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Triggers
Freezing Field.w3x
Variables
Initialization
Map
Clear
lvlup 25
Refresh
Victory
Freezing Field
Freezing Field Cast
Freezing Field Trigger
Freezing Field Stop
Name
Type
is_array
initial_value
FF_Caster
unit
No
FF_Stop
boolean
No
FF_Trigger
trigger
No
i
integervar
No
Target_Loc
location
No
Map
Events
Map initialization
Conditions
Actions
Environment - Create at (Entire map) the weather effect Northrend Blizzard
Environment - Set sky to Lordaeron Winter Sky
Game - Display to (All players) for 9999999.00 seconds the text: |c007EBFF1Crystal Maiden|r Power - |c000042FFFreezing Field|rCommands :-Clear-lvlup 25- (Esc) = Refresh.-=-=-=-=-=-=-=-=-=-=-JushirO
Visibility - Disable fog of war
Visibility - Disable black mask
Clear
Events
Player - Player 1 (Red) types a chat message containing -clear (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Clear the screen of text messages for (All players) .
lvlup 25
Events
Player - Player 1 (Red) types a chat message containing -lvlup 25 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Hero - Set Crystal Maiden 0001 <gen> Hero-level to 25 , Show level-up graphics
Refresh
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Crystal Maiden 0001 <gen> using Abilities\Spells\Undead\ReplenishMana\SpiritTouchTarget.mdl
Unit - Set life of Crystal Maiden 0001 <gen> to 100 %
Unit - Set mana of Crystal Maiden 0001 <gen> to 100 %
Unit - Reset ability cooldowns for Crystal Maiden 0001 <gen> .
Victory
Events
Unit - Peasant 0026 <gen> Dies
Conditions
(Triggering unit) Equal to Peasant 0026 <gen>
Actions
Game - Display to (All players) for 30.00 seconds the text: |c0000ffff V I C T O R Y !|r
Unit - Pause all units
If you dont want this custom sound then delete:
Sound - set volume
Sound - set position
Wait 0.35
and
Last If function code. If (FF_Caster Not equil to No unit) then ... - Delete that if you dont want custom sound to be played.
Freezing Field Cast
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Freezing Field
Actions
Set Variable Set FF_Caster = (Casting unit)
Set Variable Set FF_Stop = "false"
Sound - Set volume of FrostNovaTarget1 <gen> to 100 %
Sound - Set position of FrostNovaTarget1 <gen> to (Position of FF_Caster) with Z offset 0
Trigger - Turn on Freezing_Field_Trigger <gen>
Trigger - Run Freezing_Field_Trigger <gen> (ignoring conditions)
Wait 0.35 seconds
If (FF_Caster Not equal to No unit) then do (Play FrostNovaTarget1 <gen> at 100% volume, located at (Position of FF_Caster) with Z offset 0) else do (Do nothing)
Freezing Field Trigger
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Set Variable Set FF_Trigger = (This trigger)
Do nothing
Unit - Create 1 . Dummy for (Owner of FF_Caster) at ((Position of FF_Caster) offset by 256.00 towards 270.00 degrees.) facing Default building facing degrees
Unit - Add a 1.25 second Generic expiration timer to (Last created unit)
Unit - Turn collision for (Last created unit) Off .
Unit - Add Freezing Field Damage to (Last created unit)
Unit - Set level of Freezing Field Damage for (Last created unit) to (Level of Freezing Field for FF_Caster)
Unit - Order (Last created unit) to Undead Lich - Frost Nova . (Last created unit)
Wait 0.05 seconds
Unit - Create 1 . Dummy for (Owner of FF_Caster) at ((Position of FF_Caster) offset by 180.00 towards 180.00 degrees.) facing Default building facing degrees
Unit - Add a 1.25 second Generic expiration timer to (Last created unit)
Unit - Turn collision for (Last created unit) Off .
Unit - Add Freezing Field Damage to (Last created unit)
Unit - Set level of Freezing Field Damage for (Last created unit) to (Level of Freezing Field for FF_Caster)
Unit - Order (Last created unit) to Undead Lich - Frost Nova . (Last created unit)
Wait 0.05 seconds
Unit - Create 1 . Dummy for (Owner of FF_Caster) at ((Position of FF_Caster) offset by 289.00 towards 360.00 degrees.) facing Default building facing degrees
Unit - Add a 1.25 second Generic expiration timer to (Last created unit)
Unit - Turn collision for (Last created unit) Off .
Unit - Add Freezing Field Damage to (Last created unit)
Unit - Set level of Freezing Field Damage for (Last created unit) to (Level of Freezing Field for FF_Caster)
Unit - Order (Last created unit) to Undead Lich - Frost Nova . (Last created unit)
Wait 0.05 seconds
Unit - Create 1 . Dummy for (Owner of FF_Caster) at ((Position of FF_Caster) offset by 221.00 towards 90.00 degrees.) facing Default building facing degrees
Unit - Add a 1.25 second Generic expiration timer to (Last created unit)
Unit - Turn collision for (Last created unit) Off .
Unit - Add Freezing Field Damage to (Last created unit)
Unit - Set level of Freezing Field Damage for (Last created unit) to (Level of Freezing Field for FF_Caster)
Unit - Order (Last created unit) to Undead Lich - Frost Nova . (Last created unit)
Wait 0.05 seconds
Unit - Create 1 . Dummy for (Owner of FF_Caster) at ((Position of FF_Caster) offset by (Random real number between 200.00 and 300.00) towards (Random real number between 0.00 and 360.00) degrees.) facing Default building facing degrees
Unit - Add a 1.25 second Generic expiration timer to (Last created unit)
Unit - Turn collision for (Last created unit) Off .
Unit - Add Freezing Field Damage to (Last created unit)
Unit - Set level of Freezing Field Damage for (Last created unit) to (Level of Freezing Field for FF_Caster)
Unit - Order (Last created unit) to Undead Lich - Frost Nova . (Last created unit)
Wait 0.05 seconds
For each (Integer i ) from 1 to 5 , do (Actions)
Loop - Actions
If (FF_Stop Equal to True) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Dummy for (Owner of FF_Caster) at ((Position of FF_Caster) offset by 380.00 towards 152.00 degrees.) facing Default building facing degrees
Unit - Add a 1.25 second Generic expiration timer to (Last created unit)
Unit - Turn collision for (Last created unit) Off .
Unit - Add Freezing Field Damage to (Last created unit)
Unit - Set level of Freezing Field Damage for (Last created unit) to (Level of Freezing Field for FF_Caster)
Unit - Order (Last created unit) to Undead Lich - Frost Nova . (Last created unit)
Wait 0.05 seconds
Unit - Create 1 . Dummy for (Owner of FF_Caster) at ((Position of FF_Caster) offset by 273.00 towards 0.00 degrees.) facing Default building facing degrees
Unit - Add a 1.25 second Generic expiration timer to (Last created unit)
Unit - Turn collision for (Last created unit) Off .
Unit - Add Freezing Field Damage to (Last created unit)
Unit - Set level of Freezing Field Damage for (Last created unit) to (Level of Freezing Field for FF_Caster)
Unit - Order (Last created unit) to Undead Lich - Frost Nova . (Last created unit)
Wait 0.05 seconds
Unit - Create 1 . Dummy for (Owner of FF_Caster) at ((Position of FF_Caster) offset by 275.00 towards 162.00 degrees.) facing Default building facing degrees
Unit - Add a 1.25 second Generic expiration timer to (Last created unit)
Unit - Turn collision for (Last created unit) Off .
Unit - Add Freezing Field Damage to (Last created unit)
Unit - Set level of Freezing Field Damage for (Last created unit) to (Level of Freezing Field for FF_Caster)
Unit - Order (Last created unit) to Undead Lich - Frost Nova . (Last created unit)
Wait 0.05 seconds
Unit - Create 1 . Dummy for (Owner of FF_Caster) at ((Position of FF_Caster) offset by 311.00 towards 74.00 degrees.) facing Default building facing degrees
Unit - Add a 1.25 second Generic expiration timer to (Last created unit)
Unit - Turn collision for (Last created unit) Off .
Unit - Add Freezing Field Damage to (Last created unit)
Unit - Set level of Freezing Field Damage for (Last created unit) to (Level of Freezing Field for FF_Caster)
Unit - Order (Last created unit) to Undead Lich - Frost Nova . (Last created unit)
Wait 0.05 seconds
Unit - Create 1 . Dummy for (Owner of FF_Caster) at ((Position of FF_Caster) offset by 197.00 towards 96.00 degrees.) facing Default building facing degrees
Unit - Add a 1.25 second Generic expiration timer to (Last created unit)
Unit - Turn collision for (Last created unit) Off .
Unit - Add Freezing Field Damage to (Last created unit)
Unit - Set level of Freezing Field Damage for (Last created unit) to (Level of Freezing Field for FF_Caster)
Unit - Order (Last created unit) to Undead Lich - Frost Nova . (Last created unit)
Wait 0.05 seconds
Unit - Create 1 . Dummy for (Owner of FF_Caster) at ((Position of FF_Caster) offset by 243.00 towards 124.00 degrees.) facing Default building facing degrees
Unit - Add a 1.25 second Generic expiration timer to (Last created unit)
Unit - Turn collision for (Last created unit) Off .
Unit - Add Freezing Field Damage to (Last created unit)
Unit - Set level of Freezing Field Damage for (Last created unit) to (Level of Freezing Field for FF_Caster)
Unit - Order (Last created unit) to Undead Lich - Frost Nova . (Last created unit)
Wait 0.05 seconds
Unit - Create 1 . Dummy for (Owner of FF_Caster) at ((Position of FF_Caster) offset by 340.00 towards 325.00 degrees.) facing Default building facing degrees
Unit - Add a 1.25 second Generic expiration timer to (Last created unit)
Unit - Turn collision for (Last created unit) Off .
Unit - Add Freezing Field Damage to (Last created unit)
Unit - Set level of Freezing Field Damage for (Last created unit) to (Level of Freezing Field for FF_Caster)
Unit - Order (Last created unit) to Undead Lich - Frost Nova . (Last created unit)
Wait 0.05 seconds
Unit - Create 1 . Dummy for (Owner of FF_Caster) at ((Position of FF_Caster) offset by 458.00 towards 192.00 degrees.) facing Default building facing degrees
Unit - Add a 1.25 second Generic expiration timer to (Last created unit)
Unit - Turn collision for (Last created unit) Off .
Unit - Add Freezing Field Damage to (Last created unit)
Unit - Set level of Freezing Field Damage for (Last created unit) to (Level of Freezing Field for FF_Caster)
Unit - Order (Last created unit) to Undead Lich - Frost Nova . (Last created unit)
Wait 0.05 seconds
Unit - Create 1 . Dummy for (Owner of FF_Caster) at ((Position of FF_Caster) offset by 181.00 towards 372.00 degrees.) facing Default building facing degrees
Unit - Add a 1.25 second Generic expiration timer to (Last created unit)
Unit - Turn collision for (Last created unit) Off .
Unit - Add Freezing Field Damage to (Last created unit)
Unit - Set level of Freezing Field Damage for (Last created unit) to (Level of Freezing Field for FF_Caster)
Unit - Order (Last created unit) to Undead Lich - Frost Nova . (Last created unit)
Wait 0.05 seconds
Unit - Create 1 . Dummy for (Owner of FF_Caster) at ((Position of FF_Caster) offset by 293.00 towards 142.00 degrees.) facing Default building facing degrees
Unit - Add a 1.25 second Generic expiration timer to (Last created unit)
Unit - Turn collision for (Last created unit) Off .
Unit - Add Freezing Field Damage to (Last created unit)
Unit - Set level of Freezing Field Damage for (Last created unit) to (Level of Freezing Field for FF_Caster)
Unit - Order (Last created unit) to Undead Lich - Frost Nova . (Last created unit)
Wait 0.05 seconds
Unit - Create 1 . Dummy for (Owner of FF_Caster) at ((Position of FF_Caster) offset by 215.00 towards 187.00 degrees.) facing Default building facing degrees
Unit - Add a 1.25 second Generic expiration timer to (Last created unit)
Unit - Turn collision for (Last created unit) Off .
Unit - Add Freezing Field Damage to (Last created unit)
Unit - Set level of Freezing Field Damage for (Last created unit) to (Level of Freezing Field for FF_Caster)
Unit - Order (Last created unit) to Undead Lich - Frost Nova . (Last created unit)
Wait 0.05 seconds
Unit - Create 1 . Dummy for (Owner of FF_Caster) at ((Position of FF_Caster) offset by 343.00 towards 11.00 degrees.) facing Default building facing degrees
Unit - Add a 1.25 second Generic expiration timer to (Last created unit)
Unit - Turn collision for (Last created unit) Off .
Unit - Add Freezing Field Damage to (Last created unit)
Unit - Set level of Freezing Field Damage for (Last created unit) to (Level of Freezing Field for FF_Caster)
Unit - Order (Last created unit) to Undead Lich - Frost Nova . (Last created unit)
Wait 0.05 seconds
Unit - Create 1 . Dummy for (Owner of FF_Caster) at ((Position of FF_Caster) offset by 359.00 towards 357.00 degrees.) facing Default building facing degrees
Unit - Add a 1.25 second Generic expiration timer to (Last created unit)
Unit - Turn collision for (Last created unit) Off .
Unit - Add Freezing Field Damage to (Last created unit)
Unit - Set level of Freezing Field Damage for (Last created unit) to (Level of Freezing Field for FF_Caster)
Unit - Order (Last created unit) to Undead Lich - Frost Nova . (Last created unit)
Wait 0.05 seconds
Unit - Create 1 . Dummy for (Owner of FF_Caster) at ((Position of FF_Caster) offset by 186.00 towards 164.00 degrees.) facing Default building facing degrees
Unit - Add a 1.25 second Generic expiration timer to (Last created unit)
Unit - Turn collision for (Last created unit) Off .
Unit - Add Freezing Field Damage to (Last created unit)
Unit - Set level of Freezing Field Damage for (Last created unit) to (Level of Freezing Field for FF_Caster)
Unit - Order (Last created unit) to Undead Lich - Frost Nova . (Last created unit)
Wait 0.05 seconds
Unit - Create 1 . Dummy for (Owner of FF_Caster) at ((Position of FF_Caster) offset by 199.00 towards 182.00 degrees.) facing Default building facing degrees
Unit - Add a 1.25 second Generic expiration timer to (Last created unit)
Unit - Turn collision for (Last created unit) Off .
Unit - Add Freezing Field Damage to (Last created unit)
Unit - Set level of Freezing Field Damage for (Last created unit) to (Level of Freezing Field for FF_Caster)
Unit - Order (Last created unit) to Undead Lich - Frost Nova . (Last created unit)
Wait 0.05 seconds
Unit - Create 1 . Dummy for (Owner of FF_Caster) at ((Position of FF_Caster) offset by 212.00 towards 263.00 degrees.) facing Default building facing degrees
Unit - Add a 1.25 second Generic expiration timer to (Last created unit)
Unit - Turn collision for (Last created unit) Off .
Unit - Add Freezing Field Damage to (Last created unit)
Unit - Set level of Freezing Field Damage for (Last created unit) to (Level of Freezing Field for FF_Caster)
Unit - Order (Last created unit) to Undead Lich - Frost Nova . (Last created unit)
Wait 0.05 seconds
Unit - Create 1 . Dummy for (Owner of FF_Caster) at ((Position of FF_Caster) offset by 179.00 towards 283.00 degrees.) facing Default building facing degrees
Unit - Add a 1.25 second Generic expiration timer to (Last created unit)
Unit - Turn collision for (Last created unit) Off .
Unit - Add Freezing Field Damage to (Last created unit)
Unit - Set level of Freezing Field Damage for (Last created unit) to (Level of Freezing Field for FF_Caster)
Unit - Order (Last created unit) to Undead Lich - Frost Nova . (Last created unit)
Wait 0.05 seconds
Unit - Create 1 . Dummy for (Owner of FF_Caster) at ((Position of FF_Caster) offset by 227.00 towards 78.00 degrees.) facing Default building facing degrees
Unit - Add a 1.25 second Generic expiration timer to (Last created unit)
Unit - Turn collision for (Last created unit) Off .
Unit - Add Freezing Field Damage to (Last created unit)
Unit - Set level of Freezing Field Damage for (Last created unit) to (Level of Freezing Field for FF_Caster)
Unit - Order (Last created unit) to Undead Lich - Frost Nova . (Last created unit)
Wait 0.05 seconds
Unit - Create 1 . Dummy for (Owner of FF_Caster) at ((Position of FF_Caster) offset by 194.00 towards 87.00 degrees.) facing Default building facing degrees
Unit - Add a 1.25 second Generic expiration timer to (Last created unit)
Unit - Turn collision for (Last created unit) Off .
Unit - Add Freezing Field Damage to (Last created unit)
Unit - Set level of Freezing Field Damage for (Last created unit) to (Level of Freezing Field for FF_Caster)
Unit - Order (Last created unit) to Undead Lich - Frost Nova . (Last created unit)
Wait 0.05 seconds
Unit - Create 1 . Dummy for (Owner of FF_Caster) at ((Position of FF_Caster) offset by 275.00 towards 162.00 degrees.) facing Default building facing degrees
Unit - Add a 1.25 second Generic expiration timer to (Last created unit)
Unit - Turn collision for (Last created unit) Off .
Unit - Add Freezing Field Damage to (Last created unit)
Unit - Set level of Freezing Field Damage for (Last created unit) to (Level of Freezing Field for FF_Caster)
Unit - Order (Last created unit) to Undead Lich - Frost Nova . (Last created unit)
Wait 0.05 seconds
Unit - Create 1 . Dummy for (Owner of FF_Caster) at ((Position of FF_Caster) offset by 367.00 towards 314.00 degrees.) facing Default building facing degrees
Unit - Add a 1.25 second Generic expiration timer to (Last created unit)
Unit - Turn collision for (Last created unit) Off .
Unit - Add Freezing Field Damage to (Last created unit)
Unit - Set level of Freezing Field Damage for (Last created unit) to (Level of Freezing Field for FF_Caster)
Unit - Order (Last created unit) to Undead Lich - Frost Nova . (Last created unit)
Wait 0.05 seconds
Unit - Create 1 . Dummy for (Owner of FF_Caster) at ((Position of FF_Caster) offset by 317.00 towards 47.00 degrees.) facing Default building facing degrees
Unit - Add a 1.25 second Generic expiration timer to (Last created unit)
Unit - Turn collision for (Last created unit) Off .
Unit - Add Freezing Field Damage to (Last created unit)
Unit - Set level of Freezing Field Damage for (Last created unit) to (Level of Freezing Field for FF_Caster)
Unit - Order (Last created unit) to Undead Lich - Frost Nova . (Last created unit)
Wait 0.05 seconds
Unit - Create 1 . Dummy for (Owner of FF_Caster) at ((Position of FF_Caster) offset by 374.00 towards 138.00 degrees.) facing Default building facing degrees
Unit - Add a 1.25 second Generic expiration timer to (Last created unit)
Unit - Turn collision for (Last created unit) Off .
Unit - Add Freezing Field Damage to (Last created unit)
Unit - Set level of Freezing Field Damage for (Last created unit) to (Level of Freezing Field for FF_Caster)
Unit - Order (Last created unit) to Undead Lich - Frost Nova . (Last created unit)
Wait 0.05 seconds
Unit - Create 1 . Dummy for (Owner of FF_Caster) at ((Position of FF_Caster) offset by 300.00 towards 220.00 degrees.) facing Default building facing degrees
Unit - Add a 1.25 second Generic expiration timer to (Last created unit)
Unit - Turn collision for (Last created unit) Off .
Unit - Add Freezing Field Damage to (Last created unit)
Unit - Set level of Freezing Field Damage for (Last created unit) to (Level of Freezing Field for FF_Caster)
Unit - Order (Last created unit) to Undead Lich - Frost Nova . (Last created unit)
If (FF_Stop Equal to True) then do (Skip remaining actions) else do (Do nothing)
Wait 0.05 seconds
Unit - Create 1 . Dummy for (Owner of FF_Caster) at ((Position of FF_Caster) offset by (Random real number between 200.00 and 370.00) towards (Random real number between 0 and 90.00) degrees.) facing Default building facing degrees
Unit - Add a 1.25 second Generic expiration timer to (Last created unit)
Unit - Turn collision for (Last created unit) Off .
Unit - Add Freezing Field Damage to (Last created unit)
Unit - Set level of Freezing Field Damage for (Last created unit) to (Level of Freezing Field for FF_Caster)
Unit - Order (Last created unit) to Undead Lich - Frost Nova . (Last created unit)
Wait 0.05 seconds
Unit - Create 1 . Dummy for (Owner of FF_Caster) at ((Position of FF_Caster) offset by (Random real number between 175.00 and 470.00) towards (Random real number between 40.00 and 128.00) degrees.) facing Default building facing degrees
Unit - Add a 1.25 second Generic expiration timer to (Last created unit)
Unit - Turn collision for (Last created unit) Off .
Unit - Add Freezing Field Damage to (Last created unit)
Unit - Set level of Freezing Field Damage for (Last created unit) to (Level of Freezing Field for FF_Caster)
Unit - Order (Last created unit) to Undead Lich - Frost Nova . (Last created unit)
Wait 0.05 seconds
Unit - Create 1 . Dummy for (Owner of FF_Caster) at ((Position of FF_Caster) offset by (Random real number between 230.00 and 348.00) towards (Random real number between 90.00 and 190.00) degrees.) facing Default building facing degrees
Unit - Add a 1.25 second Generic expiration timer to (Last created unit)
Unit - Turn collision for (Last created unit) Off .
Unit - Add Freezing Field Damage to (Last created unit)
Unit - Set level of Freezing Field Damage for (Last created unit) to (Level of Freezing Field for FF_Caster)
Unit - Order (Last created unit) to Undead Lich - Frost Nova . (Last created unit)
Wait 0.05 seconds
Unit - Create 1 . Dummy for (Owner of FF_Caster) at ((Position of FF_Caster) offset by (Random real number between 200.00 and 420.00) towards (Random real number between 140.00 and 220.00) degrees.) facing Default building facing degrees
Unit - Add a 1.25 second Generic expiration timer to (Last created unit)
Unit - Turn collision for (Last created unit) Off .
Unit - Add Freezing Field Damage to (Last created unit)
Unit - Set level of Freezing Field Damage for (Last created unit) to (Level of Freezing Field for FF_Caster)
Unit - Order (Last created unit) to Undead Lich - Frost Nova . (Last created unit)
Wait 0.05 seconds
Unit - Create 1 . Dummy for (Owner of FF_Caster) at ((Position of FF_Caster) offset by (Random real number between 200.00 and 440.00) towards (Random real number between 90.00 and 180.00) degrees.) facing Default building facing degrees
Unit - Add a 1.25 second Generic expiration timer to (Last created unit)
Unit - Turn collision for (Last created unit) Off .
Unit - Add Freezing Field Damage to (Last created unit)
Unit - Set level of Freezing Field Damage for (Last created unit) to (Level of Freezing Field for FF_Caster)
Unit - Order (Last created unit) to Undead Lich - Frost Nova . (Last created unit)
Wait 0.05 seconds
Unit - Create 1 . Dummy for (Owner of FF_Caster) at ((Position of FF_Caster) offset by (Random real number between 200.00 and 370.00) towards (Random real number between 180.00 and 270.00) degrees.) facing Default building facing degrees
Unit - Add a 1.25 second Generic expiration timer to (Last created unit)
Unit - Turn collision for (Last created unit) Off .
Unit - Add Freezing Field Damage to (Last created unit)
Unit - Set level of Freezing Field Damage for (Last created unit) to (Level of Freezing Field for FF_Caster)
Unit - Order (Last created unit) to Undead Lich - Frost Nova . (Last created unit)
Wait 0.05 seconds
Unit - Create 1 . Dummy for (Owner of FF_Caster) at ((Position of FF_Caster) offset by (Random real number between 250.00 and 470.00) towards (Random real number between 270.00 and 360.00) degrees.) facing Default building facing degrees
Unit - Add a 1.25 second Generic expiration timer to (Last created unit)
Unit - Turn collision for (Last created unit) Off .
Unit - Add Freezing Field Damage to (Last created unit)
Unit - Set level of Freezing Field Damage for (Last created unit) to (Level of Freezing Field for FF_Caster)
Unit - Order (Last created unit) to Undead Lich - Frost Nova . (Last created unit)
Wait 0.05 seconds
Unit - Create 1 . Dummy for (Owner of FF_Caster) at ((Position of FF_Caster) offset by (Random real number between 250.00 and 470.00) towards (Random real number between 270.00 and 360.00) degrees.) facing Default building facing degrees
Unit - Add a 1.25 second Generic expiration timer to (Last created unit)
Unit - Turn collision for (Last created unit) Off .
Unit - Add Freezing Field Damage to (Last created unit)
Unit - Set level of Freezing Field Damage for (Last created unit) to (Level of Freezing Field for FF_Caster)
Unit - Order (Last created unit) to Undead Lich - Frost Nova . (Last created unit)
Wait 0.05 seconds
Unit - Create 1 . Dummy for (Owner of FF_Caster) at ((Position of FF_Caster) offset by (Random real number between 250.00 and 470.00) towards (Random real number between 270.00 and 360.00) degrees.) facing Default building facing degrees
Unit - Add a 1.25 second Generic expiration timer to (Last created unit)
Unit - Turn collision for (Last created unit) Off .
Unit - Add Freezing Field Damage to (Last created unit)
Unit - Set level of Freezing Field Damage for (Last created unit) to (Level of Freezing Field for FF_Caster)
Unit - Order (Last created unit) to Undead Lich - Frost Nova . (Last created unit)
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