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Model validation: Forsaken Place
Forsaken Place.mdx
0errors0severe5warnings58unused
1
Model
No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
1
Geoset 0
Number of sequence extents (0) does not match the number of sequences (3)
1
Geoset 1
Number of sequence extents (0) does not match the number of sequences (3)
1
Geoset 2
Number of sequence extents (0) does not match the number of sequences (3)
1
Light 0 - "UNNAMED"
Minimum attenuation should probably be bigger than or equal to 80, but is 40
7
Bone 0 - "Root"
7
Scaling
Track 2 at frame 1450 has exactly the same value as tracks 1 and 3
Track 3 at frame 2050 has exactly the same value as tracks 2 and 4
Track 4 at frame 2250 has exactly the same value as tracks 3 and 5
Track 5 at frame 2450 has exactly the same value as tracks 4 and 6
Track 8 at frame 3550 has exactly the same value as tracks 7 and 9
Track 11 at frame 4509 has exactly the same value as tracks 10 and 12
Track 12 at frame 4617 has exactly the same value as tracks 11 and 13
13
Bone 1 - "Bone_1"
6
Translation
Track 1 at frame 1171 has exactly the same value as tracks 0 and 2
Track 4 at frame 1850 has exactly the same value as tracks 3 and 5
Track 5 at frame 2050 has exactly the same value as tracks 4 and 6
Track 6 at frame 2250 has exactly the same value as tracks 5 and 7
Track 7 at frame 2450 has exactly the same value as tracks 6 and 8
Track 10 at frame 3550 has exactly the same value as tracks 9 and 11
7
Scaling
Track 1 at frame 1450 has exactly the same value as tracks 0 and 2
Track 4 at frame 2050 has exactly the same value as tracks 3 and 5
Track 5 at frame 2250 has exactly the same value as tracks 4 and 6
Track 6 at frame 2450 has exactly the same value as tracks 5 and 7
Track 9 at frame 3550 has exactly the same value as tracks 8 and 10
Track 12 at frame 4509 has exactly the same value as tracks 11 and 13
Track 13 at frame 4617 has exactly the same value as tracks 12 and 14
11
Bone 2 - "Bone_2"
5
Translation
Track 1 at frame 1171 has exactly the same value as tracks 0 and 2
Track 4 at frame 2050 has exactly the same value as tracks 3 and 5
Track 5 at frame 2250 has exactly the same value as tracks 4 and 6
Track 6 at frame 2450 has exactly the same value as tracks 5 and 7
Track 9 at frame 3550 has exactly the same value as tracks 8 and 10
6
Scaling
Track 1 at frame 1450 has exactly the same value as tracks 0 and 2
Track 4 at frame 2250 has exactly the same value as tracks 3 and 5
Track 5 at frame 2450 has exactly the same value as tracks 4 and 6
Track 8 at frame 3550 has exactly the same value as tracks 7 and 9
Track 11 at frame 4509 has exactly the same value as tracks 10 and 12
Track 12 at frame 4617 has exactly the same value as tracks 11 and 13
9
Bone 3 - "Bone_3"
4
Translation
Track 1 at frame 1171 has exactly the same value as tracks 0 and 2
Track 4 at frame 2250 has exactly the same value as tracks 3 and 5
Track 5 at frame 2450 has exactly the same value as tracks 4 and 6
Track 8 at frame 3550 has exactly the same value as tracks 7 and 9
5
Scaling
Track 1 at frame 1450 has exactly the same value as tracks 0 and 2
Track 4 at frame 2450 has exactly the same value as tracks 3 and 5
Track 7 at frame 3550 has exactly the same value as tracks 6 and 8
Track 10 at frame 4509 has exactly the same value as tracks 9 and 11
Track 11 at frame 4617 has exactly the same value as tracks 10 and 12
8
Bone 4 - "Bone_4"
3
Translation
Track 1 at frame 1171 has exactly the same value as tracks 0 and 2
Track 4 at frame 2450 has exactly the same value as tracks 3 and 5
Track 7 at frame 3550 has exactly the same value as tracks 6 and 8
5
Scaling
Track 1 at frame 1450 has exactly the same value as tracks 0 and 2
Track 2 at frame 2050 has exactly the same value as tracks 1 and 3
Track 7 at frame 3550 has exactly the same value as tracks 6 and 8
Track 10 at frame 4509 has exactly the same value as tracks 9 and 11
Track 11 at frame 4617 has exactly the same value as tracks 10 and 12
8
Helper 0
5
Translation
Track 3 at frame 2250 has exactly the same value as tracks 2 and 4
Track 4 at frame 2450 has exactly the same value as tracks 3 and 5
Track 7 at frame 3550 has exactly the same value as tracks 6 and 8
Track 10 at frame 4509 has exactly the same value as tracks 9 and 11
Track 11 at frame 4617 has exactly the same value as tracks 10 and 12
3
Rotation
Track 1 at frame 1450 has roughly the same value as tracks 0 and 2
Track 2 at frame 2050 has roughly the same value as tracks 1 and 3
Track 3 at frame 2250 has roughly the same value as tracks 2 and 4
1
Helper 4
1
Rotation
Track 3 at frame 4617 has roughly the same value as tracks 2 and 4
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