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Triggers
Forsaken Land 1.1 multiplayer fixed.w3x
Variables
Quests
Main Quest
Food income
Food income
Creation of real Farm
Defeat Conditions
Player1
Player2
Player3
Player4
Income from taxes
Income from taxes
Initialization
Melee Initialization
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Main Quest
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Credits with the description Map made by Snake AessUploaded on hiveworkshop.comSpecial Thanks:Kitabatake for medival weapons used on barbarians.Report any bugs to [email protected] , using icon path ReplaceableTextures\CommandButtons\BTNOrb.blp
Food income
Events
Time - Every 70.00 seconds of game time
Conditions
Actions
Player - Set Player 1 (Red) . Current lumber to ((Player 1 (Red) Current lumber) + (Number of living Farm units owned by Player 1 (Red)))
Player - Set Player 1 (Red) . Current lumber to ((Player 1 (Red) Current lumber) + (Number of living Farm units owned by Player 1 (Red)))
Player - Set Player 1 (Red) . Current lumber to ((Player 1 (Red) Current lumber) + (Number of living Farm units owned by Player 1 (Red)))
Player - Set Player 1 (Red) . Current lumber to ((Player 1 (Red) Current lumber) + (Number of living Farm units owned by Player 1 (Red)))
Player - Set Player 2 (Blue) . Current lumber to ((Player 2 (Blue) Current lumber) + (Number of living Farm units owned by Player 2 (Blue)))
Player - Set Player 2 (Blue) . Current lumber to ((Player 2 (Blue) Current lumber) + (Number of living Farm units owned by Player 2 (Blue)))
Player - Set Player 2 (Blue) . Current lumber to ((Player 2 (Blue) Current lumber) + (Number of living Farm units owned by Player 2 (Blue)))
Player - Set Player 2 (Blue) . Current lumber to ((Player 2 (Blue) Current lumber) + (Number of living Farm units owned by Player 2 (Blue)))
Player - Set Player 3 (Teal) . Current lumber to ((Player 3 (Teal) Current lumber) + (Number of living Farm units owned by Player 3 (Teal)))
Player - Set Player 3 (Teal) . Current lumber to ((Player 3 (Teal) Current lumber) + (Number of living Farm units owned by Player 3 (Teal)))
Player - Set Player 3 (Teal) . Current lumber to ((Player 3 (Teal) Current lumber) + (Number of living Farm units owned by Player 3 (Teal)))
Player - Set Player 3 (Teal) . Current lumber to ((Player 3 (Teal) Current lumber) + (Number of living Farm units owned by Player 3 (Teal)))
Player - Set Player 4 (Purple) . Current lumber to ((Player 4 (Purple) Current lumber) + (Number of living Farm units owned by Player 4 (Purple)))
Player - Set Player 4 (Purple) . Current lumber to ((Player 4 (Purple) Current lumber) + (Number of living Farm units owned by Player 4 (Purple)))
Player - Set Player 4 (Purple) . Current lumber to ((Player 4 (Purple) Current lumber) + (Number of living Farm units owned by Player 4 (Purple)))
Player - Set Player 4 (Purple) . Current lumber to ((Player 4 (Purple) Current lumber) + (Number of living Farm units owned by Player 4 (Purple)))
Game - Display to (All players) for 7.00 seconds the text: |c00FF0000H|c00FF0302a|c00FF0603r|c00FF0905v|c00FF0C06e|c00FF1008s|c00FF1309t|c00FF160B |c00FF190Ct|c00FF1C0Ei|c00FF1F10m|c00FF2211e|c00FF2513 |c00FF2814h|c00FF2C16a|c00FF2F17s|c00FF3219 |c00FF351Bc|c00FF381Co|c00FF3B1Em|c00FF3E1Fe|c00FF4121.|c00FF4422A|c00FF4824l|c00FF4B25l|c00FF4E27 |c00FF5129c|c00FF542Ar|c00FF572Co|c00FF5A2Dp|c00FF5D2Fs|c00FF6030 |c00FF6432f|c00FF6734r|c00FF6A35o|c00FF6D37m|c00FF7038 |c00FF733At|c00FF763Bh|c00FF793De|c00FF7C3E |c00FF8040f|c00FF8342a|c00FF8643r|c00FF8945m|c00FF8C46s|c00FF8F48 |c00FF9249h|c00FF954Ba|c00FF984Cv|c00FF9B4Ee|c00FF9F50 |c00FFA251b|c00FFA553e|c00FFA854e|c00FFAB56n|c00FFAE57 |c00FFB159d|c00FFB45Be|c00FFB75Cl|c00FFBB5Ei|c00FFBE5Fv|c00FFC161e|c00FFC462r|c00FFC764e|c00FFCA65d|c00FFCD67 |c00FFD069 |c00FFD36At|c00FFD76Co|c00FFDA6D |c00FFDD6Ft|c00FFE070h|c00FFE372e|c00FFE674 |c00FFE975g|c00FFEC77r|c00FFEF78a|c00FFF37An|c00FFF67Ba|c00FFF97Dr|c00FFFC7Ey|c00FFFF80.|r
Creation of real Farm
Events
Unit - A unit Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Farm Under construction
Actions
Unit - Replace (Constructed structure) with a Farm using The new unit's max life and mana
Player1
Events
Unit - A unit Dies
Conditions
(Owner of (Dying unit)) Equal to Player 1 (Red)
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red) matching (((Picked unit) is A town-hall-type unit) Equal to True).) and do (Actions)
Loop - Actions
If (((Last created unit group) is empty) Equal to True) then do (Do nothing) else do (Defeat Player 1 (Red) with the message: Defeat!)
Player2
Events
Unit - A unit Dies
Conditions
(Owner of (Dying unit)) Equal to Player 2 (Blue)
Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) matching (((Picked unit) is A town-hall-type unit) Equal to True).) and do (Actions)
Loop - Actions
If (((Last created unit group) is empty) Equal to True) then do (Do nothing) else do (Defeat Player 2 (Blue) with the message: Defeat!)
Player3
Events
Unit - A unit Dies
Conditions
(Owner of (Dying unit)) Equal to Player 3 (Teal)
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) matching (((Picked unit) is A town-hall-type unit) Equal to True).) and do (Actions)
Loop - Actions
If (((Last created unit group) is empty) Equal to True) then do (Do nothing) else do (Defeat Player 3 (Teal) with the message: Defeat!)
Player4
Events
Unit - A unit Dies
Conditions
(Owner of (Dying unit)) Equal to Player 4 (Purple)
Actions
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) matching (((Picked unit) is A town-hall-type unit) Equal to True).) and do (Actions)
Loop - Actions
If (((Last created unit group) is empty) Equal to True) then do (Do nothing) else do (Defeat Player 4 (Purple) with the message: Defeat!)
Income from taxes
Events
Time - Every 91.00 seconds of game time
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to ((Player 1 (Red) Current gold) + (Player 1 (Red) Food used))
Player - Set Player 2 (Blue) . Current gold to ((Player 2 (Blue) Current gold) + (Player 2 (Blue) Food used))
Player - Set Player 3 (Teal) . Current gold to ((Player 3 (Teal) Current gold) + (Player 3 (Teal) Food used))
Player - Set Player 4 (Purple) . Current gold to ((Player 4 (Purple) Current gold) + (Player 4 (Purple) Food used))
Game - Display to (All players) for 7.00 seconds the text: |c00000080T|c00020482a|c00040984x|c00070D86e|c00091189s|c000B168B |c000D1A8Df|c000F1E8Fr|c00112391o|c00142793m|c00162B96 |c00183098t|c001A349Ah|c001C389Ce|c001E3D9E |c002141A0e|c002345A2a|c002549A5c|c00274EA7h|c002952A9 |c002B56ABi|c002E5BADs|c00305FAFl|c003263B2a|c003468B4n|c00366CB6d|c003870B8 |c003B75BAh|c003D79BCa|c003F7DBEv|c004182C1e|c004386C3 |c00458AC5b|c00488FC7e|c004A93C9e|c004C97CBn|c004E9CCD |c0050A0D0a|c0052A4D2d|c0055A9D4d|c0057ADD6e|c0059B1D8d|c005BB6DA |c005DBADDt|c005FBEDFo|c0062C2E1 |c0064C7E3y|c0066CBE5o|c0068CFE7u|c006AD4E9r|c006CD8EC |c006FDCEEt|c0071E1F0r|c0073E5F2e|c0075E9F4a|c0077EEF6s|c0079F2F9u|c007CF6FBr|c007EFBFDy|c0080FFFF.|r
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Player - Set Player 1 (Red) . Current gold to 100
Player - Set Player 2 (Blue) . Current gold to 100
Player - Set Player 3 (Teal) . Current gold to 100
Player - Set Player 4 (Purple) . Current gold to 100
Player - Set Player 1 (Red) . Current lumber to 50
Player - Set Player 2 (Blue) . Current lumber to 50
Player - Set Player 3 (Teal) . Current lumber to 50
Player - Set Player 4 (Purple) . Current lumber to 50
Melee Game - Enforce victory/defeat conditions (for all players)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is unused
Then - Actions
Unit - Remove Village Hall 0012 <gen> from the game
Unit - Remove Economy Worker 0018 <gen> from the game
Unit - Remove Economy Worker 0057 <gen> from the game
Unit - Remove Economy Worker 0058 <gen> from the game
Game - Defeat Player 1 (Red) with the message: You are down!
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is unused
Then - Actions
Unit - Remove Village Hall 0059 <gen> from the game
Unit - Remove Economy Worker 0060 <gen> from the game
Unit - Remove Economy Worker 0061 <gen> from the game
Unit - Remove Economy Worker 0062 <gen> from the game
Game - Defeat Player 2 (Blue) with the message: You are down!
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is unused
Then - Actions
Unit - Remove Village Hall 0098 <gen> from the game
Unit - Remove Economy Worker 0099 <gen> from the game
Unit - Remove Economy Worker 0100 <gen> from the game
Unit - Remove Economy Worker 0101 <gen> from the game
Game - Defeat Player 3 (Teal) with the message: You are down!
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is unused
Then - Actions
Unit - Remove Village Hall 0102 <gen> from the game
Unit - Remove Economy Worker 0105 <gen> from the game
Unit - Remove Economy Worker 0104 <gen> from the game
Unit - Remove Economy Worker 0103 <gen> from the game
Game - Defeat Player 4 (Purple) with the message: You are down!
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