Model validation: Forsaken Tower Reforged

ForsakenTowerReforged.mdx

0 errors 64 severe 3 warnings 55 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Upgrade Third" (frame 529132); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Upgrade Third" (frame 529132); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Upgrade Third" (frame 529132); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Upgrade Third" (frame 529132); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Upgrade Third" (frame 529132); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Upgrade Third" (frame 529132); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Upgrade Third" (frame 529132); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Upgrade Third" (frame 529132); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Upgrade Third" (frame 529132); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Upgrade Third" (frame 529132); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Upgrade Third" (frame 529132); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Upgrade Third" (frame 529132); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Upgrade Third" (frame 529132); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 13
    • Alpha is 1.000 at end of "Decay Upgrade Third" (frame 529132); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 14
    • Alpha is 1.000 at end of "Decay Upgrade Third" (frame 529132); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 15
    • Alpha is 1.000 at end of "Decay Upgrade Third" (frame 529132); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 16
    • Alpha is 1.000 at end of "Decay Upgrade Third" (frame 529132); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 17
    • Alpha is 1.000 at end of "Decay Upgrade Third" (frame 529132); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 18
    • Alpha is 1.000 at end of "Decay Upgrade Third" (frame 529132); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 19
    • Alpha is 1.000 at end of "Decay Upgrade Third" (frame 529132); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 20
    • Alpha is 1.000 at end of "Decay Upgrade Third" (frame 529132); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 21
    • Alpha is 1.000 at end of "Decay Upgrade Third" (frame 529132); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 22
    • Alpha is 1.000 at end of "Decay Upgrade Third" (frame 529132); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 23
    • Alpha is 1.000 at end of "Decay Upgrade Third" (frame 529132); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 24
    • Alpha is 1.000 at end of "Decay Upgrade Third" (frame 529132); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 25
    • Alpha is 1.000 at end of "Decay Upgrade Third" (frame 529132); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 26
    • Alpha is 1.000 at end of "Decay Upgrade Third" (frame 529132); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 27
    • Alpha is 1.000 at end of "Decay Upgrade Third" (frame 529132); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 28
    • Alpha is 1.000 at end of "Decay Upgrade Third" (frame 529132); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 29
    • Alpha is 1.000 at end of "Decay Upgrade Third" (frame 529132); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 30
    • Alpha is 1.000 at end of "Decay Upgrade Third" (frame 529132); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 31
    • Alpha is 1.000 at end of "Decay Upgrade Third" (frame 529132); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 32
    • Alpha is 1.000 at end of "Decay Upgrade Third" (frame 529132); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 33
    • Alpha is 1.000 at end of "Decay Upgrade Third" (frame 529132); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 34
    • Alpha is 1.000 at end of "Decay Upgrade Third" (frame 529132); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 35
    • Alpha is 1.000 at end of "Decay Upgrade Third" (frame 529132); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 36
    • Alpha is 1.000 at end of "Decay Upgrade Third" (frame 529132); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 37
    • Alpha is 1.000 at end of "Decay Upgrade Third" (frame 529132); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 38
    • Alpha is 1.000 at end of "Decay Upgrade Third" (frame 529132); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 39
    • Alpha is 1.000 at end of "Decay Upgrade Third" (frame 529132); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 40
    • Alpha is 1.000 at end of "Decay Upgrade Third" (frame 529132); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 41
    • Alpha is 1.000 at end of "Decay Upgrade Third" (frame 529132); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 42
    • Alpha is 1.000 at end of "Decay Upgrade Third" (frame 529132); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 43
    • Alpha is 1.000 at end of "Decay Upgrade Third" (frame 529132); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 44
    • Alpha is 1.000 at end of "Decay Upgrade Third" (frame 529132); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 45
    • Alpha is 1.000 at end of "Decay Upgrade Third" (frame 529132); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 46
    • Alpha is 1.000 at end of "Decay Upgrade Third" (frame 529132); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 47
    • Alpha is 1.000 at end of "Decay Upgrade Third" (frame 529132); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 48
    • Alpha is 1.000 at end of "Decay Upgrade Third" (frame 529132); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 49
    • Alpha is 1.000 at end of "Decay Upgrade Third" (frame 529132); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 50
    • Alpha is 1.000 at end of "Decay Upgrade Third" (frame 529132); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 51
    • Alpha is 1.000 at end of "Decay Upgrade Third" (frame 529132); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 52
    • Alpha is 1.000 at end of "Decay Upgrade Third" (frame 529132); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 53
    • Alpha is 1.000 at end of "Decay Upgrade Third" (frame 529132); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 54
    • Alpha is 1.000 at end of "Decay Upgrade Third" (frame 529132); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 55
    • Alpha is 1.000 at end of "Decay Upgrade Third" (frame 529132); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 56
    • Alpha is 1.000 at end of "Decay Upgrade Third" (frame 529132); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 57
    • Alpha is 1.000 at end of "Decay Upgrade Third" (frame 529132); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 58
    • Alpha is 1.000 at end of "Decay Upgrade Third" (frame 529132); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 59
    • Alpha is 1.000 at end of "Decay Upgrade Third" (frame 529132); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 60
    • Alpha is 1.000 at end of "Decay Upgrade Third" (frame 529132); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 61
    • Alpha is 1.000 at end of "Decay Upgrade Third" (frame 529132); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 62
    • Alpha is 1.000 at end of "Decay Upgrade Third" (frame 529132); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 63
    • Alpha is 1.000 at end of "Decay Upgrade Third" (frame 529132); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
  • 1 Bone 13 - "bone_turret"
    • There are no vertices attached to this bone
  • 1 Bone 14 - "at_crystal_bind_jnt"
    • There are no vertices attached to this bone
  • unused Texture 0 - "Forsaken_ScoutTower_Diffuse.dds"
  • unused Texture 1 - "Forsaken_ScoutTower_Normal.dds"
  • unused Texture 2 - "Forsaken_ScoutTower_ORM.dds"
  • unused Texture 3 - "Forsaken_ScoutTower_Emissive.dds"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "Forsaken_GuardTower_Diffuse.dds"
  • unused Texture 7 - "Forsaken_GuardTower_Normal.dds"
  • unused Texture 8 - "Forsaken_GuardTower_ORM.dds"
  • unused Texture 9 - "Forsaken_GuardTower_Emissive.dds"
  • unused Texture 10 - "Forsaken_PlagueTower_Diffuse.dds"
  • unused Texture 11 - "Forsaken_PlagueTower_Normal.dds"
  • unused Texture 12 - "Forsaken_PlagueTower_ORM.dds"
  • unused Texture 13 - "Human_CannonTower_Emissive.tif"
  • unused Texture 14 - "Forsaken_CursedTower_Diffuse.dds"
  • unused Texture 15 - "Forsaken_CursedTower_Normal.dds"
  • unused Texture 16 - "Forsaken_CursedTower_ORM.dds"
  • unused Texture 17 - "Forsaken_CursedTower_Emissive.dds"
  • unused Texture 18 - "NR_Props_Fence_V1_V3_Diffuse.tif"
  • unused Texture 19 - "NR_Props_Fence_V1_V3_Normal.tif"
  • unused Texture 20 - "NR_Props_Fence_V1_V3_ORM.tif"
  • unused Texture 21 - "Black32.blp"
  • unused Texture 22 - "NR_Structures_Crypt_Diffuse.tif"
  • unused Texture 23 - "NR_Structures_Crypt_Normal.tif"
  • unused Texture 24 - "NR_Structures_Crypt_ORM.tif"
  • unused Texture 25 - "Undead_Graveyard_Diffuse.tif"
  • unused Texture 26 - "Undead_Graveyard_Normal.tif"
  • unused Texture 27 - "Undead_Graveyard_ORM.tif"
  • unused Texture 28 - "Undead_Graveyard_Emissive.tif"
  • unused Texture 29 - "Undead_TempleOfTheDamned_Diffuse.tif"
  • unused Texture 30 - "Undead_TempleOfTheDamned_Normal.tif"
  • unused Texture 31 - "Undead_TempleOfTheDamned_ORM.tif"
  • unused Texture 32 - "Undead_TempleOfTheDamned_Emissive.tif"
  • unused Texture 33 - "Orc_Fortress_Diffuse.tif"
  • unused Texture 34 - "Orc_Fortress_Normal.tif"
  • unused Texture 35 - "Orc_Fortress_ORM.tif"
  • unused Texture 36 - "Orc_Fortress_Emissive.tif"
  • unused Texture 37 - "Undead_SpiritTower_Diffuse.tif"
  • unused Texture 38 - "Undead_SpiritTower_Normal.tif"
  • unused Texture 39 - "Undead_SpiritTower_ORM.tif"
  • unused Texture 40 - "Forsaken_Water_Diffuse.dds"
  • unused Texture 41 - "Forsaken_Water_Normal.dds"
  • unused Texture 42 - "Forsaken_Water_ORM.dds"
  • unused Texture 43 - "Forsaken_Water_Emissive.dds"
  • unused Texture 44 - "DG_Props_SewerWallpipes_V1_V3_Diffuse.tif"
  • unused Texture 45 - "DG_Props_SewerWallpipes_V1_V3_Normal.tif"
  • unused Texture 46 - "DG_Props_SewerWallpipes_V1_V3_ORM.tif"
  • unused Texture 47 - "Orc_GreatHall_Diffuse.tif"
  • unused Texture 48 - "Orc_GreatHall_Normal.tif"
  • unused Texture 49 - "Orc_GreatHall_ORM.tif"
  • unused Texture 50 - "Human_BuildUp_Diffuse.tif"
  • unused Texture 51 - "Human_BuildUp_Normal.tif"
  • unused Texture 52 - "Human_BuildUp_ORM.tif"
  • unused TextureAnimation 0
  • unused TextureAnimation 1
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