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Triggers
Freedom war RAMPAGE!!! v.end(K).w3x
Variables
Respawn
Unit respawn
Bouty
Bounty
Initialization
Melee Initialization
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Triggeringunit
unit
No
Unit can respawn.
Unit respawn
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
Actions
Wait 75.00 seconds
Unit - Replace (Triggering unit) with a (Unit-type of (Triggering unit)) using The new unit's max life and mana
Unit - Rescue (Triggering unit) for Neutral Hostile and Retain color
Add Bounty award.
Bounty
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 12 (Brown)
Default melee game initialization for all players.
Melee Initialization
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players) over 0.2 seconds
Cinematic - Send transmission to (All players) from Footman 0286 <gen> named Foot man keeper. : Play No sound and display we..are...LEGEND! . Modify duration: Add 2.20 seconds and Wait
Cinematic - Send transmission to (All players) from Grunt 0516 <gen> named Grunt keeper. : Play No sound and display no no no...we are master..we won the war! . Modify duration: Add 1.25 seconds and Wait
Cinematic - Send transmission to (All players) from Nia'x 0638 <gen> named Nia'x keeper. : Play No sound and display Waaa.. hahahaha..no way.. no and no...all life is mine... . Modify duration: Add 1.25 seconds and Wait
Cinematic - Send transmission to (All players) from Treant 0356 <gen> named Treant keeper. : Play No sound and display Hmmm... ?All life is mine ?..IMPOSSIBLE!! all life is it life.but.. your.. no.. have... life... . Modify duration: Add 1.25 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players) over 0.2 seconds
Countdown Timer - Start (Load 0 of 0 in (Last created hashtable).) as a One-shot timer that will expire in (Load 0 of 0 from (Last created hashtable).) seconds
Sound - Play Pursuit , skipping the first 0.00 seconds
Sound - Play Rockwar <gen>
Quest - Create a Optional quest titled Unit status. with the description Human // High Armor. and block dmg.Orc // AS and MS. huge dmg.Undead // Very high damg. but low MHP.Nightelf // MHP and HPregen. AS. , using icon path ReplaceableTextures\CommandButtons\BTNStatUp.blp
Quest - Create a Optional quest titled How to play map!? with the description Control your unit.go to attack all ENEMY!! , using icon path ReplaceableTextures\CommandButtons\BTNTomeBrown.blp
Quest - Create a Required quest titled For edit. with the description Your have new idea. or fing bugto me : [email protected] , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Map version.End(J) with the description |cffffcc00Fixed, Remake & Bugs?|r- Fixed abilities. - *Fixed All unit status.|cffffcc00What's new?|r-Add Loading screen.- More Bouty award and Add lumber award.- New Unit. - New item.- Remake Models. - More time wait for Unit respawn.(*Human:More armor /Orc:More attack speed and move speed.)(*Undead:More damage/Nightelf:More MHP, High lumber award. ) , using icon path ReplaceableTextures\CommandButtons\BTNEngineeringUpgrade.blp
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