Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Forsaken Nighslayer Hero Glow of the bundle Forsaken Nighslayer Hero Glow. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Forsaken Nighslayer WoW Rip.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Forsaken Nightslayer HG.mdx
Now Click the "Import File" Button:
Next select 'Forsaken Nightslayer HG.mdx' in the folder which you extracted from the zip archive:
Forsaken Nighslayer Hero Glow
Forsaken Nightslayer HG.mdx
ForsakenNightslayer_Body.blp
ForsakenNightslayer_cape_leather_legiondungeon_c_03_silver.blp
ForsakenNightslayer_helm_leather_raidrogue_a_01.blp
ForsakenNightslayer_knife_1h_epic_a_03.blp
ForsakenNightslayer_knife_1h_epic_a_04molten.blp
ForsakenNightslayer_shoulder_leather_raidrogue_a_01blue.blp
The file has been properly added to the map archive:
Forsaken Nightslayer HG.mdx
Model
4,794
war3mapimported/Forsaken Nightslayer HG.mdx
Done, you have imported the file Forsaken Nightslayer HG.mdx.
Importing ForsakenNightslayer_Body.blp
Now Click the "Import File" Button:
Next select 'ForsakenNightslayer_Body.blp' in the folder which you extracted from the zip archive:
Forsaken Nighslayer Hero Glow
Forsaken Nightslayer HG.mdx
ForsakenNightslayer_Body.blp
ForsakenNightslayer_cape_leather_legiondungeon_c_03_silver.blp
ForsakenNightslayer_helm_leather_raidrogue_a_01.blp
ForsakenNightslayer_knife_1h_epic_a_03.blp
ForsakenNightslayer_knife_1h_epic_a_04molten.blp
ForsakenNightslayer_shoulder_leather_raidrogue_a_01blue.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Forsaken Nightslayer HG.mdx
Model
4,794
war3mapimported/Forsaken Nightslayer HG.mdx
ForsakenNightslayer_Body.blp
Image / Texture
158
war3mapimported/ForsakenNightslayer_Body.blp
Double-click the file ForsakenNightslayer_Body.blp:
ForsakenNightslayer_Body.blp
Image / Texture
158
war3mapimported/ForsakenNightslayer_Body.blp
Tick the box "Use Custom Path" and type in the correct path:
ForsakenNightslayer_Body.blp
Image / Texture
158
ForsakenNightslayer_Body.blp
The file has been properly added to the map archive:
Forsaken Nightslayer HG.mdx
Model
4,794
war3mapimported/Forsaken Nightslayer HG.mdx
ForsakenNightslayer_Body.blp
Image / Texture
158
ForsakenNightslayer_Body.blp
Done, you have imported the file ForsakenNightslayer_Body.blp.
Importing ForsakenNightslayer_cape_leather_legiondungeon_c_03_silver.blp
Now Click the "Import File" Button:
Next select 'ForsakenNightslayer_cape_leather_legiondungeon_c_03_silver.blp' in the folder which you extracted from the zip archive:
Forsaken Nighslayer Hero Glow
Forsaken Nightslayer HG.mdx
ForsakenNightslayer_Body.blp
ForsakenNightslayer_cape_leather_legiondungeon_c_03_silver.blp
ForsakenNightslayer_helm_leather_raidrogue_a_01.blp
ForsakenNightslayer_knife_1h_epic_a_03.blp
ForsakenNightslayer_knife_1h_epic_a_04molten.blp
ForsakenNightslayer_shoulder_leather_raidrogue_a_01blue.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Forsaken Nightslayer HG.mdx
Model
4,794
war3mapimported/Forsaken Nightslayer HG.mdx
ForsakenNightslayer_Body.blp
Image / Texture
158
ForsakenNightslayer_Body.blp
ForsakenNightslayer_cape_leather_legiondungeon_c_03_silver.blp
Image / Texture
63
war3mapimported/ForsakenNightslayer_cape_leather_legiondungeon_c_03_silver.blp
Double-click the file ForsakenNightslayer_cape_leather_legiondungeon_c_03_silver.blp:
ForsakenNightslayer_cape_leather_legiondungeon_c_03_silver.blp
Image / Texture
63
war3mapimported/ForsakenNightslayer_cape_leather_legiondungeon_c_03_silver.blp
Tick the box "Use Custom Path" and type in the correct path:
ForsakenNightslayer_cape_leather_legiondungeon_c_03_silver.blp
Image / Texture
63
ForsakenNightslayer_cape_leather_legiondungeon_c_03_silver.blp
The file has been properly added to the map archive:
Forsaken Nightslayer HG.mdx
Model
4,794
war3mapimported/Forsaken Nightslayer HG.mdx
ForsakenNightslayer_Body.blp
Image / Texture
158
ForsakenNightslayer_Body.blp
ForsakenNightslayer_cape_leather_legiondungeon_c_03_silver.blp
Image / Texture
63
ForsakenNightslayer_cape_leather_legiondungeon_c_03_silver.blp
Done, you have imported the file ForsakenNightslayer_cape_leather_legiondungeon_c_03_silver.blp.
Importing ForsakenNightslayer_helm_leather_raidrogue_a_01.blp
Now Click the "Import File" Button:
Next select 'ForsakenNightslayer_helm_leather_raidrogue_a_01.blp' in the folder which you extracted from the zip archive:
Forsaken Nighslayer Hero Glow
Forsaken Nightslayer HG.mdx
ForsakenNightslayer_Body.blp
ForsakenNightslayer_cape_leather_legiondungeon_c_03_silver.blp
ForsakenNightslayer_helm_leather_raidrogue_a_01.blp
ForsakenNightslayer_knife_1h_epic_a_03.blp
ForsakenNightslayer_knife_1h_epic_a_04molten.blp
ForsakenNightslayer_shoulder_leather_raidrogue_a_01blue.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Forsaken Nightslayer HG.mdx
Model
4,794
war3mapimported/Forsaken Nightslayer HG.mdx
ForsakenNightslayer_Body.blp
Image / Texture
158
ForsakenNightslayer_Body.blp
ForsakenNightslayer_cape_leather_legiondungeon_c_03_silver.blp
Image / Texture
63
ForsakenNightslayer_cape_leather_legiondungeon_c_03_silver.blp
ForsakenNightslayer_helm_leather_raidrogue_a_01.blp
Image / Texture
30
war3mapimported/ForsakenNightslayer_helm_leather_raidrogue_a_01.blp
Double-click the file ForsakenNightslayer_helm_leather_raidrogue_a_01.blp:
ForsakenNightslayer_helm_leather_raidrogue_a_01.blp
Image / Texture
30
war3mapimported/ForsakenNightslayer_helm_leather_raidrogue_a_01.blp
Tick the box "Use Custom Path" and type in the correct path:
ForsakenNightslayer_helm_leather_raidrogue_a_01.blp
Image / Texture
30
ForsakenNightslayer_helm_leather_raidrogue_a_01.blp
The file has been properly added to the map archive:
Forsaken Nightslayer HG.mdx
Model
4,794
war3mapimported/Forsaken Nightslayer HG.mdx
ForsakenNightslayer_Body.blp
Image / Texture
158
ForsakenNightslayer_Body.blp
ForsakenNightslayer_cape_leather_legiondungeon_c_03_silver.blp
Image / Texture
63
ForsakenNightslayer_cape_leather_legiondungeon_c_03_silver.blp
ForsakenNightslayer_helm_leather_raidrogue_a_01.blp
Image / Texture
30
ForsakenNightslayer_helm_leather_raidrogue_a_01.blp
Done, you have imported the file ForsakenNightslayer_helm_leather_raidrogue_a_01.blp.
Importing ForsakenNightslayer_knife_1h_epic_a_03.blp
Now Click the "Import File" Button:
Next select 'ForsakenNightslayer_knife_1h_epic_a_03.blp' in the folder which you extracted from the zip archive:
Forsaken Nighslayer Hero Glow
Forsaken Nightslayer HG.mdx
ForsakenNightslayer_Body.blp
ForsakenNightslayer_cape_leather_legiondungeon_c_03_silver.blp
ForsakenNightslayer_helm_leather_raidrogue_a_01.blp
ForsakenNightslayer_knife_1h_epic_a_03.blp
ForsakenNightslayer_knife_1h_epic_a_04molten.blp
ForsakenNightslayer_shoulder_leather_raidrogue_a_01blue.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Forsaken Nightslayer HG.mdx
Model
4,794
war3mapimported/Forsaken Nightslayer HG.mdx
ForsakenNightslayer_Body.blp
Image / Texture
158
ForsakenNightslayer_Body.blp
ForsakenNightslayer_cape_leather_legiondungeon_c_03_silver.blp
Image / Texture
63
ForsakenNightslayer_cape_leather_legiondungeon_c_03_silver.blp
ForsakenNightslayer_helm_leather_raidrogue_a_01.blp
Image / Texture
30
ForsakenNightslayer_helm_leather_raidrogue_a_01.blp
ForsakenNightslayer_knife_1h_epic_a_03.blp
Image / Texture
11
war3mapimported/ForsakenNightslayer_knife_1h_epic_a_03.blp
Double-click the file ForsakenNightslayer_knife_1h_epic_a_03.blp:
ForsakenNightslayer_knife_1h_epic_a_03.blp
Image / Texture
11
war3mapimported/ForsakenNightslayer_knife_1h_epic_a_03.blp
Tick the box "Use Custom Path" and type in the correct path:
ForsakenNightslayer_knife_1h_epic_a_03.blp
Image / Texture
11
ForsakenNightslayer_knife_1h_epic_a_03.blp
The file has been properly added to the map archive:
Forsaken Nightslayer HG.mdx
Model
4,794
war3mapimported/Forsaken Nightslayer HG.mdx
ForsakenNightslayer_Body.blp
Image / Texture
158
ForsakenNightslayer_Body.blp
ForsakenNightslayer_cape_leather_legiondungeon_c_03_silver.blp
Image / Texture
63
ForsakenNightslayer_cape_leather_legiondungeon_c_03_silver.blp
ForsakenNightslayer_helm_leather_raidrogue_a_01.blp
Image / Texture
30
ForsakenNightslayer_helm_leather_raidrogue_a_01.blp
ForsakenNightslayer_knife_1h_epic_a_03.blp
Image / Texture
11
ForsakenNightslayer_knife_1h_epic_a_03.blp
Done, you have imported the file ForsakenNightslayer_knife_1h_epic_a_03.blp.
Importing ForsakenNightslayer_knife_1h_epic_a_04molten.blp
Now Click the "Import File" Button:
Next select 'ForsakenNightslayer_knife_1h_epic_a_04molten.blp' in the folder which you extracted from the zip archive:
Forsaken Nighslayer Hero Glow
Forsaken Nightslayer HG.mdx
ForsakenNightslayer_Body.blp
ForsakenNightslayer_cape_leather_legiondungeon_c_03_silver.blp
ForsakenNightslayer_helm_leather_raidrogue_a_01.blp
ForsakenNightslayer_knife_1h_epic_a_03.blp
ForsakenNightslayer_knife_1h_epic_a_04molten.blp
ForsakenNightslayer_shoulder_leather_raidrogue_a_01blue.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Forsaken Nightslayer HG.mdx
Model
4,794
war3mapimported/Forsaken Nightslayer HG.mdx
ForsakenNightslayer_Body.blp
Image / Texture
158
ForsakenNightslayer_Body.blp
ForsakenNightslayer_cape_leather_legiondungeon_c_03_silver.blp
Image / Texture
63
ForsakenNightslayer_cape_leather_legiondungeon_c_03_silver.blp
ForsakenNightslayer_helm_leather_raidrogue_a_01.blp
Image / Texture
30
ForsakenNightslayer_helm_leather_raidrogue_a_01.blp
ForsakenNightslayer_knife_1h_epic_a_03.blp
Image / Texture
11
ForsakenNightslayer_knife_1h_epic_a_03.blp
ForsakenNightslayer_knife_1h_epic_a_04molten.blp
Image / Texture
11
war3mapimported/ForsakenNightslayer_knife_1h_epic_a_04molten.blp
Double-click the file ForsakenNightslayer_knife_1h_epic_a_04molten.blp:
ForsakenNightslayer_knife_1h_epic_a_04molten.blp
Image / Texture
11
war3mapimported/ForsakenNightslayer_knife_1h_epic_a_04molten.blp
Tick the box "Use Custom Path" and type in the correct path:
ForsakenNightslayer_knife_1h_epic_a_04molten.blp
Image / Texture
11
ForsakenNightslayer_knife_1h_epic_a_04molten.blp
The file has been properly added to the map archive:
Forsaken Nightslayer HG.mdx
Model
4,794
war3mapimported/Forsaken Nightslayer HG.mdx
ForsakenNightslayer_Body.blp
Image / Texture
158
ForsakenNightslayer_Body.blp
ForsakenNightslayer_cape_leather_legiondungeon_c_03_silver.blp
Image / Texture
63
ForsakenNightslayer_cape_leather_legiondungeon_c_03_silver.blp
ForsakenNightslayer_helm_leather_raidrogue_a_01.blp
Image / Texture
30
ForsakenNightslayer_helm_leather_raidrogue_a_01.blp
ForsakenNightslayer_knife_1h_epic_a_03.blp
Image / Texture
11
ForsakenNightslayer_knife_1h_epic_a_03.blp
ForsakenNightslayer_knife_1h_epic_a_04molten.blp
Image / Texture
11
ForsakenNightslayer_knife_1h_epic_a_04molten.blp
Done, you have imported the file ForsakenNightslayer_knife_1h_epic_a_04molten.blp.
Importing ForsakenNightslayer_shoulder_leather_raidrogue_a_01blue.blp
Now Click the "Import File" Button:
Next select 'ForsakenNightslayer_shoulder_leather_raidrogue_a_01blue.blp' in the folder which you extracted from the zip archive:
Forsaken Nighslayer Hero Glow
Forsaken Nightslayer HG.mdx
ForsakenNightslayer_Body.blp
ForsakenNightslayer_cape_leather_legiondungeon_c_03_silver.blp
ForsakenNightslayer_helm_leather_raidrogue_a_01.blp
ForsakenNightslayer_knife_1h_epic_a_03.blp
ForsakenNightslayer_knife_1h_epic_a_04molten.blp
ForsakenNightslayer_shoulder_leather_raidrogue_a_01blue.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Forsaken Nightslayer HG.mdx
Model
4,794
war3mapimported/Forsaken Nightslayer HG.mdx
ForsakenNightslayer_Body.blp
Image / Texture
158
ForsakenNightslayer_Body.blp
ForsakenNightslayer_cape_leather_legiondungeon_c_03_silver.blp
Image / Texture
63
ForsakenNightslayer_cape_leather_legiondungeon_c_03_silver.blp
ForsakenNightslayer_helm_leather_raidrogue_a_01.blp
Image / Texture
30
ForsakenNightslayer_helm_leather_raidrogue_a_01.blp
ForsakenNightslayer_knife_1h_epic_a_03.blp
Image / Texture
11
ForsakenNightslayer_knife_1h_epic_a_03.blp
ForsakenNightslayer_knife_1h_epic_a_04molten.blp
Image / Texture
11
ForsakenNightslayer_knife_1h_epic_a_04molten.blp
ForsakenNightslayer_shoulder_leather_raidrogue_a_01blue.blp
Image / Texture
47
war3mapimported/ForsakenNightslayer_shoulder_leather_raidrogue_a_01blue.blp
Double-click the file ForsakenNightslayer_shoulder_leather_raidrogue_a_01blue.blp:
ForsakenNightslayer_shoulder_leather_raidrogue_a_01blue.blp
Image / Texture
47
war3mapimported/ForsakenNightslayer_shoulder_leather_raidrogue_a_01blue.blp
Tick the box "Use Custom Path" and type in the correct path:
ForsakenNightslayer_shoulder_leather_raidrogue_a_01blue.blp
Image / Texture
47
ForsakenNightslayer_shoulder_leather_raidrogue_a_01blue.blp
The file has been properly added to the map archive:
Forsaken Nightslayer HG.mdx
Model
4,794
war3mapimported/Forsaken Nightslayer HG.mdx
ForsakenNightslayer_Body.blp
Image / Texture
158
ForsakenNightslayer_Body.blp
ForsakenNightslayer_cape_leather_legiondungeon_c_03_silver.blp
Image / Texture
63
ForsakenNightslayer_cape_leather_legiondungeon_c_03_silver.blp
ForsakenNightslayer_helm_leather_raidrogue_a_01.blp
Image / Texture
30
ForsakenNightslayer_helm_leather_raidrogue_a_01.blp
ForsakenNightslayer_knife_1h_epic_a_03.blp
Image / Texture
11
ForsakenNightslayer_knife_1h_epic_a_03.blp
ForsakenNightslayer_knife_1h_epic_a_04molten.blp
Image / Texture
11
ForsakenNightslayer_knife_1h_epic_a_04molten.blp
ForsakenNightslayer_shoulder_leather_raidrogue_a_01blue.blp
Image / Texture
47
ForsakenNightslayer_shoulder_leather_raidrogue_a_01blue.blp
Done, you have imported the file ForsakenNightslayer_shoulder_leather_raidrogue_a_01blue.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.