_4_x_1_cam for (Picked player) over 0 seconds)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_4_x_3_cam for Player 1 (Red) over 10.00 seconds)
Wait 12.00 seconds
Player Group - Pick every player in (All players) and do (Reset camera for (Picked player) to standard game-view over 0 seconds)
Player Group - Pick every player in (All players) and do (Lock camera target for (Picked player) to (Random unit from (Units owned by (Picked player) of type Frog)), offset by (0, 250.00) using Default rotation)
Cinematic - Turn cinematic mode Off for (All players)
Unit Group - Pick every unit in (Units of type Frog) and do (Unpause (Picked unit))
Game - Display to (All players) the text: World 4 - Volcano -Race 1 -Eh, Dooom ? -
end race 4 x 1
Events
Unit - A unit enters b_4_x_1_end <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Frog
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + has reached the end first, winning 1 point !)
Player - Add 1 to (Owner of (Triggering unit)) . Current lumber
Leaderboard - Change the value for (Owner of (Triggering unit)) in (Last created leaderboard) to ((Owner of (Triggering unit)) Current lumber)
Destructible - Kill Shimmering Portal 0419 <gen>
Wait 3.00 seconds
Trigger - Turn off hostile_4_x_1_kills_red <gen>
Trigger - Turn off hostile_4_x_1_kills_blue <gen>
Trigger - Turn off hostile_4_x_1_kills_teal <gen>
Trigger - Turn off hostile_4_x_1_kills_purple <gen>
Trigger - Turn off hostile_4_x_1_kills_yellow <gen>
Trigger - Turn on hostile_4_x_2_kills_red <gen>
Trigger - Turn on hostile_4_x_2_kills_blue <gen>
Trigger - Turn on hostile_4_x_2_kills_teal <gen>
Trigger - Turn on hostile_4_x_2_kills_purple <gen>
Trigger - Turn on hostile_4_x_2_kills_yellow <gen>
Unit - Move Frog 0000 <gen> instantly to (Center of a_4_x_2_red <gen>)
Unit - Move Frog 0006 <gen> instantly to (Center of a_4_x_2_blue <gen>)
Unit - Move Frog 0008 <gen> instantly to (Center of a_4_x_2_teal <gen>)
Unit - Move Frog 0009 <gen> instantly to (Center of a_4_x_2_purple <gen>)
Unit - Move Frog 0010 <gen> instantly to (Center of a_4_x_2_yellow <gen>)
Game - Display to (All players) the text: World 4 - Volcano -Race 2 - Firey Lines -
end race 4 x 2
Events
Unit - A unit enters b_4_x_2_end <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Frog
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + has reached the end first, winning 1 point !)
Player - Add 1 to (Owner of (Triggering unit)) . Current lumber
Leaderboard - Change the value for (Owner of (Triggering unit)) in (Last created leaderboard) to ((Owner of (Triggering unit)) Current lumber)
Destructible - Kill Shimmering Portal 0424 <gen>
Wait 3.00 seconds
Trigger - Turn off hostile_4_x_2_kills_red <gen>
Trigger - Turn off hostile_4_x_2_kills_blue <gen>
Trigger - Turn off hostile_4_x_2_kills_teal <gen>
Trigger - Turn off hostile_4_x_2_kills_purple <gen>
Trigger - Turn off hostile_4_x_2_kills_yellow <gen>
Trigger - Turn on hostile_4_x_3_kills_red <gen>
Trigger - Turn on hostile_4_x_3_kills_blue <gen>
Trigger - Turn on hostile_4_x_3_kills_teal <gen>
Trigger - Turn on hostile_4_x_3_kills_purple <gen>
Trigger - Turn on hostile_4_x_3_kills_yellow <gen>
Unit - Move Frog 0000 <gen> instantly to (Center of a_4_x_3_red <gen>)
Unit - Move Frog 0006 <gen> instantly to (Center of a_4_x_3_blue <gen>)
Unit - Move Frog 0008 <gen> instantly to (Center of a_4_x_3_teal <gen>)
Unit - Move Frog 0009 <gen> instantly to (Center of a_4_x_3_purple <gen>)
Unit - Move Frog 0010 <gen> instantly to (Center of a_4_x_3_yellow <gen>)
Game - Display to (All players) the text: World 4 - Volcano -Race 3 - Inferno Cano -
end race 4 x 3
Events
Unit - A unit enters b_4_x_3_end <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Frog
Actions
Trigger - Turn off (This trigger)
Floating Text - Create floating text that reads - Arctic - at (Center of f_FT_5_x_3 <gen>) with Z offset 0 , using font size 20.00 , color ( 100.00 %, 100.00 %, 100 %), and 0 % transparency
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + has reached the end first, winning 1 point !)
Player - Add 1 to (Owner of (Triggering unit)) . Current lumber
Leaderboard - Change the value for (Owner of (Triggering unit)) in (Last created leaderboard) to ((Owner of (Triggering unit)) Current lumber)
Destructible - Kill Shimmering Portal 0429 <gen>
Wait 3.00 seconds
Trigger - Turn off hostile_4_x_3_kills_red <gen>
Trigger - Turn off hostile_4_x_3_kills_blue <gen>
Trigger - Turn off hostile_4_x_3_kills_teal <gen>
Trigger - Turn off hostile_4_x_3_kills_purple <gen>
Trigger - Turn off hostile_4_x_3_kills_yellow <gen>
Trigger - Turn on hostile_5_x_1_kills_red <gen>
Trigger - Turn on hostile_5_x_1_kills_blue <gen>
Trigger - Turn on hostile_5_x_1_kills_teal <gen>
Trigger - Turn on hostile_5_x_1_kills_purple <gen>
Trigger - Turn on hostile_5_x_1_kills_yellow <gen>
Unit - Move Frog 0000 <gen> instantly to (Center of a_5_x_1_red <gen>)
Unit - Move Frog 0006 <gen> instantly to (Center of a_5_x_1_blue <gen>)
Unit - Move Frog 0008 <gen> instantly to (Center of a_5_x_1_teal <gen>)
Unit - Move Frog 0009 <gen> instantly to (Center of a_5_x_1_purple <gen>)
Unit - Move Frog 0010 <gen> instantly to (Center of a_5_x_1_yellow <gen>)
Unit Group - Pick every unit in (Units of type Frog) and do (Pause (Picked unit))
Cinematic - Turn cinematic mode On for (All players)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_5_x_1_cam for (Picked player) over 0 seconds)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_5_x_3_cam for (Picked player) over 10.00 seconds)
Wait 12.00 seconds
Player Group - Pick every player in (All players) and do (Reset camera for (Picked player) to standard game-view over 0 seconds)
Player Group - Pick every player in (All players) and do (Lock camera target for (Picked player) to (Random unit from (Units owned by (Picked player) of type Frog)), offset by (0, 250.00) using Default rotation)
Cinematic - Turn cinematic mode Off for (All players)
Unit Group - Pick every unit in (Units of type Frog) and do (Unpause (Picked unit))
Game - Display to (All players) the text: World 5 - Arctic -Race 1 - Stone Peak -
end race 5 x 1
Events
Unit - A unit enters b_5_x_1_end <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Frog
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + has reached the end first, winning 1 point !)
Player - Add 1 to (Owner of (Triggering unit)) . Current lumber
Leaderboard - Change the value for (Owner of (Triggering unit)) in (Last created leaderboard) to ((Owner of (Triggering unit)) Current lumber)
Destructible - Kill Shimmering Portal 0470 <gen>
Wait 3.00 seconds
Trigger - Turn off hostile_5_x_1_kills_red <gen>
Trigger - Turn off hostile_5_x_1_kills_blue <gen>
Trigger - Turn off hostile_5_x_1_kills_teal <gen>
Trigger - Turn off hostile_5_x_1_kills_purple <gen>
Trigger - Turn off hostile_5_x_1_kills_yellow <gen>
Trigger - Turn on hostile_5_x_2_kills_red <gen>
Trigger - Turn on hostile_5_x_2_kills_blue <gen>
Trigger - Turn on hostile_5_x_2_kills_teal <gen>
Trigger - Turn on hostile_5_x_2_kills_purple <gen>
Trigger - Turn on hostile_5_x_2_kills_yellow <gen>
Unit - Move Frog 0000 <gen> instantly to (Center of a_5_x_2_red <gen>)
Unit - Move Frog 0006 <gen> instantly to (Center of a_5_x_2_blue <gen>)
Unit - Move Frog 0008 <gen> instantly to (Center of a_5_x_2_teal <gen>)
Unit - Move Frog 0009 <gen> instantly to (Center of a_5_x_2_purple <gen>)
Unit - Move Frog 0010 <gen> instantly to (Center of a_5_x_2_yellow <gen>)
Game - Display to (All players) the text: World 5 - Arctic -Race 2 - Mushroom Cave -
end race 5 x 2
Events
Unit - A unit enters b_5_x_2_end <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Frog
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + has reached the end first, winning 1 point !)
Player - Add 1 to (Owner of (Triggering unit)) . Current lumber
Leaderboard - Change the value for (Owner of (Triggering unit)) in (Last created leaderboard) to ((Owner of (Triggering unit)) Current lumber)
Destructible - Kill Shimmering Portal 0475 <gen>
Wait 3.00 seconds
Trigger - Turn off hostile_5_x_2_kills_red <gen>
Trigger - Turn off hostile_5_x_2_kills_blue <gen>
Trigger - Turn off hostile_5_x_2_kills_teal <gen>
Trigger - Turn off hostile_5_x_2_kills_purple <gen>
Trigger - Turn off hostile_5_x_2_kills_yellow <gen>
Trigger - Turn on hostile_5_x_3_kills_red <gen>
Trigger - Turn on hostile_5_x_3_kills_blue <gen>
Trigger - Turn on hostile_5_x_3_kills_teal <gen>
Trigger - Turn on hostile_5_x_3_kills_purple <gen>
Trigger - Turn on hostile_5_x_3_kills_yellow <gen>
Unit - Move Frog 0000 <gen> instantly to (Center of a_5_x_3_red <gen>)
Unit - Move Frog 0006 <gen> instantly to (Center of a_5_x_3_blue <gen>)
Unit - Move Frog 0008 <gen> instantly to (Center of a_5_x_3_teal <gen>)
Unit - Move Frog 0009 <gen> instantly to (Center of a_5_x_3_purple <gen>)
Unit - Move Frog 0010 <gen> instantly to (Center of a_5_x_3_yellow <gen>)
Game - Display to (All players) the text: World 5 - Arctic -Race 3 - Snowy Death -
end race 5 x 3
Events
Unit - A unit enters b_5_x_3_end <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Frog
Actions
Trigger - Turn off (This trigger)
Floating Text - Create floating text that reads - Mountin - at (Center of f_FT_6_x_3 <gen>) with Z offset 0 , using font size 20.00 , color ( 100.00 %, 100.00 %, 100 %), and 0 % transparency
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + has reached the end first, winning 1 point !)
Player - Add 1 to (Owner of (Triggering unit)) . Current lumber
Leaderboard - Change the value for (Owner of (Triggering unit)) in (Last created leaderboard) to ((Owner of (Triggering unit)) Current lumber)
Destructible - Kill Shimmering Portal 0480 <gen>
Wait 3.00 seconds
Trigger - Turn off hostile_5_x_3_kills_red <gen>
Trigger - Turn off hostile_5_x_3_kills_blue <gen>
Trigger - Turn off hostile_5_x_3_kills_teal <gen>
Trigger - Turn off hostile_5_x_3_kills_purple <gen>
Trigger - Turn off hostile_5_x_3_kills_yellow <gen>
Trigger - Turn on hostile_6_x_1_kills_red <gen>
Trigger - Turn on hostile_6_x_1_kills_blue <gen>
Trigger - Turn on hostile_6_x_1_kills_teal <gen>
Trigger - Turn on hostile_6_x_1_kills_purple <gen>
Trigger - Turn on hostile_6_x_1_kills_yellow <gen>
Unit - Move Frog 0000 <gen> instantly to (Center of a_6_x_1_red <gen>)
Unit - Move Frog 0006 <gen> instantly to (Center of a_6_x_1_blue <gen>)
Unit - Move Frog 0008 <gen> instantly to (Center of a_6_x_1_teal <gen>)
Unit - Move Frog 0009 <gen> instantly to (Center of a_6_x_1_purple <gen>)
Unit - Move Frog 0010 <gen> instantly to (Center of a_6_x_1_yellow <gen>)
Unit Group - Pick every unit in (Units of type Frog) and do (Pause (Picked unit))
Cinematic - Turn cinematic mode On for (All players)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_6_x_1_cam for (Picked player) over 0 seconds)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_6_x_3_cam for (Picked player) over 10.00 seconds)
Wait 12.00 seconds
Player Group - Pick every player in (All players) and do (Reset camera for (Picked player) to standard game-view over 0 seconds)
Player Group - Pick every player in (All players) and do (Lock camera target for (Picked player) to (Random unit from (Units owned by (Picked player) of type Frog)), offset by (0, 250.00) using Default rotation)
Cinematic - Turn cinematic mode Off for (All players)
Unit Group - Pick every unit in (Units of type Frog) and do (Unpause (Picked unit))
Game - Display to (All players) the text: Final World - Mountin -Race 1 - Forest Floor -
end race 6 x 1
Events
Unit - A unit enters b_6_x_1_end <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Frog
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + has reached the end first, winning 1 point !)
Player - Add 1 to (Owner of (Triggering unit)) . Current lumber
Leaderboard - Change the value for (Owner of (Triggering unit)) in (Last created leaderboard) to ((Owner of (Triggering unit)) Current lumber)
Destructible - Kill Shimmering Portal 0485 <gen>
Wait 3.00 seconds
Trigger - Turn off hostile_6_x_1_kills_red <gen>
Trigger - Turn off hostile_6_x_1_kills_blue <gen>
Trigger - Turn off hostile_6_x_1_kills_teal <gen>
Trigger - Turn off hostile_6_x_1_kills_purple <gen>
Trigger - Turn off hostile_6_x_1_kills_yellow <gen>
Trigger - Turn on hostile_6_x_2_kills_red <gen>
Trigger - Turn on hostile_6_x_2_kills_blue <gen>
Trigger - Turn on hostile_6_x_2_kills_teal <gen>
Trigger - Turn on hostile_6_x_2_kills_purple <gen>
Trigger - Turn on hostile_6_x_2_kills_yellow <gen>
Unit - Move Frog 0000 <gen> instantly to (Center of a_6_x_2_red <gen>)
Unit - Move Frog 0006 <gen> instantly to (Center of a_6_x_2_blue <gen>)
Unit - Move Frog 0008 <gen> instantly to (Center of a_6_x_2_teal <gen>)
Unit - Move Frog 0009 <gen> instantly to (Center of a_6_x_2_purple <gen>)
Unit - Move Frog 0010 <gen> instantly to (Center of a_6_x_2_yellow <gen>)
Game - Display to (All players) the text: Final World - Mountin -Race 2 - Forgotten Runis -
end race 6 x 2
Events
Unit - A unit enters b_6_x_2_end <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Frog
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + has reached the end first, winning 1 point !)
Player - Add 1 to (Owner of (Triggering unit)) . Current lumber
Leaderboard - Change the value for (Owner of (Triggering unit)) in (Last created leaderboard) to ((Owner of (Triggering unit)) Current lumber)
Destructible - Kill Shimmering Portal 0490 <gen>
Wait 3.00 seconds
Trigger - Turn off hostile_6_x_2_kills_red <gen>
Trigger - Turn off hostile_6_x_2_kills_blue <gen>
Trigger - Turn off hostile_6_x_2_kills_teal <gen>
Trigger - Turn off hostile_6_x_2_kills_purple <gen>
Trigger - Turn off hostile_6_x_2_kills_yellow <gen>
Trigger - Turn on hostile_6_x_3_kills_red <gen>
Trigger - Turn on hostile_6_x_3_kills_blue <gen>
Trigger - Turn on hostile_6_x_3_kills_teal <gen>
Trigger - Turn on hostile_6_x_3_kills_purple <gen>
Trigger - Turn on hostile_6_x_3_kills_yellow <gen>
Unit - Move Frog 0000 <gen> instantly to (Center of a_6_x_3_red <gen>)
Unit - Move Frog 0006 <gen> instantly to (Center of a_6_x_3_blue <gen>)
Unit - Move Frog 0008 <gen> instantly to (Center of a_6_x_3_teal <gen>)
Unit - Move Frog 0009 <gen> instantly to (Center of a_6_x_3_purple <gen>)
Unit - Move Frog 0010 <gen> instantly to (Center of a_6_x_3_yellow <gen>)
Game - Display to (All players) the text: Final World - Mountin -Final Race - Turtule Summet -
end race 6 x 3
Events
Unit - A unit enters b_6_x_3_end <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Frog
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + has reached the end first, winning 1 point ! That is the end of all the races, the winners are....)
Player - Add 1 to (Owner of (Triggering unit)) . Current lumber
Leaderboard - Change the value for (Owner of (Triggering unit)) in (Last created leaderboard) to ((Owner of (Triggering unit)) Current lumber)
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Wait 7.00 seconds
Unit Group - Pick every unit in (Units of type Frog) and do (Pause (Picked unit))
Cinematic - Turn cinematic mode On for (All players)
Unit - Move (Random unit from (Units owned by (Player in position 1 of (Last created leaderboard).) of type Frog)) instantly to (Center of z_1st_place <gen>)
Unit - Move (Random unit from (Units owned by (Player in position 2 of (Last created leaderboard).) of type Frog)) instantly to (Center of z_2nd_place <gen>)
Unit - Move (Random unit from (Units owned by (Player in position 3 of (Last created leaderboard).) of type Frog)) instantly to (Center of z_3rd_place <gen>)
Unit - Move (Random unit from (Units owned by (Player in position 4 of (Last created leaderboard).) of type Frog)) instantly to (Center of z_4th_place <gen>)
Unit - Move (Random unit from (Units owned by (Player in position 5 of (Last created leaderboard).) of type Frog)) instantly to (Center of z_5th_place <gen>)
Wait 1.00 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_5th_place for (Picked player) over 0 seconds)
Game - Display to (All players) the text: ((The frog in 5th place is + ((Name of (Player in position 5 of (Last created leaderboard).)) + )) + )
Wait 5.00 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_4th_place for (Picked player) over 3.00 seconds)
Game - Display to (All players) the text: ((The frog in 4th place is + ((Name of (Player in position 4 of (Last created leaderboard).)) + )) + )
Wait 5.00 seconds
Game - Display to (All players) the text: ((The frog in 3rd place is + ((Name of (Player in position 3 of (Last created leaderboard).)) + )) + )
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_3rd_place for (Picked player) over 3.00 seconds)
Wait 5.00 seconds
Game - Display to (All players) the text: ((The frog in 2nd place is + ((Name of (Player in position 2 of (Last created leaderboard).)) + )) + )
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_2nd_place for (Picked player) over 3.00 seconds)
Wait 5.00 seconds
Game - Display to (All players) the text: ((And the winning frog, in 1st place is + ((Name of (Player in position 1 of (Last created leaderboard).)) + )) + )
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_1st_place for (Picked player) over 3.00 seconds)
Wait 5.00 seconds
Destructible - Kill (Random destructible in e_zone_1st_place <gen>)
Wait 1.00 seconds
Destructible - Kill (Random destructible in e_zone_1st_place <gen>)
Player Group - Pick every player in (All players) and do (Rotate camera 360.00 degrees around (Center of z_1st_place <gen>) for (Picked player) over 30.00 seconds)
Game - Display to (All players) the text: Thx for playing - Clan CBS (www.clancbs.com) - AdePingu (www.google.com)
Wait 1.00 seconds
Destructible - Kill (Random destructible in e_zone_1st_place <gen>)
Wait 1.00 seconds
Destructible - Kill (Random destructible in e_zone_1st_place <gen>)
Wait 1.00 seconds
Destructible - Kill (Random destructible in e_zone_1st_place <gen>)
Wait 1.00 seconds
Destructible - Kill (Random destructible in e_zone_1st_place <gen>)
Wait 0.10 seconds
Game - Display to (All players) the text: THE END
Destructible - Kill (Random destructible in e_zone_1st_place <gen>)
Wait 0.10 seconds
Destructible - Kill (Random destructible in e_zone_1st_place <gen>)
Wait 0.10 seconds
Destructible - Kill (Random destructible in e_zone_1st_place <gen>)
Wait 0.10 seconds
Destructible - Kill (Random destructible in e_zone_1st_place <gen>)
Wait 0.10 seconds
Destructible - Kill (Random destructible in e_zone_1st_place <gen>)
Wait 1.00 seconds
Destructible - Kill (Random destructible in e_zone_1st_place <gen>)
Game - Victory (Player in position 1 of (Last created leaderboard).) ( Show dialogs, Show scores)
Game - Defeat (Player in position 2 of (Last created leaderboard).) with the message: Defeat! Thx for playing - AdePingu
Game - Defeat (Player in position 3 of (Last created leaderboard).) with the message: Defeat! Thx for playing - AdePingu
Game - Defeat (Player in position 4 of (Last created leaderboard).) with the message: Defeat! Thx for playing - AdePingu
Game - Defeat (Player in position 5 of (Last created leaderboard).) with the message: Defeat! Thx for playing - AdePingu
Destructible - Kill (Random destructible in e_zone_1st_place <gen>)
Destructible - Kill (Random destructible in e_zone_1st_place <gen>)
Destructible - Kill (Random destructible in e_zone_1st_place <gen>)
Destructible - Kill (Random destructible in e_zone_1st_place <gen>)
Destructible - Kill (Random destructible in e_zone_1st_place <gen>)
Destructible - Kill (Random destructible in e_zone_1st_place <gen>)
Destructible - Kill (Random destructible in e_zone_1st_place <gen>)
red region move
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Region - Center c_red_move_up <gen> on ((Position of Frog 0000 <gen>) offset by (0, 100.00))
Region - Center c_red_move_left <gen> on ((Position of Frog 0000 <gen>) offset by (-100.00, 0.00))
Region - Center c_red_move_right <gen> on ((Position of Frog 0000 <gen>) offset by (100.00, 0.00))
Region - Center c_red_move_down <gen> on ((Position of Frog 0000 <gen>) offset by (0, -100.00))
red up
Events
Player - Player 1 (Red) Presses the Up Arrow key
Conditions
Actions
Unit - Order Frog 0000 <gen> to Move To . (Center of c_red_move_up <gen>)
red left
Events
Player - Player 1 (Red) Presses the Left Arrow key
Conditions
Actions
Unit - Order Frog 0000 <gen> to Move To . (Center of c_red_move_left <gen>)
red right
Events
Player - Player 1 (Red) Presses the Right Arrow key
Conditions
Actions
Unit - Order Frog 0000 <gen> to Move To . (Center of c_red_move_right <gen>)
red down
Events
Player - Player 1 (Red) Presses the Down Arrow key
Conditions
Actions
Unit - Order Frog 0000 <gen> to Move To . (Center of c_red_move_down <gen>)
blue region move
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Region - Center c_blue_move_up <gen> on ((Position of Frog 0006 <gen>) offset by (0, 100.00))
Region - Center c_blue_move_left <gen> on ((Position of Frog 0006 <gen>) offset by (-100.00, 0.00))
Region - Center c_blue_move_right <gen> on ((Position of Frog 0006 <gen>) offset by (100.00, 0.00))
Region - Center c_blue_move_down <gen> on ((Position of Frog 0006 <gen>) offset by (0, -100.00))
blue up
Events
Player - Player 2 (Blue) Presses the Up Arrow key
Conditions
Actions
Unit - Order Frog 0006 <gen> to Move To . (Center of c_blue_move_up <gen>)
blue left
Events
Player - Player 2 (Blue) Presses the Left Arrow key
Conditions
Actions
Unit - Order Frog 0006 <gen> to Move To . (Center of c_blue_move_left <gen>)
blue right
Events
Player - Player 2 (Blue) Presses the Right Arrow key
Conditions
Actions
Unit - Order Frog 0006 <gen> to Move To . (Center of c_blue_move_right <gen>)
blue down
Events
Player - Player 2 (Blue) Presses the Down Arrow key
Conditions
Actions
Unit - Order Frog 0006 <gen> to Move To . (Center of c_blue_move_down <gen>)
teal region move
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Region - Center c_teal_move_up <gen> on ((Position of Frog 0008 <gen>) offset by (0, 100.00))
Region - Center c_teal_move_left <gen> on ((Position of Frog 0008 <gen>) offset by (-100.00, 0.00))
Region - Center c_teal_move_right <gen> on ((Position of Frog 0008 <gen>) offset by (100.00, 0.00))
Region - Center c_teal_move_down <gen> on ((Position of Frog 0008 <gen>) offset by (0, -100.00))
teal up
Events
Player - Player 3 (Teal) Presses the Up Arrow key
Conditions
Actions
Unit - Order Frog 0008 <gen> to Move To . (Center of c_teal_move_up <gen>)
teal left
Events
Player - Player 3 (Teal) Presses the Left Arrow key
Conditions
Actions
Unit - Order Frog 0008 <gen> to Move To . (Center of c_teal_move_left <gen>)
teal right
Events
Player - Player 3 (Teal) Presses the Right Arrow key
Conditions
Actions
Unit - Order Frog 0008 <gen> to Move To . (Center of c_teal_move_right <gen>)
teal down
Events
Player - Player 3 (Teal) Presses the Down Arrow key
Conditions
Actions
Unit - Order Frog 0008 <gen> to Move To . (Center of c_teal_move_down <gen>)
purple region move
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Region - Center c_purple_move_up <gen> on ((Position of Frog 0009 <gen>) offset by (0, 100.00))
Region - Center c_purple_move_left <gen> on ((Position of Frog 0009 <gen>) offset by (-100.00, 0.00))
Region - Center c_purple_move_right <gen> on ((Position of Frog 0009 <gen>) offset by (100.00, 0.00))
Region - Center c_purple_move_down <gen> on ((Position of Frog 0009 <gen>) offset by (0, -100.00))
purple up
Events
Player - Player 4 (Purple) Presses the Up Arrow key
Conditions
Actions
Unit - Order Frog 0009 <gen> to Move To . (Center of c_purple_move_up <gen>)
purple left
Events
Player - Player 4 (Purple) Presses the Left Arrow key
Conditions
Actions
Unit - Order Frog 0009 <gen> to Move To . (Center of c_purple_move_left <gen>)
purple right
Events
Player - Player 4 (Purple) Presses the Right Arrow key
Conditions
Actions
Unit - Order Frog 0009 <gen> to Move To . (Center of c_purple_move_right <gen>)
purple down
Events
Player - Player 4 (Purple) Presses the Down Arrow key
Conditions
Actions
Unit - Order Frog 0009 <gen> to Move To . (Center of c_purple_move_down <gen>)
yellow region move
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Region - Center c_yellow_move_up <gen> on ((Position of Frog 0010 <gen>) offset by (0, 100.00))
Region - Center c_yellow_move_left <gen> on ((Position of Frog 0010 <gen>) offset by (-100.00, 0.00))
Region - Center c_yellow_move_right <gen> on ((Position of Frog 0010 <gen>) offset by (100.00, 0.00))
Region - Center c_yellow_move_down <gen> on ((Position of Frog 0010 <gen>) offset by (0, -100.00))
yellow up
Events
Player - Player 5 (Yellow) Presses the Up Arrow key
Conditions
Actions
Unit - Order Frog 0010 <gen> to Move To . (Center of c_yellow_move_up <gen>)
yellow left
Events
Player - Player 5 (Yellow) Presses the Left Arrow key
Conditions
Actions
Unit - Order Frog 0010 <gen> to Move To . (Center of c_yellow_move_left <gen>)
yellow right
Events
Player - Player 5 (Yellow) Presses the Right Arrow key
Conditions
Actions
Unit - Order Frog 0010 <gen> to Move To . (Center of c_yellow_move_right <gen>)
yellow down
Events
Player - Player 5 (Yellow) Presses the Down Arrow key
Conditions
Actions
Unit - Order Frog 0010 <gen> to Move To . (Center of c_yellow_move_down <gen>)
WORLD 1
Events
Conditions
Actions
Patrolling world 1
Events
Map initialization
Conditions
Actions
Unit - Order Car 0011 <gen> to Patrol To . (Center of p_patrol_1 <gen>)
Unit - Order Car 0012 <gen> to Patrol To . (Center of p_patrol_2 <gen>)
Unit - Order Car 0013 <gen> to Patrol To . (Center of p_patrol_3 <gen>)
Unit - Order Car 0014 <gen> to Patrol To . (Center of p_patrol_4 <gen>)
Unit - Order Car 0015 <gen> to Patrol To . (Center of p_patrol_5 <gen>)
Unit - Order Car 0016 <gen> to Patrol To . (Center of p_patrol_6 <gen>)
Unit - Order Car 0018 <gen> to Patrol To . (Center of p_patrol_7 <gen>)
Unit - Order Car 0017 <gen> to Patrol To . (Center of p_patrol_8 <gen>)
Unit - Order Car 0019 <gen> to Patrol To . (Center of p_patrol_9 <gen>)
Unit - Order Car 0020 <gen> to Patrol To . (Center of p_patrol_10 <gen>)
Unit - Order Car 0022 <gen> to Patrol To . (Center of p_patrol_11 <gen>)
Unit - Order Car 0021 <gen> to Patrol To . (Center of p_patrol_12 <gen>)
Unit - Order Car 0023 <gen> to Patrol To . (Center of p_patrol_13 <gen>)
Unit - Order Car 0025 <gen> to Patrol To . (Center of p_patrol_14 <gen>)
Unit - Order Car 0026 <gen> to Patrol To . (Center of p_patrol_15 <gen>)
Unit - Order Car 0028 <gen> to Patrol To . (Center of p_patrol_16 <gen>)
Unit - Order Car 0024 <gen> to Patrol To . (Center of p_patrol_17 <gen>)
Unit - Order Car 0027 <gen> to Patrol To . (Center of p_patrol_18 <gen>)
Unit - Order Citizen 0029 <gen> to Patrol To . (Center of p_patrol_19 <gen>)
Unit - Order Citizen 0030 <gen> to Patrol To . (Center of p_patrol_20 <gen>)
Unit - Order Citizen 0031 <gen> to Patrol To . (Center of p_patrol_21 <gen>)
Unit - Order Citizen 0033 <gen> to Patrol To . (Center of p_patrol_22 <gen>)
Unit - Order Citizen 0032 <gen> to Patrol To . (Center of p_patrol_23 <gen>)
Unit - Order Car 0035 <gen> to Patrol To . (Center of p_patrol_24 <gen>)
Unit - Order Car 0036 <gen> to Patrol To . (Center of p_patrol_25 <gen>)
Unit - Order Citizen 0033 <gen> to Patrol To . (Center of p_patrol_22 <gen>)
Unit - Order Citizen 0032 <gen> to Patrol To . (Center of p_patrol_23 <gen>)
Unit - Order Car 0037 <gen> to Patrol To . (Center of p_patrol_26 <gen>)
Unit - Order Car 0034 <gen> to Patrol To . (Center of p_patrol_27 <gen>)
Unit - Order Car 0038 <gen> to Patrol To . (Center of p_patrol_36 <gen>)
Unit - Order Citizen 0046 <gen> to Patrol To . (Center of p_patrol_28 <gen>)
Unit - Order Citizen 0045 <gen> to Patrol To . (Center of p_patrol_29 <gen>)
Unit - Order Car 0041 <gen> to Patrol To . (Center of p_patrol_30 <gen>)
Unit - Order Car 0042 <gen> to Patrol To . (Center of p_patrol_32 <gen>)
Unit - Order Car 0040 <gen> to Patrol To . (Center of p_patrol_31 <gen>)
Unit - Order Car 0044 <gen> to Patrol To . (Center of p_patrol_33 <gen>)
Unit - Order Car 0043 <gen> to Patrol To . (Center of p_patrol_34 <gen>)
Unit - Order Car 0039 <gen> to Patrol To . (Center of p_patrol_35 <gen>)
Unit - Order Citizen 0047 <gen> to Patrol To . (Center of p_patrol_37 <gen>)
hostile 1 x 1 kills red
Events
Unit - A unit comes within 100.00 of Frog 0000 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0000 <gen>
Animation - Play Frog 0000 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0000 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0000 <gen> instantly to (Center of a_1_x_1_red <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0000 <gen>
Trigger - Turn on (This trigger)
hostile 1 x 1 kills blue
Events
Unit - A unit comes within 100.00 of Frog 0006 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0006 <gen>
Animation - Play Frog 0006 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0006 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0006 <gen> instantly to (Center of a_1_x_1_blue <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0006 <gen>
Trigger - Turn on (This trigger)
hostile 1 x 1 kills teal
Events
Unit - A unit comes within 100.00 of Frog 0008 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0008 <gen>
Animation - Play Frog 0008 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0008 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0008 <gen> instantly to (Center of a_1_x_1_teal <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0008 <gen>
Trigger - Turn on (This trigger)
hostile 1 x 1 kills purple
Events
Unit - A unit comes within 100.00 of Frog 0009 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0009 <gen>
Animation - Play Frog 0009 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0009 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0009 <gen> instantly to (Center of a_1_x_1_purple <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0009 <gen>
Trigger - Turn on (This trigger)
hostile 1 x 1 kills yellow
Events
Unit - A unit comes within 100.00 of Frog 0010 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0010 <gen>
Animation - Play Frog 0010 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0010 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0010 <gen> instantly to (Center of a_1_x_1_yellow <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0010 <gen>
Trigger - Turn on (This trigger)
hostile 1 x 2 kills red
Events
Unit - A unit comes within 100.00 of Frog 0000 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0000 <gen>
Animation - Play Frog 0000 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0000 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0000 <gen> instantly to (Center of a_1_x_2_red <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0000 <gen>
Trigger - Turn on (This trigger)
hostile 1 x 2 kills blue
Events
Unit - A unit comes within 100.00 of Frog 0006 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0006 <gen>
Animation - Play Frog 0006 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0006 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0006 <gen> instantly to (Center of a_1_x_2_blue <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0006 <gen>
Trigger - Turn on (This trigger)
hostile 1 x 2 kills teal
Events
Unit - A unit comes within 100.00 of Frog 0008 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0008 <gen>
Animation - Play Frog 0008 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0008 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0008 <gen> instantly to (Center of a_1_x_2_teal <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0008 <gen>
Trigger - Turn on (This trigger)
hostile 1 x 2 kills purple
Events
Unit - A unit comes within 100.00 of Frog 0009 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0009 <gen>
Animation - Play Frog 0009 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0009 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0009 <gen> instantly to (Center of a_1_x_2_purple <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0009 <gen>
Trigger - Turn on (This trigger)
hostile 1 x 2 kills yellow
Events
Unit - A unit comes within 100.00 of Frog 0010 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0010 <gen>
Animation - Play Frog 0010 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0010 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0010 <gen> instantly to (Center of a_1_x_2_yellow <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0010 <gen>
Trigger - Turn on (This trigger)
hostile 1 x 3 kills red
Events
Unit - A unit comes within 100.00 of Frog 0000 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0000 <gen>
Animation - Play Frog 0000 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0000 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0000 <gen> instantly to (Center of a_1_x_3_red <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0000 <gen>
Trigger - Turn on (This trigger)
hostile 1 x 3 kills blue
Events
Unit - A unit comes within 100.00 of Frog 0006 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0006 <gen>
Animation - Play Frog 0006 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0006 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0006 <gen> instantly to (Center of a_1_x_3_blue <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0006 <gen>
Trigger - Turn on (This trigger)
hostile 1 x 3 kills teal
Events
Unit - A unit comes within 100.00 of Frog 0008 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0008 <gen>
Animation - Play Frog 0008 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0008 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0008 <gen> instantly to (Center of a_1_x_3_teal <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0008 <gen>
Trigger - Turn on (This trigger)
hostile 1 x 3 kills purple
Events
Unit - A unit comes within 100.00 of Frog 0009 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0009 <gen>
Animation - Play Frog 0009 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0009 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0009 <gen> instantly to (Center of a_1_x_3_purple <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0009 <gen>
Trigger - Turn on (This trigger)
hostile 1 x 3 kills yellow
Events
Unit - A unit comes within 100.00 of Frog 0010 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0010 <gen>
Animation - Play Frog 0010 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0010 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0010 <gen> instantly to (Center of a_1_x_3_yellow <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0010 <gen>
Trigger - Turn on (This trigger)
WORLD 2
Events
Conditions
Actions
Patrolling world 2
Events
Map initialization
Conditions
Actions
Unit - Order Wolf 0052 <gen> to Patrol To . (Center of p_patrol_38 <gen>)
Unit - Order Wolf 0053 <gen> to Patrol To . (Center of p_patrol_39 <gen>)
Unit - Order Wolf 0054 <gen> to Patrol To . (Center of p_patrol_45 <gen>)
Unit - Order Wolf 0051 <gen> to Patrol To . (Center of p_patrol_40 <gen>)
Unit - Order Wolf 0048 <gen> to Patrol To . (Center of p_patrol_41 <gen>)
Unit - Order Wolf 0055 <gen> to Patrol To . (Center of p_patrol_42 <gen>)
Unit - Order Wolf 0049 <gen> to Patrol To . (Center of p_patrol_43 <gen>)
Unit - Order Wolf 0056 <gen> to Patrol To . (Center of p_patrol_44 <gen>)
Unit - Order Wolf 0059 <gen> to Patrol To . (Center of p_patrol_51 <gen>)
Unit - Order Wolf 0057 <gen> to Patrol To . (Center of p_patrol_47 <gen>)
Unit - Order Wolf 0050 <gen> to Patrol To . (Center of p_patrol_46 <gen>)
Unit - Order Wolf 0058 <gen> to Patrol To . (Center of p_patrol_50 <gen>)
Unit - Order Wolf 0061 <gen> to Patrol To . (Center of p_patrol_48 <gen>)
Unit - Order Wolf 0060 <gen> to Patrol To . (Center of p_patrol_49 <gen>)
Unit - Order Wolf 0062 <gen> to Patrol To . (Center of p_patrol_45 <gen>)
Unit - Order Bear 0066 <gen> to Patrol To . (Center of p_patrol_55 <gen>)
Unit - Order Bear 0064 <gen> to Patrol To . (Center of p_patrol_53 <gen>)
Unit - Order Bear 0063 <gen> to Patrol To . (Center of p_patrol_52 <gen>)
Unit - Order Bear 0065 <gen> to Patrol To . (Center of p_patrol_54 <gen>)
Unit - Order Bear 0067 <gen> to Patrol To . (Center of p_patrol_57 <gen>)
Unit - Order Bear 0068 <gen> to Patrol To . (Center of p_patrol_56 <gen>)
Unit - Order Bear 0077 <gen> to Patrol To . (Center of p_patrol_58 <gen>)
Unit - Order Bear 0069 <gen> to Patrol To . (Center of p_patrol_60 <gen>)
Unit - Order Bear 0072 <gen> to Patrol To . (Center of p_patrol_59 <gen>)
Unit - Order Bear 0075 <gen> to Patrol To . (Center of p_patrol_64 <gen>)
Unit - Order Bear 0074 <gen> to Patrol To . (Center of p_patrol_65 <gen>)
Unit - Order Bear 0073 <gen> to Patrol To . (Center of p_patrol_61 <gen>)
Unit - Order Bear 0070 <gen> to Patrol To . (Center of p_patrol_66 <gen>)
Unit - Order Bear 0071 <gen> to Patrol To . (Center of p_patrol_63 <gen>)
Unit - Order Bear 0076 <gen> to Patrol To . (Center of p_patrol_62 <gen>)
Unit - Order Wolf 0081 <gen> to Patrol To . (Center of p_patrol_70 <gen>)
Unit - Order Wolf 0082 <gen> to Patrol To . (Center of p_patrol_69 <gen>)
Unit - Order Crab 0080 <gen> to Patrol To . (Center of p_patrol_67 <gen>)
Unit - Order Crab 0079 <gen> to Patrol To . (Center of p_patrol_68 <gen>)
Unit - Order Crab 0086 <gen> to Patrol To . (Center of p_patrol_72 <gen>)
Unit - Order Crab 0087 <gen> to Patrol To . (Center of p_patrol_71 <gen>)
Unit - Order Crab 0083 <gen> to Patrol To . (Center of p_patrol_76 <gen>)
Unit - Order Crab 0078 <gen> to Patrol To . (Center of p_patrol_74 <gen>)
Unit - Order Crab 0088 <gen> to Patrol To . (Center of p_patrol_75 <gen>)
Unit - Order Crab 0084 <gen> to Patrol To . (Center of p_patrol_77 <gen>)
Unit - Order Crab 0085 <gen> to Patrol To . (Center of p_patrol_73 <gen>)
Unit - Order Wolf 0089 <gen> to Patrol To . (Center of p_patrol_78 <gen>)
hostile 2 x 1 kills red
Events
Unit - A unit comes within 100.00 of Frog 0000 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0000 <gen>
Animation - Play Frog 0000 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0000 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0000 <gen> instantly to (Center of a_2_x_1_red <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0000 <gen>
Trigger - Turn on (This trigger)
hostile 2 x 1 kills blue
Events
Unit - A unit comes within 100.00 of Frog 0006 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0006 <gen>
Animation - Play Frog 0006 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0006 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0006 <gen> instantly to (Center of a_2_x_1_blue <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0006 <gen>
Trigger - Turn on (This trigger)
hostile 2 x 1 kills teal
Events
Unit - A unit comes within 100.00 of Frog 0008 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0008 <gen>
Animation - Play Frog 0008 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0008 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0008 <gen> instantly to (Center of a_2_x_1_teal <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0008 <gen>
Trigger - Turn on (This trigger)
hostile 2 x 1 kills purple
Events
Unit - A unit comes within 100.00 of Frog 0009 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0009 <gen>
Animation - Play Frog 0009 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0009 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0009 <gen> instantly to (Center of a_2_x_1_purple <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0009 <gen>
Trigger - Turn on (This trigger)
hostile 2 x 1 kills yellow
Events
Unit - A unit comes within 100.00 of Frog 0010 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0010 <gen>
Animation - Play Frog 0010 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0010 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0010 <gen> instantly to (Center of a_2_x_1_yellow <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0010 <gen>
Trigger - Turn on (This trigger)
hostile 2 x 2 kills red
Events
Unit - A unit comes within 100.00 of Frog 0000 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0000 <gen>
Animation - Play Frog 0000 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0000 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0000 <gen> instantly to (Center of a_2_x_2_red <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0000 <gen>
Trigger - Turn on (This trigger)
hostile 2 x 2 kills blue
Events
Unit - A unit comes within 100.00 of Frog 0006 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0006 <gen>
Animation - Play Frog 0006 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0006 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0006 <gen> instantly to (Center of a_2_x_2_blue <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0006 <gen>
Trigger - Turn on (This trigger)
hostile 2 x 2 kills teal
Events
Unit - A unit comes within 100.00 of Frog 0008 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0008 <gen>
Animation - Play Frog 0008 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0008 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0008 <gen> instantly to (Center of a_2_x_2_teal <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0008 <gen>
Trigger - Turn on (This trigger)
hostile 2 x 2 kills purple
Events
Unit - A unit comes within 100.00 of Frog 0009 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0009 <gen>
Animation - Play Frog 0009 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0009 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0009 <gen> instantly to (Center of a_2_x_2_purple <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0009 <gen>
Trigger - Turn on (This trigger)
hostile 2 x 2 kills yellow
Events
Unit - A unit comes within 100.00 of Frog 0010 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0010 <gen>
Animation - Play Frog 0010 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0010 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0010 <gen> instantly to (Center of a_2_x_2_yellow <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0010 <gen>
Trigger - Turn on (This trigger)
hostile 2 x 3 kills red
Events
Unit - A unit comes within 100.00 of Frog 0000 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0000 <gen>
Animation - Play Frog 0000 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0000 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0000 <gen> instantly to (Center of a_2_x_3_red <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0000 <gen>
Trigger - Turn on (This trigger)
hostile 2 x 3 kills blue
Events
Unit - A unit comes within 100.00 of Frog 0006 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0006 <gen>
Animation - Play Frog 0006 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0006 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0006 <gen> instantly to (Center of a_2_x_3_blue <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0006 <gen>
Trigger - Turn on (This trigger)
hostile 2 x 3 kills teal
Events
Unit - A unit comes within 100.00 of Frog 0008 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0008 <gen>
Animation - Play Frog 0008 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0008 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0008 <gen> instantly to (Center of a_2_x_3_teal <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0008 <gen>
Trigger - Turn on (This trigger)
hostile 2 x 3 kills purple
Events
Unit - A unit comes within 100.00 of Frog 0009 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0009 <gen>
Animation - Play Frog 0009 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0009 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0009 <gen> instantly to (Center of a_2_x_3_purple <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0009 <gen>
Trigger - Turn on (This trigger)
hostile 2 x 3 kills yellow
Events
Unit - A unit comes within 100.00 of Frog 0010 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0010 <gen>
Animation - Play Frog 0010 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0010 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0010 <gen> instantly to (Center of a_2_x_3_yellow <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0010 <gen>
Trigger - Turn on (This trigger)
WORLD 3
Events
Conditions
Actions
Patrolling world 3
Events
Map initialization
Conditions
Actions
Unit - Order Eagle 0142 <gen> to Patrol To . (Center of p_patrol_79 <gen>)
Unit - Order Eagle 0131 <gen> to Patrol To . (Center of p_patrol_85 <gen>)
Unit - Order Eagle 0130 <gen> to Patrol To . (Center of p_patrol_89 <gen>)
Unit - Order Eagle 0129 <gen> to Patrol To . (Center of p_patrol_88 <gen>)
Unit - Order Eagle 0128 <gen> to Patrol To . (Center of p_patrol_84 <gen>)
Unit - Order Eagle 0135 <gen> to Patrol To . (Center of p_patrol_90 <gen>)
Unit - Order Eagle 0139 <gen> to Patrol To . (Center of p_patrol_83 <gen>)
Unit - Order Eagle 0134 <gen> to Patrol To . (Center of p_patrol_88 <gen>)
Unit - Order Eagle 0132 <gen> to Patrol To . (Center of p_patrol_80 <gen>)
Unit - Order Eagle 0133 <gen> to Patrol To . (Center of p_patrol_89 <gen>)
Unit - Order Eagle 0141 <gen> to Patrol To . (Center of p_patrol_86 <gen>)
Unit - Order Eagle 0140 <gen> to Patrol To . (Center of p_patrol_87 <gen>)
Unit - Order Eagle 0136 <gen> to Patrol To . (Center of p_patrol_88 <gen>)
Unit - Order Eagle 0137 <gen> to Patrol To . (Center of p_patrol_81 <gen>)
Unit - Order Eagle 0138 <gen> to Patrol To . (Center of p_patrol_88 <gen>)
Unit - Order Eagle 0143 <gen> to Patrol To . (Center of p_patrol_81 <gen>)
Unit - Order Scorpion 0146 <gen> to Patrol To . (Center of p_patrol_91 <gen>)
Unit - Order Scorpion 0144 <gen> to Patrol To . (Center of p_patrol_94 <gen>)
Unit - Order Scorpion 0145 <gen> to Patrol To . (Center of p_patrol_93 <gen>)
Unit - Order Scorpion 0147 <gen> to Patrol To . (Center of p_patrol_92 <gen>)
Unit - Order Eagle 0159 <gen> to Patrol To . (Center of p_patrol_96 <gen>)
Unit - Order Eagle 0158 <gen> to Patrol To . (Center of p_patrol_97 <gen>)
Unit - Order Scorpion 0149 <gen> to Patrol To . (Center of p_patrol_99 <gen>)
Unit - Order Eagle 0153 <gen> to Patrol To . (Center of p_patrol_105 <gen>)
Unit - Order Eagle 0154 <gen> to Patrol To . (Center of p_patrol_104 <gen>)
Unit - Order Scorpion 0151 <gen> to Patrol To . (Center of p_patrol_103 <gen>)
Unit - Order Scorpion 0148 <gen> to Patrol To . (Center of p_patrol_98 <gen>)
Unit - Order Scorpion 0157 <gen> to Patrol To . (Center of p_patrol_106 <gen>)
Unit - Order Scorpion 0152 <gen> to Patrol To . (Center of p_patrol_95 <gen>)
Unit - Order Scorpion 0156 <gen> to Patrol To . (Center of p_patrol_102 <gen>)
Unit - Order Scorpion 0150 <gen> to Patrol To . (Center of p_patrol_107 <gen>)
Unit - Order Scorpion 0155 <gen> to Patrol To . (Center of p_patrol_101 <gen>)
Unit - Order Eagle 0160 <gen> to Patrol To . (Center of p_patrol_100 <gen>)
Unit - Order Eagle 0165 <gen> to Patrol To . (Center of p_patrol_108 <gen>)
Unit - Order Eagle 0166 <gen> to Patrol To . (Center of p_patrol_109 <gen>)
Unit - Order Scorpion 0174 <gen> to Patrol To . (Center of p_patrol_113 <gen>)
Unit - Order Scorpion 0171 <gen> to Patrol To . (Center of p_patrol_112 <gen>)
Unit - Order Scorpion 0172 <gen> to Patrol To . (Center of p_patrol_111 <gen>)
Unit - Order Scorpion 0173 <gen> to Patrol To . (Center of p_patrol_110 <gen>)
Unit - Order Scorpion 0169 <gen> to Patrol To . (Center of p_patrol_114 <gen>)
Unit - Order Scorpion 0170 <gen> to Patrol To . (Center of p_patrol_115 <gen>)
Unit - Order Scorpion 0168 <gen> to Patrol To . (Center of p_patrol_116 <gen>)
Unit - Order Scorpion 0167 <gen> to Patrol To . (Center of p_patrol_119 <gen>)
Unit - Order Scorpion 0161 <gen> to Patrol To . (Center of p_patrol_117 <gen>)
Unit - Order Scorpion 0162 <gen> to Patrol To . (Center of p_patrol_118 <gen>)
Unit - Order Scorpion 0164 <gen> to Patrol To . (Center of p_patrol_120 <gen>)
Unit - Order Scorpion 0163 <gen> to Patrol To . (Center of p_patrol_121 <gen>)
hostile 3 x 1 kills red
Events
Unit - A unit comes within 100.00 of Frog 0000 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0000 <gen>
Animation - Play Frog 0000 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0000 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0000 <gen> instantly to (Center of a_3_x_1_red <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0000 <gen>
Trigger - Turn on (This trigger)
hostile 3 x 1 kills blue
Events
Unit - A unit comes within 100.00 of Frog 0006 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0006 <gen>
Animation - Play Frog 0006 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0006 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0006 <gen> instantly to (Center of a_3_x_1_blue <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0006 <gen>
Trigger - Turn on (This trigger)
hostile 3 x 1 kills teal
Events
Unit - A unit comes within 100.00 of Frog 0008 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0008 <gen>
Animation - Play Frog 0008 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0008 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0008 <gen> instantly to (Center of a_3_x_1_teal <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0008 <gen>
Trigger - Turn on (This trigger)
hostile 3 x 1 kills purple
Events
Unit - A unit comes within 100.00 of Frog 0009 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0009 <gen>
Animation - Play Frog 0009 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0009 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0009 <gen> instantly to (Center of a_3_x_1_purple <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0009 <gen>
Trigger - Turn on (This trigger)
hostile 3 x 1 kills yellow
Events
Unit - A unit comes within 100.00 of Frog 0010 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0010 <gen>
Animation - Play Frog 0010 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0010 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0010 <gen> instantly to (Center of a_3_x_1_yellow <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0010 <gen>
Trigger - Turn on (This trigger)
hostile 3 x 2 kills red
Events
Unit - A unit comes within 100.00 of Frog 0000 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0000 <gen>
Animation - Play Frog 0000 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0000 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0000 <gen> instantly to (Center of a_3_x_2_red <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0000 <gen>
Trigger - Turn on (This trigger)
hostile 3 x 2 kills blue
Events
Unit - A unit comes within 100.00 of Frog 0006 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0006 <gen>
Animation - Play Frog 0006 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0006 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0006 <gen> instantly to (Center of a_3_x_2_blue <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0006 <gen>
Trigger - Turn on (This trigger)
hostile 3 x 2 kills teal
Events
Unit - A unit comes within 100.00 of Frog 0008 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0008 <gen>
Animation - Play Frog 0008 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0008 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0008 <gen> instantly to (Center of a_3_x_2_teal <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0008 <gen>
Trigger - Turn on (This trigger)
hostile 3 x 2 kills purple
Events
Unit - A unit comes within 100.00 of Frog 0009 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0009 <gen>
Animation - Play Frog 0009 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0009 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0009 <gen> instantly to (Center of a_3_x_2_purple <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0009 <gen>
Trigger - Turn on (This trigger)
hostile 3 x 2 kills yellow
Events
Unit - A unit comes within 100.00 of Frog 0010 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0010 <gen>
Animation - Play Frog 0010 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0010 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0010 <gen> instantly to (Center of a_3_x_2_yellow <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0010 <gen>
Trigger - Turn on (This trigger)
hostile 3 x 3 kills red
Events
Unit - A unit comes within 100.00 of Frog 0000 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0000 <gen>
Animation - Play Frog 0000 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0000 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0000 <gen> instantly to (Center of a_3_x_3_red <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0000 <gen>
Trigger - Turn on (This trigger)
hostile 3 x 3 kills blue
Events
Unit - A unit comes within 100.00 of Frog 0006 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0006 <gen>
Animation - Play Frog 0006 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0006 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0006 <gen> instantly to (Center of a_3_x_3_blue <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0006 <gen>
Trigger - Turn on (This trigger)
hostile 3 x 3 kills teal
Events
Unit - A unit comes within 100.00 of Frog 0008 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0008 <gen>
Animation - Play Frog 0008 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0008 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0008 <gen> instantly to (Center of a_3_x_3_teal <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0008 <gen>
Trigger - Turn on (This trigger)
hostile 3 x 3 kills purple
Events
Unit - A unit comes within 100.00 of Frog 0009 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0009 <gen>
Animation - Play Frog 0009 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0009 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0009 <gen> instantly to (Center of a_3_x_3_purple <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0009 <gen>
Trigger - Turn on (This trigger)
hostile 3 x 3 kills yellow
Events
Unit - A unit comes within 100.00 of Frog 0010 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0010 <gen>
Animation - Play Frog 0010 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0010 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0010 <gen> instantly to (Center of a_3_x_3_yellow <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0010 <gen>
Trigger - Turn on (This trigger)
WORLD 4
Events
Conditions
Actions
Patrolling world 4
Events
Map initialization
Conditions
Actions
Unit - Order Wyvern 0190 <gen> to Patrol To . (Center of p_patrol_122 <gen>)
Unit - Order Wyvern 0191 <gen> to Patrol To . (Center of p_patrol_123 <gen>)
Unit - Order Wyvern 0192 <gen> to Patrol To . (Center of p_patrol_124 <gen>)
Unit - Order Wyvern 0193 <gen> to Patrol To . (Center of p_patrol_125 <gen>)
Unit - Order Wyvern 0195 <gen> to Patrol To . (Center of p_patrol_126 <gen>)
Unit - Order Wyvern 0197 <gen> to Patrol To . (Center of p_patrol_127 <gen>)
Unit - Order Wyvern 0196 <gen> to Patrol To . (Center of p_patrol_128 <gen>)
Unit - Order Wyvern 0198 <gen> to Patrol To . (Center of p_patrol_130 <gen>)
Unit - Order Wyvern 0199 <gen> to Patrol To . (Center of p_patrol_131 <gen>)
Unit - Order Wyvern 0200 <gen> to Patrol To . (Center of p_patrol_132 <gen>)
Unit - Order Wyvern 0194 <gen> to Patrol To . (Center of p_patrol_129 <gen>)
Unit - Order Wyvern 0201 <gen> to Patrol To . (Center of p_patrol_135 <gen>)
Unit - Order Wyvern 0202 <gen> to Patrol To . (Center of p_patrol_133 <gen>)
Unit - Order Wyvern 0203 <gen> to Patrol To . (Center of p_patrol_136 <gen>)
Unit - Order Wyvern 0204 <gen> to Patrol To . (Center of p_patrol_134 <gen>)
Unit - Order Wyvern 0205 <gen> to Patrol To . (Center of p_patrol_137 <gen>)
Unit - Order Wyvern 0206 <gen> to Patrol To . (Center of p_patrol_143 <gen>)
Unit - Order Wyvern 0212 <gen> to Patrol To . (Center of p_patrol_144 <gen>)
Unit - Order Wyvern 0213 <gen> to Patrol To . (Center of p_patrol_145 <gen>)
Unit - Order Wyvern 0214 <gen> to Patrol To . (Center of p_patrol_146 <gen>)
Unit - Order Wyvern 0216 <gen> to Patrol To . (Center of p_patrol_149 <gen>)
Unit - Order Wyvern 0219 <gen> to Patrol To . (Center of p_patrol_148 <gen>)
Unit - Order Wyvern 0218 <gen> to Patrol To . (Center of p_patrol_150 <gen>)
Unit - Order Wyvern 0217 <gen> to Patrol To . (Center of p_patrol_151 <gen>)
hostile 4 x 1 kills red
Events
Unit - A unit comes within 100.00 of Frog 0000 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0000 <gen>
Animation - Play Frog 0000 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0000 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0000 <gen> instantly to (Center of a_4_x_1_red <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0000 <gen>
Trigger - Turn on (This trigger)
hostile 4 x 1 kills blue
Events
Unit - A unit comes within 100.00 of Frog 0006 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0006 <gen>
Animation - Play Frog 0006 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0006 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0006 <gen> instantly to (Center of a_4_x_1_blue <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0006 <gen>
Trigger - Turn on (This trigger)
hostile 4 x 1 kills teal
Events
Unit - A unit comes within 100.00 of Frog 0008 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0008 <gen>
Animation - Play Frog 0008 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0008 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0008 <gen> instantly to (Center of a_4_x_1_teal <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0008 <gen>
Trigger - Turn on (This trigger)
hostile 4 x 1 kills purple
Events
Unit - A unit comes within 100.00 of Frog 0009 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0009 <gen>
Animation - Play Frog 0009 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0009 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0009 <gen> instantly to (Center of a_4_x_1_purple <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0009 <gen>
Trigger - Turn on (This trigger)
hostile 4 x 1 kills yellow
Events
Unit - A unit comes within 100.00 of Frog 0010 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0010 <gen>
Animation - Play Frog 0010 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0010 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0010 <gen> instantly to (Center of a_4_x_1_yellow <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0010 <gen>
Trigger - Turn on (This trigger)
hostile 4 x 2 kills red
Events
Unit - A unit comes within 100.00 of Frog 0000 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0000 <gen>
Animation - Play Frog 0000 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0000 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0000 <gen> instantly to (Center of a_4_x_2_red <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0000 <gen>
Trigger - Turn on (This trigger)
hostile 4 x 2 kills blue
Events
Unit - A unit comes within 100.00 of Frog 0006 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0006 <gen>
Animation - Play Frog 0006 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0006 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0006 <gen> instantly to (Center of a_4_x_2_blue <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0006 <gen>
Trigger - Turn on (This trigger)
hostile 4 x 2 kills teal
Events
Unit - A unit comes within 100.00 of Frog 0008 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0008 <gen>
Animation - Play Frog 0008 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0008 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0008 <gen> instantly to (Center of a_4_x_2_teal <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0008 <gen>
Trigger - Turn on (This trigger)
hostile 4 x 2 kills purple
Events
Unit - A unit comes within 100.00 of Frog 0009 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0009 <gen>
Animation - Play Frog 0009 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0009 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0009 <gen> instantly to (Center of a_4_x_2_purple <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0009 <gen>
Trigger - Turn on (This trigger)
hostile 4 x 2 kills yellow
Events
Unit - A unit comes within 100.00 of Frog 0010 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0010 <gen>
Animation - Play Frog 0010 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0010 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0010 <gen> instantly to (Center of a_4_x_2_yellow <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0010 <gen>
Trigger - Turn on (This trigger)
hostile 4 x 3 kills red
Events
Unit - A unit comes within 100.00 of Frog 0000 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0000 <gen>
Animation - Play Frog 0000 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0000 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0000 <gen> instantly to (Center of a_4_x_3_red <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0000 <gen>
Trigger - Turn on (This trigger)
hostile 4 x 3 kills blue
Events
Unit - A unit comes within 100.00 of Frog 0006 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0006 <gen>
Animation - Play Frog 0006 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0006 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0006 <gen> instantly to (Center of a_4_x_3_blue <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0006 <gen>
Trigger - Turn on (This trigger)
hostile 4 x 3 kills teal
Events
Unit - A unit comes within 100.00 of Frog 0008 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0008 <gen>
Animation - Play Frog 0008 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0008 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0008 <gen> instantly to (Center of a_4_x_3_teal <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0008 <gen>
Trigger - Turn on (This trigger)
hostile 4 x 3 kills purple
Events
Unit - A unit comes within 100.00 of Frog 0009 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0009 <gen>
Animation - Play Frog 0009 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0009 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0009 <gen> instantly to (Center of a_4_x_3_purple <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0009 <gen>
Trigger - Turn on (This trigger)
hostile 4 x 3 kills yellow
Events
Unit - A unit comes within 100.00 of Frog 0010 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0010 <gen>
Animation - Play Frog 0010 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0010 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0010 <gen> instantly to (Center of a_4_x_3_yellow <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0010 <gen>
Trigger - Turn on (This trigger)
WORLD 5
Events
Conditions
Actions
Patrolling world 5
Events
Map initialization
Conditions
Actions
Unit - Order Wolf 0100 <gen> to Patrol To . (Center of p_patrol_141 <gen>)
Unit - Order Wolf 0099 <gen> to Patrol To . (Center of p_patrol_139 <gen>)
Unit - Order Wolf 0104 <gen> to Patrol To . (Center of p_patrol_147 <gen>)
Unit - Order Wolf 0098 <gen> to Patrol To . (Center of p_patrol_138 <gen>)
Unit - Order Wolf 0101 <gen> to Patrol To . (Center of p_patrol_140 <gen>)
Unit - Order Wolf 0102 <gen> to Patrol To . (Center of p_patrol_142 <gen>)
Unit - Order Wolf 0103 <gen> to Patrol To . (Center of p_patrol_152 <gen>)
Unit - Order Wolf 0097 <gen> to Patrol To . (Center of p_patrol_153 <gen>)
Unit - Order Wolf 0105 <gen> to Patrol To . (Center of p_patrol_154 <gen>)
Unit - Order Wolf 0096 <gen> to Patrol To . (Center of p_patrol_155 <gen>)
Unit - Order Wolf 0093 <gen> to Patrol To . (Center of p_patrol_157 <gen>)
Unit - Order Wolf 0095 <gen> to Patrol To . (Center of p_patrol_162 <gen>)
Unit - Order Wolf 0094 <gen> to Patrol To . (Center of p_patrol_161 <gen>)
Unit - Order Wolf 0090 <gen> to Patrol To . (Center of p_patrol_160 <gen>)
Unit - Order Wolf 0091 <gen> to Patrol To . (Center of p_patrol_158 <gen>)
Unit - Order Wolf 0092 <gen> to Patrol To . (Center of p_patrol_159 <gen>)
Unit - Order Bear 0215 <gen> to Patrol To . (Center of p_patrol_163 <gen>)
Unit - Order Bear 0221 <gen> to Patrol To . (Center of p_patrol_171 <gen>)
Unit - Order Bear 0209 <gen> to Patrol To . (Center of p_patrol_165 <gen>)
Unit - Order Bear 0207 <gen> to Patrol To . (Center of p_patrol_164 <gen>)
Unit - Order Bear 0211 <gen> to Patrol To . (Center of p_patrol_172 <gen>)
Unit - Order Bear 0210 <gen> to Patrol To . (Center of p_patrol_168 <gen>)
Unit - Order Bear 0220 <gen> to Patrol To . (Center of p_patrol_169 <gen>)
Unit - Order Bear 0223 <gen> to Patrol To . (Center of p_patrol_170 <gen>)
Unit - Order Bear 0222 <gen> to Patrol To . (Center of p_patrol_167 <gen>)
Unit - Order Bear 0208 <gen> to Patrol To . (Center of p_patrol_166 <gen>)
Unit - Order Ghost 0224 <gen> to Patrol To . (Center of p_patrol_173 <gen>)
Unit - Order Ghost 0225 <gen> to Patrol To . (Center of p_patrol_174 <gen>)
Unit - Order Ghost 0230 <gen> to Patrol To . (Center of p_patrol_178 <gen>)
Unit - Order Ghost 0231 <gen> to Patrol To . (Center of p_patrol_179 <gen>)
Unit - Order Ghost 0226 <gen> to Patrol To . (Center of p_patrol_177 <gen>)
Unit - Order Ghost 0229 <gen> to Patrol To . (Center of p_patrol_178 <gen>)
Unit - Order Ghost 0233 <gen> to Patrol To . (Center of p_patrol_180 <gen>)
Unit - Order Ghost 0234 <gen> to Patrol To . (Center of p_patrol_182 <gen>)
Unit - Order Ghost 0227 <gen> to Patrol To . (Center of p_patrol_181 <gen>)
Unit - Order Ghost 0232 <gen> to Patrol To . (Center of p_patrol_176 <gen>)
Unit - Order Ghost 0228 <gen> to Patrol To . (Center of p_patrol_175 <gen>)
Unit - Order Ghost 0229 <gen> to Patrol To . (Center of p_patrol_224 <gen>)
hostile 5 x 1 kills red
Events
Unit - A unit comes within 100.00 of Frog 0000 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0000 <gen>
Animation - Play Frog 0000 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0000 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0000 <gen> instantly to (Center of a_5_x_1_red <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0000 <gen>
Trigger - Turn on (This trigger)
hostile 5 x 1 kills blue
Events
Unit - A unit comes within 100.00 of Frog 0006 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0006 <gen>
Animation - Play Frog 0006 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0006 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0006 <gen> instantly to (Center of a_5_x_1_blue <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0006 <gen>
Trigger - Turn on (This trigger)
hostile 5 x 1 kills teal
Events
Unit - A unit comes within 100.00 of Frog 0008 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0008 <gen>
Animation - Play Frog 0008 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0008 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0008 <gen> instantly to (Center of a_5_x_1_teal <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0008 <gen>
Trigger - Turn on (This trigger)
hostile 5 x 1 kills purple
Events
Unit - A unit comes within 100.00 of Frog 0009 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0009 <gen>
Animation - Play Frog 0009 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0009 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0009 <gen> instantly to (Center of a_5_x_1_purple <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0009 <gen>
Trigger - Turn on (This trigger)
hostile 5 x 1 kills yellow
Events
Unit - A unit comes within 100.00 of Frog 0010 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0010 <gen>
Animation - Play Frog 0010 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0010 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0010 <gen> instantly to (Center of a_5_x_1_yellow <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0010 <gen>
Trigger - Turn on (This trigger)
hostile 5 x 2 kills red
Events
Unit - A unit comes within 100.00 of Frog 0000 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0000 <gen>
Animation - Play Frog 0000 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0000 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0000 <gen> instantly to (Center of a_5_x_2_red <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0000 <gen>
Trigger - Turn on (This trigger)
hostile 5 x 2 kills blue
Events
Unit - A unit comes within 100.00 of Frog 0006 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0006 <gen>
Animation - Play Frog 0006 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0006 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0006 <gen> instantly to (Center of a_5_x_2_blue <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0006 <gen>
Trigger - Turn on (This trigger)
hostile 5 x 2 kills teal
Events
Unit - A unit comes within 100.00 of Frog 0008 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0008 <gen>
Animation - Play Frog 0008 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0008 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0008 <gen> instantly to (Center of a_5_x_2_teal <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0008 <gen>
Trigger - Turn on (This trigger)
hostile 5 x 2 kills purple
Events
Unit - A unit comes within 100.00 of Frog 0009 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0009 <gen>
Animation - Play Frog 0009 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0009 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0009 <gen> instantly to (Center of a_5_x_2_purple <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0009 <gen>
Trigger - Turn on (This trigger)
hostile 5 x 2 kills yellow
Events
Unit - A unit comes within 100.00 of Frog 0010 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0010 <gen>
Animation - Play Frog 0010 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0010 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0010 <gen> instantly to (Center of a_5_x_2_yellow <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0010 <gen>
Trigger - Turn on (This trigger)
hostile 5 x 3 kills red
Events
Unit - A unit comes within 100.00 of Frog 0000 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0000 <gen>
Animation - Play Frog 0000 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0000 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0000 <gen> instantly to (Center of a_5_x_3_red <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0000 <gen>
Trigger - Turn on (This trigger)
hostile 5 x 3 kills blue
Events
Unit - A unit comes within 100.00 of Frog 0006 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0006 <gen>
Animation - Play Frog 0006 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0006 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0006 <gen> instantly to (Center of a_5_x_3_blue <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0006 <gen>
Trigger - Turn on (This trigger)
hostile 5 x 3 kills teal
Events
Unit - A unit comes within 100.00 of Frog 0008 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0008 <gen>
Animation - Play Frog 0008 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0008 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0008 <gen> instantly to (Center of a_5_x_3_teal <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0008 <gen>
Trigger - Turn on (This trigger)
hostile 5 x 3 kills purple
Events
Unit - A unit comes within 100.00 of Frog 0009 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0009 <gen>
Animation - Play Frog 0009 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0009 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0009 <gen> instantly to (Center of a_5_x_3_purple <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0009 <gen>
Trigger - Turn on (This trigger)
hostile 5 x 3 kills yellow
Events
Unit - A unit comes within 100.00 of Frog 0010 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0010 <gen>
Animation - Play Frog 0010 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0010 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0010 <gen> instantly to (Center of a_5_x_3_yellow <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0010 <gen>
Trigger - Turn on (This trigger)
WORLD 6
Events
Conditions
Actions
Patrolling world 6
Events
Map initialization
Conditions
Actions
Unit - Order Bear 0115 <gen> to Patrol To . (Center of p_patrol_183 <gen>)
Unit - Order Bear 0117 <gen> to Patrol To . (Center of p_patrol_185 <gen>)
Unit - Order Bear 0116 <gen> to Patrol To . (Center of p_patrol_184 <gen>)
Unit - Order Bear 0118 <gen> to Patrol To . (Center of p_patrol_186 <gen>)
Unit - Order Bear 0108 <gen> to Patrol To . (Center of p_patrol_188 <gen>)
Unit - Order Bear 0110 <gen> to Patrol To . (Center of p_patrol_187 <gen>)
Unit - Order Bear 0109 <gen> to Patrol To . (Center of p_patrol_190 <gen>)
Unit - Order Bear 0111 <gen> to Patrol To . (Center of p_patrol_189 <gen>)
Unit - Order Bear 0107 <gen> to Patrol To . (Center of p_patrol_191 <gen>)
Unit - Order Bear 0121 <gen> to Patrol To . (Center of p_patrol_202 <gen>)
Unit - Order Bear 0114 <gen> to Patrol To . (Center of p_patrol_192 <gen>)
Unit - Order Bear 0106 <gen> to Patrol To . (Center of p_patrol_193 <gen>)
Unit - Order Bear 0120 <gen> to Patrol To . (Center of p_patrol_201 <gen>)
Unit - Order Bear 0122 <gen> to Patrol To . (Center of p_patrol_200 <gen>)
Unit - Order Bear 0123 <gen> to Patrol To . (Center of p_patrol_199 <gen>)
Unit - Order Bear 0124 <gen> to Patrol To . (Center of p_patrol_198 <gen>)
Unit - Order Bear 0125 <gen> to Patrol To . (Center of p_patrol_196 <gen>)
Unit - Order Bear 0112 <gen> to Patrol To . (Center of p_patrol_194 <gen>)
Unit - Order Bear 0113 <gen> to Patrol To . (Center of p_patrol_195 <gen>)
Unit - Order Bear 0127 <gen> to Patrol To . (Center of p_patrol_223 <gen>)
Unit - Order Bear 0126 <gen> to Patrol To . (Center of p_patrol_197 <gen>)
Unit - Order Ghost 0235 <gen> to Patrol To . (Center of p_patrol_218 <gen>)
Unit - Order Ghost 0237 <gen> to Patrol To . (Center of p_patrol_217 <gen>)
Unit - Order Ghost 0238 <gen> to Patrol To . (Center of p_patrol_219 <gen>)
Unit - Order Ghost 0236 <gen> to Patrol To . (Center of p_patrol_220 <gen>)
Unit - Order Ghost 0240 <gen> to Patrol To . (Center of p_patrol_222 <gen>)
Unit - Order Ghost 0239 <gen> to Patrol To . (Center of p_patrol_221 <gen>)
Unit - Order Eagle 0188 <gen> to Patrol To . (Center of p_patrol_213 <gen>)
Unit - Order Eagle 0187 <gen> to Patrol To . (Center of p_patrol_214 <gen>)
Unit - Order Eagle 0175 <gen> to Patrol To . (Center of p_patrol_215 <gen>)
Unit - Order Eagle 0176 <gen> to Patrol To . (Center of p_patrol_216 <gen>)
Unit - Order Scorpion 0181 <gen> to Patrol To . (Center of p_patrol_203 <gen>)
Unit - Order Scorpion 0180 <gen> to Patrol To . (Center of p_patrol_204 <gen>)
Unit - Order Scorpion 0186 <gen> to Patrol To . (Center of p_patrol_209 <gen>)
Unit - Order Scorpion 0179 <gen> to Patrol To . (Center of p_patrol_210 <gen>)
Unit - Order Scorpion 0178 <gen> to Patrol To . (Center of p_patrol_205 <gen>)
Unit - Order Scorpion 0177 <gen> to Patrol To . (Center of p_patrol_206 <gen>)
Unit - Order Scorpion 0184 <gen> to Patrol To . (Center of p_patrol_213 <gen>)
Unit - Order Scorpion 0182 <gen> to Patrol To . (Center of p_patrol_208 <gen>)
Unit - Order Scorpion 0183 <gen> to Patrol To . (Center of p_patrol_207 <gen>)
Unit - Order Scorpion 0185 <gen> to Patrol To . (Center of p_patrol_212 <gen>)
Final boss chasing
Events
Unit - A unit enters y_final_boss <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Frog
Actions
Unit - Order Giant Turtle 0189 <gen> to Attack . (Entering unit)
Final boss retrating
Events
Unit - A unit leaves y_final_boss <gen>
Conditions
(Triggering unit) Equal to Giant Turtle 0189 <gen>
Actions
Unit - Order (Triggering unit) to Stop .
Unit - Order (Triggering unit) to Move To . (Center of y_final_boss_stand <gen>)
Wait 4.00 seconds
Unit - Make (Triggering unit) face (Center of e_zone_6_x_3 <gen>) over 2.00 seconds
hostile 6 x 1 kills red
Events
Unit - A unit comes within 100.00 of Frog 0000 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0000 <gen>
Animation - Play Frog 0000 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0000 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0000 <gen> instantly to (Center of a_6_x_1_red <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0000 <gen>
Trigger - Turn on (This trigger)
hostile 6 x 1 kills blue
Events
Unit - A unit comes within 100.00 of Frog 0006 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0006 <gen>
Animation - Play Frog 0006 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0006 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0006 <gen> instantly to (Center of a_6_x_1_blue <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0006 <gen>
Trigger - Turn on (This trigger)
hostile 6 x 1 kills teal
Events
Unit - A unit comes within 100.00 of Frog 0008 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0008 <gen>
Animation - Play Frog 0008 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0008 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0008 <gen> instantly to (Center of a_6_x_1_teal <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0008 <gen>
Trigger - Turn on (This trigger)
hostile 6 x 1 kills purple
Events
Unit - A unit comes within 100.00 of Frog 0009 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0009 <gen>
Animation - Play Frog 0009 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0009 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0009 <gen> instantly to (Center of a_6_x_1_purple <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0009 <gen>
Trigger - Turn on (This trigger)
hostile 6 x 1 kills yellow
Events
Unit - A unit comes within 100.00 of Frog 0010 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0010 <gen>
Animation - Play Frog 0010 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0010 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0010 <gen> instantly to (Center of a_6_x_1_yellow <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0010 <gen>
Trigger - Turn on (This trigger)
hostile 6 x 2 kills red
Events
Unit - A unit comes within 100.00 of Frog 0000 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0000 <gen>
Animation - Play Frog 0000 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0000 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0000 <gen> instantly to (Center of a_6_x_2_red <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0000 <gen>
Trigger - Turn on (This trigger)
hostile 6 x 2 kills blue
Events
Unit - A unit comes within 100.00 of Frog 0006 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0006 <gen>
Animation - Play Frog 0006 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0006 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0006 <gen> instantly to (Center of a_6_x_2_blue <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0006 <gen>
Trigger - Turn on (This trigger)
hostile 6 x 2 kills teal
Events
Unit - A unit comes within 100.00 of Frog 0008 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0008 <gen>
Animation - Play Frog 0008 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0008 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0008 <gen> instantly to (Center of a_6_x_2_teal <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0008 <gen>
Trigger - Turn on (This trigger)
hostile 6 x 2 kills purple
Events
Unit - A unit comes within 100.00 of Frog 0009 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0009 <gen>
Animation - Play Frog 0009 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0009 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0009 <gen> instantly to (Center of a_6_x_2_purple <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0009 <gen>
Trigger - Turn on (This trigger)
hostile 6 x 2 kills yellow
Events
Unit - A unit comes within 100.00 of Frog 0010 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0010 <gen>
Animation - Play Frog 0010 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0010 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0010 <gen> instantly to (Center of a_6_x_2_yellow <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0010 <gen>
Trigger - Turn on (This trigger)
hostile 6 x 3 kills red
Events
Unit - A unit comes within 100.00 of Frog 0000 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0000 <gen>
Animation - Play Frog 0000 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0000 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0000 <gen> instantly to (Center of a_6_x_3_red <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0000 <gen>
Trigger - Turn on (This trigger)
hostile 6 x 3 kills blue
Events
Unit - A unit comes within 100.00 of Frog 0006 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0006 <gen>
Animation - Play Frog 0006 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0006 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0006 <gen> instantly to (Center of a_6_x_3_blue <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0006 <gen>
Trigger - Turn on (This trigger)
hostile 6 x 3 kills teal
Events
Unit - A unit comes within 100.00 of Frog 0008 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0008 <gen>
Animation - Play Frog 0008 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0008 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0008 <gen> instantly to (Center of a_6_x_3_teal <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0008 <gen>
Trigger - Turn on (This trigger)
hostile 6 x 3 kills purple
Events
Unit - A unit comes within 100.00 of Frog 0009 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0009 <gen>
Animation - Play Frog 0009 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0009 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0009 <gen> instantly to (Center of a_6_x_3_purple <gen>)
Wait 1.00 seconds
Unit - Unpause Frog 0009 <gen>
Trigger - Turn on (This trigger)
hostile 6 x 3 kills yellow
Events
Unit - A unit comes within 100.00 of Frog 0010 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Pause Frog 0010 <gen>
Animation - Play Frog 0010 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frog 0010 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Wait 1.00 seconds
Unit - Move Frog 0010 <gen> instantly to (Center of a_6_x_3_yellow <gen>)
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