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Model validation: Forsaken TownHall Reforged

ForsakenTownHallReforged.mdx

0 errors 228 severe 3 warnings 241 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 13
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 14
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 15
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 16
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 17
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 18
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 19
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 20
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 21
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 22
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 23
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 24
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 25
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 26
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 27
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 28
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 29
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 30
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 31
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 32
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 33
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 34
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 35
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 36
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 37
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 38
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 39
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 40
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 41
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 42
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 43
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 45
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 46
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 47
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 48
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 49
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 50
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 51
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 52
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 53
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 54
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 2 Geoset 55
    • Too many vertices in one geoset: 9990
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 56
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 57
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 58
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 59
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 60
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 61
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 62
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 63
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 64
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 65
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 66
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 67
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 68
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 69
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 70
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 71
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 72
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 73
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 74
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 75
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 76
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 77
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 78
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 79
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 80
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 81
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 82
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 83
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 84
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 85
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 86
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 87
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 88
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 89
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 90
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 91
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 92
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 93
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 94
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 95
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 96
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 97
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 98
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 99
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 100
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 101
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 102
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 103
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 104
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 105
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 106
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 107
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 108
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 109
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 110
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 111
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 112
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 113
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 114
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 115
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 116
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 117
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 118
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 119
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 120
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 121
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 122
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 123
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 124
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 125
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 126
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 127
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 128
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 129
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 130
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 131
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 132
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 133
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 134
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 135
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 136
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 137
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 138
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 139
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 140
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 141
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 142
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 143
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 144
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 145
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 146
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 147
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 148
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 149
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 150
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 151
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 152
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 153
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 154
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 155
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 156
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 157
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 158
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 159
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 160
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 161
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 162
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 163
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 164
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 165
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 166
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 167
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 168
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 169
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 170
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 171
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 172
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 173
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 174
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 175
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 176
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 177
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 178
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 179
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 180
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 181
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 182
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 183
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 184
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 185
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 2 Geoset 186
    • Too many vertices in one geoset: 14472
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 187
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 188
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 189
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 190
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 191
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 192
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 193
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 194
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 195
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 196
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 197
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 198
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 199
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 200
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 201
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 202
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 203
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 204
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 205
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 206
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 207
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 208
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 209
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 210
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 211
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 212
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 213
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 214
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 215
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 216
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 217
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 218
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 2 Geoset 219
    • Too many vertices in one geoset: 11478
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 220
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 221
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 222
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 223
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 224
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 225
    • Alpha is 1.000 at end of "Decay Upgrade Second" (frame 431001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
  • 1 Bone 21 - "castle_bell_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 40 - "castle_gate_bind_jnt"
    • There are no vertices attached to this bone
  • 16 Bone 7 - "flag_C_01_bind_jnt"
    • 16 Rotation
      • Track 207 at frame 71100 has roughly the same value as tracks 206 and 208
      • Track 278 at frame 77766 has roughly the same value as tracks 277 and 279
      • Track 315 at frame 141300 has roughly the same value as tracks 314 and 316
      • Track 337 at frame 142967 has roughly the same value as tracks 336 and 338
      • Track 415 at frame 149634 has roughly the same value as tracks 414 and 416
      • Track 433 at frame 151400 has roughly the same value as tracks 432 and 434
      • Track 455 at frame 153066 has roughly the same value as tracks 454 and 456
      • Track 533 at frame 159733 has roughly the same value as tracks 532 and 534
      • Track 766 at frame 520933 has roughly the same value as tracks 765 and 767
      • Track 788 at frame 522599 has roughly the same value as tracks 787 and 789
      • Track 866 at frame 529266 has roughly the same value as tracks 865 and 867
      • Track 884 at frame 541133 has roughly the same value as tracks 883 and 885
      • Track 955 at frame 547800 has roughly the same value as tracks 954 and 956
      • Track 990 at frame 551233 has roughly the same value as tracks 989 and 991
      • Track 1012 at frame 552899 has roughly the same value as tracks 1011 and 1013
      • Track 1090 at frame 559566 has roughly the same value as tracks 1089 and 1091
  • 35 Bone 14 - "keep_flag_C_01_bind_jnt"
    • 35 Rotation
      • Track 33 at frame 141434 has roughly the same value as tracks 32 and 34
      • Track 55 at frame 142267 has roughly the same value as tracks 54 and 56
      • Track 144 at frame 146400 has roughly the same value as tracks 143 and 145
      • Track 166 at frame 147234 has roughly the same value as tracks 165 and 167
      • Track 291 at frame 153166 has roughly the same value as tracks 290 and 292
      • Track 370 at frame 158133 has roughly the same value as tracks 369 and 371
      • Track 403 at frame 161500 has roughly the same value as tracks 402 and 404
      • Track 425 at frame 163167 has roughly the same value as tracks 424 and 426
      • Track 495 at frame 169033 has roughly the same value as tracks 494 and 496
      • Track 542 at frame 173167 has roughly the same value as tracks 541 and 543
      • Track 574 at frame 175700 has roughly the same value as tracks 573 and 575
      • Track 603 at frame 178167 has roughly the same value as tracks 602 and 604
      • Track 614 at frame 179033 has roughly the same value as tracks 613 and 615
      • Track 661 at frame 183167 has roughly the same value as tracks 660 and 662
      • Track 693 at frame 185700 has roughly the same value as tracks 692 and 694
      • Track 722 at frame 188167 has roughly the same value as tracks 721 and 723
      • Track 733 at frame 189033 has roughly the same value as tracks 732 and 734
      • Track 780 at frame 193167 has roughly the same value as tracks 779 and 781
      • Track 812 at frame 195700 has roughly the same value as tracks 811 and 813
      • Track 841 at frame 198167 has roughly the same value as tracks 840 and 842
      • Track 852 at frame 199033 has roughly the same value as tracks 851 and 853
      • Track 899 at frame 203167 has roughly the same value as tracks 898 and 900
      • Track 931 at frame 205700 has roughly the same value as tracks 930 and 932
      • Track 960 at frame 208167 has roughly the same value as tracks 959 and 961
      • Track 971 at frame 209033 has roughly the same value as tracks 970 and 972
      • Track 997 at frame 211500 has roughly the same value as tracks 996 and 998
      • Track 1019 at frame 213167 has roughly the same value as tracks 1018 and 1020
      • Track 1080 at frame 218167 has roughly the same value as tracks 1079 and 1081
      • Track 1099 at frame 219833 has roughly the same value as tracks 1098 and 1100
      • Track 1150 at frame 521066 has roughly the same value as tracks 1149 and 1151
      • Track 1172 at frame 521899 has roughly the same value as tracks 1171 and 1173
      • Track 1261 at frame 526033 has roughly the same value as tracks 1260 and 1262
      • Track 1283 at frame 526866 has roughly the same value as tracks 1282 and 1284
      • Track 1412 at frame 552999 has roughly the same value as tracks 1411 and 1413
      • Track 1491 at frame 557966 has roughly the same value as tracks 1490 and 1492
  • 8 Bone 15 - "keep_flag_C_02_bind_jnt"
    • 8 Rotation
      • Track 39 at frame 141734 has roughly the same value as tracks 38 and 40
      • Track 151 at frame 146700 has roughly the same value as tracks 150 and 152
      • Track 289 at frame 153333 has roughly the same value as tracks 288 and 290
      • Track 368 at frame 158300 has roughly the same value as tracks 367 and 369
      • Track 1592 at frame 521366 has roughly the same value as tracks 1591 and 1593
      • Track 1704 at frame 526333 has roughly the same value as tracks 1703 and 1705
      • Track 1846 at frame 553166 has roughly the same value as tracks 1845 and 1847
      • Track 1925 at frame 558133 has roughly the same value as tracks 1924 and 1926
  • 8 Bone 16 - "keep_flag_C_03_bind_jnt"
    • 8 Rotation
      • Track 44 at frame 141967 has roughly the same value as tracks 43 and 45
      • Track 155 at frame 146934 has roughly the same value as tracks 154 and 156
      • Track 290 at frame 153666 has roughly the same value as tracks 289 and 291
      • Track 369 at frame 158633 has roughly the same value as tracks 368 and 370
      • Track 1741 at frame 521599 has roughly the same value as tracks 1740 and 1742
      • Track 1852 at frame 526566 has roughly the same value as tracks 1851 and 1853
      • Track 1991 at frame 553499 has roughly the same value as tracks 1990 and 1992
      • Track 2070 at frame 558466 has roughly the same value as tracks 2069 and 2071
  • 4 Bone 22 - "castle_flag_A_01_bind_jnt"
    • 4 Rotation
      • Track 95 at frame 228234 has roughly the same value as tracks 94 and 96
      • Track 201 at frame 238333 has roughly the same value as tracks 200 and 202
      • Track 323 at frame 537666 has roughly the same value as tracks 322 and 324
      • Track 433 at frame 567966 has roughly the same value as tracks 432 and 434
  • 8 Bone 25 - "castle_flag_B_01_bind_jnt"
    • 8 Rotation
      • Track 27 at frame 222067 has roughly the same value as tracks 26 and 28
      • Track 109 at frame 229600 has roughly the same value as tracks 108 and 110
      • Track 133 at frame 232166 has roughly the same value as tracks 132 and 134
      • Track 215 at frame 239700 has roughly the same value as tracks 214 and 216
      • Track 255 at frame 531500 has roughly the same value as tracks 254 and 256
      • Track 337 at frame 539033 has roughly the same value as tracks 336 and 338
      • Track 365 at frame 561800 has roughly the same value as tracks 364 and 366
      • Track 447 at frame 569333 has roughly the same value as tracks 446 and 448
  • 4 Bone 28 - "castle_flag_C_01_bind_jnt"
    • 4 Rotation
      • Track 116 at frame 230134 has roughly the same value as tracks 115 and 117
      • Track 224 at frame 240233 has roughly the same value as tracks 223 and 225
      • Track 348 at frame 539566 has roughly the same value as tracks 347 and 349
      • Track 460 at frame 569866 has roughly the same value as tracks 459 and 461
  • 4 Bone 31 - "castle_flag_D_01_bind_jnt"
    • 4 Rotation
      • Track 114 at frame 230034 has roughly the same value as tracks 113 and 115
      • Track 222 at frame 240133 has roughly the same value as tracks 221 and 223
      • Track 346 at frame 539466 has roughly the same value as tracks 345 and 347
      • Track 458 at frame 569766 has roughly the same value as tracks 457 and 459
  • 16 Bone 34 - "castle_flag_E_01_bind_jnt"
    • 16 Rotation
      • Track 28 at frame 221967 has roughly the same value as tracks 27 and 29
      • Track 70 at frame 225334 has roughly the same value as tracks 69 and 71
      • Track 106 at frame 228634 has roughly the same value as tracks 105 and 107
      • Track 118 at frame 229500 has roughly the same value as tracks 117 and 119
      • Track 144 at frame 232066 has roughly the same value as tracks 143 and 145
      • Track 186 at frame 235433 has roughly the same value as tracks 185 and 187
      • Track 222 at frame 238733 has roughly the same value as tracks 221 and 223
      • Track 234 at frame 239600 has roughly the same value as tracks 233 and 235
      • Track 276 at frame 531400 has roughly the same value as tracks 275 and 277
      • Track 318 at frame 534766 has roughly the same value as tracks 317 and 319
      • Track 354 at frame 538066 has roughly the same value as tracks 353 and 355
      • Track 366 at frame 538933 has roughly the same value as tracks 365 and 367
      • Track 396 at frame 561700 has roughly the same value as tracks 395 and 397
      • Track 438 at frame 565066 has roughly the same value as tracks 437 and 439
      • Track 474 at frame 568366 has roughly the same value as tracks 473 and 475
      • Track 486 at frame 569233 has roughly the same value as tracks 485 and 487
  • 8 Bone 37 - "castle_flag_F_01_bind_jnt"
    • 8 Rotation
      • Track 102 at frame 228967 has roughly the same value as tracks 101 and 103
      • Track 112 at frame 229834 has roughly the same value as tracks 111 and 113
      • Track 211 at frame 239066 has roughly the same value as tracks 210 and 212
      • Track 221 at frame 239933 has roughly the same value as tracks 220 and 222
      • Track 336 at frame 538400 has roughly the same value as tracks 335 and 337
      • Track 346 at frame 539266 has roughly the same value as tracks 345 and 347
      • Track 449 at frame 568700 has roughly the same value as tracks 448 and 450
      • Track 459 at frame 569566 has roughly the same value as tracks 458 and 460
  • 4 Bone 46 - "castle_symbol_root_01_bind_jnt"
    • 4 Rotation
      • Track 18 at frame 221067 has roughly the same value as tracks 17 and 19
      • Track 106 at frame 231166 has roughly the same value as tracks 105 and 107
      • Track 210 at frame 530500 has roughly the same value as tracks 209 and 211
      • Track 302 at frame 560800 has roughly the same value as tracks 301 and 303
  • unused Texture 0 - "Forsaken_Townhall_Diffuse.dds"
  • unused Texture 1 - "Human_Townhall_Normal.tif"
  • unused Texture 2 - "Human_Townhall_ORM.tif"
  • unused Texture 3 - "Human_Townhall_Emissive.tif"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "Forsaken_Keep_Diffuse.dds"
  • unused Texture 7 - "Forsaken_Keep_Normal.dds"
  • unused Texture 8 - "Forsaken_Keep_ORM.dds"
  • unused Texture 9 - "Forsaken_Keep_Emissive.dds"
  • unused Texture 10 - "Undead_Graveyard_Diffuse.tif"
  • unused Texture 11 - "Undead_Graveyard_Normal.tif"
  • unused Texture 12 - "Undead_Graveyard_ORM.tif"
  • unused Texture 13 - "Undead_Graveyard_Emissive.tif"
  • unused Texture 14 - "Undead_GargoyleSpire_Diffuse.tif"
  • unused Texture 15 - "Undead_GargoyleSpire_Normal.tif"
  • unused Texture 16 - "Undead_GargoyleSpire_ORM.tif"
  • unused Texture 17 - "Undead_GargoyleSpire_Emissive.tif"
  • unused Texture 18 - "Undead_TempleOfTheDamned_Diffuse.tif"
  • unused Texture 19 - "Undead_TempleOfTheDamned_Normal.tif"
  • unused Texture 20 - "Undead_TempleOfTheDamned_ORM.tif"
  • unused Texture 21 - "Undead_TempleOfTheDamned_Emissive.tif"
  • unused Texture 22 - "Undead_Boneyard_Diffuse.tif"
  • unused Texture 23 - "Undead_Boneyard_Normal.tif"
  • unused Texture 24 - "Undead_Boneyard_ORM.tif"
  • unused Texture 25 - "Undead_Boneyard_Emissive.tif"
  • unused Texture 26 - "Undead_SlaughterHouse_Diffuse.tif"
  • unused Texture 27 - "Undead_SlaughterHouse_Normal.tif"
  • unused Texture 28 - "Undead_SlaughterHouse_ORM.tif"
  • unused Texture 29 - "Black32.blp"
  • unused Texture 30 - "Undead_Abomination_Main_Diffuse.tif"
  • unused Texture 31 - "Undead_Abomination_Main_Normal.tif"
  • unused Texture 32 - "Undead_Abomination_Main_ORM.tif"
  • unused Texture 33 - "LS_Props_HayInfected_V4_Diffuse.tif"
  • unused Texture 34 - "LS_Props_HayInfected_V4_Normal.tif"
  • unused Texture 35 - "LS_Props_HayInfected_V4_ORM.tif"
  • unused Texture 36 - "LS_Props_HayInfected_V1_Diffuse.tif"
  • unused Texture 37 - "LS_Props_HayInfected_V1_Normal.tif"
  • unused Texture 38 - "LS_Props_HayInfected_V1_ORM.tif"
  • unused Texture 39 - "LS_Props_HayCartBrokenInfected_Diffuse.tif"
  • unused Texture 40 - "LS_Props_HayCartBrokenInfected_Normal.tif"
  • unused Texture 41 - "LS_Props_HayCartBrokenInfected_ORM.tif"
  • unused Texture 42 - "LS_Props_Brazier_Diffuse.tif"
  • unused Texture 43 - "LS_Props_Brazier_Normal.tif"
  • unused Texture 44 - "LS_Props_Brazier_ORM.tif"
  • unused Texture 45 - "LS_Props_Brazier_Emissive.tif"
  • unused Texture 46 - "Undead_SacrificialPit_Diffuse.tif"
  • unused Texture 47 - "Undead_SacrificialPit_Normal.tif"
  • unused Texture 48 - "Undead_SacrificialPit_ORM.tif"
  • unused Texture 49 - "Undead_SacrificialPit_Emissive.tif"
  • unused Texture 50 - "LS_Props_SkullPile_V1_V4_Diffuse.tif"
  • unused Texture 51 - "LS_Props_SkullPile_V1_V4_Normal.tif"
  • unused Texture 52 - "LS_Props_SkullPile_V1_V4_ORM.tif"
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  • unused TextureAnimation 0
  • unused TextureAnimation 1
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