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How to import Foxian Peasant

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Foxian Peasant of the bundle Foxian Peasant. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Foxian Units.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Foxian Peasant
FoxianPeasant.mdx
FoxPeasantHD0.dds
FoxPeasantHD.dds
FoxPeasantHD1.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing FoxianPeasant.mdx

Now Click the "Import File" Button:

Next select 'FoxianPeasant.mdx' in the folder which you extracted from the zip archive:

Foxian Peasant
FoxianPeasant.mdx
FoxPeasantHD.dds
FoxPeasantHD0.dds
FoxPeasantHD1.dds

The file has been properly added to the map archive:

FoxianPeasant.mdx
Model
2,462
war3mapimported/FoxianPeasant.mdx

Done, you have imported the file FoxianPeasant.mdx.

Importing FoxPeasantHD.dds

Now Click the "Import File" Button:

Next select 'FoxPeasantHD.dds' in the folder which you extracted from the zip archive:

Foxian Peasant
FoxianPeasant.mdx
FoxPeasantHD.dds
FoxPeasantHD0.dds
FoxPeasantHD1.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

FoxianPeasant.mdx
Model
2,462
war3mapimported/FoxianPeasant.mdx
FoxPeasantHD.dds
Image / Texture
5,461
war3mapimported/FoxPeasantHD.dds

Double-click the file FoxPeasantHD.dds:

FoxPeasantHD.dds
Image / Texture
5,461
war3mapimported/FoxPeasantHD.dds

Tick the box "Use Custom Path" and type in the correct path:

FoxPeasantHD.dds
Image / Texture
5,461
FoxPeasantHD.dds

The file has been properly added to the map archive:

FoxianPeasant.mdx
Model
2,462
war3mapimported/FoxianPeasant.mdx
FoxPeasantHD.dds
Image / Texture
5,461
FoxPeasantHD.dds

Done, you have imported the file FoxPeasantHD.dds.

Importing FoxPeasantHD0.dds

Now Click the "Import File" Button:

Next select 'FoxPeasantHD0.dds' in the folder which you extracted from the zip archive:

Foxian Peasant
FoxianPeasant.mdx
FoxPeasantHD.dds
FoxPeasantHD0.dds
FoxPeasantHD1.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

FoxianPeasant.mdx
Model
2,462
war3mapimported/FoxianPeasant.mdx
FoxPeasantHD.dds
Image / Texture
5,461
FoxPeasantHD.dds
FoxPeasantHD0.dds
Image / Texture
341
war3mapimported/FoxPeasantHD0.dds

Double-click the file FoxPeasantHD0.dds:

FoxPeasantHD0.dds
Image / Texture
341
war3mapimported/FoxPeasantHD0.dds

Tick the box "Use Custom Path" and type in the correct path:

FoxPeasantHD0.dds
Image / Texture
341
FoxPeasantHD0.dds

The file has been properly added to the map archive:

FoxianPeasant.mdx
Model
2,462
war3mapimported/FoxianPeasant.mdx
FoxPeasantHD.dds
Image / Texture
5,461
FoxPeasantHD.dds
FoxPeasantHD0.dds
Image / Texture
341
FoxPeasantHD0.dds

Done, you have imported the file FoxPeasantHD0.dds.

Importing FoxPeasantHD1.dds

Now Click the "Import File" Button:

Next select 'FoxPeasantHD1.dds' in the folder which you extracted from the zip archive:

Foxian Peasant
FoxianPeasant.mdx
FoxPeasantHD.dds
FoxPeasantHD0.dds
FoxPeasantHD1.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

FoxianPeasant.mdx
Model
2,462
war3mapimported/FoxianPeasant.mdx
FoxPeasantHD.dds
Image / Texture
5,461
FoxPeasantHD.dds
FoxPeasantHD0.dds
Image / Texture
341
FoxPeasantHD0.dds
FoxPeasantHD1.dds
Image / Texture
5,461
war3mapimported/FoxPeasantHD1.dds

Double-click the file FoxPeasantHD1.dds:

FoxPeasantHD1.dds
Image / Texture
5,461
war3mapimported/FoxPeasantHD1.dds

Tick the box "Use Custom Path" and type in the correct path:

FoxPeasantHD1.dds
Image / Texture
5,461
FoxPeasantHD1.dds

The file has been properly added to the map archive:

FoxianPeasant.mdx
Model
2,462
war3mapimported/FoxianPeasant.mdx
FoxPeasantHD.dds
Image / Texture
5,461
FoxPeasantHD.dds
FoxPeasantHD0.dds
Image / Texture
341
FoxPeasantHD0.dds
FoxPeasantHD1.dds
Image / Texture
5,461
FoxPeasantHD1.dds

Done, you have imported the file FoxPeasantHD1.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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