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Model validation: Forsaken LumberMill Reforged

ForsakenLumbermillReforged.mdx

0 errors 30 severe 2 warnings 54 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 159634); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 159634); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 159634); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 159634); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay" (frame 159634); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay" (frame 159634); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay" (frame 159634); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay" (frame 159634); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay" (frame 159634); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay" (frame 159634); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 10
    • Alpha is 1.000 at end of "Decay" (frame 159634); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 11
    • Alpha is 1.000 at end of "Decay" (frame 159634); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 12
    • Alpha is 1.000 at end of "Decay" (frame 159634); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 13
    • Alpha is 1.000 at end of "Decay" (frame 159634); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 14
    • Alpha is 1.000 at end of "Decay" (frame 159634); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 15
    • Alpha is 1.000 at end of "Decay" (frame 159634); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 16
    • Alpha is 1.000 at end of "Decay" (frame 159634); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 17
    • Alpha is 1.000 at end of "Decay" (frame 159634); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 18
    • Alpha is 1.000 at end of "Decay" (frame 159634); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 19
    • Alpha is 1.000 at end of "Decay" (frame 159634); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 20
    • Alpha is 1.000 at end of "Decay" (frame 159634); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 21
    • Alpha is 1.000 at end of "Decay" (frame 159634); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 22
    • Alpha is 1.000 at end of "Decay" (frame 159634); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 23
    • Alpha is 1.000 at end of "Decay" (frame 159634); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 24
    • Alpha is 1.000 at end of "Decay" (frame 159634); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 25
    • Alpha is 1.000 at end of "Decay" (frame 159634); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 26
    • Alpha is 1.000 at end of "Decay" (frame 159634); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 27
    • Alpha is 1.000 at end of "Decay" (frame 159634); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 28
    • Alpha is 1.000 at end of "Decay" (frame 159634); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 29
    • Alpha is 1.000 at end of "Decay" (frame 159634); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 2 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Attachment name "OverHead Ref" is duplicated by attachments 1, 7; only one will be reachable in-game.
  • 17 Bone 4 - "woodPieces_bind_jnt"
    • 17 Rotation
      • Track 62 at frame 66300 has exactly the same value as tracks 61 and 63
      • Track 63 at frame 66334 has exactly the same value as tracks 62 and 64
      • Track 64 at frame 66367 has exactly the same value as tracks 63 and 65
      • Track 65 at frame 66400 has exactly the same value as tracks 64 and 66
      • Track 66 at frame 66434 has exactly the same value as tracks 65 and 67
      • Track 67 at frame 66467 has exactly the same value as tracks 66 and 68
      • Track 68 at frame 66500 has exactly the same value as tracks 67 and 69
      • Track 69 at frame 66534 has exactly the same value as tracks 68 and 70
      • Track 70 at frame 66567 has exactly the same value as tracks 69 and 71
      • Track 71 at frame 66600 has exactly the same value as tracks 70 and 72
      • Track 72 at frame 66634 has exactly the same value as tracks 71 and 73
      • Track 73 at frame 66667 has exactly the same value as tracks 72 and 74
      • Track 74 at frame 66700 has exactly the same value as tracks 73 and 75
      • Track 75 at frame 66734 has exactly the same value as tracks 74 and 76
      • Track 76 at frame 66767 has exactly the same value as tracks 75 and 77
      • Track 77 at frame 66800 has exactly the same value as tracks 76 and 78
      • Track 78 at frame 66834 has exactly the same value as tracks 77 and 79
  • 4 Bone 6 - "cloth_A_bind_jnt"
    • 4 Scaling
      • Track 12 at frame 60822 has roughly the same value as tracks 11 and 13
      • Track 22 at frame 62933 has roughly the same value as tracks 21 and 23
      • Track 64 at frame 69781 has roughly the same value as tracks 63 and 65
      • Track 74 at frame 79321 has roughly the same value as tracks 73 and 75
  • 2 Bone 7 - "cloth_B_bind_jnt"
    • 2 Scaling
      • Track 25 at frame 62444 has roughly the same value as tracks 24 and 26
      • Track 82 at frame 77113 has roughly the same value as tracks 81 and 83
  • unused Texture 0 - "Forsaken_LumberMill_Diffuse.dds"
  • unused Texture 1 - "Forsaken_LumberMill_Normal.dds"
  • unused Texture 2 - "Forsaken_LumberMill_ORM.dds"
  • unused Texture 3 - "Black32.blp"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "NR_Structures_Crypt_Diffuse.tif"
  • unused Texture 7 - "NR_Structures_Crypt_Normal.tif"
  • unused Texture 8 - "NR_Structures_Crypt_ORM.tif"
  • unused Texture 9 - "NR_Props_Fence_V1_V3_Diffuse.tif"
  • unused Texture 10 - "NR_Props_Fence_V1_V3_Normal.tif"
  • unused Texture 11 - "NR_Props_Fence_V1_V3_ORM.tif"
  • unused Texture 12 - "Orc_GreatHall_Diffuse.tif"
  • unused Texture 13 - "Orc_GreatHall_Normal.tif"
  • unused Texture 14 - "Orc_GreatHall_ORM.tif"
  • unused Texture 15 - "Orc_StrongHold_Diffuse.tif"
  • unused Texture 16 - "Orc_StrongHold_Normal.tif"
  • unused Texture 17 - "Orc_StrongHold_ORM.tif"
  • unused Texture 18 - "Undead_Graveyard_Diffuse.tif"
  • unused Texture 19 - "Undead_Graveyard_Normal.tif"
  • unused Texture 20 - "Undead_Graveyard_ORM.tif"
  • unused Texture 21 - "Undead_Graveyard_Emissive.tif"
  • unused Texture 22 - "LS_Props_HayInfected_V2_Diffuse.tif"
  • unused Texture 23 - "LS_Props_HayInfected_V2_Normal.tif"
  • unused Texture 24 - "LS_Props_HayInfected_V2_ORM.tif"
  • unused Texture 25 - "LS_Props_HayInfected_V1_Diffuse.tif"
  • unused Texture 26 - "LS_Props_HayInfected_V1_Normal.tif"
  • unused Texture 27 - "LS_Props_HayInfected_V1_ORM.tif"
  • unused Texture 28 - "Human_BuildUp_Diffuse.tif"
  • unused Texture 29 - "Human_BuildUp_Normal.tif"
  • unused Texture 30 - "Human_BuildUp_ORM.tif"
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