Model validation: Forsaken Place

Forsaken Place.mdx

0 errors 0 severe 5 warnings 58 unused
  • 1 Model
    • No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 Geoset 0
    • Number of sequence extents (0) does not match the number of sequences (3)
  • 1 Geoset 1
    • Number of sequence extents (0) does not match the number of sequences (3)
  • 1 Geoset 2
    • Number of sequence extents (0) does not match the number of sequences (3)
  • 1 Light 0 - "UNNAMED"
    • Minimum attenuation should probably be bigger than or equal to 80, but is 40
  • 7 Bone 0 - "Root"
    • 7 Scaling
      • Track 2 at frame 1450 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 2050 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 2250 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 2450 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 3550 has exactly the same value as tracks 7 and 9
      • Track 11 at frame 4509 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 4617 has exactly the same value as tracks 11 and 13
  • 13 Bone 1 - "Bone_1"
    • 6 Translation
      • Track 1 at frame 1171 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1850 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 2050 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 2250 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 2450 has exactly the same value as tracks 6 and 8
      • Track 10 at frame 3550 has exactly the same value as tracks 9 and 11
    • 7 Scaling
      • Track 1 at frame 1450 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 2050 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 2250 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 2450 has exactly the same value as tracks 5 and 7
      • Track 9 at frame 3550 has exactly the same value as tracks 8 and 10
      • Track 12 at frame 4509 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 4617 has exactly the same value as tracks 12 and 14
  • 11 Bone 2 - "Bone_2"
    • 5 Translation
      • Track 1 at frame 1171 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 2050 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 2250 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 2450 has exactly the same value as tracks 5 and 7
      • Track 9 at frame 3550 has exactly the same value as tracks 8 and 10
    • 6 Scaling
      • Track 1 at frame 1450 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 2250 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 2450 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 3550 has exactly the same value as tracks 7 and 9
      • Track 11 at frame 4509 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 4617 has exactly the same value as tracks 11 and 13
  • 9 Bone 3 - "Bone_3"
    • 4 Translation
      • Track 1 at frame 1171 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 2250 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 2450 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 3550 has exactly the same value as tracks 7 and 9
    • 5 Scaling
      • Track 1 at frame 1450 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 2450 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 3550 has exactly the same value as tracks 6 and 8
      • Track 10 at frame 4509 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 4617 has exactly the same value as tracks 10 and 12
  • 8 Bone 4 - "Bone_4"
    • 3 Translation
      • Track 1 at frame 1171 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 2450 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 3550 has exactly the same value as tracks 6 and 8
    • 5 Scaling
      • Track 1 at frame 1450 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 2050 has exactly the same value as tracks 1 and 3
      • Track 7 at frame 3550 has exactly the same value as tracks 6 and 8
      • Track 10 at frame 4509 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 4617 has exactly the same value as tracks 10 and 12
  • 8 Helper 0
    • 5 Translation
      • Track 3 at frame 2250 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 2450 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 3550 has exactly the same value as tracks 6 and 8
      • Track 10 at frame 4509 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 4617 has exactly the same value as tracks 10 and 12
    • 3 Rotation
      • Track 1 at frame 1450 has roughly the same value as tracks 0 and 2
      • Track 2 at frame 2050 has roughly the same value as tracks 1 and 3
      • Track 3 at frame 2250 has roughly the same value as tracks 2 and 4
  • 1 Helper 4
    • 1 Rotation
      • Track 3 at frame 4617 has roughly the same value as tracks 2 and 4
  • unused TextureAnimation 0
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