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Triggers
Fort War v1.1.w3m
Variables
Initialization
Hints
How to Play
Gold
Cave
Cave North
Cave South
Units
Gold Red
Gold Blue
Gold Teal
Gold Purple
Bandits Red
Bandits Blue
Bandits Purple
Bandits Teal
Victory and Defeat
Bandit Defeat
Victory Red Team
Victory Blue Team
Defeat Red
Defeat Blue
Defeat Teal
Defeat Purple
Name
Type
is_array
initial_value
Bandits
group
No
TeamBlueDeaths
integer
No
TeamRedDeaths
integer
No
Hints
Events
Time - Elapsed game time is 2.74 seconds
Conditions
Actions
Quest - Display to (All players) the Hint message: |cffffcc00This map was made by John_S.|r
Wait 1.75 seconds
Quest - Display to Player Group - Player 1 (Red) the Hint message: |cffffcc00HINT|r - Use the walls to your advantage
Quest - Display to Player Group - Player 2 (Blue) the Hint message: |cffffcc00HINT|r - Use your defensive capabilites to your advantage.
Quest - Display to Player Group - Player 3 (Teal) the Hint message: |cffffcc00HINT|r - Use the terrain to your advantage
Quest - Display to Player Group - Player 4 (Purple) the Hint message: |cffffcc00HINT|r - Use your entrenchment to your advantage
Wait 2 seconds
Quest - Display to (All players) the Hint message: You can move through the caves.
How to Play
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled How to Play with the description You must defeat the enemy Warlords while protecting your own. , using icon path ReplaceableTextures\CommandButtons\BTNAnkh.tga
Gold
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 150
Player - Set Player 2 (Blue) . Current gold to 150
Player - Set Player 3 (Teal) . Current gold to 150
Player - Set Player 4 (Purple) . Current gold to 150
Cave North
Events
Unit - A unit enters Cave_Enter_N <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Cave_Exit_S <gen>)
Cave South
Events
Unit - A unit enters Cave_Enter_S <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Cave_Exit_N <gen>)
Gold Red
Events
Unit - A unit owned by Player 1 (Red) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Gold
Actions
Unit - Kill (Trained unit)
Player - Add 5 to (Owner of (Trained unit)) . Current gold
Gold Blue
Events
Unit - A unit owned by Player 2 (Blue) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Gold
Actions
Unit - Kill (Trained unit)
Player - Add 5 to (Owner of (Trained unit)) . Current gold
Gold Teal
Events
Unit - A unit owned by Player 3 (Teal) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Gold
Actions
Unit - Kill (Trained unit)
Player - Add 5 to (Owner of (Trained unit)) . Current gold
Gold Purple
Events
Unit - A unit owned by Player 4 (Purple) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Gold
Actions
Unit - Kill (Trained unit)
Player - Add 5 to (Owner of (Trained unit)) . Current gold
Bandits Red
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Rogue for Player 12 (Brown) at (Center of Bandits <gen>) facing Default building facing degrees
Set Variable Set Bandits = (Last created unit group)
Unit Group - Pick every unit in Bandits and do (Order (Picked unit) to Attack-Move To.(Center of North_Base_Red <gen>))
Trigger - Run Bandits_Blue <gen> (ignoring conditions)
Bandits Blue
Events
Conditions
Actions
Unit - Create 2 . Rogue for Player 12 (Brown) at (Center of Bandits <gen>) facing Default building facing degrees
Set Variable Set Bandits = (Last created unit group)
Unit Group - Pick every unit in Bandits and do (Order (Picked unit) to Attack-Move To.(Center of East_Base_Blue <gen>))
Trigger - Run Bandits_Purple <gen> (ignoring conditions)
Bandits Purple
Events
Conditions
Actions
Unit - Create 2 . Rogue for Player 12 (Brown) at (Center of Bandits <gen>) facing Default building facing degrees
Set Variable Set Bandits = (Last created unit group)
Unit Group - Pick every unit in Bandits and do (Order (Picked unit) to Attack-Move To.(Center of South_Base_Purple <gen>))
Trigger - Run Bandits_Teal <gen> (ignoring conditions)
Bandits Teal
Events
Conditions
Actions
Unit - Create 2 . Rogue for Player 12 (Brown) at (Center of Bandits <gen>) facing Default building facing degrees
Set Variable Set Bandits = (Last created unit group)
Unit Group - Pick every unit in Bandits and do (Order (Picked unit) to Attack-Move To.(Center of West_Base_Teal <gen>))
Bandit Defeat
Events
Unit - Gold Farm 0028 <gen> Dies
Conditions
Actions
Trigger - Turn off Bandits_Red <gen>
Victory Red Team
Events
Time - Every 1.00 seconds of game time
Conditions
TeamBlueDeaths Equal to 2
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Trigger - Turn off (This trigger)
Victory Blue Team
Events
Time - Every 1.00 seconds of game time
Conditions
TeamRedDeaths Equal to 2
Actions
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Trigger - Turn off (This trigger)
Defeat Red
Events
Unit - Warlord 0015 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Your Warlord died.
Set Variable Set TeamRedDeaths = (TeamRedDeaths + 1)
Defeat Blue
Events
Unit - Warlord 0016 <gen> Dies
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: Your Warlord died.
Set Variable Set TeamBlueDeaths = (TeamBlueDeaths + 1)
Defeat Teal
Events
Unit - Warlord 0018 <gen> Dies
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: Your Warlord died.
Set Variable Set TeamRedDeaths = (TeamRedDeaths + 1)
Defeat Purple
Events
Unit - Warlord 0017 <gen> Dies
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: Your Warlord died.
Set Variable Set TeamBlueDeaths = (TeamBlueDeaths + 1)
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