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Triggers
Fortress Wars Version 1.1.w3x
Variables
Intro Scenes
Intro Story
Fortress Deaths
Red Death
Red Death Copy
Red Death Copy Copy
Red Death Copy Copy Copy
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Intro Story
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Here you are depleted the resorces of the land your citizens dying and the only way for them to survive is to take the land and supplies of the others around you.
Red Death
Events
Unit - Castle 0001 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from (Killing unit) named (Name of (Owner of (Killing unit))) : Play No sound and display Die you human FOOLS!!!!!!!! . Modify duration: Add 0 seconds and Wait
Unit Group - Pick every unit in (Units in Fortress_Wars_Overlay_Region <gen> owned by Player 1 (Red)) and do (Actions)
Loop - Actions
Unit - Explode (Picked unit) .
Red Death Copy
Events
Unit - Fortress 0311 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from (Killing unit) named (Name of (Owner of (Killing unit))) : Play No sound and display Dam orcish bastards I hope you enjoy HELL!!!!!!!!!! . Modify duration: Add 0 seconds and Wait
Unit Group - Pick every unit in (Units in Fortress_Wars_Overlay_Region <gen> owned by Player 2 (Blue)) and do (Actions)
Loop - Actions
Unit - Explode (Picked unit) .
Red Death Copy Copy
Events
Unit - Black Citadel 0411 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from (Killing unit) named (Name of (Owner of (Killing unit))) : Play No sound and display The scourge is NO MORE!!!! . Modify duration: Add 0 seconds and Wait
Unit Group - Pick every unit in (Units in Fortress_Wars_Overlay_Region <gen> owned by Player 3 (Teal)) and do (Actions)
Loop - Actions
Unit - Explode (Picked unit) .
Red Death Copy Copy Copy
Events
Unit - Tree of Eternity 0844 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from (Killing unit) named (Name of (Owner of (Killing unit))) : Play No sound and display Haha weak elves you were nothing to my might!! . Modify duration: Add 0 seconds and Wait
Unit Group - Pick every unit in (Units in Fortress_Wars_Overlay_Region <gen> owned by Player 4 (Purple)) and do (Actions)
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