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Model validation: Foxian Summoner Portrait

FoxianSummoner_Portrait.mdx

0 errors 2 severe 17 warnings 14 unused
  • 2 2 Model
    • Missing "Stand" sequence
    • Missing "Death" sequence
    • Attachment 6 "Weapon R Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 7 "Weapon L Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
  • 1 Bone 57 - "belt_buckle_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 58 - "L_belt_trinket_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 59 - "L_belt_trinket_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 60 - "R_belt_trinket_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 61 - "R_belt_trinket_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 62 - "horn_bind_jnt"
    • There are no vertices attached to this bone
  • 1 2 Bone 79 - "necklace_bind_jnt"
    • There are no vertices attached to this bone
    • 2 Rotation
      • Track 19 at frame 5200 has roughly the same value as tracks 18 and 20
      • Track 60 at frame 12300 has roughly the same value as tracks 59 and 61
  • 1 Bone 117 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 118 - "L_armpad_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 119 - "R_armpad_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 120 - "weapon_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 121 - "weapon_01_stretch_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 122 - "weapon_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 123 - "weapon_02_stretch_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 124 - "Portrait_Background"
    • There are no vertices attached to this bone
  • 2 Bone 28 - "R_shoulder_bind_jnt"
    • 2 Rotation
      • Track 42 at frame 6434 has roughly the same value as tracks 41 and 43
      • Track 96 at frame 13534 has roughly the same value as tracks 95 and 97
  • 2 Bone 30 - "R_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 5 at frame 1933 has roughly the same value as tracks 4 and 6
      • Track 17 at frame 9033 has roughly the same value as tracks 16 and 18
  • 2 Bone 50 - "L_leg_02_bind_jnt"
    • 2 Rotation
      • Track 38 at frame 6767 has roughly the same value as tracks 37 and 39
      • Track 81 at frame 13867 has roughly the same value as tracks 80 and 82
  • 2 Bone 87 - "L_lwr_eyelid_bind_jnt"
    • 2 Rotation
      • Track 51 at frame 6234 has roughly the same value as tracks 50 and 52
      • Track 116 at frame 13334 has roughly the same value as tracks 115 and 117
  • 2 Bone 88 - "R_upr_eyelid_bind_jnt"
    • 2 Rotation
      • Track 49 at frame 6234 has roughly the same value as tracks 48 and 50
      • Track 117 at frame 13334 has roughly the same value as tracks 116 and 118
  • 2 Bone 89 - "R_lwr_eyelid_bind_jnt"
    • 2 Rotation
      • Track 51 at frame 6234 has roughly the same value as tracks 50 and 52
      • Track 116 at frame 13334 has roughly the same value as tracks 115 and 117
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