Model validation: Foxian Spear Thrower

FoxianSpearThrower.mdx

0 errors 8 severe 14 warnings 58 unused
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 143632); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 143632); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 143632); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 143632); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 143632); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 143632); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Bone" (frame 143632); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Bone" (frame 143632); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 10 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_BoxCol_0" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Bone 1 - "root_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 40 - "R_Scarf_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 42 - "L_Scarf_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 2 Bone 94 - "L_kneecap_bind_jnt"
    • There are no vertices attached to this bone
    • 2 Rotation
      • Track 252 at frame 15133 has roughly the same value as tracks 251 and 253
      • Track 333 at frame 80033 has roughly the same value as tracks 332 and 334
  • 1 Bone 4 - "spine_03_bind_jnt"
    • 1 Rotation
      • Track 327 at frame 144166 has roughly the same value as tracks 326 and 328
  • 1 Bone 46 - "L_lwr_arm_twist_01_bind_jnt"
    • 1 Rotation
      • Track 34 at frame 3666 has roughly the same value as tracks 33 and 35
  • 1 Bone 47 - "L_lwr_arm_twist_02_bind_jnt"
    • 1 Rotation
      • Track 34 at frame 3666 has roughly the same value as tracks 33 and 35
  • 1 Bone 66 - "R_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 339 at frame 86832 has roughly the same value as tracks 338 and 340
  • 4 Bone 67 - "R_lwr_arm_twist_01_bind_jnt"
    • 4 Rotation
      • Track 50 at frame 5732 has roughly the same value as tracks 49 and 51
      • Track 170 at frame 15566 has roughly the same value as tracks 169 and 171
      • Track 173 at frame 36532 has roughly the same value as tracks 172 and 174
      • Track 231 at frame 80466 has roughly the same value as tracks 230 and 232
  • 4 Bone 68 - "R_lwr_arm_twist_02_bind_jnt"
    • 4 Rotation
      • Track 50 at frame 5732 has roughly the same value as tracks 49 and 51
      • Track 170 at frame 15566 has roughly the same value as tracks 169 and 171
      • Track 173 at frame 36532 has roughly the same value as tracks 172 and 174
      • Track 231 at frame 80466 has roughly the same value as tracks 230 and 232
  • 1 Bone 69 - "bone_hand_right"
    • 1 Rotation
      • Track 187 at frame 10566 has roughly the same value as tracks 186 and 188
  • 1 Bone 74 - "R_ind_finger_02_bind_jnt"
    • 1 Rotation
      • Track 32 at frame 8266 has roughly the same value as tracks 31 and 33
  • 1 Bone 85 - "pelvis_bind_jnt"
    • 1 Rotation
      • Track 186 at frame 11000 has roughly the same value as tracks 185 and 187
  • 1 Bone 86 - "L_leg_01_bind_jnt"
    • 1 Rotation
      • Track 414 at frame 106765 has roughly the same value as tracks 413 and 415
  • 1 Bone 90 - "R_leg_01_bind_jnt"
    • 1 Rotation
      • Track 417 at frame 106732 has roughly the same value as tracks 416 and 418
  • 1 Bone 95 - "L_skirt_B_00_bind_jnt"
    • 1 Rotation
      • Track 207 at frame 11000 has roughly the same value as tracks 206 and 208
  • 2 Bone 110 - "R_skirt_A_01_bind_jnt"
    • 2 Rotation
      • Track 16 at frame 1433 has roughly the same value as tracks 15 and 17
      • Track 354 at frame 82832 has roughly the same value as tracks 353 and 355
  • 2 CollisionShape 0 - "B_KGS_Torso"
    • 2 Rotation
      • Track 327 at frame 15299 has roughly the same value as tracks 326 and 328
      • Track 414 at frame 80199 has roughly the same value as tracks 413 and 415
  • 1 CollisionShape 4 - "B_KGS_Leg_L"
    • 1 Rotation
      • Track 361 at frame 144432 has roughly the same value as tracks 360 and 362
  • 1 CollisionShape 8 - "B_KGS_BoxCol_0"
    • 1 Rotation
      • Track 422 at frame 97765 has roughly the same value as tracks 421 and 423
  • unused Texture 0 - "Bandit_ride_Corpse_Diffuse.tif"
  • unused Texture 1 - "Bandit_ride_Corpse_Normal.tif"
  • unused Texture 2 - "Bandit_ride_Corpse_ORM.tif"
  • unused Texture 3 - "Black32.blp"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "Unit_Brigand_Main_Diffuse.tif"
  • unused Texture 7 - "Unit_Brigand_Main_Normal.tif"
  • unused Texture 8 - "Unit_Brigand_Main_ORM.tif"
  • unused Texture 9 - "Unit_Brigand_Weapon_Diffuse.tif"
  • unused Texture 10 - "Unit_Brigand_Weapon_Normal.tif"
  • unused Texture 11 - "Unit_Brigand_Weapon_ORM.tif"
  • unused Texture 12 - "Neutral_BanditSpearThrower_Body_Diffuse.tif"
  • unused Texture 13 - "Neutral_BanditSpearThrower_Body_Normal.tif"
  • unused Texture 14 - "Neutral_BanditSpearThrower_Body_ORM.tif"
  • unused Texture 15 - "FoxianSTHD.dds"
  • unused Texture 16 - "Human_HighElfFemale_Hair_Normal.tif"
  • unused Texture 17 - "Human_HighElfFemale_Hair_ORM.tif"
  • unused Texture 18 - "WhiteWolf_Main_Diffuse.tif"
  • unused Texture 19 - "WhiteWolf_Main_Normal.tif"
  • unused Texture 20 - "WhiteWolf_Main_ORM.tif"
  • unused Texture 21 - "WhiteWolf_Main_Emissive.tif"
  • unused Texture 22 - "Tuskar_TuskarRanged_Weapon_Diffuse.tif"
  • unused Texture 23 - "Tuskar_TuskarRanged_Weapon_Normal.tif"
  • unused Texture 24 - "Tuskar_TuskarRanged_Weapon_ORM.tif"
  • unused Texture 25 - "FoxianFootmanSD.dds"
  • unused Texture 26 - "Orc_FelOrcWarlock_Weapon_Normal.tif"
  • unused Texture 27 - "Orc_FelOrcWarlock_Weapon_ORM.tif"
  • unused Texture 28 - "FoxianFootmanSE.dds"
  • unused Texture 29 - "SkeletonOrcGrunt_Main_Diffuse.tif"
  • unused Texture 30 - "SkeletonOrcGrunt_Main_Normal.tif"
  • unused Texture 31 - "SkeletonOrcGrunt_Main_ORM.tif"
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