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Triggers
Fuck you men.w3x
Variables
Initialization
Melee Initialization
Player colors
Time of Day
Others
Special Effects
Sky Display
Environment
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Neutral Building - Add 50000 gold to Gold Mine 0007 <gen>
Neutral Building - Add 50000 gold to Gold Mine 0008 <gen>
Neutral Building - Add 50000 gold to Gold Mine 0004 <gen>
Neutral Building - Add 50000 gold to Gold Mine 0006 <gen>
Neutral Building - Add 50000 gold to Gold Mine 0003 <gen>
Neutral Building - Add 50000 gold to Gold Mine 0005 <gen>
Neutral Building - Add 50000 gold to Gold Mine 0002 <gen>
Neutral Building - Add 50000 gold to Gold Mine 0001 <gen>
Neutral Building - Add 50000 gold to Gold Mine 0000 <gen>
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Player colors
Events
Map initialization
Conditions
Actions
Player - Change color of Neutral Hostile to Gray , Changing color of existing units
Player - Change color of Player 5 (Yellow) to Red , Changing color of existing units
Player - Change color of Player 8 (Pink) to Brown , Changing color of existing units
Player - Change color of Player 1 (Red) to Maroon , Changing color of existing units
Time of Day
Events
Map initialization
Conditions
Actions
Game - Set time of day speed to 10.00 % of the default speed
Game - Set the time of day to 12.00
Game - Set the time of day to 0.00
Others
Events
Map initialization
Conditions
And - All (Conditions) are true
Conditions
Actions
Visibility - Disable (Last created visibility modifier)
Visibility - Enable black mask
Special Effects
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect at (Center of treant <gen>) using Abilities\Spells\NightElf\EntangleMine\Roots.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Fountain of Power 0444 <gen> using Abilities\Spells\NightElf\FaerieFire\FaerieFireTarget.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Ancient Ent 0065 <gen> using Abilities\Spells\NightElf\FaerieFire\FaerieFireTarget.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Ancient Ent 0059 <gen> using Abilities\Spells\NightElf\FaerieFire\FaerieFireTarget.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Ms. Masungit 0443 <gen> using Abilities\Spells\NightElf\FaerieFire\FaerieFireTarget.mdl
Special Effect - Create a special effect at (Center of awsaw <gen>) using Abilities\Spells\NightElf\FaerieFire\FaerieFireTarget.mdl
Special Effect - Create a special effect at (Center of Rain <gen>) using Abilities\Spells\NightElf\FaerieFire\FaerieFireTarget.mdl
Special Effect - Create a special effect at (Center of Region_021 <gen>) using Abilities\Spells\NightElf\FaerieFire\FaerieFireTarget.mdl
Special Effect - Create a special effect at (Center of eff_14 <gen>) using Abilities\Spells\NightElf\FaerieDragonInvis\FaerieDragon_Invis.mdl
Special Effect - Create a special effect at (Center of (Playable map area)) using Abilities\Spells\NightElf\EntangleMine\Roots.mdl
Special Effect - Create a special effect at (Center of effects_12 <gen>) using Abilities\Spells\NightElf\FaerieFire\FaerieFireTarget.mdl
Special Effect - Create a special effect at (Center of effects_11 <gen>) using Abilities\Spells\NightElf\FaerieDragonInvis\FaerieDragon_Invis.mdl
Special Effect - Create a special effect at (Center of Effects_9 <gen>) using Abilities\Spells\NightElf\EntanglingRoots\EntanglingRootsTarget.mdl
Special Effect - Create a special effect at (Center of effects_10 <gen>) using Abilities\Spells\NightElf\FaerieFire\FaerieFireTarget.mdl
Special Effect - Create a special effect at (Center of Grave_Yard <gen>) using Abilities\Spells\NightElf\FaerieFire\FaerieFireTarget.mdl
Special Effect - Create a special effect at (Center of Hallows <gen>) using Abilities\Spells\NightElf\EntangleMine\Roots.mdl
Special Effect - Create a special effect at (Center of effects_8 <gen>) using Abilities\Spells\NightElf\FaerieFire\FaerieFireTarget.mdl
Special Effect - Create a special effect at (Center of effects_8 <gen>) using Abilities\Spells\Items\OrbSlow\OrbSlow.mdl
Special Effect - Create a special effect at (Center of Effects_7 <gen>) using Abilities\Spells\NightElf\FaerieDragonInvis\FaerieDragon_Invis.mdl
Special Effect - Create a special effect at (Center of effects_6 <gen>) using Abilities\Spells\NightElf\FaerieFire\FaerieFireTarget.mdl
Special Effect - Create a special effect at (Center of effects_5 <gen>) using Abilities\Spells\NightElf\EntanglingRoots\EntanglingRootsTarget.mdl
Special Effect - Create a special effect at (Center of effects_4 <gen>) using Abilities\Spells\NightElf\FaerieFire\FaerieFireTarget.mdl
Special Effect - Create a special effect at (Center of effects_3 <gen>) using Abilities\Spells\NightElf\EntangleMine\Roots.mdl
Special Effect - Create a special effect at (Center of effects_2 <gen>) using Abilities\Spells\NightElf\FaerieFire\FaerieFireTarget.mdl
Special Effect - Create a special effect at (Center of Effects_1 <gen>) using Abilities\Spells\Items\HealingSalve\HealingSalveTarget.mdl
Special Effect - Create a special effect at (Center of Region_003 <gen>) using Abilities\Spells\NightElf\FaerieFire\FaerieFireTarget.mdl
Special Effect - Create a special effect at (Center of Region_002 <gen>) using Units\NightElf\Owl\Owl.mdl
Special Effect - Create a special effect at (Center of Roots <gen>) using Abilities\Spells\NightElf\EntangleMine\Roots.mdl
Sky Display
Events
Map initialization
Conditions
Actions
Environment - Set sky to Felwood Sky
Environment
Events
Map initialization
Conditions
Actions
Environment - Set fog to style Linear , z-start 1000 , z-end 8000 , density 0 and color ( 100 %, 100 %, 100 %)
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