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Triggers
Four Brave Souls.w3x
Variables
Initialization
att göra tills nästa gång
Visibility Hero pick
Visibility First place
Visibility arena
Hero pick inv
Infernal gief
Miniboss 1 gate
Heroes at start
Pick hero
Untitled Trigger 001
Untitled Trigger 002
Pick here to here
The crane
Healer
Gate invulnerable
Tonk
Loot
agd
Gates
Gate one open
Gate two open
Unit attack
Test unit attack
Test unit attack Copy
Bandit waves
Bandit waves Copy
Another wave of bandits
Another wave of bandits Copy
Wave 3
Wave 3 Copy
Wave 4
Wave 4 Copy
Wave 5
Wave 5 Copy
Mini boss
Face units
Start event
First boss
Beetle event
BEETLE
Beetul
Infernal
Ringar
Ring 1
Ring 2
Ring 2 point 5
Ring 3
Ring 4
Ring 5
Ring 6
Tips
Tell all unit attack
Rings
Hidden
Untitled Trigger 003
test
Flamestrike
Test
Test map
Test units
Test uber
test special
Special event
Start
Start 2
en person klarar det
---------------------------
Unit in region dies
Unit in region dies Copy
Unit in region dies Copy 2
Unit in region dies Copy 3
Unit in region dies Copy 4
Unit in region dies Copy 5
Unit in region dies Copy 6
Unit in region dies Copy 7
---------------------------
Unit in region dies Copy 7 Copy
Unit in region dies Copy 6 Copy
Unit in region dies Copy 5 Copy
Unit in region dies Copy 4 Copy
Unit in region dies Copy 3 Copy
Unit in region dies Copy 2 Copy
Unit in region dies Copy 8
Unit in region dies Copy Copy
---------------------------
Unit in region dies Copy 7 Copy 2
Unit in region dies Copy 6 Copy 2
Unit in region dies Copy 5 Copy 2
Unit in region dies Copy 4 Copy 2
Unit in region dies Copy 3 Copy 2
Unit in region dies Copy 2 Copy 2
Unit in region dies Copy 9
Unit in region dies Copy Copy 2
---------------------------
Unit in region dies Copy 7 Copy 3
Unit in region dies Copy 6 Copy 3
Unit in region dies Copy 5 Copy 3
Unit in region dies Copy 4 Copy 3
Unit in region dies Copy 3 Copy 3
Unit in region dies Copy 2 Copy 3
Unit in region dies Copy 10
Unit in region dies Copy Copy 3
ARENA
Arena start
Unit enters
Teleport
Teleport again
tele again
Pitlordor
Pitlordor2
Pitlord3
Pitlord4 last
Last boss
Attacken
Invulnerability
GHOST
ORder to shockwave
ORder to shockwave Copy
ORder to shockwave Copy 2
nuuntut
nyneyn
Item living
Item dead
Knockback
First
Untitled Trigger 004
Untitled Trigger 006
Untitled Trigger 007
Item med teleport
b
c
---------------------------
a
d
Item med jasin
Jasin
Loot
miniboss 1
Miniboss 2
Miniboss 3
Miniboss 4
Nerub
Attack
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Spell
unitcode
No
uktg
Styx
timer
Yes
fixa loading screen.
Default melee game initialization for all players
Visibility Hero pick
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Heroes_area <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Heroes_area <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Heroes_area <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Heroes_area <gen>
Visibility First place
Events
Unit - A unit enters Visibility_First_place <gen>
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Visibility_First_place <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Visibility_first_place_2 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Visibility_first_place_2 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Visibility_First_place <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Visibility_first_place_2 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Visibility_First_place <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Visibility_first_place_2 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Visibility_First_place <gen>
Visibility arena
Events
Unit - A unit enters Region_081 <gen>
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_091 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Region_091 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Region_091 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Region_091 <gen>
Hero pick inv
Events
Map initialization
Conditions
Actions
Unit - Make Stag 0026 <gen> Invulnerable
Unit - Make Raccoon 0027 <gen> Invulnerable
Unit - Make Frog 0029 <gen> Invulnerable
Unit - Make Rabbit 0028 <gen> Invulnerable
Infernal gief
Events
Unit - Daniel-San 0025 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to The Crane T
Actions
Special Effect - Create a special effect at (Position of (Casting unit)) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Miniboss 1 gate
Events
Unit - Doom Guard 0002 <gen> Dies
Conditions
Actions
Destructible - Remove Dungeon Gate 0013 <gen>
Heroes at start
Events
Map initialization
Conditions
Actions
Unit - Make Styx 0022 <gen> Invulnerable
Unit - Make Arnuld 0023 <gen> Invulnerable
Unit - Make Healur 0024 <gen> Invulnerable
Unit - Make Daniel-San 0025 <gen> Invulnerable
Unit - Make Healur 0024 <gen> face (Center of Face_heroes_to_this_point <gen>) over 0 seconds
Unit - Make Daniel-San 0025 <gen> face (Center of Face_heroes_to_this_point <gen>) over 0 seconds
Unit - Make Arnuld 0023 <gen> face (Center of Face_heroes_to_this_point <gen>) over 0 seconds
Unit - Make Styx 0022 <gen> face (Center of Face_heroes_to_this_point <gen>) over 0 seconds
Pick hero
Events
Unit - A unit enters Acolyth <gen>
Conditions
Actions
Unit - Change ownership of Styx 0022 <gen> to (Owner of (Entering unit)) and Change color
Unit - Explode (Entering unit) .
Unit - Move Styx 0022 <gen> instantly to (Center of LOCK_spawn <gen>) , facing (Center of Hero_spawn_angle <gen>)
Hero - Give gg_item_bspd_0036 to Styx 0022 <gen>
Hero - Give (Item carried by Styx 0022 <gen> in slot 1) to Paladin 0030 <gen>
Trigger - Turn off (This trigger)
Untitled Trigger 001
Events
Unit - A unit enters To_4 <gen>
Conditions
Actions
Unit - Change ownership of Arnuld 0023 <gen> to (Owner of (Entering unit)) and Change color
Unit - Explode (Entering unit) .
Unit - Move Arnuld 0023 <gen> instantly to (Center of Region_028 <gen>) , facing (Center of Hero_spawn_angle <gen>)
Hero - Give gg_item_bspd_0034 to Arnuld 0023 <gen>
Hero - Give (Item carried by Arnuld 0023 <gen> in slot 1) to Paladin 0030 <gen>
Trigger - Turn off (This trigger)
Untitled Trigger 002
Events
Unit - A unit enters Region_020 <gen>
Conditions
Actions
Unit - Change ownership of Healur 0024 <gen> to (Owner of (Entering unit)) and Change color
Unit - Explode (Entering unit) .
Unit - Move Healur 0024 <gen> instantly to (Center of Region_030 <gen>) , facing (Center of Hero_spawn_angle <gen>)
Hero - Give gg_item_bspd_0035 to Healur 0024 <gen>
Hero - Give (Item carried by Healur 0024 <gen> in slot 1) to Paladin 0030 <gen>
Trigger - Turn off (This trigger)
Pick here to here
Events
Unit - A unit enters Region_021 <gen>
Conditions
Actions
Unit - Change ownership of Daniel-San 0025 <gen> to (Owner of (Entering unit)) and Change color
Unit - Explode (Entering unit) .
Unit - Move Daniel-San 0025 <gen> instantly to (Center of Region_029 <gen>) , facing (Center of Hero_spawn_angle <gen>)
Hero - Give gg_item_bspd_0033 to Daniel-San 0025 <gen>
Hero - Give (Item carried by Daniel-San 0025 <gen> in slot 1) to Paladin 0030 <gen>
Trigger - Turn off (This trigger)
The crane
Events
Map initialization
Conditions
Actions
Unit - Add The Crane T to Daniel-San 0025 <gen>
Healer
Events
Map initialization
Conditions
Actions
Unit - Add Vampiric Aura to Healur 0024 <gen>
Gate invulnerable
Events
Map initialization
Conditions
Actions
Destructible - Make Dungeon Gate 0000 <gen> Invulnerable
Destructible - Make Dungeon Gate 0013 <gen> Invulnerable
Tonk
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Tank at (Center of Region_084 <gen>) with Z offset 0 , using font size 20.00 , color ( 1.00 %, 33.00 %, 7.00 %), and 0 % transparency
Floating Text - Create floating text that reads Ranged DPS at (Center of Region_085 <gen>) with Z offset 0 , using font size 20.00 , color ( 1.00 %, 33.00 %, 7.00 %), and 0 % transparency
Floating Text - Create floating text that reads Healer above Healur 0024 <gen> with Z offset 0 , using font size 20.00 , color ( 1.00 %, 33.00 %, 7.00 %), and 0 % transparency
Floating Text - Create floating text that reads Melee DPS above Daniel-San 0025 <gen> with Z offset 0 , using font size 20.00 , color ( 1.00 %, 33.00 %, 7.00 %), and 0 % transparency
Loot
Events
Conditions
Actions
agd
Events
Unit - A unit enters Region_082 <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of Region_082 <gen>) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCasterOverhead.mdl
Unit - Move (Entering unit) instantly to (Center of Region_081 <gen>)
Gate one open
Events
Unit - A unit enters Gate_one_open <gen>
Conditions
Actions
Quest - Display to (All players) the Quest Update message: The sound of a gate opening roars through the winds..
Destructible - Open Dungeon Gate 0000 <gen>
Destructible - Kill Foot Switch 0177 <gen>
Trigger - Turn off (This trigger)
Gate two open
Events
Unit - Doom Guard 0002 <gen> Dies
Conditions
Actions
Destructible - Open Dungeon Gate 0000 <gen>
Quest - Display to (All players) the Quest Update message: The sound of a gate opening roars through the winds..
Test unit attack
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Ghoul for Player 5 (Yellow) at (Center of Spawn_point_first <gen>) facing Default building facing degrees
Wait 55.00 seconds
Trigger - Turn off (This trigger)
Test unit attack Copy
Events
Time - Every 3.99 seconds of game time
Conditions
Actions
Unit - Create 1 . Crypt Fiend for Player 5 (Yellow) at (Center of Spawn_point_first <gen>) facing Default building facing degrees
Wait 55.00 seconds
Trigger - Turn off (This trigger)
Bandit waves
Events
Unit - A unit enters Unit_spawn_point_from_here <gen>
Conditions
Actions
Unit - Create 3 . Crypt Fiend for Player 5 (Yellow) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 3 . Ghoul for Player 5 (Yellow) at (Center of Region_001 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Bandit waves Copy
Events
Unit - A unit enters Unit_spawn_point_from_here <gen>
Conditions
Actions
Unit - Create 3 . Crypt Fiend for Player 5 (Yellow) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 3 . Ghoul for Player 5 (Yellow) at (Center of Region_001 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Another wave of bandits
Events
Unit - A unit enters Region_001 <gen>
Conditions
Actions
Unit - Create 3 . Crypt Fiend for Player 5 (Yellow) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Ghoul for Player 5 (Yellow) at (Center of Region_002 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Another wave of bandits Copy
Events
Unit - A unit enters Region_001 <gen>
Conditions
Actions
Unit - Create 3 . Crypt Fiend for Player 5 (Yellow) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Ghoul for Player 5 (Yellow) at (Center of Region_002 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Wave 3
Events
Unit - A unit enters Region_002 <gen>
Conditions
Actions
Unit - Create 3 . Crypt Fiend for Player 5 (Yellow) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 3 . Ghoul for Player 5 (Yellow) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 3 . Abomination for Player 5 (Yellow) at (Center of Region_003 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Wave 3 Copy
Events
Unit - A unit enters Region_002 <gen>
Conditions
Actions
Unit - Create 3 . Crypt Fiend for Player 5 (Yellow) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 3 . Ghoul for Player 5 (Yellow) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 3 . Abomination for Player 5 (Yellow) at (Center of Region_003 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Wave 4
Events
Unit - A unit enters Region_003 <gen>
Conditions
Actions
Unit - Create 2 . Crypt Fiend for Player 5 (Yellow) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Abomination for Player 5 (Yellow) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 4 . Banshee for Player 5 (Yellow) at (Center of Region_004 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Wave 4 Copy
Events
Unit - A unit enters Region_003 <gen>
Conditions
Actions
Unit - Create 2 . Crypt Fiend for Player 5 (Yellow) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Abomination for Player 5 (Yellow) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 4 . Banshee for Player 5 (Yellow) at (Center of Region_004 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Wave 5
Events
Unit - A unit enters Region_005 <gen>
Conditions
Actions
Unit - Create 1 . Crypt Fiend for Player 5 (Yellow) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 5 (Yellow) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 5 (Yellow) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 1 . Meat Wagon for Player 5 (Yellow) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 5 (Yellow) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 1 . Banshee for Player 5 (Yellow) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 1 . Frost Wyrm for Player 5 (Yellow) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 1 . Obsidian Statue for Player 5 (Yellow) at (Center of Region_005 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Wave 5 Copy
Events
Unit - A unit enters Region_005 <gen>
Conditions
Actions
Unit - Create 1 . Crypt Fiend for Player 5 (Yellow) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 5 (Yellow) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 5 (Yellow) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 1 . Meat Wagon for Player 5 (Yellow) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 5 (Yellow) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 1 . Banshee for Player 5 (Yellow) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 1 . Frost Wyrm for Player 5 (Yellow) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 1 . Obsidian Statue for Player 5 (Yellow) at (Center of Region_005 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Face units
Events
Map initialization
Conditions
Actions
Unit - Make Elder Voidwalker 0047 <gen> face (Center of Region_043 <gen>) over 0 seconds
Unit - Make Greater Voidwalker 0046 <gen> face (Center of Region_043 <gen>) over 0 seconds
Unit - Make Voidwalker 0045 <gen> face (Center of Region_043 <gen>) over 0 seconds
Unit - Make Voidwalker 0044 <gen> face (Center of Region_043 <gen>) over 0 seconds
Unit - Make Lesser Voidwalker 0041 <gen> face (Center of Region_043 <gen>) over 0 seconds
Unit - Make Lesser Voidwalker 0043 <gen> face (Center of Region_043 <gen>) over 0 seconds
Unit - Make Lesser Voidwalker 0040 <gen> face (Center of Region_043 <gen>) over 0 seconds
Start event
Events
Conditions
Actions
First boss
Events
Unit - Doom Guard 0048 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Big doom guard says: You killed my kid! Death to you!
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_098 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Region_098 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Region_098 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Region_098 <gen>
Unit - Create 2 . Carrion Beetle (Level 3) for Player 5 (Yellow) at (Center of Region_045 <gen>) facing Default building facing degrees
Unit - Create 2 . Carrion Beetle (Level 3) for Player 5 (Yellow) at (Center of Region_046 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 2 . Carrion Beetle (Level 3) for Player 5 (Yellow) at (Center of Region_045 <gen>) facing Default building facing degrees
Unit - Create 2 . Carrion Beetle (Level 3) for Player 5 (Yellow) at (Center of Region_046 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 2 . Carrion Beetle (Level 3) for Player 5 (Yellow) at (Center of Region_045 <gen>) facing Default building facing degrees
Unit - Create 2 . Carrion Beetle (Level 3) for Player 5 (Yellow) at (Center of Region_046 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 2 . Carrion Beetle (Level 3) for Player 5 (Yellow) at (Center of Region_045 <gen>) facing Default building facing degrees
Unit - Create 2 . Carrion Beetle (Level 3) for Player 5 (Yellow) at (Center of Region_046 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 2 . Carrion Beetle (Level 3) for Player 5 (Yellow) at (Center of Region_045 <gen>) facing Default building facing degrees
Unit - Create 2 . Carrion Beetle (Level 3) for Player 5 (Yellow) at (Center of Region_046 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Beetle event
Events
Unit - A unit enters Region_049 <gen>
Conditions
Actions
Quest - Display to (All players) the Quest Update message: You shall die by my spawns!
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_099 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Region_099 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Region_099 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Region_099 <gen>
Wait 2.00 seconds
Unit - Create 15 . Carrion Beetle (Level 3) for Player 5 (Yellow) at (Center of Region_050 <gen>) facing Default building facing degrees
Unit - Order Crypt Lord 0068 <gen> to Attack . Acolyte 0070 <gen>
Trigger - Turn off (This trigger)
BEETLE
Events
Unit - A unit enters Region_051 <gen>
Conditions
Actions
Item - Remove (Item carried by Crypt Lord 0068 <gen> in slot 1)
Hero - Set Crypt Lord 0068 <gen> Hero-level to 6 , Show level-up graphics
Hero - Learn skill for Crypt Lord 0068 <gen> : Undead Crypt Lord - Locust Swarm
Unit - Order Crypt Lord 0068 <gen> to Undead Crypt Lord - Locust Swarm .
Trigger - Turn off (This trigger)
Beetul
Events
Unit - Crypt Lord 0068 <gen> Dies
Conditions
Actions
Unit - Move Styx 0022 <gen> instantly to (Center of Region_052 <gen>)
Unit - Move Arnuld 0023 <gen> instantly to (Center of Region_052 <gen>)
Unit - Move Daniel-San 0025 <gen> instantly to (Center of Region_052 <gen>)
Unit - Move Healur 0024 <gen> instantly to (Center of Region_052 <gen>)
Infernal
Events
Unit - A unit enters Region_080 <gen>
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Rawrrrr!
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_100 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Region_100 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Region_100 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Region_100 <gen>
Trigger - Turn off (This trigger)
Ring 1
Events
Unit - A unit enters RING_ONE <gen>
Conditions
Actions
Hero - Instantly revive Styx 0022 <gen> at (Random point in RING_ONE <gen>) , Hide revival graphics
Hero - Instantly revive Arnuld 0023 <gen> at (Random point in RING_ONE <gen>) , Hide revival graphics
Hero - Instantly revive Healur 0024 <gen> at (Random point in RING_ONE <gen>) , Hide revival graphics
Hero - Instantly revive Daniel-San 0025 <gen> at (Random point in RING_ONE <gen>) , Hide revival graphics
Unit - Set life of (Entering unit) to 100 %
Unit - Set mana of (Entering unit) to 100 %
Wait 15.00 seconds
Trigger - Turn off (This trigger)
Ring 2
Events
Unit - A unit enters Region_041 <gen>
Conditions
Actions
Hero - Instantly revive Styx 0022 <gen> at (Random point in Region_041 <gen>) , Hide revival graphics
Hero - Instantly revive Arnuld 0023 <gen> at (Random point in Region_041 <gen>) , Hide revival graphics
Hero - Instantly revive Healur 0024 <gen> at (Random point in Region_041 <gen>) , Hide revival graphics
Hero - Instantly revive Daniel-San 0025 <gen> at (Random point in Region_041 <gen>) , Hide revival graphics
Unit - Set life of (Entering unit) to 100 %
Unit - Set mana of (Entering unit) to 100 %
Unit - Move (Entering unit) instantly to (Center of Region_042 <gen>)
Ring 2 point 5
Events
Unit - A unit enters Region_083 <gen>
Conditions
Actions
Hero - Instantly revive Styx 0022 <gen> at (Random point in Region_083 <gen>) , Hide revival graphics
Hero - Instantly revive Arnuld 0023 <gen> at (Random point in Region_083 <gen>) , Hide revival graphics
Hero - Instantly revive Healur 0024 <gen> at (Random point in Region_083 <gen>) , Hide revival graphics
Hero - Instantly revive Daniel-San 0025 <gen> at (Random point in Region_083 <gen>) , Hide revival graphics
Unit - Set life of (Entering unit) to 100 %
Unit - Set mana of (Entering unit) to 100 %
Trigger - Turn off (This trigger)
Ring 3
Events
Unit - A unit enters Region_047 <gen>
Conditions
Actions
Hero - Instantly revive Styx 0022 <gen> at (Random point in Region_047 <gen>) , Hide revival graphics
Hero - Instantly revive Arnuld 0023 <gen> at (Random point in Region_047 <gen>) , Hide revival graphics
Hero - Instantly revive Healur 0024 <gen> at (Random point in Region_047 <gen>) , Hide revival graphics
Hero - Instantly revive Daniel-San 0025 <gen> at (Random point in Region_047 <gen>) , Hide revival graphics
Unit - Set life of (Entering unit) to 100 %
Unit - Set mana of (Triggering unit) to 100 %
Unit - Move (Entering unit) instantly to (Center of Region_048 <gen>)
Ring 4
Events
Unit - A unit enters Region_052 <gen>
Conditions
Actions
Hero - Instantly revive Styx 0022 <gen> at (Random point in Region_052 <gen>) , Hide revival graphics
Hero - Instantly revive Arnuld 0023 <gen> at (Random point in Region_052 <gen>) , Hide revival graphics
Hero - Instantly revive Healur 0024 <gen> at (Random point in Region_052 <gen>) , Hide revival graphics
Hero - Instantly revive Daniel-San 0025 <gen> at (Random point in Region_052 <gen>) , Hide revival graphics
Unit - Set life of (Entering unit) to 100 %
Unit - Set mana of (Entering unit) to 100 %
Ring 5
Events
Unit - A unit enters Region_068 <gen>
Conditions
Actions
Hero - Instantly revive Styx 0022 <gen> at (Random point in Region_068 <gen>) , Hide revival graphics
Hero - Instantly revive Arnuld 0023 <gen> at (Random point in Region_068 <gen>) , Hide revival graphics
Hero - Instantly revive Healur 0024 <gen> at (Random point in Region_068 <gen>) , Hide revival graphics
Hero - Instantly revive Daniel-San 0025 <gen> at (Random point in Region_068 <gen>) , Hide revival graphics
Unit - Set life of (Entering unit) to 100 %
Unit - Set mana of (Entering unit) to 100 %
Unit - Move (Entering unit) instantly to (Center of Region_069 <gen>)
Ring 6
Events
Unit - A unit enters Region_081 <gen>
Conditions
Actions
Hero - Instantly revive Styx 0022 <gen> at (Random point in Region_081 <gen>) , Hide revival graphics
Hero - Instantly revive Arnuld 0023 <gen> at (Random point in Region_081 <gen>) , Hide revival graphics
Hero - Instantly revive Healur 0024 <gen> at (Random point in Region_081 <gen>) , Hide revival graphics
Hero - Instantly revive Daniel-San 0025 <gen> at (Random point in Region_081 <gen>) , Hide revival graphics
Unit - Set life of (Entering unit) to 100 %
Unit - Set mana of (Entering unit) to 100 %
Wait 4.00 seconds
Trigger - Turn off (This trigger)
Tell all unit attack
Events
Time - Elapsed game time is 15.00 seconds
Conditions
Actions
Quest - Display to (All players) the Quest Update message: There will spawn 12 Ghouls, after killing them you can press the button to continue.
Rings
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Rings grant you and your party full hp/mana and revives the fallen heroes. But it's only active for 15 seconds after the first man enters it.
Hidden
Events
Time - Elapsed game time is 40.00 seconds
Conditions
Actions
Quest - Display to (All players) the Quest Update message: There's alot of hidden items in the map that will really make the game easier for you to win. Keep your eyes open!
Untitled Trigger 003
Events
Time - Every 500.00 seconds of game time
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Map made by Jasin!
Flamestrike
Events
Player - Player 1 (Red) types a chat message containing -Fire (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Blood Mage for Player 1 (Red) at (Center of Visibility_First_place <gen>) facing Default building facing degrees
Test
Events
Player - Player 1 (Red) types a chat message containing ostron (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Item - Create Ownageur at (Center of Visibility_First_place <gen>)
Item - Create Tome of Experience at (Center of First_event_start <gen>)
Item - Create Tome of Experience at (Center of First_event_start <gen>)
Item - Create Tome of Experience at (Center of First_event_start <gen>)
Item - Create Tome of Experience at (Center of First_event_start <gen>)
Item - Create Tome of Experience at (Center of First_event_start <gen>)
Item - Create Tome of Experience at (Center of First_event_start <gen>)
Item - Create Tome of Experience at (Center of First_event_start <gen>)
Item - Create Tome of Experience at (Center of First_event_start <gen>)
Item - Create Tome of Experience at (Center of First_event_start <gen>)
Item - Create Tome of Experience at (Center of First_event_start <gen>)
Test map
Events
Player - Player 1 (Red) types a chat message containing -test (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 5 . Footman for Player 5 (Yellow) at (Center of Visibility_first_place_2 <gen>) facing Default building facing degrees
Unit - Create 5 . Footman for Player 1 (Red) at (Center of Hero_spawn_angle <gen>) facing Default building facing degrees
Item - Create Tome of Power at (Center of Hero_spawn_angle <gen>)
Item - Create Tome of Power at (Center of Hero_spawn_angle <gen>)
Item - Create Tome of Power at (Center of Hero_spawn_angle <gen>)
Item - Create Tome of Power at (Center of Hero_spawn_angle <gen>)
Item - Create Tome of Power at (Center of Hero_spawn_angle <gen>)
Item - Create Tome of Power at (Center of Hero_spawn_angle <gen>)
Item - Create Tome of Power at (Center of Hero_spawn_angle <gen>)
Item - Create Tome of Power at (Center of Hero_spawn_angle <gen>)
Item - Create Tome of Power at (Center of Hero_spawn_angle <gen>)
Item - Create Tome of Power at (Center of Hero_spawn_angle <gen>)
Item - Create Tome of Power at (Center of Hero_spawn_angle <gen>)
Item - Create Tome of Power at (Center of Hero_spawn_angle <gen>)
Test units
Events
Player - Player 1 (Red) types a chat message containing -units (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 24 . Knight for Player 1 (Red) at (Center of Visibility_First_place <gen>) facing Default building facing degrees
Test uber
Events
Player - Player 1 (Red) types a chat message containing -Rifle (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Rifleman for Player 1 (Red) at (Center of Hero_spawn_angle <gen>) facing Default building facing degrees
Player - Set Player 1 (Red) . Current gold to 750
test special
Events
Player - Player 1 (Red) types a chat message containing -event (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Footman for Player 1 (Red) at (Center of Region_052 <gen>) facing Default building facing degrees
Unit - Create 1 . Footman for Player 2 (Blue) at (Center of Region_052 <gen>) facing Default building facing degrees
Unit - Create 1 . Footman for Player 3 (Teal) at (Center of Region_052 <gen>) facing Default building facing degrees
Unit - Create 1 . Footman for Player 4 (Purple) at (Center of Region_052 <gen>) facing Default building facing degrees
Start
Events
Unit - A unit enters Special_event_pause_game_rule_tell <gen>
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_066 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Region_066 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Region_066 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Region_066 <gen>
Unit - Pause Styx 0022 <gen>
Unit - Pause Arnuld 0023 <gen>
Unit - Pause Healur 0024 <gen>
Unit - Pause Daniel-San 0025 <gen>
Unit - Make Styx 0022 <gen> Invulnerable
Unit - Make Arnuld 0023 <gen> Invulnerable
Unit - Make Daniel-San 0025 <gen> Invulnerable
Unit - Make Healur 0024 <gen> Invulnerable
Camera - Lock camera target for Player 1 (Red) to Pit Lord 0071 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to Pit Lord 0071 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to Pit Lord 0071 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 4 (Purple) to Pit Lord 0071 <gen> , offset by ( 0 , 0 ) using Default rotation
Quest - Display to (All players) the Quest Update message: I could kill you.. but that wouldn't be much fun now would it?
Wait 2 seconds
Unit - Order Pit Lord 0071 <gen> to Move To . (Center of Region_053 <gen>)
Wait 2 seconds
Wait 2 seconds
Quest - Display to (All players) the Quest Update message: The rules are simple, you simply just have to get from your side too this side..
Wait 2 seconds
Wait 2 seconds
Unit - Order Pit Lord 0071 <gen> to Move To . (Center of Region_055 <gen>)
Wait 2 seconds
Wait 2 seconds
Quest - Display to (All players) the Quest Update message: See, that wasn't that hard was it?
Unit - Order Pit Lord 0071 <gen> to Move To . (Center of Region_054 <gen>)
Quest - Display to (All players) the Quest Update message: Ohh, I almost forgot! If you hit one of the units, you will be teleported back!
Wait 2 seconds
Wait 2 seconds
Quest - Display to (All players) the Quest Update message: Sk..
Wait 0.25 seconds
Wait 0.25 seconds
Quest - Display to (All players) the Quest Update message: Sk..
Wait 0.25 seconds
Wait 0.25 seconds
Quest - Display to (All players) the Quest Update message: Sk..
Wait 0.25 seconds
Wait 0.25 seconds
Quest - Display to (All players) the Quest Update message: SKABAM!
Unit - Explode Pit Lord 0071 <gen> .
Camera - Reset camera for Player 1 (Red) to standard game-view over 2.00 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 2.00 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 2.00 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 2.00 seconds
Wait 2 seconds
Wait 2 seconds
Wait 2 seconds
Unit - Unpause Styx 0022 <gen>
Unit - Unpause Arnuld 0023 <gen>
Unit - Unpause Healur 0024 <gen>
Unit - Unpause Daniel-San 0025 <gen>
Unit - Make Styx 0022 <gen> Vulnerable
Unit - Make Arnuld 0023 <gen> Vulnerable
Unit - Make Daniel-San 0025 <gen> Vulnerable
Unit - Make Healur 0024 <gen> Vulnerable
Trigger - Turn off (This trigger)
Start 2
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit - Order Dark Ranger 0077 <gen> to Move To . (Random point in Region_065 <gen>)
Unit - Order Dark Ranger 0073 <gen> to Move To . (Random point in Region_065 <gen>)
Unit - Order Dark Ranger 0072 <gen> to Move To . (Random point in Region_065 <gen>)
Unit - Order Dark Ranger 0074 <gen> to Move To . (Random point in Region_065 <gen>)
Unit - Order Dark Ranger 0075 <gen> to Move To . (Random point in Region_065 <gen>)
Unit - Order Dark Ranger 0079 <gen> to Move To . (Random point in Region_065 <gen>)
Unit - Order Dark Ranger 0075 <gen> to Move To . (Random point in Region_065 <gen>)
Unit - Order Dark Ranger 0078 <gen> to Move To . (Random point in Region_065 <gen>)
Unit - Order Dark Ranger 0076 <gen> to Move To . (Random point in Region_065 <gen>)
en person klarar det
Events
Unit - A unit enters Region_067 <gen>
Conditions
Actions
Unit - Move Styx 0022 <gen> instantly to (Center of Region_067 <gen>)
Unit - Move Arnuld 0023 <gen> instantly to (Center of Region_067 <gen>)
Unit - Move Healur 0024 <gen> instantly to (Center of Region_067 <gen>)
Unit - Move Daniel-San 0025 <gen> instantly to (Center of Region_067 <gen>)
Unit - Explode Dark Ranger 0072 <gen> .
Unit - Explode Dark Ranger 0074 <gen> .
Unit - Explode Dark Ranger 0076 <gen> .
Unit - Explode Dark Ranger 0078 <gen> .
Unit - Explode Dark Ranger 0075 <gen> .
Unit - Explode Dark Ranger 0079 <gen> .
Unit - Explode Dark Ranger 0073 <gen> .
Unit - Explode Dark Ranger 0077 <gen> .
Trigger - Turn off (This trigger)
Unit in region dies
Events
Unit - A unit comes within 150.00 of Dark Ranger 0077 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_052 <gen>)
Unit in region dies Copy
Events
Unit - A unit comes within 150.00 of Dark Ranger 0073 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_052 <gen>)
Unit in region dies Copy 2
Events
Unit - A unit comes within 150.00 of Dark Ranger 0079 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_052 <gen>)
Unit in region dies Copy 3
Events
Unit - A unit comes within 150.00 of Dark Ranger 0075 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_052 <gen>)
Unit in region dies Copy 4
Events
Unit - A unit comes within 150.00 of Dark Ranger 0078 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_052 <gen>)
Unit in region dies Copy 5
Events
Unit - A unit comes within 150.00 of Dark Ranger 0072 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_052 <gen>)
Unit in region dies Copy 6
Events
Unit - A unit comes within 150.00 of Dark Ranger 0074 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_052 <gen>)
Unit in region dies Copy 7
Events
Unit - A unit comes within 150.00 of Dark Ranger 0076 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_052 <gen>)
Unit in region dies Copy 7 Copy
Events
Unit - A unit comes within 150.00 of Dark Ranger 0076 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_052 <gen>)
Unit in region dies Copy 6 Copy
Events
Unit - A unit comes within 150.00 of Dark Ranger 0074 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_052 <gen>)
Unit in region dies Copy 5 Copy
Events
Unit - A unit comes within 150.00 of Dark Ranger 0072 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_052 <gen>)
Unit in region dies Copy 4 Copy
Events
Unit - A unit comes within 150.00 of Dark Ranger 0078 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_052 <gen>)
Unit in region dies Copy 3 Copy
Events
Unit - A unit comes within 150.00 of Dark Ranger 0075 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_052 <gen>)
Unit in region dies Copy 2 Copy
Events
Unit - A unit comes within 150.00 of Dark Ranger 0079 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_052 <gen>)
Unit in region dies Copy 8
Events
Unit - A unit comes within 150.00 of Dark Ranger 0077 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_052 <gen>)
Unit in region dies Copy Copy
Events
Unit - A unit comes within 150.00 of Dark Ranger 0073 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_052 <gen>)
Unit in region dies Copy 7 Copy 2
Events
Unit - A unit comes within 150.00 of Dark Ranger 0076 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_052 <gen>)
Unit in region dies Copy 6 Copy 2
Events
Unit - A unit comes within 150.00 of Dark Ranger 0074 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_052 <gen>)
Unit in region dies Copy 5 Copy 2
Events
Unit - A unit comes within 150.00 of Dark Ranger 0072 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_052 <gen>)
Unit in region dies Copy 4 Copy 2
Events
Unit - A unit comes within 150.00 of Dark Ranger 0078 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_052 <gen>)
Unit in region dies Copy 3 Copy 2
Events
Unit - A unit comes within 150.00 of Dark Ranger 0075 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_052 <gen>)
Unit in region dies Copy 2 Copy 2
Events
Unit - A unit comes within 150.00 of Dark Ranger 0079 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_052 <gen>)
Unit in region dies Copy 9
Events
Unit - A unit comes within 150.00 of Dark Ranger 0077 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_052 <gen>)
Unit in region dies Copy Copy 2
Events
Unit - A unit comes within 150.00 of Dark Ranger 0073 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_052 <gen>)
Unit in region dies Copy 7 Copy 3
Events
Unit - A unit comes within 150.00 of Dark Ranger 0076 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_052 <gen>)
Unit in region dies Copy 6 Copy 3
Events
Unit - A unit comes within 150.00 of Dark Ranger 0074 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_052 <gen>)
Unit in region dies Copy 5 Copy 3
Events
Unit - A unit comes within 150.00 of Dark Ranger 0072 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_052 <gen>)
Unit in region dies Copy 4 Copy 3
Events
Unit - A unit comes within 150.00 of Dark Ranger 0078 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_052 <gen>)
Unit in region dies Copy 3 Copy 3
Events
Unit - A unit comes within 150.00 of Dark Ranger 0075 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_052 <gen>)
Unit in region dies Copy 2 Copy 3
Events
Unit - A unit comes within 150.00 of Dark Ranger 0079 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_052 <gen>)
Unit in region dies Copy 10
Events
Unit - A unit comes within 150.00 of Dark Ranger 0077 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_052 <gen>)
Unit in region dies Copy Copy 3
Events
Unit - A unit comes within 150.00 of Dark Ranger 0073 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_052 <gen>)
Arena start
Events
Unit - Infernal 0003 <gen> Dies
Conditions
Actions
Wait 5.00 seconds
Destructible - Open Dungeon Gate 0528 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_091 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Region_091 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Region_091 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Region_091 <gen>
Unit - Move Styx 0022 <gen> instantly to (Center of Region_081 <gen>)
Unit - Move Arnuld 0023 <gen> instantly to (Center of Region_081 <gen>)
Unit - Move Healur 0024 <gen> instantly to (Center of Region_081 <gen>)
Unit - Move Daniel-San 0025 <gen> instantly to (Center of Region_081 <gen>)
Wait 5.00 seconds
Quest - Display to (All players) the Quest Update message: Wave 1 out of 6
Unit - Create 3 . Skeleton Warrior for Player 5 (Yellow) at (Center of Creep_spawn_4 <gen>) facing Default building facing degrees
Unit - Create 3 . Skeleton Warrior for Player 5 (Yellow) at (Center of Region_017 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Wait 5.00 seconds
Wait 5.00 seconds
Quest - Display to (All players) the Quest Update message: Wave 2 out of 6
Unit - Create 3 . Skeleton Warrior for Player 5 (Yellow) at (Center of Creep_spawn_4 <gen>) facing Default building facing degrees
Unit - Create 3 . Skeleton Warrior for Player 5 (Yellow) at (Center of Region_017 <gen>) facing Default building facing degrees
Unit - Create 3 . Skeleton Warrior for Player 5 (Yellow) at (Center of Creep_spawn_4 <gen>) facing Default building facing degrees
Unit - Create 3 . Skeleton Warrior for Player 5 (Yellow) at (Center of Region_017 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Wait 5.00 seconds
Wait 5.00 seconds
Wait 5.00 seconds
Wait 5.00 seconds
Quest - Display to (All players) the Quest Update message: Wave 3 out of 6
Unit - Create 3 . Necromancer for Player 5 (Yellow) at (Center of Creep_spawn_4 <gen>) facing Default building facing degrees
Unit - Create 3 . Skeleton Warrior for Player 5 (Yellow) at (Center of Creep_spawn_4 <gen>) facing Default building facing degrees
Unit - Create 3 . Skeleton Warrior for Player 5 (Yellow) at (Center of Region_017 <gen>) facing Default building facing degrees
Unit - Create 3 . Skeleton Warrior for Player 5 (Yellow) at (Center of Creep_spawn_4 <gen>) facing Default building facing degrees
Unit - Create 3 . Skeleton Warrior for Player 5 (Yellow) at (Center of Region_017 <gen>) facing Default building facing degrees
Unit - Create 3 . Skeletal Mage for Player 5 (Yellow) at (Center of Creep_spawn_4 <gen>) facing Default building facing degrees
Unit - Create 3 . Skeletal Mage for Player 5 (Yellow) at (Center of Region_017 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Wait 5.00 seconds
Wait 5.00 seconds
Wait 5.00 seconds
Wait 5.00 seconds
Wait 5.00 seconds
Wait 5.00 seconds
Quest - Display to (All players) the Quest Update message: Wave 4 out of 6
Unit - Create 3 . Necromancer for Player 5 (Yellow) at (Center of Creep_spawn_4 <gen>) facing Default building facing degrees
Unit - Create 3 . Necromancer for Player 5 (Yellow) at (Center of Creep_spawn_4 <gen>) facing Default building facing degrees
Unit - Create 3 . Skeleton Warrior for Player 5 (Yellow) at (Center of Creep_spawn_4 <gen>) facing Default building facing degrees
Unit - Create 3 . Skeleton Warrior for Player 5 (Yellow) at (Center of Region_017 <gen>) facing Default building facing degrees
Unit - Create 3 . Skeleton Warrior for Player 5 (Yellow) at (Center of Creep_spawn_4 <gen>) facing Default building facing degrees
Unit - Create 3 . Skeleton Warrior for Player 5 (Yellow) at (Center of Region_017 <gen>) facing Default building facing degrees
Unit - Create 3 . Skeletal Mage for Player 5 (Yellow) at (Center of Creep_spawn_4 <gen>) facing Default building facing degrees
Unit - Create 3 . Skeletal Mage for Player 5 (Yellow) at (Center of Region_017 <gen>) facing Default building facing degrees
Unit - Create 5 . Carrion Beetle (Level 3) for Player 5 (Yellow) at (Center of Region_017 <gen>) facing Default building facing degrees
Unit - Create 5 . Carrion Beetle (Level 3) for Player 5 (Yellow) at (Center of Creep_spawn_4 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Wait 5.00 seconds
Wait 5.00 seconds
Wait 5.00 seconds
Wait 5.00 seconds
Wait 5.00 seconds
Wait 5.00 seconds
Quest - Display to (All players) the Quest Update message: Wave 5 out of 6
Unit - Create 3 . Necromancer for Player 5 (Yellow) at (Center of Creep_spawn_4 <gen>) facing Default building facing degrees
Unit - Create 3 . Necromancer for Player 5 (Yellow) at (Center of Creep_spawn_4 <gen>) facing Default building facing degrees
Unit - Create 3 . Necromancer for Player 5 (Yellow) at (Center of Creep_spawn_4 <gen>) facing Default building facing degrees
Unit - Create 3 . Skeleton Warrior for Player 5 (Yellow) at (Center of Creep_spawn_4 <gen>) facing Default building facing degrees
Unit - Create 3 . Skeleton Warrior for Player 5 (Yellow) at (Center of Region_017 <gen>) facing Default building facing degrees
Unit - Create 3 . Skeleton Warrior for Player 5 (Yellow) at (Center of Creep_spawn_4 <gen>) facing Default building facing degrees
Unit - Create 3 . Skeleton Warrior for Player 5 (Yellow) at (Center of Region_017 <gen>) facing Default building facing degrees
Unit - Create 3 . Skeletal Mage for Player 5 (Yellow) at (Center of Creep_spawn_4 <gen>) facing Default building facing degrees
Unit - Create 3 . Skeletal Mage for Player 5 (Yellow) at (Center of Region_017 <gen>) facing Default building facing degrees
Unit - Create 5 . Necromancer for Player 5 (Yellow) at (Center of Region_017 <gen>) facing Default building facing degrees
Unit - Create 5 . Carrion Beetle (Level 3) for Player 5 (Yellow) at (Center of Creep_spawn_4 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Wait 5.00 seconds
Wait 5.00 seconds
Wait 5.00 seconds
Wait 5.00 seconds
Wait 5.00 seconds
Wait 5.00 seconds
Quest - Display to (All players) the Quest Update message: Wave 6 out of 6, Boss.
Wait 5.00 seconds
Unit - Move Pit Lord 0038 <gen> instantly to (Center of Region_089 <gen>)
Quest - Display to (All players) the Quest Update message: Pitlord: SKABAM! You really thought I exploded? Its amazing what you can do with special effects these days!
Unit enters
Events
Unit - A unit enters Region_089 <gen>
Unit - A unit enters Creep_spawn_4 <gen>
Unit - A unit enters Region_017 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Order (Entering unit) to Move To . (Random point in Region_101 <gen>)
Teleport
Events
Unit - Pit Lord 0038 <gen> Dies
Conditions
Actions
Unit - Move Styx 0022 <gen> instantly to (Center of Region_092 <gen>)
Unit - Move Arnuld 0023 <gen> instantly to (Center of Region_092 <gen>)
Unit - Move Healur 0024 <gen> instantly to (Center of Region_092 <gen>)
Unit - Move Daniel-San 0025 <gen> instantly to (Center of Region_092 <gen>)
Teleport again
Events
Unit - A unit enters Region_093 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_094 <gen>)
tele again
Events
Unit - A unit enters Region_095 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_096 <gen>)
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_097 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Region_097 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Region_097 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Region_097 <gen>
Pitlordor
Events
Unit - Pit Lord 0038 <gen> 's life becomes Equal to 12000.00
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Argh!!
Wait 0.10 seconds
Wait 0.10 seconds
Wait 0.10 seconds
Wait 0.10 seconds
Wait 0.10 seconds
Wait 0.10 seconds
Unit - Create 5 . Lava Spawn (Level 3) for Player 5 (Yellow) at (Center of Region_101 <gen>) facing Default building facing degrees
Wait 0.10 seconds
Unit - Move Pit Lord 0038 <gen> instantly to (Center of Region_102 <gen>)
Unit - Set life of Pit Lord 0038 <gen> to 10000.00
Wait 15.00 seconds
Unit - Move Pit Lord 0038 <gen> instantly to (Center of Region_101 <gen>)
Pitlordor2
Events
Unit - Pit Lord 0038 <gen> 's life becomes Less than 7000.00
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Get here!
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Region_101 <gen>) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCasterOverhead.mdl
Unit - Move Styx 0022 <gen> instantly to (Center of Region_101 <gen>)
Unit - Move Arnuld 0023 <gen> instantly to (Center of Region_101 <gen>)
Unit - Move Healur 0024 <gen> instantly to (Center of Region_101 <gen>)
Unit - Move Daniel-San 0025 <gen> instantly to (Center of Region_101 <gen>)
Quest - Display to (All players) the Quest Update message: And now, I'm gonna burn your asses! RUN if you want to survive!
Unit - Move Pit Lord 0038 <gen> instantly to (Center of Region_102 <gen>)
Special Effect - Create a special effect at (Center of Region_101 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Region_101 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Special Effect - Create a special effect at (Center of Region_101 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Special Effect - Create a special effect at (Center of Region_101 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Wait 0.50 seconds
Wait 0.50 seconds
Wait 0.50 seconds
Wait 0.50 seconds
Wait 0.50 seconds
Wait 0.50 seconds
Wait 0.50 seconds
Wait 0.50 seconds
Wait 0.50 seconds
Wait 0.50 seconds
Unit - Cause Pit Lord 0038 <gen> to damage circular area after 0.00 seconds of radius 500 at (Center of Region_101 <gen>) , dealing 600.00 damage of attack type Spells and damage type Normal
Wait 5.00 seconds
Unit - Move Pit Lord 0038 <gen> instantly to (Center of Region_101 <gen>)
Quest - Display to (All players) the Quest Update message: MAHAHAHAHAHAHA
Pitlord3
Events
Unit - Pit Lord 0038 <gen> 's life becomes Less than 4000.00
Conditions
Actions
Quest - Display to (All players) the Quest Update message: One..
Wait 1.00 seconds
Quest - Display to (All players) the Quest Update message: Final..
Wait 1.00 seconds
Quest - Display to (All players) the Quest Update message: Move..
Wait 1.00 seconds
Quest - Display to (All players) the Quest Update message: SKABAM!
Quest - Display to (All players) the Quest Update message: RUN if you want to survive!
Special Effect - Create a special effect at (Center of Region_101 <gen>) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCasterOverhead.mdl
Unit - Move Styx 0022 <gen> instantly to (Center of Region_101 <gen>)
Unit - Move Arnuld 0023 <gen> instantly to (Center of Region_101 <gen>)
Unit - Move Healur 0024 <gen> instantly to (Center of Region_101 <gen>)
Unit - Move Daniel-San 0025 <gen> instantly to (Center of Region_101 <gen>)
Unit - Create 5 . Lava Spawn (Level 3) for Player 5 (Yellow) at (Center of Region_105 <gen>) facing Default building facing degrees
Unit - Create 5 . Lava Spawn (Level 3) for Player 5 (Yellow) at (Center of Region_105 <gen>) facing Default building facing degrees
Unit - Create 5 . Lava Spawn (Level 3) for Player 5 (Yellow) at (Center of Region_106 <gen>) facing Default building facing degrees
Unit - Create 5 . Lava Spawn (Level 3) for Player 5 (Yellow) at (Center of Region_106 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Region_101 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Region_101 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Region_101 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Region_101 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Wait 0.50 seconds
Wait 0.50 seconds
Wait 0.50 seconds
Wait 0.50 seconds
Wait 0.50 seconds
Wait 0.50 seconds
Wait 0.50 seconds
Wait 0.50 seconds
Unit - Cause Pit Lord 0038 <gen> to damage circular area after 0.00 seconds of radius 500 at (Center of Region_101 <gen>) , dealing 500.00 damage of attack type Spells and damage type Normal
Quest - Display to (All players) the Quest Update message: BUUUUURN!
Unit - Set life of Pit Lord 0038 <gen> to 500.00
Unit - Move Pit Lord 0038 <gen> instantly to (Center of Region_102 <gen>)
Wait 5.00 seconds
Wait 1.00 seconds
Wait 1.00 seconds
Wait 1.00 seconds
Wait 1.00 seconds
Wait 1.00 seconds
Wait 1.00 seconds
Wait 1.00 seconds
Wait 1.00 seconds
Wait 1.00 seconds
Wait 1.00 seconds
Wait 1.00 seconds
Wait 1.00 seconds
Unit - Move Pit Lord 0038 <gen> instantly to (Center of Region_101 <gen>)
Quest - Display to (All players) the Quest Update message: I hate you all!
Pitlord4 last
Events
Unit - Pit Lord 0038 <gen> 's life becomes Less than or equal to 50.00
Conditions
Actions
Quest - Display to (All players) the Quest Update message: I won't let you kill me! I rather kill myself!
Unit - Make Pit Lord 0038 <gen> Invulnerable
Unit - Make Styx 0022 <gen> Invulnerable
Unit - Make Arnuld 0023 <gen> Invulnerable
Unit - Make Healur 0024 <gen> Invulnerable
Unit - Make Daniel-San 0025 <gen> Invulnerable
Unit - Order Pit Lord 0038 <gen> to Move To . (Center of Region_107 <gen>)
Camera - Lock camera target for Player 1 (Red) to Pit Lord 0038 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to Pit Lord 0038 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to Pit Lord 0038 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 4 (Purple) to Pit Lord 0038 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 0.50 seconds
Wait 0.50 seconds
Wait 0.50 seconds
Quest - Display to (All players) the Quest Update message: Sk
Wait 0.50 seconds
Wait 0.50 seconds
Quest - Display to (All players) the Quest Update message: Sk
Wait 0.50 seconds
Wait 0.50 seconds
Quest - Display to (All players) the Quest Update message: Sk
Wait 0.50 seconds
Wait 0.50 seconds
Quest - Display to (All players) the Quest Update message: SKABAM!
Camera - Shake the camera for Player 1 (Red) with magnitude 5.00
Camera - Shake the camera for Player 2 (Blue) with magnitude 5.00
Camera - Shake the camera for Player 3 (Teal) with magnitude 5.00
Camera - Shake the camera for Player 4 (Purple) with magnitude 5.00
Unit - Explode Pit Lord 0038 <gen> .
Special Effect - Create a special effect at (Center of Region_107 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Region_107 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Region_107 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 0 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Unit - Move Styx 0022 <gen> instantly to (Center of Region_092 <gen>)
Unit - Move Arnuld 0023 <gen> instantly to (Center of Region_092 <gen>)
Unit - Move Daniel-San 0025 <gen> instantly to (Center of Region_092 <gen>)
Unit - Move Healur 0024 <gen> instantly to (Center of Region_092 <gen>)
Hero - Instantly revive Styx 0022 <gen> at (Random point in Region_092 <gen>) , Hide revival graphics
Hero - Instantly revive Arnuld 0023 <gen> at (Random point in Region_092 <gen>) , Hide revival graphics
Hero - Instantly revive Healur 0024 <gen> at (Random point in Region_092 <gen>) , Hide revival graphics
Hero - Instantly revive Daniel-San 0025 <gen> at (Random point in Region_092 <gen>) , Hide revival graphics
Unit - Make Styx 0022 <gen> Vulnerable
Unit - Make Arnuld 0023 <gen> Vulnerable
Unit - Make Healur 0024 <gen> Vulnerable
Unit - Make Daniel-San 0025 <gen> Vulnerable
Trigger - Turn off (This trigger)
Attacken
Events
Unit - Kel'Thuzad 0105 <gen> Dies
Conditions
Actions
Unit - Make Styx 0022 <gen> Invulnerable
Unit - Make Arnuld 0023 <gen> Invulnerable
Unit - Make Healur 0024 <gen> Invulnerable
Unit - Make Daniel-San 0025 <gen> Invulnerable
Invulnerability
Events
Unit - Kel'Thuzad 0104 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Necromancer: You.. killed me!
Wait 4.00 seconds
Quest - Display to (All players) the Quest Update message: Necromancer(ghost): But not me!
Unit - Move Kel'Thuzad 0105 <gen> instantly to (Position of Kel'Thuzad 0104 <gen>)
Wait 30.00 seconds
Unit - Create 5 . Skeletal Mage for Player 5 (Yellow) at (Center of Region_071 <gen>) facing Default building facing degrees
Unit - Create 5 . Skeletal Mage for Player 5 (Yellow) at (Center of Region_072 <gen>) facing Default building facing degrees
Unit - Create 5 . Skeletal Mage for Player 5 (Yellow) at (Center of Region_073 <gen>) facing Default building facing degrees
Unit - Create 5 . Skeletal Mage for Player 5 (Yellow) at (Center of Region_074 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Wait 30.00 seconds
Unit - Create 5 . Skeleton Warrior for Player 5 (Yellow) at (Center of Region_071 <gen>) facing Default building facing degrees
Unit - Create 5 . Skeleton Warrior for Player 5 (Yellow) at (Center of Region_072 <gen>) facing Default building facing degrees
Unit - Create 5 . Skeleton Warrior for Player 5 (Yellow) at (Center of Region_073 <gen>) facing Default building facing degrees
Unit - Create 5 . Skeleton Warrior for Player 5 (Yellow) at (Center of Region_074 <gen>) facing Default building facing degrees
GHOST
Events
Unit - Kel'Thuzad 0105 <gen> Dies
Conditions
Actions
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Region_075 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Region_075 <gen>) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Region_075 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Region_075 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Region_075 <gen>) using Abilities\Spells\NightElf\ManaBurn\ManaBurnTarget.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Region_075 <gen>) using Units\NightElf\Wisp\WispExplode.mdl
ORder to shockwave
Events
Unit - Kel'Thuzad 0105 <gen> 's life becomes Less than or equal to 10000.00
Conditions
Actions
Unit - Move Kel'Thuzad 0105 <gen> instantly to (Center of Region_075 <gen>)
Special Effect - Create a special effect at (Center of Region_075 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrikeTarget.mdl
Special Effect - Create a special effect at (Center of Region_077 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrikeTarget.mdl
Special Effect - Create a special effect at (Center of Region_076 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrikeTarget.mdl
Special Effect - Create a special effect at (Center of Region_079 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrikeTarget.mdl
Special Effect - Create a special effect at (Center of Region_078 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrikeTarget.mdl
Quest - Display to (All players) the Quest Update message: Ghost: BURN!
Hero - Learn skill for Blood Mage 0042 <gen> : Human Blood Mage - Flame Strike
Unit - Order Blood Mage 0042 <gen> to Human Blood Mage - Flame Strike . (Center of Region_075 <gen>)
ORder to shockwave Copy
Events
Unit - Kel'Thuzad 0105 <gen> 's life becomes Less than or equal to 20000.00
Conditions
Actions
Unit - Move Kel'Thuzad 0105 <gen> instantly to (Center of Region_075 <gen>)
Special Effect - Create a special effect at (Center of Region_075 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrikeTarget.mdl
Special Effect - Create a special effect at (Center of Region_077 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrikeTarget.mdl
Special Effect - Create a special effect at (Center of Region_076 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrikeTarget.mdl
Special Effect - Create a special effect at (Center of Region_079 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrikeTarget.mdl
Special Effect - Create a special effect at (Center of Region_078 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrikeTarget.mdl
Quest - Display to (All players) the Quest Update message: Ghost: BURN!
Hero - Learn skill for Blood Mage 0042 <gen> : Human Blood Mage - Flame Strike
Unit - Order Blood Mage 0042 <gen> to Human Blood Mage - Flame Strike . (Center of Region_075 <gen>)
ORder to shockwave Copy 2
Events
Unit - Kel'Thuzad 0105 <gen> 's life becomes Less than or equal to 5000.00
Conditions
Actions
Unit - Move Kel'Thuzad 0105 <gen> instantly to (Center of Region_075 <gen>)
Special Effect - Create a special effect at (Center of Region_075 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrikeTarget.mdl
Special Effect - Create a special effect at (Center of Region_077 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrikeTarget.mdl
Special Effect - Create a special effect at (Center of Region_076 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrikeTarget.mdl
Special Effect - Create a special effect at (Center of Region_079 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrikeTarget.mdl
Special Effect - Create a special effect at (Center of Region_078 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrikeTarget.mdl
Quest - Display to (All players) the Quest Update message: Ghost: BURN!
Hero - Learn skill for Blood Mage 0042 <gen> : Human Blood Mage - Flame Strike
Unit - Order Blood Mage 0042 <gen> to Human Blood Mage - Flame Strike . (Center of Region_075 <gen>)
nuuntut
Events
Unit - A unit enters Region_108 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_110 <gen>)
nyneyn
Events
Unit - A unit enters Region_109 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_111 <gen>)
Item living
Events
Unit - Kel'Thuzad 0104 <gen> 's life becomes Less than 50
Conditions
Actions
Item - Remove (Item carried by Kel'Thuzad 0104 <gen> in slot 1)
Item - Remove (Item carried by Kel'Thuzad 0104 <gen> in slot 2)
Item dead
Events
Unit - Kel'Thuzad 0105 <gen> 's life becomes Less than 50
Conditions
Actions
Item - Remove (Item carried by Kel'Thuzad 0104 <gen> in slot 1)
Item - Remove (Item carried by Kel'Thuzad 0104 <gen> in slot 2)
First
Events
Unit - A unit enters Region_086 <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of Region_086 <gen>) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCasterOverhead.mdl
Unit - Move (Entering unit) instantly to (Center of Region_087 <gen>)
Untitled Trigger 004
Events
Unit - A unit enters Region_088 <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of Region_088 <gen>) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCasterOverhead.mdl
Unit - Move (Entering unit) instantly to (Center of Region_087 <gen>)
Untitled Trigger 006
Events
Unit - A unit enters Region_090 <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of Region_090 <gen>) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCasterOverhead.mdl
Unit - Move (Entering unit) instantly to (Center of Region_087 <gen>)
Untitled Trigger 007
Events
Unit - A unit enters Region_082 <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of Region_082 <gen>) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCasterOverhead.mdl
Unit - Move (Entering unit) instantly to (Center of Region_081 <gen>)
b
Events
Unit - A unit enters Back_from_here <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of to_here_back <gen>)
c
Events
Unit - A unit enters To_itemhidden <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of to_here <gen>)
a
Events
Unit - A unit enters TELEPORT_TOO_ITEM <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of From_Too_Here <gen>)
d
Events
Unit - A unit enters TELEPORT_FROM_ITEM <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Special_event_pause_game_rule_tell <gen>)
Jasin
Events
Player - Player 1 (Red) types a chat message containing -jasin (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -jasin (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -jasin (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -jasin (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Hero - Make (Owner of gg_item_jpnt_0108) Heroes gain 50.00 % experience from future kills
Item - Remove gg_item_jpnt_0108
Trigger - Turn off (This trigger)
miniboss 1
Events
Unit - Doom Guard 0002 <gen> Dies
Conditions
Actions
Hero - Create Tome of Power and give it to Styx 0022 <gen>
Hero - Create Tome of Power and give it to Arnuld 0023 <gen>
Hero - Create Tome of Power and give it to Healur 0024 <gen>
Hero - Create Tome of Power and give it to Daniel-San 0025 <gen>
Miniboss 2
Events
Unit - Crypt Lord 0068 <gen> Dies
Conditions
Actions
Hero - Create Mindstaff and give it to Styx 0022 <gen>
Hero - Create Crown of Kings +5 and give it to Arnuld 0023 <gen>
Hero - Create Bloodfeather's Heart and give it to Daniel-San 0025 <gen>
Hero - Create Staff of Negation and give it to Healur 0024 <gen>
Miniboss 3
Events
Unit - Infernal 0003 <gen> Dies
Conditions
Actions
Hero - Create Mana Stone and give it to Styx 0022 <gen>
Hero - Create Orb of Souls and give it to Arnuld 0023 <gen>
Hero - Create Orb of Shadowforging and give it to Healur 0024 <gen>
Hero - Create Mask of Death and give it to Daniel-San 0025 <gen>
Miniboss 4
Events
Unit - Pit Lord 0038 <gen> Dies
Conditions
Actions
Hero - Create Ice Shard and give it to Styx 0022 <gen>
Hero - Create Amulet of the Wild and give it to Arnuld 0023 <gen>
Hero - Create Spiked Collar and give it to Daniel-San 0025 <gen>
Hero - Create Stone Token and give it to Healur 0024 <gen>
Attack
Events
Unit - Crypt Lord 0068 <gen> 's life becomes Less than 5000.00
Conditions
Actions
Unit - Make Crypt Lord 0068 <gen> Explode on death
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