Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Forsaken Hall of the bundle Forsaken Hall. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Forsaken Doodad Pack WoW Rips.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing nd_forsaken_hall.mdx
Now Click the "Import File" Button:
Next select 'nd_forsaken_hall.mdx' in the folder which you extracted from the zip archive:
Forsaken Hall
fskn_archtrim.blp
fskn_decowall_01.blp
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
fskn_metaldeco.blp
fskn_metaltrim.blp
fskn_pillar.blp
fskn_roof.blp
fskn_roofwoodedge.blp
fskn_stonefloor.blp
fskn_stonefloor_round.blp
fskn_stonetrim04.blp
fskn_stonewall1.blp
fskn_stonewall2.blp
fskn_stonewall3.blp
fskn_stonewallbottom2.blp
fskn_stonewalltop1.blp
fskn_stonewalltop2.blp
fskn_trim1.blp
fskn_windows01.blp
fskn_wood.blp
fskn_woodceiling.blp
fskn_woodfloor_02.blp
fskn_woodplanks.blp
jlo_udercity_trim_01.blp
jlo_undeadzigg_chain.blp
undeadlantern01.blp
The file has been properly added to the map archive:
nd_forsaken_hall.mdx
Model
991
war3mapimported/nd_forsaken_hall.mdx
Done, you have imported the file nd_forsaken_hall.mdx.
Importing fskn_archtrim.blp
Now Click the "Import File" Button:
Next select 'fskn_archtrim.blp' in the folder which you extracted from the zip archive:
Forsaken Hall
nd_forsaken_hall.mdx
fskn_decowall_01.blp
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
fskn_metaldeco.blp
fskn_metaltrim.blp
fskn_pillar.blp
fskn_roof.blp
fskn_roofwoodedge.blp
fskn_stonefloor.blp
fskn_stonefloor_round.blp
fskn_stonetrim04.blp
fskn_stonewall1.blp
fskn_stonewall2.blp
fskn_stonewall3.blp
fskn_stonewallbottom2.blp
fskn_stonewalltop1.blp
fskn_stonewalltop2.blp
fskn_trim1.blp
fskn_windows01.blp
fskn_wood.blp
fskn_woodceiling.blp
fskn_woodfloor_02.blp
fskn_woodplanks.blp
jlo_udercity_trim_01.blp
jlo_undeadzigg_chain.blp
undeadlantern01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
nd_forsaken_hall.mdx
Model
991
war3mapimported/nd_forsaken_hall.mdx
fskn_archtrim.blp
Image / Texture
32
war3mapimported/fskn_archtrim.blp
Double-click the file fskn_archtrim.blp:
fskn_archtrim.blp
Image / Texture
32
war3mapimported/fskn_archtrim.blp
Tick the box "Use Custom Path" and type in the correct path:
fskn_archtrim.blp
Image / Texture
32
fskn_archtrim.blp
The file has been properly added to the map archive:
nd_forsaken_hall.mdx
Model
991
war3mapimported/nd_forsaken_hall.mdx
fskn_archtrim.blp
Image / Texture
32
fskn_archtrim.blp
Done, you have imported the file fskn_archtrim.blp.
Importing fskn_decowall_01.blp
Now Click the "Import File" Button:
Next select 'fskn_decowall_01.blp' in the folder which you extracted from the zip archive:
Forsaken Hall
nd_forsaken_hall.mdx
fskn_archtrim.blp
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
fskn_metaldeco.blp
fskn_metaltrim.blp
fskn_pillar.blp
fskn_roof.blp
fskn_roofwoodedge.blp
fskn_stonefloor.blp
fskn_stonefloor_round.blp
fskn_stonetrim04.blp
fskn_stonewall1.blp
fskn_stonewall2.blp
fskn_stonewall3.blp
fskn_stonewallbottom2.blp
fskn_stonewalltop1.blp
fskn_stonewalltop2.blp
fskn_trim1.blp
fskn_windows01.blp
fskn_wood.blp
fskn_woodceiling.blp
fskn_woodfloor_02.blp
fskn_woodplanks.blp
jlo_udercity_trim_01.blp
jlo_undeadzigg_chain.blp
undeadlantern01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
nd_forsaken_hall.mdx
Model
991
war3mapimported/nd_forsaken_hall.mdx
fskn_archtrim.blp
Image / Texture
32
fskn_archtrim.blp
fskn_decowall_01.blp
Image / Texture
60
war3mapimported/fskn_decowall_01.blp
Double-click the file fskn_decowall_01.blp:
fskn_decowall_01.blp
Image / Texture
60
war3mapimported/fskn_decowall_01.blp
Tick the box "Use Custom Path" and type in the correct path:
fskn_decowall_01.blp
Image / Texture
60
fskn_decowall_01.blp
The file has been properly added to the map archive:
nd_forsaken_hall.mdx
Model
991
war3mapimported/nd_forsaken_hall.mdx
fskn_archtrim.blp
Image / Texture
32
fskn_archtrim.blp
fskn_decowall_01.blp
Image / Texture
60
fskn_decowall_01.blp
Done, you have imported the file fskn_decowall_01.blp.
Importing fskn_decowall_02.blp
Now Click the "Import File" Button:
Next select 'fskn_decowall_02.blp' in the folder which you extracted from the zip archive:
Forsaken Hall
nd_forsaken_hall.mdx
fskn_archtrim.blp
fskn_decowall_01.blp
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
fskn_metaldeco.blp
fskn_metaltrim.blp
fskn_pillar.blp
fskn_roof.blp
fskn_roofwoodedge.blp
fskn_stonefloor.blp
fskn_stonefloor_round.blp
fskn_stonetrim04.blp
fskn_stonewall1.blp
fskn_stonewall2.blp
fskn_stonewall3.blp
fskn_stonewallbottom2.blp
fskn_stonewalltop1.blp
fskn_stonewalltop2.blp
fskn_trim1.blp
fskn_windows01.blp
fskn_wood.blp
fskn_woodceiling.blp
fskn_woodfloor_02.blp
fskn_woodplanks.blp
jlo_udercity_trim_01.blp
jlo_undeadzigg_chain.blp
undeadlantern01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
nd_forsaken_hall.mdx
Model
991
war3mapimported/nd_forsaken_hall.mdx
fskn_archtrim.blp
Image / Texture
32
fskn_archtrim.blp
fskn_decowall_01.blp
Image / Texture
60
fskn_decowall_01.blp
fskn_decowall_02.blp
Image / Texture
38
war3mapimported/fskn_decowall_02.blp
Double-click the file fskn_decowall_02.blp:
fskn_decowall_02.blp
Image / Texture
38
war3mapimported/fskn_decowall_02.blp
Tick the box "Use Custom Path" and type in the correct path:
fskn_decowall_02.blp
Image / Texture
38
fskn_decowall_02.blp
The file has been properly added to the map archive:
nd_forsaken_hall.mdx
Model
991
war3mapimported/nd_forsaken_hall.mdx
fskn_archtrim.blp
Image / Texture
32
fskn_archtrim.blp
fskn_decowall_01.blp
Image / Texture
60
fskn_decowall_01.blp
fskn_decowall_02.blp
Image / Texture
38
fskn_decowall_02.blp
Done, you have imported the file fskn_decowall_02.blp.
Importing fskn_interiorwall_01light.blp
Now Click the "Import File" Button:
Next select 'fskn_interiorwall_01light.blp' in the folder which you extracted from the zip archive:
Forsaken Hall
nd_forsaken_hall.mdx
fskn_archtrim.blp
fskn_decowall_01.blp
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
fskn_metaldeco.blp
fskn_metaltrim.blp
fskn_pillar.blp
fskn_roof.blp
fskn_roofwoodedge.blp
fskn_stonefloor.blp
fskn_stonefloor_round.blp
fskn_stonetrim04.blp
fskn_stonewall1.blp
fskn_stonewall2.blp
fskn_stonewall3.blp
fskn_stonewallbottom2.blp
fskn_stonewalltop1.blp
fskn_stonewalltop2.blp
fskn_trim1.blp
fskn_windows01.blp
fskn_wood.blp
fskn_woodceiling.blp
fskn_woodfloor_02.blp
fskn_woodplanks.blp
jlo_udercity_trim_01.blp
jlo_undeadzigg_chain.blp
undeadlantern01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
nd_forsaken_hall.mdx
Model
991
war3mapimported/nd_forsaken_hall.mdx
fskn_archtrim.blp
Image / Texture
32
fskn_archtrim.blp
fskn_decowall_01.blp
Image / Texture
60
fskn_decowall_01.blp
fskn_decowall_02.blp
Image / Texture
38
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
Image / Texture
22
war3mapimported/fskn_interiorwall_01light.blp
Double-click the file fskn_interiorwall_01light.blp:
fskn_interiorwall_01light.blp
Image / Texture
22
war3mapimported/fskn_interiorwall_01light.blp
Tick the box "Use Custom Path" and type in the correct path:
fskn_interiorwall_01light.blp
Image / Texture
22
fskn_interiorwall_01light.blp
The file has been properly added to the map archive:
nd_forsaken_hall.mdx
Model
991
war3mapimported/nd_forsaken_hall.mdx
fskn_archtrim.blp
Image / Texture
32
fskn_archtrim.blp
fskn_decowall_01.blp
Image / Texture
60
fskn_decowall_01.blp
fskn_decowall_02.blp
Image / Texture
38
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
Image / Texture
22
fskn_interiorwall_01light.blp
Done, you have imported the file fskn_interiorwall_01light.blp.
Importing fskn_interiorwall_02.blp
Now Click the "Import File" Button:
Next select 'fskn_interiorwall_02.blp' in the folder which you extracted from the zip archive:
Forsaken Hall
nd_forsaken_hall.mdx
fskn_archtrim.blp
fskn_decowall_01.blp
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
fskn_metaldeco.blp
fskn_metaltrim.blp
fskn_pillar.blp
fskn_roof.blp
fskn_roofwoodedge.blp
fskn_stonefloor.blp
fskn_stonefloor_round.blp
fskn_stonetrim04.blp
fskn_stonewall1.blp
fskn_stonewall2.blp
fskn_stonewall3.blp
fskn_stonewallbottom2.blp
fskn_stonewalltop1.blp
fskn_stonewalltop2.blp
fskn_trim1.blp
fskn_windows01.blp
fskn_wood.blp
fskn_woodceiling.blp
fskn_woodfloor_02.blp
fskn_woodplanks.blp
jlo_udercity_trim_01.blp
jlo_undeadzigg_chain.blp
undeadlantern01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
nd_forsaken_hall.mdx
Model
991
war3mapimported/nd_forsaken_hall.mdx
fskn_archtrim.blp
Image / Texture
32
fskn_archtrim.blp
fskn_decowall_01.blp
Image / Texture
60
fskn_decowall_01.blp
fskn_decowall_02.blp
Image / Texture
38
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
Image / Texture
22
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
Image / Texture
19
war3mapimported/fskn_interiorwall_02.blp
Double-click the file fskn_interiorwall_02.blp:
fskn_interiorwall_02.blp
Image / Texture
19
war3mapimported/fskn_interiorwall_02.blp
Tick the box "Use Custom Path" and type in the correct path:
fskn_interiorwall_02.blp
Image / Texture
19
fskn_interiorwall_02.blp
The file has been properly added to the map archive:
nd_forsaken_hall.mdx
Model
991
war3mapimported/nd_forsaken_hall.mdx
fskn_archtrim.blp
Image / Texture
32
fskn_archtrim.blp
fskn_decowall_01.blp
Image / Texture
60
fskn_decowall_01.blp
fskn_decowall_02.blp
Image / Texture
38
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
Image / Texture
22
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
Image / Texture
19
fskn_interiorwall_02.blp
Done, you have imported the file fskn_interiorwall_02.blp.
Importing fskn_metaldeco.blp
Now Click the "Import File" Button:
Next select 'fskn_metaldeco.blp' in the folder which you extracted from the zip archive:
Forsaken Hall
nd_forsaken_hall.mdx
fskn_archtrim.blp
fskn_decowall_01.blp
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
fskn_metaltrim.blp
fskn_pillar.blp
fskn_roof.blp
fskn_roofwoodedge.blp
fskn_stonefloor.blp
fskn_stonefloor_round.blp
fskn_stonetrim04.blp
fskn_stonewall1.blp
fskn_stonewall2.blp
fskn_stonewall3.blp
fskn_stonewallbottom2.blp
fskn_stonewalltop1.blp
fskn_stonewalltop2.blp
fskn_trim1.blp
fskn_windows01.blp
fskn_wood.blp
fskn_woodceiling.blp
fskn_woodfloor_02.blp
fskn_woodplanks.blp
jlo_udercity_trim_01.blp
jlo_undeadzigg_chain.blp
undeadlantern01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
nd_forsaken_hall.mdx
Model
991
war3mapimported/nd_forsaken_hall.mdx
fskn_archtrim.blp
Image / Texture
32
fskn_archtrim.blp
fskn_decowall_01.blp
Image / Texture
60
fskn_decowall_01.blp
fskn_decowall_02.blp
Image / Texture
38
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
Image / Texture
22
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
Image / Texture
19
fskn_interiorwall_02.blp
fskn_metaldeco.blp
Image / Texture
62
war3mapimported/fskn_metaldeco.blp
Double-click the file fskn_metaldeco.blp:
fskn_metaldeco.blp
Image / Texture
62
war3mapimported/fskn_metaldeco.blp
Tick the box "Use Custom Path" and type in the correct path:
fskn_metaldeco.blp
Image / Texture
62
fskn_metaldeco.blp
The file has been properly added to the map archive:
nd_forsaken_hall.mdx
Model
991
war3mapimported/nd_forsaken_hall.mdx
fskn_archtrim.blp
Image / Texture
32
fskn_archtrim.blp
fskn_decowall_01.blp
Image / Texture
60
fskn_decowall_01.blp
fskn_decowall_02.blp
Image / Texture
38
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
Image / Texture
22
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
Image / Texture
19
fskn_interiorwall_02.blp
fskn_metaldeco.blp
Image / Texture
62
fskn_metaldeco.blp
Done, you have imported the file fskn_metaldeco.blp.
Importing fskn_metaltrim.blp
Now Click the "Import File" Button:
Next select 'fskn_metaltrim.blp' in the folder which you extracted from the zip archive:
Forsaken Hall
nd_forsaken_hall.mdx
fskn_archtrim.blp
fskn_decowall_01.blp
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
fskn_metaldeco.blp
fskn_pillar.blp
fskn_roof.blp
fskn_roofwoodedge.blp
fskn_stonefloor.blp
fskn_stonefloor_round.blp
fskn_stonetrim04.blp
fskn_stonewall1.blp
fskn_stonewall2.blp
fskn_stonewall3.blp
fskn_stonewallbottom2.blp
fskn_stonewalltop1.blp
fskn_stonewalltop2.blp
fskn_trim1.blp
fskn_windows01.blp
fskn_wood.blp
fskn_woodceiling.blp
fskn_woodfloor_02.blp
fskn_woodplanks.blp
jlo_udercity_trim_01.blp
jlo_undeadzigg_chain.blp
undeadlantern01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
nd_forsaken_hall.mdx
Model
991
war3mapimported/nd_forsaken_hall.mdx
fskn_archtrim.blp
Image / Texture
32
fskn_archtrim.blp
fskn_decowall_01.blp
Image / Texture
60
fskn_decowall_01.blp
fskn_decowall_02.blp
Image / Texture
38
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
Image / Texture
22
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
Image / Texture
19
fskn_interiorwall_02.blp
fskn_metaldeco.blp
Image / Texture
62
fskn_metaldeco.blp
fskn_metaltrim.blp
Image / Texture
23
war3mapimported/fskn_metaltrim.blp
Double-click the file fskn_metaltrim.blp:
fskn_metaltrim.blp
Image / Texture
23
war3mapimported/fskn_metaltrim.blp
Tick the box "Use Custom Path" and type in the correct path:
fskn_metaltrim.blp
Image / Texture
23
fskn_metaltrim.blp
The file has been properly added to the map archive:
nd_forsaken_hall.mdx
Model
991
war3mapimported/nd_forsaken_hall.mdx
fskn_archtrim.blp
Image / Texture
32
fskn_archtrim.blp
fskn_decowall_01.blp
Image / Texture
60
fskn_decowall_01.blp
fskn_decowall_02.blp
Image / Texture
38
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
Image / Texture
22
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
Image / Texture
19
fskn_interiorwall_02.blp
fskn_metaldeco.blp
Image / Texture
62
fskn_metaldeco.blp
fskn_metaltrim.blp
Image / Texture
23
fskn_metaltrim.blp
Done, you have imported the file fskn_metaltrim.blp.
Importing fskn_pillar.blp
Now Click the "Import File" Button:
Next select 'fskn_pillar.blp' in the folder which you extracted from the zip archive:
Forsaken Hall
nd_forsaken_hall.mdx
fskn_archtrim.blp
fskn_decowall_01.blp
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
fskn_metaldeco.blp
fskn_metaltrim.blp
fskn_roof.blp
fskn_roofwoodedge.blp
fskn_stonefloor.blp
fskn_stonefloor_round.blp
fskn_stonetrim04.blp
fskn_stonewall1.blp
fskn_stonewall2.blp
fskn_stonewall3.blp
fskn_stonewallbottom2.blp
fskn_stonewalltop1.blp
fskn_stonewalltop2.blp
fskn_trim1.blp
fskn_windows01.blp
fskn_wood.blp
fskn_woodceiling.blp
fskn_woodfloor_02.blp
fskn_woodplanks.blp
jlo_udercity_trim_01.blp
jlo_undeadzigg_chain.blp
undeadlantern01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
nd_forsaken_hall.mdx
Model
991
war3mapimported/nd_forsaken_hall.mdx
fskn_archtrim.blp
Image / Texture
32
fskn_archtrim.blp
fskn_decowall_01.blp
Image / Texture
60
fskn_decowall_01.blp
fskn_decowall_02.blp
Image / Texture
38
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
Image / Texture
22
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
Image / Texture
19
fskn_interiorwall_02.blp
fskn_metaldeco.blp
Image / Texture
62
fskn_metaldeco.blp
fskn_metaltrim.blp
Image / Texture
23
fskn_metaltrim.blp
fskn_pillar.blp
Image / Texture
37
war3mapimported/fskn_pillar.blp
Double-click the file fskn_pillar.blp:
fskn_pillar.blp
Image / Texture
37
war3mapimported/fskn_pillar.blp
Tick the box "Use Custom Path" and type in the correct path:
fskn_pillar.blp
Image / Texture
37
fskn_pillar.blp
The file has been properly added to the map archive:
nd_forsaken_hall.mdx
Model
991
war3mapimported/nd_forsaken_hall.mdx
fskn_archtrim.blp
Image / Texture
32
fskn_archtrim.blp
fskn_decowall_01.blp
Image / Texture
60
fskn_decowall_01.blp
fskn_decowall_02.blp
Image / Texture
38
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
Image / Texture
22
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
Image / Texture
19
fskn_interiorwall_02.blp
fskn_metaldeco.blp
Image / Texture
62
fskn_metaldeco.blp
fskn_metaltrim.blp
Image / Texture
23
fskn_metaltrim.blp
fskn_pillar.blp
Image / Texture
37
fskn_pillar.blp
Done, you have imported the file fskn_pillar.blp.
Importing fskn_roof.blp
Now Click the "Import File" Button:
Next select 'fskn_roof.blp' in the folder which you extracted from the zip archive:
Forsaken Hall
nd_forsaken_hall.mdx
fskn_archtrim.blp
fskn_decowall_01.blp
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
fskn_metaldeco.blp
fskn_metaltrim.blp
fskn_pillar.blp
fskn_roofwoodedge.blp
fskn_stonefloor.blp
fskn_stonefloor_round.blp
fskn_stonetrim04.blp
fskn_stonewall1.blp
fskn_stonewall2.blp
fskn_stonewall3.blp
fskn_stonewallbottom2.blp
fskn_stonewalltop1.blp
fskn_stonewalltop2.blp
fskn_trim1.blp
fskn_windows01.blp
fskn_wood.blp
fskn_woodceiling.blp
fskn_woodfloor_02.blp
fskn_woodplanks.blp
jlo_udercity_trim_01.blp
jlo_undeadzigg_chain.blp
undeadlantern01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
nd_forsaken_hall.mdx
Model
991
war3mapimported/nd_forsaken_hall.mdx
fskn_archtrim.blp
Image / Texture
32
fskn_archtrim.blp
fskn_decowall_01.blp
Image / Texture
60
fskn_decowall_01.blp
fskn_decowall_02.blp
Image / Texture
38
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
Image / Texture
22
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
Image / Texture
19
fskn_interiorwall_02.blp
fskn_metaldeco.blp
Image / Texture
62
fskn_metaldeco.blp
fskn_metaltrim.blp
Image / Texture
23
fskn_metaltrim.blp
fskn_pillar.blp
Image / Texture
37
fskn_pillar.blp
fskn_roof.blp
Image / Texture
34
war3mapimported/fskn_roof.blp
Double-click the file fskn_roof.blp:
fskn_roof.blp
Image / Texture
34
war3mapimported/fskn_roof.blp
Tick the box "Use Custom Path" and type in the correct path:
fskn_roof.blp
Image / Texture
34
fskn_roof.blp
The file has been properly added to the map archive:
nd_forsaken_hall.mdx
Model
991
war3mapimported/nd_forsaken_hall.mdx
fskn_archtrim.blp
Image / Texture
32
fskn_archtrim.blp
fskn_decowall_01.blp
Image / Texture
60
fskn_decowall_01.blp
fskn_decowall_02.blp
Image / Texture
38
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
Image / Texture
22
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
Image / Texture
19
fskn_interiorwall_02.blp
fskn_metaldeco.blp
Image / Texture
62
fskn_metaldeco.blp
fskn_metaltrim.blp
Image / Texture
23
fskn_metaltrim.blp
fskn_pillar.blp
Image / Texture
37
fskn_pillar.blp
fskn_roof.blp
Image / Texture
34
fskn_roof.blp
Done, you have imported the file fskn_roof.blp.
Importing fskn_roofwoodedge.blp
Now Click the "Import File" Button:
Next select 'fskn_roofwoodedge.blp' in the folder which you extracted from the zip archive:
Forsaken Hall
nd_forsaken_hall.mdx
fskn_archtrim.blp
fskn_decowall_01.blp
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
fskn_metaldeco.blp
fskn_metaltrim.blp
fskn_pillar.blp
fskn_roof.blp
fskn_stonefloor.blp
fskn_stonefloor_round.blp
fskn_stonetrim04.blp
fskn_stonewall1.blp
fskn_stonewall2.blp
fskn_stonewall3.blp
fskn_stonewallbottom2.blp
fskn_stonewalltop1.blp
fskn_stonewalltop2.blp
fskn_trim1.blp
fskn_windows01.blp
fskn_wood.blp
fskn_woodceiling.blp
fskn_woodfloor_02.blp
fskn_woodplanks.blp
jlo_udercity_trim_01.blp
jlo_undeadzigg_chain.blp
undeadlantern01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
nd_forsaken_hall.mdx
Model
991
war3mapimported/nd_forsaken_hall.mdx
fskn_archtrim.blp
Image / Texture
32
fskn_archtrim.blp
fskn_decowall_01.blp
Image / Texture
60
fskn_decowall_01.blp
fskn_decowall_02.blp
Image / Texture
38
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
Image / Texture
22
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
Image / Texture
19
fskn_interiorwall_02.blp
fskn_metaldeco.blp
Image / Texture
62
fskn_metaldeco.blp
fskn_metaltrim.blp
Image / Texture
23
fskn_metaltrim.blp
fskn_pillar.blp
Image / Texture
37
fskn_pillar.blp
fskn_roof.blp
Image / Texture
34
fskn_roof.blp
fskn_roofwoodedge.blp
Image / Texture
38
war3mapimported/fskn_roofwoodedge.blp
Double-click the file fskn_roofwoodedge.blp:
fskn_roofwoodedge.blp
Image / Texture
38
war3mapimported/fskn_roofwoodedge.blp
Tick the box "Use Custom Path" and type in the correct path:
fskn_roofwoodedge.blp
Image / Texture
38
fskn_roofwoodedge.blp
The file has been properly added to the map archive:
nd_forsaken_hall.mdx
Model
991
war3mapimported/nd_forsaken_hall.mdx
fskn_archtrim.blp
Image / Texture
32
fskn_archtrim.blp
fskn_decowall_01.blp
Image / Texture
60
fskn_decowall_01.blp
fskn_decowall_02.blp
Image / Texture
38
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
Image / Texture
22
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
Image / Texture
19
fskn_interiorwall_02.blp
fskn_metaldeco.blp
Image / Texture
62
fskn_metaldeco.blp
fskn_metaltrim.blp
Image / Texture
23
fskn_metaltrim.blp
fskn_pillar.blp
Image / Texture
37
fskn_pillar.blp
fskn_roof.blp
Image / Texture
34
fskn_roof.blp
fskn_roofwoodedge.blp
Image / Texture
38
fskn_roofwoodedge.blp
Done, you have imported the file fskn_roofwoodedge.blp.
Importing fskn_stonefloor.blp
Now Click the "Import File" Button:
Next select 'fskn_stonefloor.blp' in the folder which you extracted from the zip archive:
Forsaken Hall
nd_forsaken_hall.mdx
fskn_archtrim.blp
fskn_decowall_01.blp
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
fskn_metaldeco.blp
fskn_metaltrim.blp
fskn_pillar.blp
fskn_roof.blp
fskn_roofwoodedge.blp
fskn_stonefloor_round.blp
fskn_stonetrim04.blp
fskn_stonewall1.blp
fskn_stonewall2.blp
fskn_stonewall3.blp
fskn_stonewallbottom2.blp
fskn_stonewalltop1.blp
fskn_stonewalltop2.blp
fskn_trim1.blp
fskn_windows01.blp
fskn_wood.blp
fskn_woodceiling.blp
fskn_woodfloor_02.blp
fskn_woodplanks.blp
jlo_udercity_trim_01.blp
jlo_undeadzigg_chain.blp
undeadlantern01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
nd_forsaken_hall.mdx
Model
991
war3mapimported/nd_forsaken_hall.mdx
fskn_archtrim.blp
Image / Texture
32
fskn_archtrim.blp
fskn_decowall_01.blp
Image / Texture
60
fskn_decowall_01.blp
fskn_decowall_02.blp
Image / Texture
38
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
Image / Texture
22
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
Image / Texture
19
fskn_interiorwall_02.blp
fskn_metaldeco.blp
Image / Texture
62
fskn_metaldeco.blp
fskn_metaltrim.blp
Image / Texture
23
fskn_metaltrim.blp
fskn_pillar.blp
Image / Texture
37
fskn_pillar.blp
fskn_roof.blp
Image / Texture
34
fskn_roof.blp
fskn_roofwoodedge.blp
Image / Texture
38
fskn_roofwoodedge.blp
fskn_stonefloor.blp
Image / Texture
27
war3mapimported/fskn_stonefloor.blp
Double-click the file fskn_stonefloor.blp:
fskn_stonefloor.blp
Image / Texture
27
war3mapimported/fskn_stonefloor.blp
Tick the box "Use Custom Path" and type in the correct path:
fskn_stonefloor.blp
Image / Texture
27
fskn_stonefloor.blp
The file has been properly added to the map archive:
nd_forsaken_hall.mdx
Model
991
war3mapimported/nd_forsaken_hall.mdx
fskn_archtrim.blp
Image / Texture
32
fskn_archtrim.blp
fskn_decowall_01.blp
Image / Texture
60
fskn_decowall_01.blp
fskn_decowall_02.blp
Image / Texture
38
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
Image / Texture
22
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
Image / Texture
19
fskn_interiorwall_02.blp
fskn_metaldeco.blp
Image / Texture
62
fskn_metaldeco.blp
fskn_metaltrim.blp
Image / Texture
23
fskn_metaltrim.blp
fskn_pillar.blp
Image / Texture
37
fskn_pillar.blp
fskn_roof.blp
Image / Texture
34
fskn_roof.blp
fskn_roofwoodedge.blp
Image / Texture
38
fskn_roofwoodedge.blp
fskn_stonefloor.blp
Image / Texture
27
fskn_stonefloor.blp
Done, you have imported the file fskn_stonefloor.blp.
Importing fskn_stonefloor_round.blp
Now Click the "Import File" Button:
Next select 'fskn_stonefloor_round.blp' in the folder which you extracted from the zip archive:
Forsaken Hall
nd_forsaken_hall.mdx
fskn_archtrim.blp
fskn_decowall_01.blp
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
fskn_metaldeco.blp
fskn_metaltrim.blp
fskn_pillar.blp
fskn_roof.blp
fskn_roofwoodedge.blp
fskn_stonefloor.blp
fskn_stonefloor_round.blp
fskn_stonetrim04.blp
fskn_stonewall1.blp
fskn_stonewall2.blp
fskn_stonewall3.blp
fskn_stonewallbottom2.blp
fskn_stonewalltop1.blp
fskn_stonewalltop2.blp
fskn_trim1.blp
fskn_windows01.blp
fskn_wood.blp
fskn_woodceiling.blp
fskn_woodfloor_02.blp
fskn_woodplanks.blp
jlo_udercity_trim_01.blp
jlo_undeadzigg_chain.blp
undeadlantern01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
nd_forsaken_hall.mdx
Model
991
war3mapimported/nd_forsaken_hall.mdx
fskn_archtrim.blp
Image / Texture
32
fskn_archtrim.blp
fskn_decowall_01.blp
Image / Texture
60
fskn_decowall_01.blp
fskn_decowall_02.blp
Image / Texture
38
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
Image / Texture
22
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
Image / Texture
19
fskn_interiorwall_02.blp
fskn_metaldeco.blp
Image / Texture
62
fskn_metaldeco.blp
fskn_metaltrim.blp
Image / Texture
23
fskn_metaltrim.blp
fskn_pillar.blp
Image / Texture
37
fskn_pillar.blp
fskn_roof.blp
Image / Texture
34
fskn_roof.blp
fskn_roofwoodedge.blp
Image / Texture
38
fskn_roofwoodedge.blp
fskn_stonefloor.blp
Image / Texture
27
fskn_stonefloor.blp
fskn_stonefloor_round.blp
Image / Texture
48
war3mapimported/fskn_stonefloor_round.blp
Double-click the file fskn_stonefloor_round.blp:
fskn_stonefloor_round.blp
Image / Texture
48
war3mapimported/fskn_stonefloor_round.blp
Tick the box "Use Custom Path" and type in the correct path:
fskn_stonefloor_round.blp
Image / Texture
48
fskn_stonefloor_round.blp
The file has been properly added to the map archive:
nd_forsaken_hall.mdx
Model
991
war3mapimported/nd_forsaken_hall.mdx
fskn_archtrim.blp
Image / Texture
32
fskn_archtrim.blp
fskn_decowall_01.blp
Image / Texture
60
fskn_decowall_01.blp
fskn_decowall_02.blp
Image / Texture
38
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
Image / Texture
22
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
Image / Texture
19
fskn_interiorwall_02.blp
fskn_metaldeco.blp
Image / Texture
62
fskn_metaldeco.blp
fskn_metaltrim.blp
Image / Texture
23
fskn_metaltrim.blp
fskn_pillar.blp
Image / Texture
37
fskn_pillar.blp
fskn_roof.blp
Image / Texture
34
fskn_roof.blp
fskn_roofwoodedge.blp
Image / Texture
38
fskn_roofwoodedge.blp
fskn_stonefloor.blp
Image / Texture
27
fskn_stonefloor.blp
fskn_stonefloor_round.blp
Image / Texture
48
fskn_stonefloor_round.blp
Done, you have imported the file fskn_stonefloor_round.blp.
Importing fskn_stonetrim04.blp
Now Click the "Import File" Button:
Next select 'fskn_stonetrim04.blp' in the folder which you extracted from the zip archive:
Forsaken Hall
nd_forsaken_hall.mdx
fskn_archtrim.blp
fskn_decowall_01.blp
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
fskn_metaldeco.blp
fskn_metaltrim.blp
fskn_pillar.blp
fskn_roof.blp
fskn_roofwoodedge.blp
fskn_stonefloor.blp
fskn_stonefloor_round.blp
fskn_stonewall1.blp
fskn_stonewall2.blp
fskn_stonewall3.blp
fskn_stonewallbottom2.blp
fskn_stonewalltop1.blp
fskn_stonewalltop2.blp
fskn_trim1.blp
fskn_windows01.blp
fskn_wood.blp
fskn_woodceiling.blp
fskn_woodfloor_02.blp
fskn_woodplanks.blp
jlo_udercity_trim_01.blp
jlo_undeadzigg_chain.blp
undeadlantern01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
nd_forsaken_hall.mdx
Model
991
war3mapimported/nd_forsaken_hall.mdx
fskn_archtrim.blp
Image / Texture
32
fskn_archtrim.blp
fskn_decowall_01.blp
Image / Texture
60
fskn_decowall_01.blp
fskn_decowall_02.blp
Image / Texture
38
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
Image / Texture
22
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
Image / Texture
19
fskn_interiorwall_02.blp
fskn_metaldeco.blp
Image / Texture
62
fskn_metaldeco.blp
fskn_metaltrim.blp
Image / Texture
23
fskn_metaltrim.blp
fskn_pillar.blp
Image / Texture
37
fskn_pillar.blp
fskn_roof.blp
Image / Texture
34
fskn_roof.blp
fskn_roofwoodedge.blp
Image / Texture
38
fskn_roofwoodedge.blp
fskn_stonefloor.blp
Image / Texture
27
fskn_stonefloor.blp
fskn_stonefloor_round.blp
Image / Texture
48
fskn_stonefloor_round.blp
fskn_stonetrim04.blp
Image / Texture
40
war3mapimported/fskn_stonetrim04.blp
Double-click the file fskn_stonetrim04.blp:
fskn_stonetrim04.blp
Image / Texture
40
war3mapimported/fskn_stonetrim04.blp
Tick the box "Use Custom Path" and type in the correct path:
fskn_stonetrim04.blp
Image / Texture
40
fskn_stonetrim04.blp
The file has been properly added to the map archive:
nd_forsaken_hall.mdx
Model
991
war3mapimported/nd_forsaken_hall.mdx
fskn_archtrim.blp
Image / Texture
32
fskn_archtrim.blp
fskn_decowall_01.blp
Image / Texture
60
fskn_decowall_01.blp
fskn_decowall_02.blp
Image / Texture
38
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
Image / Texture
22
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
Image / Texture
19
fskn_interiorwall_02.blp
fskn_metaldeco.blp
Image / Texture
62
fskn_metaldeco.blp
fskn_metaltrim.blp
Image / Texture
23
fskn_metaltrim.blp
fskn_pillar.blp
Image / Texture
37
fskn_pillar.blp
fskn_roof.blp
Image / Texture
34
fskn_roof.blp
fskn_roofwoodedge.blp
Image / Texture
38
fskn_roofwoodedge.blp
fskn_stonefloor.blp
Image / Texture
27
fskn_stonefloor.blp
fskn_stonefloor_round.blp
Image / Texture
48
fskn_stonefloor_round.blp
fskn_stonetrim04.blp
Image / Texture
40
fskn_stonetrim04.blp
Done, you have imported the file fskn_stonetrim04.blp.
Importing fskn_stonewall1.blp
Now Click the "Import File" Button:
Next select 'fskn_stonewall1.blp' in the folder which you extracted from the zip archive:
Forsaken Hall
nd_forsaken_hall.mdx
fskn_archtrim.blp
fskn_decowall_01.blp
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
fskn_metaldeco.blp
fskn_metaltrim.blp
fskn_pillar.blp
fskn_roof.blp
fskn_roofwoodedge.blp
fskn_stonefloor.blp
fskn_stonefloor_round.blp
fskn_stonetrim04.blp
fskn_stonewall2.blp
fskn_stonewall3.blp
fskn_stonewallbottom2.blp
fskn_stonewalltop1.blp
fskn_stonewalltop2.blp
fskn_trim1.blp
fskn_windows01.blp
fskn_wood.blp
fskn_woodceiling.blp
fskn_woodfloor_02.blp
fskn_woodplanks.blp
jlo_udercity_trim_01.blp
jlo_undeadzigg_chain.blp
undeadlantern01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
nd_forsaken_hall.mdx
Model
991
war3mapimported/nd_forsaken_hall.mdx
fskn_archtrim.blp
Image / Texture
32
fskn_archtrim.blp
fskn_decowall_01.blp
Image / Texture
60
fskn_decowall_01.blp
fskn_decowall_02.blp
Image / Texture
38
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
Image / Texture
22
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
Image / Texture
19
fskn_interiorwall_02.blp
fskn_metaldeco.blp
Image / Texture
62
fskn_metaldeco.blp
fskn_metaltrim.blp
Image / Texture
23
fskn_metaltrim.blp
fskn_pillar.blp
Image / Texture
37
fskn_pillar.blp
fskn_roof.blp
Image / Texture
34
fskn_roof.blp
fskn_roofwoodedge.blp
Image / Texture
38
fskn_roofwoodedge.blp
fskn_stonefloor.blp
Image / Texture
27
fskn_stonefloor.blp
fskn_stonefloor_round.blp
Image / Texture
48
fskn_stonefloor_round.blp
fskn_stonetrim04.blp
Image / Texture
40
fskn_stonetrim04.blp
fskn_stonewall1.blp
Image / Texture
26
war3mapimported/fskn_stonewall1.blp
Double-click the file fskn_stonewall1.blp:
fskn_stonewall1.blp
Image / Texture
26
war3mapimported/fskn_stonewall1.blp
Tick the box "Use Custom Path" and type in the correct path:
fskn_stonewall1.blp
Image / Texture
26
fskn_stonewall1.blp
The file has been properly added to the map archive:
nd_forsaken_hall.mdx
Model
991
war3mapimported/nd_forsaken_hall.mdx
fskn_archtrim.blp
Image / Texture
32
fskn_archtrim.blp
fskn_decowall_01.blp
Image / Texture
60
fskn_decowall_01.blp
fskn_decowall_02.blp
Image / Texture
38
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
Image / Texture
22
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
Image / Texture
19
fskn_interiorwall_02.blp
fskn_metaldeco.blp
Image / Texture
62
fskn_metaldeco.blp
fskn_metaltrim.blp
Image / Texture
23
fskn_metaltrim.blp
fskn_pillar.blp
Image / Texture
37
fskn_pillar.blp
fskn_roof.blp
Image / Texture
34
fskn_roof.blp
fskn_roofwoodedge.blp
Image / Texture
38
fskn_roofwoodedge.blp
fskn_stonefloor.blp
Image / Texture
27
fskn_stonefloor.blp
fskn_stonefloor_round.blp
Image / Texture
48
fskn_stonefloor_round.blp
fskn_stonetrim04.blp
Image / Texture
40
fskn_stonetrim04.blp
fskn_stonewall1.blp
Image / Texture
26
fskn_stonewall1.blp
Done, you have imported the file fskn_stonewall1.blp.
Importing fskn_stonewall2.blp
Now Click the "Import File" Button:
Next select 'fskn_stonewall2.blp' in the folder which you extracted from the zip archive:
Forsaken Hall
nd_forsaken_hall.mdx
fskn_archtrim.blp
fskn_decowall_01.blp
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
fskn_metaldeco.blp
fskn_metaltrim.blp
fskn_pillar.blp
fskn_roof.blp
fskn_roofwoodedge.blp
fskn_stonefloor.blp
fskn_stonefloor_round.blp
fskn_stonetrim04.blp
fskn_stonewall1.blp
fskn_stonewall3.blp
fskn_stonewallbottom2.blp
fskn_stonewalltop1.blp
fskn_stonewalltop2.blp
fskn_trim1.blp
fskn_windows01.blp
fskn_wood.blp
fskn_woodceiling.blp
fskn_woodfloor_02.blp
fskn_woodplanks.blp
jlo_udercity_trim_01.blp
jlo_undeadzigg_chain.blp
undeadlantern01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
nd_forsaken_hall.mdx
Model
991
war3mapimported/nd_forsaken_hall.mdx
fskn_archtrim.blp
Image / Texture
32
fskn_archtrim.blp
fskn_decowall_01.blp
Image / Texture
60
fskn_decowall_01.blp
fskn_decowall_02.blp
Image / Texture
38
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
Image / Texture
22
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
Image / Texture
19
fskn_interiorwall_02.blp
fskn_metaldeco.blp
Image / Texture
62
fskn_metaldeco.blp
fskn_metaltrim.blp
Image / Texture
23
fskn_metaltrim.blp
fskn_pillar.blp
Image / Texture
37
fskn_pillar.blp
fskn_roof.blp
Image / Texture
34
fskn_roof.blp
fskn_roofwoodedge.blp
Image / Texture
38
fskn_roofwoodedge.blp
fskn_stonefloor.blp
Image / Texture
27
fskn_stonefloor.blp
fskn_stonefloor_round.blp
Image / Texture
48
fskn_stonefloor_round.blp
fskn_stonetrim04.blp
Image / Texture
40
fskn_stonetrim04.blp
fskn_stonewall1.blp
Image / Texture
26
fskn_stonewall1.blp
fskn_stonewall2.blp
Image / Texture
29
war3mapimported/fskn_stonewall2.blp
Double-click the file fskn_stonewall2.blp:
fskn_stonewall2.blp
Image / Texture
29
war3mapimported/fskn_stonewall2.blp
Tick the box "Use Custom Path" and type in the correct path:
fskn_stonewall2.blp
Image / Texture
29
fskn_stonewall2.blp
The file has been properly added to the map archive:
nd_forsaken_hall.mdx
Model
991
war3mapimported/nd_forsaken_hall.mdx
fskn_archtrim.blp
Image / Texture
32
fskn_archtrim.blp
fskn_decowall_01.blp
Image / Texture
60
fskn_decowall_01.blp
fskn_decowall_02.blp
Image / Texture
38
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
Image / Texture
22
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
Image / Texture
19
fskn_interiorwall_02.blp
fskn_metaldeco.blp
Image / Texture
62
fskn_metaldeco.blp
fskn_metaltrim.blp
Image / Texture
23
fskn_metaltrim.blp
fskn_pillar.blp
Image / Texture
37
fskn_pillar.blp
fskn_roof.blp
Image / Texture
34
fskn_roof.blp
fskn_roofwoodedge.blp
Image / Texture
38
fskn_roofwoodedge.blp
fskn_stonefloor.blp
Image / Texture
27
fskn_stonefloor.blp
fskn_stonefloor_round.blp
Image / Texture
48
fskn_stonefloor_round.blp
fskn_stonetrim04.blp
Image / Texture
40
fskn_stonetrim04.blp
fskn_stonewall1.blp
Image / Texture
26
fskn_stonewall1.blp
fskn_stonewall2.blp
Image / Texture
29
fskn_stonewall2.blp
Done, you have imported the file fskn_stonewall2.blp.
Importing fskn_stonewall3.blp
Now Click the "Import File" Button:
Next select 'fskn_stonewall3.blp' in the folder which you extracted from the zip archive:
Forsaken Hall
nd_forsaken_hall.mdx
fskn_archtrim.blp
fskn_decowall_01.blp
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
fskn_metaldeco.blp
fskn_metaltrim.blp
fskn_pillar.blp
fskn_roof.blp
fskn_roofwoodedge.blp
fskn_stonefloor.blp
fskn_stonefloor_round.blp
fskn_stonetrim04.blp
fskn_stonewall1.blp
fskn_stonewall2.blp
fskn_stonewallbottom2.blp
fskn_stonewalltop1.blp
fskn_stonewalltop2.blp
fskn_trim1.blp
fskn_windows01.blp
fskn_wood.blp
fskn_woodceiling.blp
fskn_woodfloor_02.blp
fskn_woodplanks.blp
jlo_udercity_trim_01.blp
jlo_undeadzigg_chain.blp
undeadlantern01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
nd_forsaken_hall.mdx
Model
991
war3mapimported/nd_forsaken_hall.mdx
fskn_archtrim.blp
Image / Texture
32
fskn_archtrim.blp
fskn_decowall_01.blp
Image / Texture
60
fskn_decowall_01.blp
fskn_decowall_02.blp
Image / Texture
38
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
Image / Texture
22
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
Image / Texture
19
fskn_interiorwall_02.blp
fskn_metaldeco.blp
Image / Texture
62
fskn_metaldeco.blp
fskn_metaltrim.blp
Image / Texture
23
fskn_metaltrim.blp
fskn_pillar.blp
Image / Texture
37
fskn_pillar.blp
fskn_roof.blp
Image / Texture
34
fskn_roof.blp
fskn_roofwoodedge.blp
Image / Texture
38
fskn_roofwoodedge.blp
fskn_stonefloor.blp
Image / Texture
27
fskn_stonefloor.blp
fskn_stonefloor_round.blp
Image / Texture
48
fskn_stonefloor_round.blp
fskn_stonetrim04.blp
Image / Texture
40
fskn_stonetrim04.blp
fskn_stonewall1.blp
Image / Texture
26
fskn_stonewall1.blp
fskn_stonewall2.blp
Image / Texture
29
fskn_stonewall2.blp
fskn_stonewall3.blp
Image / Texture
35
war3mapimported/fskn_stonewall3.blp
Double-click the file fskn_stonewall3.blp:
fskn_stonewall3.blp
Image / Texture
35
war3mapimported/fskn_stonewall3.blp
Tick the box "Use Custom Path" and type in the correct path:
fskn_stonewall3.blp
Image / Texture
35
fskn_stonewall3.blp
The file has been properly added to the map archive:
nd_forsaken_hall.mdx
Model
991
war3mapimported/nd_forsaken_hall.mdx
fskn_archtrim.blp
Image / Texture
32
fskn_archtrim.blp
fskn_decowall_01.blp
Image / Texture
60
fskn_decowall_01.blp
fskn_decowall_02.blp
Image / Texture
38
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
Image / Texture
22
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
Image / Texture
19
fskn_interiorwall_02.blp
fskn_metaldeco.blp
Image / Texture
62
fskn_metaldeco.blp
fskn_metaltrim.blp
Image / Texture
23
fskn_metaltrim.blp
fskn_pillar.blp
Image / Texture
37
fskn_pillar.blp
fskn_roof.blp
Image / Texture
34
fskn_roof.blp
fskn_roofwoodedge.blp
Image / Texture
38
fskn_roofwoodedge.blp
fskn_stonefloor.blp
Image / Texture
27
fskn_stonefloor.blp
fskn_stonefloor_round.blp
Image / Texture
48
fskn_stonefloor_round.blp
fskn_stonetrim04.blp
Image / Texture
40
fskn_stonetrim04.blp
fskn_stonewall1.blp
Image / Texture
26
fskn_stonewall1.blp
fskn_stonewall2.blp
Image / Texture
29
fskn_stonewall2.blp
fskn_stonewall3.blp
Image / Texture
35
fskn_stonewall3.blp
Done, you have imported the file fskn_stonewall3.blp.
Importing fskn_stonewallbottom2.blp
Now Click the "Import File" Button:
Next select 'fskn_stonewallbottom2.blp' in the folder which you extracted from the zip archive:
Forsaken Hall
nd_forsaken_hall.mdx
fskn_archtrim.blp
fskn_decowall_01.blp
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
fskn_metaldeco.blp
fskn_metaltrim.blp
fskn_pillar.blp
fskn_roof.blp
fskn_roofwoodedge.blp
fskn_stonefloor.blp
fskn_stonefloor_round.blp
fskn_stonetrim04.blp
fskn_stonewall1.blp
fskn_stonewall2.blp
fskn_stonewall3.blp
fskn_stonewallbottom2.blp
fskn_stonewalltop1.blp
fskn_stonewalltop2.blp
fskn_trim1.blp
fskn_windows01.blp
fskn_wood.blp
fskn_woodceiling.blp
fskn_woodfloor_02.blp
fskn_woodplanks.blp
jlo_udercity_trim_01.blp
jlo_undeadzigg_chain.blp
undeadlantern01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
nd_forsaken_hall.mdx
Model
991
war3mapimported/nd_forsaken_hall.mdx
fskn_archtrim.blp
Image / Texture
32
fskn_archtrim.blp
fskn_decowall_01.blp
Image / Texture
60
fskn_decowall_01.blp
fskn_decowall_02.blp
Image / Texture
38
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
Image / Texture
22
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
Image / Texture
19
fskn_interiorwall_02.blp
fskn_metaldeco.blp
Image / Texture
62
fskn_metaldeco.blp
fskn_metaltrim.blp
Image / Texture
23
fskn_metaltrim.blp
fskn_pillar.blp
Image / Texture
37
fskn_pillar.blp
fskn_roof.blp
Image / Texture
34
fskn_roof.blp
fskn_roofwoodedge.blp
Image / Texture
38
fskn_roofwoodedge.blp
fskn_stonefloor.blp
Image / Texture
27
fskn_stonefloor.blp
fskn_stonefloor_round.blp
Image / Texture
48
fskn_stonefloor_round.blp
fskn_stonetrim04.blp
Image / Texture
40
fskn_stonetrim04.blp
fskn_stonewall1.blp
Image / Texture
26
fskn_stonewall1.blp
fskn_stonewall2.blp
Image / Texture
29
fskn_stonewall2.blp
fskn_stonewall3.blp
Image / Texture
35
fskn_stonewall3.blp
fskn_stonewallbottom2.blp
Image / Texture
32
war3mapimported/fskn_stonewallbottom2.blp
Double-click the file fskn_stonewallbottom2.blp:
fskn_stonewallbottom2.blp
Image / Texture
32
war3mapimported/fskn_stonewallbottom2.blp
Tick the box "Use Custom Path" and type in the correct path:
fskn_stonewallbottom2.blp
Image / Texture
32
fskn_stonewallbottom2.blp
The file has been properly added to the map archive:
nd_forsaken_hall.mdx
Model
991
war3mapimported/nd_forsaken_hall.mdx
fskn_archtrim.blp
Image / Texture
32
fskn_archtrim.blp
fskn_decowall_01.blp
Image / Texture
60
fskn_decowall_01.blp
fskn_decowall_02.blp
Image / Texture
38
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
Image / Texture
22
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
Image / Texture
19
fskn_interiorwall_02.blp
fskn_metaldeco.blp
Image / Texture
62
fskn_metaldeco.blp
fskn_metaltrim.blp
Image / Texture
23
fskn_metaltrim.blp
fskn_pillar.blp
Image / Texture
37
fskn_pillar.blp
fskn_roof.blp
Image / Texture
34
fskn_roof.blp
fskn_roofwoodedge.blp
Image / Texture
38
fskn_roofwoodedge.blp
fskn_stonefloor.blp
Image / Texture
27
fskn_stonefloor.blp
fskn_stonefloor_round.blp
Image / Texture
48
fskn_stonefloor_round.blp
fskn_stonetrim04.blp
Image / Texture
40
fskn_stonetrim04.blp
fskn_stonewall1.blp
Image / Texture
26
fskn_stonewall1.blp
fskn_stonewall2.blp
Image / Texture
29
fskn_stonewall2.blp
fskn_stonewall3.blp
Image / Texture
35
fskn_stonewall3.blp
fskn_stonewallbottom2.blp
Image / Texture
32
fskn_stonewallbottom2.blp
Done, you have imported the file fskn_stonewallbottom2.blp.
Importing fskn_stonewalltop1.blp
Now Click the "Import File" Button:
Next select 'fskn_stonewalltop1.blp' in the folder which you extracted from the zip archive:
Forsaken Hall
nd_forsaken_hall.mdx
fskn_archtrim.blp
fskn_decowall_01.blp
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
fskn_metaldeco.blp
fskn_metaltrim.blp
fskn_pillar.blp
fskn_roof.blp
fskn_roofwoodedge.blp
fskn_stonefloor.blp
fskn_stonefloor_round.blp
fskn_stonetrim04.blp
fskn_stonewall1.blp
fskn_stonewall2.blp
fskn_stonewall3.blp
fskn_stonewallbottom2.blp
fskn_stonewalltop2.blp
fskn_trim1.blp
fskn_windows01.blp
fskn_wood.blp
fskn_woodceiling.blp
fskn_woodfloor_02.blp
fskn_woodplanks.blp
jlo_udercity_trim_01.blp
jlo_undeadzigg_chain.blp
undeadlantern01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
nd_forsaken_hall.mdx
Model
991
war3mapimported/nd_forsaken_hall.mdx
fskn_archtrim.blp
Image / Texture
32
fskn_archtrim.blp
fskn_decowall_01.blp
Image / Texture
60
fskn_decowall_01.blp
fskn_decowall_02.blp
Image / Texture
38
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
Image / Texture
22
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
Image / Texture
19
fskn_interiorwall_02.blp
fskn_metaldeco.blp
Image / Texture
62
fskn_metaldeco.blp
fskn_metaltrim.blp
Image / Texture
23
fskn_metaltrim.blp
fskn_pillar.blp
Image / Texture
37
fskn_pillar.blp
fskn_roof.blp
Image / Texture
34
fskn_roof.blp
fskn_roofwoodedge.blp
Image / Texture
38
fskn_roofwoodedge.blp
fskn_stonefloor.blp
Image / Texture
27
fskn_stonefloor.blp
fskn_stonefloor_round.blp
Image / Texture
48
fskn_stonefloor_round.blp
fskn_stonetrim04.blp
Image / Texture
40
fskn_stonetrim04.blp
fskn_stonewall1.blp
Image / Texture
26
fskn_stonewall1.blp
fskn_stonewall2.blp
Image / Texture
29
fskn_stonewall2.blp
fskn_stonewall3.blp
Image / Texture
35
fskn_stonewall3.blp
fskn_stonewallbottom2.blp
Image / Texture
32
fskn_stonewallbottom2.blp
fskn_stonewalltop1.blp
Image / Texture
43
war3mapimported/fskn_stonewalltop1.blp
Double-click the file fskn_stonewalltop1.blp:
fskn_stonewalltop1.blp
Image / Texture
43
war3mapimported/fskn_stonewalltop1.blp
Tick the box "Use Custom Path" and type in the correct path:
fskn_stonewalltop1.blp
Image / Texture
43
fskn_stonewalltop1.blp
The file has been properly added to the map archive:
nd_forsaken_hall.mdx
Model
991
war3mapimported/nd_forsaken_hall.mdx
fskn_archtrim.blp
Image / Texture
32
fskn_archtrim.blp
fskn_decowall_01.blp
Image / Texture
60
fskn_decowall_01.blp
fskn_decowall_02.blp
Image / Texture
38
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
Image / Texture
22
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
Image / Texture
19
fskn_interiorwall_02.blp
fskn_metaldeco.blp
Image / Texture
62
fskn_metaldeco.blp
fskn_metaltrim.blp
Image / Texture
23
fskn_metaltrim.blp
fskn_pillar.blp
Image / Texture
37
fskn_pillar.blp
fskn_roof.blp
Image / Texture
34
fskn_roof.blp
fskn_roofwoodedge.blp
Image / Texture
38
fskn_roofwoodedge.blp
fskn_stonefloor.blp
Image / Texture
27
fskn_stonefloor.blp
fskn_stonefloor_round.blp
Image / Texture
48
fskn_stonefloor_round.blp
fskn_stonetrim04.blp
Image / Texture
40
fskn_stonetrim04.blp
fskn_stonewall1.blp
Image / Texture
26
fskn_stonewall1.blp
fskn_stonewall2.blp
Image / Texture
29
fskn_stonewall2.blp
fskn_stonewall3.blp
Image / Texture
35
fskn_stonewall3.blp
fskn_stonewallbottom2.blp
Image / Texture
32
fskn_stonewallbottom2.blp
fskn_stonewalltop1.blp
Image / Texture
43
fskn_stonewalltop1.blp
Done, you have imported the file fskn_stonewalltop1.blp.
Importing fskn_stonewalltop2.blp
Now Click the "Import File" Button:
Next select 'fskn_stonewalltop2.blp' in the folder which you extracted from the zip archive:
Forsaken Hall
nd_forsaken_hall.mdx
fskn_archtrim.blp
fskn_decowall_01.blp
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
fskn_metaldeco.blp
fskn_metaltrim.blp
fskn_pillar.blp
fskn_roof.blp
fskn_roofwoodedge.blp
fskn_stonefloor.blp
fskn_stonefloor_round.blp
fskn_stonetrim04.blp
fskn_stonewall1.blp
fskn_stonewall2.blp
fskn_stonewall3.blp
fskn_stonewallbottom2.blp
fskn_stonewalltop1.blp
fskn_trim1.blp
fskn_windows01.blp
fskn_wood.blp
fskn_woodceiling.blp
fskn_woodfloor_02.blp
fskn_woodplanks.blp
jlo_udercity_trim_01.blp
jlo_undeadzigg_chain.blp
undeadlantern01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
nd_forsaken_hall.mdx
Model
991
war3mapimported/nd_forsaken_hall.mdx
fskn_archtrim.blp
Image / Texture
32
fskn_archtrim.blp
fskn_decowall_01.blp
Image / Texture
60
fskn_decowall_01.blp
fskn_decowall_02.blp
Image / Texture
38
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
Image / Texture
22
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
Image / Texture
19
fskn_interiorwall_02.blp
fskn_metaldeco.blp
Image / Texture
62
fskn_metaldeco.blp
fskn_metaltrim.blp
Image / Texture
23
fskn_metaltrim.blp
fskn_pillar.blp
Image / Texture
37
fskn_pillar.blp
fskn_roof.blp
Image / Texture
34
fskn_roof.blp
fskn_roofwoodedge.blp
Image / Texture
38
fskn_roofwoodedge.blp
fskn_stonefloor.blp
Image / Texture
27
fskn_stonefloor.blp
fskn_stonefloor_round.blp
Image / Texture
48
fskn_stonefloor_round.blp
fskn_stonetrim04.blp
Image / Texture
40
fskn_stonetrim04.blp
fskn_stonewall1.blp
Image / Texture
26
fskn_stonewall1.blp
fskn_stonewall2.blp
Image / Texture
29
fskn_stonewall2.blp
fskn_stonewall3.blp
Image / Texture
35
fskn_stonewall3.blp
fskn_stonewallbottom2.blp
Image / Texture
32
fskn_stonewallbottom2.blp
fskn_stonewalltop1.blp
Image / Texture
43
fskn_stonewalltop1.blp
fskn_stonewalltop2.blp
Image / Texture
33
war3mapimported/fskn_stonewalltop2.blp
Double-click the file fskn_stonewalltop2.blp:
fskn_stonewalltop2.blp
Image / Texture
33
war3mapimported/fskn_stonewalltop2.blp
Tick the box "Use Custom Path" and type in the correct path:
fskn_stonewalltop2.blp
Image / Texture
33
fskn_stonewalltop2.blp
The file has been properly added to the map archive:
nd_forsaken_hall.mdx
Model
991
war3mapimported/nd_forsaken_hall.mdx
fskn_archtrim.blp
Image / Texture
32
fskn_archtrim.blp
fskn_decowall_01.blp
Image / Texture
60
fskn_decowall_01.blp
fskn_decowall_02.blp
Image / Texture
38
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
Image / Texture
22
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
Image / Texture
19
fskn_interiorwall_02.blp
fskn_metaldeco.blp
Image / Texture
62
fskn_metaldeco.blp
fskn_metaltrim.blp
Image / Texture
23
fskn_metaltrim.blp
fskn_pillar.blp
Image / Texture
37
fskn_pillar.blp
fskn_roof.blp
Image / Texture
34
fskn_roof.blp
fskn_roofwoodedge.blp
Image / Texture
38
fskn_roofwoodedge.blp
fskn_stonefloor.blp
Image / Texture
27
fskn_stonefloor.blp
fskn_stonefloor_round.blp
Image / Texture
48
fskn_stonefloor_round.blp
fskn_stonetrim04.blp
Image / Texture
40
fskn_stonetrim04.blp
fskn_stonewall1.blp
Image / Texture
26
fskn_stonewall1.blp
fskn_stonewall2.blp
Image / Texture
29
fskn_stonewall2.blp
fskn_stonewall3.blp
Image / Texture
35
fskn_stonewall3.blp
fskn_stonewallbottom2.blp
Image / Texture
32
fskn_stonewallbottom2.blp
fskn_stonewalltop1.blp
Image / Texture
43
fskn_stonewalltop1.blp
fskn_stonewalltop2.blp
Image / Texture
33
fskn_stonewalltop2.blp
Done, you have imported the file fskn_stonewalltop2.blp.
Importing fskn_trim1.blp
Now Click the "Import File" Button:
Next select 'fskn_trim1.blp' in the folder which you extracted from the zip archive:
Forsaken Hall
nd_forsaken_hall.mdx
fskn_archtrim.blp
fskn_decowall_01.blp
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
fskn_metaldeco.blp
fskn_metaltrim.blp
fskn_pillar.blp
fskn_roof.blp
fskn_roofwoodedge.blp
fskn_stonefloor.blp
fskn_stonefloor_round.blp
fskn_stonetrim04.blp
fskn_stonewall1.blp
fskn_stonewall2.blp
fskn_stonewall3.blp
fskn_stonewallbottom2.blp
fskn_stonewalltop1.blp
fskn_stonewalltop2.blp
fskn_windows01.blp
fskn_wood.blp
fskn_woodceiling.blp
fskn_woodfloor_02.blp
fskn_woodplanks.blp
jlo_udercity_trim_01.blp
jlo_undeadzigg_chain.blp
undeadlantern01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
nd_forsaken_hall.mdx
Model
991
war3mapimported/nd_forsaken_hall.mdx
fskn_archtrim.blp
Image / Texture
32
fskn_archtrim.blp
fskn_decowall_01.blp
Image / Texture
60
fskn_decowall_01.blp
fskn_decowall_02.blp
Image / Texture
38
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
Image / Texture
22
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
Image / Texture
19
fskn_interiorwall_02.blp
fskn_metaldeco.blp
Image / Texture
62
fskn_metaldeco.blp
fskn_metaltrim.blp
Image / Texture
23
fskn_metaltrim.blp
fskn_pillar.blp
Image / Texture
37
fskn_pillar.blp
fskn_roof.blp
Image / Texture
34
fskn_roof.blp
fskn_roofwoodedge.blp
Image / Texture
38
fskn_roofwoodedge.blp
fskn_stonefloor.blp
Image / Texture
27
fskn_stonefloor.blp
fskn_stonefloor_round.blp
Image / Texture
48
fskn_stonefloor_round.blp
fskn_stonetrim04.blp
Image / Texture
40
fskn_stonetrim04.blp
fskn_stonewall1.blp
Image / Texture
26
fskn_stonewall1.blp
fskn_stonewall2.blp
Image / Texture
29
fskn_stonewall2.blp
fskn_stonewall3.blp
Image / Texture
35
fskn_stonewall3.blp
fskn_stonewallbottom2.blp
Image / Texture
32
fskn_stonewallbottom2.blp
fskn_stonewalltop1.blp
Image / Texture
43
fskn_stonewalltop1.blp
fskn_stonewalltop2.blp
Image / Texture
33
fskn_stonewalltop2.blp
fskn_trim1.blp
Image / Texture
27
war3mapimported/fskn_trim1.blp
Double-click the file fskn_trim1.blp:
fskn_trim1.blp
Image / Texture
27
war3mapimported/fskn_trim1.blp
Tick the box "Use Custom Path" and type in the correct path:
fskn_trim1.blp
Image / Texture
27
fskn_trim1.blp
The file has been properly added to the map archive:
nd_forsaken_hall.mdx
Model
991
war3mapimported/nd_forsaken_hall.mdx
fskn_archtrim.blp
Image / Texture
32
fskn_archtrim.blp
fskn_decowall_01.blp
Image / Texture
60
fskn_decowall_01.blp
fskn_decowall_02.blp
Image / Texture
38
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
Image / Texture
22
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
Image / Texture
19
fskn_interiorwall_02.blp
fskn_metaldeco.blp
Image / Texture
62
fskn_metaldeco.blp
fskn_metaltrim.blp
Image / Texture
23
fskn_metaltrim.blp
fskn_pillar.blp
Image / Texture
37
fskn_pillar.blp
fskn_roof.blp
Image / Texture
34
fskn_roof.blp
fskn_roofwoodedge.blp
Image / Texture
38
fskn_roofwoodedge.blp
fskn_stonefloor.blp
Image / Texture
27
fskn_stonefloor.blp
fskn_stonefloor_round.blp
Image / Texture
48
fskn_stonefloor_round.blp
fskn_stonetrim04.blp
Image / Texture
40
fskn_stonetrim04.blp
fskn_stonewall1.blp
Image / Texture
26
fskn_stonewall1.blp
fskn_stonewall2.blp
Image / Texture
29
fskn_stonewall2.blp
fskn_stonewall3.blp
Image / Texture
35
fskn_stonewall3.blp
fskn_stonewallbottom2.blp
Image / Texture
32
fskn_stonewallbottom2.blp
fskn_stonewalltop1.blp
Image / Texture
43
fskn_stonewalltop1.blp
fskn_stonewalltop2.blp
Image / Texture
33
fskn_stonewalltop2.blp
fskn_trim1.blp
Image / Texture
27
fskn_trim1.blp
Done, you have imported the file fskn_trim1.blp.
Importing fskn_windows01.blp
Now Click the "Import File" Button:
Next select 'fskn_windows01.blp' in the folder which you extracted from the zip archive:
Forsaken Hall
nd_forsaken_hall.mdx
fskn_archtrim.blp
fskn_decowall_01.blp
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
fskn_metaldeco.blp
fskn_metaltrim.blp
fskn_pillar.blp
fskn_roof.blp
fskn_roofwoodedge.blp
fskn_stonefloor.blp
fskn_stonefloor_round.blp
fskn_stonetrim04.blp
fskn_stonewall1.blp
fskn_stonewall2.blp
fskn_stonewall3.blp
fskn_stonewallbottom2.blp
fskn_stonewalltop1.blp
fskn_stonewalltop2.blp
fskn_trim1.blp
fskn_wood.blp
fskn_woodceiling.blp
fskn_woodfloor_02.blp
fskn_woodplanks.blp
jlo_udercity_trim_01.blp
jlo_undeadzigg_chain.blp
undeadlantern01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
nd_forsaken_hall.mdx
Model
991
war3mapimported/nd_forsaken_hall.mdx
fskn_archtrim.blp
Image / Texture
32
fskn_archtrim.blp
fskn_decowall_01.blp
Image / Texture
60
fskn_decowall_01.blp
fskn_decowall_02.blp
Image / Texture
38
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
Image / Texture
22
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
Image / Texture
19
fskn_interiorwall_02.blp
fskn_metaldeco.blp
Image / Texture
62
fskn_metaldeco.blp
fskn_metaltrim.blp
Image / Texture
23
fskn_metaltrim.blp
fskn_pillar.blp
Image / Texture
37
fskn_pillar.blp
fskn_roof.blp
Image / Texture
34
fskn_roof.blp
fskn_roofwoodedge.blp
Image / Texture
38
fskn_roofwoodedge.blp
fskn_stonefloor.blp
Image / Texture
27
fskn_stonefloor.blp
fskn_stonefloor_round.blp
Image / Texture
48
fskn_stonefloor_round.blp
fskn_stonetrim04.blp
Image / Texture
40
fskn_stonetrim04.blp
fskn_stonewall1.blp
Image / Texture
26
fskn_stonewall1.blp
fskn_stonewall2.blp
Image / Texture
29
fskn_stonewall2.blp
fskn_stonewall3.blp
Image / Texture
35
fskn_stonewall3.blp
fskn_stonewallbottom2.blp
Image / Texture
32
fskn_stonewallbottom2.blp
fskn_stonewalltop1.blp
Image / Texture
43
fskn_stonewalltop1.blp
fskn_stonewalltop2.blp
Image / Texture
33
fskn_stonewalltop2.blp
fskn_trim1.blp
Image / Texture
27
fskn_trim1.blp
fskn_windows01.blp
Image / Texture
36
war3mapimported/fskn_windows01.blp
Double-click the file fskn_windows01.blp:
fskn_windows01.blp
Image / Texture
36
war3mapimported/fskn_windows01.blp
Tick the box "Use Custom Path" and type in the correct path:
fskn_windows01.blp
Image / Texture
36
fskn_windows01.blp
The file has been properly added to the map archive:
nd_forsaken_hall.mdx
Model
991
war3mapimported/nd_forsaken_hall.mdx
fskn_archtrim.blp
Image / Texture
32
fskn_archtrim.blp
fskn_decowall_01.blp
Image / Texture
60
fskn_decowall_01.blp
fskn_decowall_02.blp
Image / Texture
38
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
Image / Texture
22
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
Image / Texture
19
fskn_interiorwall_02.blp
fskn_metaldeco.blp
Image / Texture
62
fskn_metaldeco.blp
fskn_metaltrim.blp
Image / Texture
23
fskn_metaltrim.blp
fskn_pillar.blp
Image / Texture
37
fskn_pillar.blp
fskn_roof.blp
Image / Texture
34
fskn_roof.blp
fskn_roofwoodedge.blp
Image / Texture
38
fskn_roofwoodedge.blp
fskn_stonefloor.blp
Image / Texture
27
fskn_stonefloor.blp
fskn_stonefloor_round.blp
Image / Texture
48
fskn_stonefloor_round.blp
fskn_stonetrim04.blp
Image / Texture
40
fskn_stonetrim04.blp
fskn_stonewall1.blp
Image / Texture
26
fskn_stonewall1.blp
fskn_stonewall2.blp
Image / Texture
29
fskn_stonewall2.blp
fskn_stonewall3.blp
Image / Texture
35
fskn_stonewall3.blp
fskn_stonewallbottom2.blp
Image / Texture
32
fskn_stonewallbottom2.blp
fskn_stonewalltop1.blp
Image / Texture
43
fskn_stonewalltop1.blp
fskn_stonewalltop2.blp
Image / Texture
33
fskn_stonewalltop2.blp
fskn_trim1.blp
Image / Texture
27
fskn_trim1.blp
fskn_windows01.blp
Image / Texture
36
fskn_windows01.blp
Done, you have imported the file fskn_windows01.blp.
Importing fskn_wood.blp
Now Click the "Import File" Button:
Next select 'fskn_wood.blp' in the folder which you extracted from the zip archive:
Forsaken Hall
nd_forsaken_hall.mdx
fskn_archtrim.blp
fskn_decowall_01.blp
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
fskn_metaldeco.blp
fskn_metaltrim.blp
fskn_pillar.blp
fskn_roof.blp
fskn_roofwoodedge.blp
fskn_stonefloor.blp
fskn_stonefloor_round.blp
fskn_stonetrim04.blp
fskn_stonewall1.blp
fskn_stonewall2.blp
fskn_stonewall3.blp
fskn_stonewallbottom2.blp
fskn_stonewalltop1.blp
fskn_stonewalltop2.blp
fskn_trim1.blp
fskn_windows01.blp
fskn_woodceiling.blp
fskn_woodfloor_02.blp
fskn_woodplanks.blp
jlo_udercity_trim_01.blp
jlo_undeadzigg_chain.blp
undeadlantern01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
nd_forsaken_hall.mdx
Model
991
war3mapimported/nd_forsaken_hall.mdx
fskn_archtrim.blp
Image / Texture
32
fskn_archtrim.blp
fskn_decowall_01.blp
Image / Texture
60
fskn_decowall_01.blp
fskn_decowall_02.blp
Image / Texture
38
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
Image / Texture
22
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
Image / Texture
19
fskn_interiorwall_02.blp
fskn_metaldeco.blp
Image / Texture
62
fskn_metaldeco.blp
fskn_metaltrim.blp
Image / Texture
23
fskn_metaltrim.blp
fskn_pillar.blp
Image / Texture
37
fskn_pillar.blp
fskn_roof.blp
Image / Texture
34
fskn_roof.blp
fskn_roofwoodedge.blp
Image / Texture
38
fskn_roofwoodedge.blp
fskn_stonefloor.blp
Image / Texture
27
fskn_stonefloor.blp
fskn_stonefloor_round.blp
Image / Texture
48
fskn_stonefloor_round.blp
fskn_stonetrim04.blp
Image / Texture
40
fskn_stonetrim04.blp
fskn_stonewall1.blp
Image / Texture
26
fskn_stonewall1.blp
fskn_stonewall2.blp
Image / Texture
29
fskn_stonewall2.blp
fskn_stonewall3.blp
Image / Texture
35
fskn_stonewall3.blp
fskn_stonewallbottom2.blp
Image / Texture
32
fskn_stonewallbottom2.blp
fskn_stonewalltop1.blp
Image / Texture
43
fskn_stonewalltop1.blp
fskn_stonewalltop2.blp
Image / Texture
33
fskn_stonewalltop2.blp
fskn_trim1.blp
Image / Texture
27
fskn_trim1.blp
fskn_windows01.blp
Image / Texture
36
fskn_windows01.blp
fskn_wood.blp
Image / Texture
38
war3mapimported/fskn_wood.blp
Double-click the file fskn_wood.blp:
fskn_wood.blp
Image / Texture
38
war3mapimported/fskn_wood.blp
Tick the box "Use Custom Path" and type in the correct path:
fskn_wood.blp
Image / Texture
38
fskn_wood.blp
The file has been properly added to the map archive:
nd_forsaken_hall.mdx
Model
991
war3mapimported/nd_forsaken_hall.mdx
fskn_archtrim.blp
Image / Texture
32
fskn_archtrim.blp
fskn_decowall_01.blp
Image / Texture
60
fskn_decowall_01.blp
fskn_decowall_02.blp
Image / Texture
38
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
Image / Texture
22
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
Image / Texture
19
fskn_interiorwall_02.blp
fskn_metaldeco.blp
Image / Texture
62
fskn_metaldeco.blp
fskn_metaltrim.blp
Image / Texture
23
fskn_metaltrim.blp
fskn_pillar.blp
Image / Texture
37
fskn_pillar.blp
fskn_roof.blp
Image / Texture
34
fskn_roof.blp
fskn_roofwoodedge.blp
Image / Texture
38
fskn_roofwoodedge.blp
fskn_stonefloor.blp
Image / Texture
27
fskn_stonefloor.blp
fskn_stonefloor_round.blp
Image / Texture
48
fskn_stonefloor_round.blp
fskn_stonetrim04.blp
Image / Texture
40
fskn_stonetrim04.blp
fskn_stonewall1.blp
Image / Texture
26
fskn_stonewall1.blp
fskn_stonewall2.blp
Image / Texture
29
fskn_stonewall2.blp
fskn_stonewall3.blp
Image / Texture
35
fskn_stonewall3.blp
fskn_stonewallbottom2.blp
Image / Texture
32
fskn_stonewallbottom2.blp
fskn_stonewalltop1.blp
Image / Texture
43
fskn_stonewalltop1.blp
fskn_stonewalltop2.blp
Image / Texture
33
fskn_stonewalltop2.blp
fskn_trim1.blp
Image / Texture
27
fskn_trim1.blp
fskn_windows01.blp
Image / Texture
36
fskn_windows01.blp
fskn_wood.blp
Image / Texture
38
fskn_wood.blp
Done, you have imported the file fskn_wood.blp.
Importing fskn_woodceiling.blp
Now Click the "Import File" Button:
Next select 'fskn_woodceiling.blp' in the folder which you extracted from the zip archive:
Forsaken Hall
nd_forsaken_hall.mdx
fskn_archtrim.blp
fskn_decowall_01.blp
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
fskn_metaldeco.blp
fskn_metaltrim.blp
fskn_pillar.blp
fskn_roof.blp
fskn_roofwoodedge.blp
fskn_stonefloor.blp
fskn_stonefloor_round.blp
fskn_stonetrim04.blp
fskn_stonewall1.blp
fskn_stonewall2.blp
fskn_stonewall3.blp
fskn_stonewallbottom2.blp
fskn_stonewalltop1.blp
fskn_stonewalltop2.blp
fskn_trim1.blp
fskn_windows01.blp
fskn_wood.blp
fskn_woodfloor_02.blp
fskn_woodplanks.blp
jlo_udercity_trim_01.blp
jlo_undeadzigg_chain.blp
undeadlantern01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
nd_forsaken_hall.mdx
Model
991
war3mapimported/nd_forsaken_hall.mdx
fskn_archtrim.blp
Image / Texture
32
fskn_archtrim.blp
fskn_decowall_01.blp
Image / Texture
60
fskn_decowall_01.blp
fskn_decowall_02.blp
Image / Texture
38
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
Image / Texture
22
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
Image / Texture
19
fskn_interiorwall_02.blp
fskn_metaldeco.blp
Image / Texture
62
fskn_metaldeco.blp
fskn_metaltrim.blp
Image / Texture
23
fskn_metaltrim.blp
fskn_pillar.blp
Image / Texture
37
fskn_pillar.blp
fskn_roof.blp
Image / Texture
34
fskn_roof.blp
fskn_roofwoodedge.blp
Image / Texture
38
fskn_roofwoodedge.blp
fskn_stonefloor.blp
Image / Texture
27
fskn_stonefloor.blp
fskn_stonefloor_round.blp
Image / Texture
48
fskn_stonefloor_round.blp
fskn_stonetrim04.blp
Image / Texture
40
fskn_stonetrim04.blp
fskn_stonewall1.blp
Image / Texture
26
fskn_stonewall1.blp
fskn_stonewall2.blp
Image / Texture
29
fskn_stonewall2.blp
fskn_stonewall3.blp
Image / Texture
35
fskn_stonewall3.blp
fskn_stonewallbottom2.blp
Image / Texture
32
fskn_stonewallbottom2.blp
fskn_stonewalltop1.blp
Image / Texture
43
fskn_stonewalltop1.blp
fskn_stonewalltop2.blp
Image / Texture
33
fskn_stonewalltop2.blp
fskn_trim1.blp
Image / Texture
27
fskn_trim1.blp
fskn_windows01.blp
Image / Texture
36
fskn_windows01.blp
fskn_wood.blp
Image / Texture
38
fskn_wood.blp
fskn_woodceiling.blp
Image / Texture
40
war3mapimported/fskn_woodceiling.blp
Double-click the file fskn_woodceiling.blp:
fskn_woodceiling.blp
Image / Texture
40
war3mapimported/fskn_woodceiling.blp
Tick the box "Use Custom Path" and type in the correct path:
fskn_woodceiling.blp
Image / Texture
40
fskn_woodceiling.blp
The file has been properly added to the map archive:
nd_forsaken_hall.mdx
Model
991
war3mapimported/nd_forsaken_hall.mdx
fskn_archtrim.blp
Image / Texture
32
fskn_archtrim.blp
fskn_decowall_01.blp
Image / Texture
60
fskn_decowall_01.blp
fskn_decowall_02.blp
Image / Texture
38
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
Image / Texture
22
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
Image / Texture
19
fskn_interiorwall_02.blp
fskn_metaldeco.blp
Image / Texture
62
fskn_metaldeco.blp
fskn_metaltrim.blp
Image / Texture
23
fskn_metaltrim.blp
fskn_pillar.blp
Image / Texture
37
fskn_pillar.blp
fskn_roof.blp
Image / Texture
34
fskn_roof.blp
fskn_roofwoodedge.blp
Image / Texture
38
fskn_roofwoodedge.blp
fskn_stonefloor.blp
Image / Texture
27
fskn_stonefloor.blp
fskn_stonefloor_round.blp
Image / Texture
48
fskn_stonefloor_round.blp
fskn_stonetrim04.blp
Image / Texture
40
fskn_stonetrim04.blp
fskn_stonewall1.blp
Image / Texture
26
fskn_stonewall1.blp
fskn_stonewall2.blp
Image / Texture
29
fskn_stonewall2.blp
fskn_stonewall3.blp
Image / Texture
35
fskn_stonewall3.blp
fskn_stonewallbottom2.blp
Image / Texture
32
fskn_stonewallbottom2.blp
fskn_stonewalltop1.blp
Image / Texture
43
fskn_stonewalltop1.blp
fskn_stonewalltop2.blp
Image / Texture
33
fskn_stonewalltop2.blp
fskn_trim1.blp
Image / Texture
27
fskn_trim1.blp
fskn_windows01.blp
Image / Texture
36
fskn_windows01.blp
fskn_wood.blp
Image / Texture
38
fskn_wood.blp
fskn_woodceiling.blp
Image / Texture
40
fskn_woodceiling.blp
Done, you have imported the file fskn_woodceiling.blp.
Importing fskn_woodfloor_02.blp
Now Click the "Import File" Button:
Next select 'fskn_woodfloor_02.blp' in the folder which you extracted from the zip archive:
Forsaken Hall
nd_forsaken_hall.mdx
fskn_archtrim.blp
fskn_decowall_01.blp
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
fskn_metaldeco.blp
fskn_metaltrim.blp
fskn_pillar.blp
fskn_roof.blp
fskn_roofwoodedge.blp
fskn_stonefloor.blp
fskn_stonefloor_round.blp
fskn_stonetrim04.blp
fskn_stonewall1.blp
fskn_stonewall2.blp
fskn_stonewall3.blp
fskn_stonewallbottom2.blp
fskn_stonewalltop1.blp
fskn_stonewalltop2.blp
fskn_trim1.blp
fskn_windows01.blp
fskn_wood.blp
fskn_woodceiling.blp
fskn_woodplanks.blp
jlo_udercity_trim_01.blp
jlo_undeadzigg_chain.blp
undeadlantern01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
nd_forsaken_hall.mdx
Model
991
war3mapimported/nd_forsaken_hall.mdx
fskn_archtrim.blp
Image / Texture
32
fskn_archtrim.blp
fskn_decowall_01.blp
Image / Texture
60
fskn_decowall_01.blp
fskn_decowall_02.blp
Image / Texture
38
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
Image / Texture
22
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
Image / Texture
19
fskn_interiorwall_02.blp
fskn_metaldeco.blp
Image / Texture
62
fskn_metaldeco.blp
fskn_metaltrim.blp
Image / Texture
23
fskn_metaltrim.blp
fskn_pillar.blp
Image / Texture
37
fskn_pillar.blp
fskn_roof.blp
Image / Texture
34
fskn_roof.blp
fskn_roofwoodedge.blp
Image / Texture
38
fskn_roofwoodedge.blp
fskn_stonefloor.blp
Image / Texture
27
fskn_stonefloor.blp
fskn_stonefloor_round.blp
Image / Texture
48
fskn_stonefloor_round.blp
fskn_stonetrim04.blp
Image / Texture
40
fskn_stonetrim04.blp
fskn_stonewall1.blp
Image / Texture
26
fskn_stonewall1.blp
fskn_stonewall2.blp
Image / Texture
29
fskn_stonewall2.blp
fskn_stonewall3.blp
Image / Texture
35
fskn_stonewall3.blp
fskn_stonewallbottom2.blp
Image / Texture
32
fskn_stonewallbottom2.blp
fskn_stonewalltop1.blp
Image / Texture
43
fskn_stonewalltop1.blp
fskn_stonewalltop2.blp
Image / Texture
33
fskn_stonewalltop2.blp
fskn_trim1.blp
Image / Texture
27
fskn_trim1.blp
fskn_windows01.blp
Image / Texture
36
fskn_windows01.blp
fskn_wood.blp
Image / Texture
38
fskn_wood.blp
fskn_woodceiling.blp
Image / Texture
40
fskn_woodceiling.blp
fskn_woodfloor_02.blp
Image / Texture
47
war3mapimported/fskn_woodfloor_02.blp
Double-click the file fskn_woodfloor_02.blp:
fskn_woodfloor_02.blp
Image / Texture
47
war3mapimported/fskn_woodfloor_02.blp
Tick the box "Use Custom Path" and type in the correct path:
fskn_woodfloor_02.blp
Image / Texture
47
fskn_woodfloor_02.blp
The file has been properly added to the map archive:
nd_forsaken_hall.mdx
Model
991
war3mapimported/nd_forsaken_hall.mdx
fskn_archtrim.blp
Image / Texture
32
fskn_archtrim.blp
fskn_decowall_01.blp
Image / Texture
60
fskn_decowall_01.blp
fskn_decowall_02.blp
Image / Texture
38
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
Image / Texture
22
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
Image / Texture
19
fskn_interiorwall_02.blp
fskn_metaldeco.blp
Image / Texture
62
fskn_metaldeco.blp
fskn_metaltrim.blp
Image / Texture
23
fskn_metaltrim.blp
fskn_pillar.blp
Image / Texture
37
fskn_pillar.blp
fskn_roof.blp
Image / Texture
34
fskn_roof.blp
fskn_roofwoodedge.blp
Image / Texture
38
fskn_roofwoodedge.blp
fskn_stonefloor.blp
Image / Texture
27
fskn_stonefloor.blp
fskn_stonefloor_round.blp
Image / Texture
48
fskn_stonefloor_round.blp
fskn_stonetrim04.blp
Image / Texture
40
fskn_stonetrim04.blp
fskn_stonewall1.blp
Image / Texture
26
fskn_stonewall1.blp
fskn_stonewall2.blp
Image / Texture
29
fskn_stonewall2.blp
fskn_stonewall3.blp
Image / Texture
35
fskn_stonewall3.blp
fskn_stonewallbottom2.blp
Image / Texture
32
fskn_stonewallbottom2.blp
fskn_stonewalltop1.blp
Image / Texture
43
fskn_stonewalltop1.blp
fskn_stonewalltop2.blp
Image / Texture
33
fskn_stonewalltop2.blp
fskn_trim1.blp
Image / Texture
27
fskn_trim1.blp
fskn_windows01.blp
Image / Texture
36
fskn_windows01.blp
fskn_wood.blp
Image / Texture
38
fskn_wood.blp
fskn_woodceiling.blp
Image / Texture
40
fskn_woodceiling.blp
fskn_woodfloor_02.blp
Image / Texture
47
fskn_woodfloor_02.blp
Done, you have imported the file fskn_woodfloor_02.blp.
Importing fskn_woodplanks.blp
Now Click the "Import File" Button:
Next select 'fskn_woodplanks.blp' in the folder which you extracted from the zip archive:
Forsaken Hall
nd_forsaken_hall.mdx
fskn_archtrim.blp
fskn_decowall_01.blp
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
fskn_metaldeco.blp
fskn_metaltrim.blp
fskn_pillar.blp
fskn_roof.blp
fskn_roofwoodedge.blp
fskn_stonefloor.blp
fskn_stonefloor_round.blp
fskn_stonetrim04.blp
fskn_stonewall1.blp
fskn_stonewall2.blp
fskn_stonewall3.blp
fskn_stonewallbottom2.blp
fskn_stonewalltop1.blp
fskn_stonewalltop2.blp
fskn_trim1.blp
fskn_windows01.blp
fskn_wood.blp
fskn_woodceiling.blp
fskn_woodfloor_02.blp
jlo_udercity_trim_01.blp
jlo_undeadzigg_chain.blp
undeadlantern01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
nd_forsaken_hall.mdx
Model
991
war3mapimported/nd_forsaken_hall.mdx
fskn_archtrim.blp
Image / Texture
32
fskn_archtrim.blp
fskn_decowall_01.blp
Image / Texture
60
fskn_decowall_01.blp
fskn_decowall_02.blp
Image / Texture
38
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
Image / Texture
22
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
Image / Texture
19
fskn_interiorwall_02.blp
fskn_metaldeco.blp
Image / Texture
62
fskn_metaldeco.blp
fskn_metaltrim.blp
Image / Texture
23
fskn_metaltrim.blp
fskn_pillar.blp
Image / Texture
37
fskn_pillar.blp
fskn_roof.blp
Image / Texture
34
fskn_roof.blp
fskn_roofwoodedge.blp
Image / Texture
38
fskn_roofwoodedge.blp
fskn_stonefloor.blp
Image / Texture
27
fskn_stonefloor.blp
fskn_stonefloor_round.blp
Image / Texture
48
fskn_stonefloor_round.blp
fskn_stonetrim04.blp
Image / Texture
40
fskn_stonetrim04.blp
fskn_stonewall1.blp
Image / Texture
26
fskn_stonewall1.blp
fskn_stonewall2.blp
Image / Texture
29
fskn_stonewall2.blp
fskn_stonewall3.blp
Image / Texture
35
fskn_stonewall3.blp
fskn_stonewallbottom2.blp
Image / Texture
32
fskn_stonewallbottom2.blp
fskn_stonewalltop1.blp
Image / Texture
43
fskn_stonewalltop1.blp
fskn_stonewalltop2.blp
Image / Texture
33
fskn_stonewalltop2.blp
fskn_trim1.blp
Image / Texture
27
fskn_trim1.blp
fskn_windows01.blp
Image / Texture
36
fskn_windows01.blp
fskn_wood.blp
Image / Texture
38
fskn_wood.blp
fskn_woodceiling.blp
Image / Texture
40
fskn_woodceiling.blp
fskn_woodfloor_02.blp
Image / Texture
47
fskn_woodfloor_02.blp
fskn_woodplanks.blp
Image / Texture
36
war3mapimported/fskn_woodplanks.blp
Double-click the file fskn_woodplanks.blp:
fskn_woodplanks.blp
Image / Texture
36
war3mapimported/fskn_woodplanks.blp
Tick the box "Use Custom Path" and type in the correct path:
fskn_woodplanks.blp
Image / Texture
36
fskn_woodplanks.blp
The file has been properly added to the map archive:
nd_forsaken_hall.mdx
Model
991
war3mapimported/nd_forsaken_hall.mdx
fskn_archtrim.blp
Image / Texture
32
fskn_archtrim.blp
fskn_decowall_01.blp
Image / Texture
60
fskn_decowall_01.blp
fskn_decowall_02.blp
Image / Texture
38
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
Image / Texture
22
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
Image / Texture
19
fskn_interiorwall_02.blp
fskn_metaldeco.blp
Image / Texture
62
fskn_metaldeco.blp
fskn_metaltrim.blp
Image / Texture
23
fskn_metaltrim.blp
fskn_pillar.blp
Image / Texture
37
fskn_pillar.blp
fskn_roof.blp
Image / Texture
34
fskn_roof.blp
fskn_roofwoodedge.blp
Image / Texture
38
fskn_roofwoodedge.blp
fskn_stonefloor.blp
Image / Texture
27
fskn_stonefloor.blp
fskn_stonefloor_round.blp
Image / Texture
48
fskn_stonefloor_round.blp
fskn_stonetrim04.blp
Image / Texture
40
fskn_stonetrim04.blp
fskn_stonewall1.blp
Image / Texture
26
fskn_stonewall1.blp
fskn_stonewall2.blp
Image / Texture
29
fskn_stonewall2.blp
fskn_stonewall3.blp
Image / Texture
35
fskn_stonewall3.blp
fskn_stonewallbottom2.blp
Image / Texture
32
fskn_stonewallbottom2.blp
fskn_stonewalltop1.blp
Image / Texture
43
fskn_stonewalltop1.blp
fskn_stonewalltop2.blp
Image / Texture
33
fskn_stonewalltop2.blp
fskn_trim1.blp
Image / Texture
27
fskn_trim1.blp
fskn_windows01.blp
Image / Texture
36
fskn_windows01.blp
fskn_wood.blp
Image / Texture
38
fskn_wood.blp
fskn_woodceiling.blp
Image / Texture
40
fskn_woodceiling.blp
fskn_woodfloor_02.blp
Image / Texture
47
fskn_woodfloor_02.blp
fskn_woodplanks.blp
Image / Texture
36
fskn_woodplanks.blp
Done, you have imported the file fskn_woodplanks.blp.
Importing jlo_udercity_trim_01.blp
Now Click the "Import File" Button:
Next select 'jlo_udercity_trim_01.blp' in the folder which you extracted from the zip archive:
Forsaken Hall
nd_forsaken_hall.mdx
fskn_archtrim.blp
fskn_decowall_01.blp
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
fskn_metaldeco.blp
fskn_metaltrim.blp
fskn_pillar.blp
fskn_roof.blp
fskn_roofwoodedge.blp
fskn_stonefloor.blp
fskn_stonefloor_round.blp
fskn_stonetrim04.blp
fskn_stonewall1.blp
fskn_stonewall2.blp
fskn_stonewall3.blp
fskn_stonewallbottom2.blp
fskn_stonewalltop1.blp
fskn_stonewalltop2.blp
fskn_trim1.blp
fskn_windows01.blp
fskn_wood.blp
fskn_woodceiling.blp
fskn_woodfloor_02.blp
fskn_woodplanks.blp
jlo_undeadzigg_chain.blp
undeadlantern01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
nd_forsaken_hall.mdx
Model
991
war3mapimported/nd_forsaken_hall.mdx
fskn_archtrim.blp
Image / Texture
32
fskn_archtrim.blp
fskn_decowall_01.blp
Image / Texture
60
fskn_decowall_01.blp
fskn_decowall_02.blp
Image / Texture
38
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
Image / Texture
22
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
Image / Texture
19
fskn_interiorwall_02.blp
fskn_metaldeco.blp
Image / Texture
62
fskn_metaldeco.blp
fskn_metaltrim.blp
Image / Texture
23
fskn_metaltrim.blp
fskn_pillar.blp
Image / Texture
37
fskn_pillar.blp
fskn_roof.blp
Image / Texture
34
fskn_roof.blp
fskn_roofwoodedge.blp
Image / Texture
38
fskn_roofwoodedge.blp
fskn_stonefloor.blp
Image / Texture
27
fskn_stonefloor.blp
fskn_stonefloor_round.blp
Image / Texture
48
fskn_stonefloor_round.blp
fskn_stonetrim04.blp
Image / Texture
40
fskn_stonetrim04.blp
fskn_stonewall1.blp
Image / Texture
26
fskn_stonewall1.blp
fskn_stonewall2.blp
Image / Texture
29
fskn_stonewall2.blp
fskn_stonewall3.blp
Image / Texture
35
fskn_stonewall3.blp
fskn_stonewallbottom2.blp
Image / Texture
32
fskn_stonewallbottom2.blp
fskn_stonewalltop1.blp
Image / Texture
43
fskn_stonewalltop1.blp
fskn_stonewalltop2.blp
Image / Texture
33
fskn_stonewalltop2.blp
fskn_trim1.blp
Image / Texture
27
fskn_trim1.blp
fskn_windows01.blp
Image / Texture
36
fskn_windows01.blp
fskn_wood.blp
Image / Texture
38
fskn_wood.blp
fskn_woodceiling.blp
Image / Texture
40
fskn_woodceiling.blp
fskn_woodfloor_02.blp
Image / Texture
47
fskn_woodfloor_02.blp
fskn_woodplanks.blp
Image / Texture
36
fskn_woodplanks.blp
jlo_udercity_trim_01.blp
Image / Texture
56
war3mapimported/jlo_udercity_trim_01.blp
Double-click the file jlo_udercity_trim_01.blp:
jlo_udercity_trim_01.blp
Image / Texture
56
war3mapimported/jlo_udercity_trim_01.blp
Tick the box "Use Custom Path" and type in the correct path:
jlo_udercity_trim_01.blp
Image / Texture
56
jlo_udercity_trim_01.blp
The file has been properly added to the map archive:
nd_forsaken_hall.mdx
Model
991
war3mapimported/nd_forsaken_hall.mdx
fskn_archtrim.blp
Image / Texture
32
fskn_archtrim.blp
fskn_decowall_01.blp
Image / Texture
60
fskn_decowall_01.blp
fskn_decowall_02.blp
Image / Texture
38
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
Image / Texture
22
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
Image / Texture
19
fskn_interiorwall_02.blp
fskn_metaldeco.blp
Image / Texture
62
fskn_metaldeco.blp
fskn_metaltrim.blp
Image / Texture
23
fskn_metaltrim.blp
fskn_pillar.blp
Image / Texture
37
fskn_pillar.blp
fskn_roof.blp
Image / Texture
34
fskn_roof.blp
fskn_roofwoodedge.blp
Image / Texture
38
fskn_roofwoodedge.blp
fskn_stonefloor.blp
Image / Texture
27
fskn_stonefloor.blp
fskn_stonefloor_round.blp
Image / Texture
48
fskn_stonefloor_round.blp
fskn_stonetrim04.blp
Image / Texture
40
fskn_stonetrim04.blp
fskn_stonewall1.blp
Image / Texture
26
fskn_stonewall1.blp
fskn_stonewall2.blp
Image / Texture
29
fskn_stonewall2.blp
fskn_stonewall3.blp
Image / Texture
35
fskn_stonewall3.blp
fskn_stonewallbottom2.blp
Image / Texture
32
fskn_stonewallbottom2.blp
fskn_stonewalltop1.blp
Image / Texture
43
fskn_stonewalltop1.blp
fskn_stonewalltop2.blp
Image / Texture
33
fskn_stonewalltop2.blp
fskn_trim1.blp
Image / Texture
27
fskn_trim1.blp
fskn_windows01.blp
Image / Texture
36
fskn_windows01.blp
fskn_wood.blp
Image / Texture
38
fskn_wood.blp
fskn_woodceiling.blp
Image / Texture
40
fskn_woodceiling.blp
fskn_woodfloor_02.blp
Image / Texture
47
fskn_woodfloor_02.blp
fskn_woodplanks.blp
Image / Texture
36
fskn_woodplanks.blp
jlo_udercity_trim_01.blp
Image / Texture
56
jlo_udercity_trim_01.blp
Done, you have imported the file jlo_udercity_trim_01.blp.
Importing jlo_undeadzigg_chain.blp
Now Click the "Import File" Button:
Next select 'jlo_undeadzigg_chain.blp' in the folder which you extracted from the zip archive:
Forsaken Hall
nd_forsaken_hall.mdx
fskn_archtrim.blp
fskn_decowall_01.blp
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
fskn_metaldeco.blp
fskn_metaltrim.blp
fskn_pillar.blp
fskn_roof.blp
fskn_roofwoodedge.blp
fskn_stonefloor.blp
fskn_stonefloor_round.blp
fskn_stonetrim04.blp
fskn_stonewall1.blp
fskn_stonewall2.blp
fskn_stonewall3.blp
fskn_stonewallbottom2.blp
fskn_stonewalltop1.blp
fskn_stonewalltop2.blp
fskn_trim1.blp
fskn_windows01.blp
fskn_wood.blp
fskn_woodceiling.blp
fskn_woodfloor_02.blp
fskn_woodplanks.blp
jlo_udercity_trim_01.blp
undeadlantern01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
nd_forsaken_hall.mdx
Model
991
war3mapimported/nd_forsaken_hall.mdx
fskn_archtrim.blp
Image / Texture
32
fskn_archtrim.blp
fskn_decowall_01.blp
Image / Texture
60
fskn_decowall_01.blp
fskn_decowall_02.blp
Image / Texture
38
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
Image / Texture
22
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
Image / Texture
19
fskn_interiorwall_02.blp
fskn_metaldeco.blp
Image / Texture
62
fskn_metaldeco.blp
fskn_metaltrim.blp
Image / Texture
23
fskn_metaltrim.blp
fskn_pillar.blp
Image / Texture
37
fskn_pillar.blp
fskn_roof.blp
Image / Texture
34
fskn_roof.blp
fskn_roofwoodedge.blp
Image / Texture
38
fskn_roofwoodedge.blp
fskn_stonefloor.blp
Image / Texture
27
fskn_stonefloor.blp
fskn_stonefloor_round.blp
Image / Texture
48
fskn_stonefloor_round.blp
fskn_stonetrim04.blp
Image / Texture
40
fskn_stonetrim04.blp
fskn_stonewall1.blp
Image / Texture
26
fskn_stonewall1.blp
fskn_stonewall2.blp
Image / Texture
29
fskn_stonewall2.blp
fskn_stonewall3.blp
Image / Texture
35
fskn_stonewall3.blp
fskn_stonewallbottom2.blp
Image / Texture
32
fskn_stonewallbottom2.blp
fskn_stonewalltop1.blp
Image / Texture
43
fskn_stonewalltop1.blp
fskn_stonewalltop2.blp
Image / Texture
33
fskn_stonewalltop2.blp
fskn_trim1.blp
Image / Texture
27
fskn_trim1.blp
fskn_windows01.blp
Image / Texture
36
fskn_windows01.blp
fskn_wood.blp
Image / Texture
38
fskn_wood.blp
fskn_woodceiling.blp
Image / Texture
40
fskn_woodceiling.blp
fskn_woodfloor_02.blp
Image / Texture
47
fskn_woodfloor_02.blp
fskn_woodplanks.blp
Image / Texture
36
fskn_woodplanks.blp
jlo_udercity_trim_01.blp
Image / Texture
56
jlo_udercity_trim_01.blp
jlo_undeadzigg_chain.blp
Image / Texture
15
war3mapimported/jlo_undeadzigg_chain.blp
Double-click the file jlo_undeadzigg_chain.blp:
jlo_undeadzigg_chain.blp
Image / Texture
15
war3mapimported/jlo_undeadzigg_chain.blp
Tick the box "Use Custom Path" and type in the correct path:
jlo_undeadzigg_chain.blp
Image / Texture
15
jlo_undeadzigg_chain.blp
The file has been properly added to the map archive:
nd_forsaken_hall.mdx
Model
991
war3mapimported/nd_forsaken_hall.mdx
fskn_archtrim.blp
Image / Texture
32
fskn_archtrim.blp
fskn_decowall_01.blp
Image / Texture
60
fskn_decowall_01.blp
fskn_decowall_02.blp
Image / Texture
38
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
Image / Texture
22
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
Image / Texture
19
fskn_interiorwall_02.blp
fskn_metaldeco.blp
Image / Texture
62
fskn_metaldeco.blp
fskn_metaltrim.blp
Image / Texture
23
fskn_metaltrim.blp
fskn_pillar.blp
Image / Texture
37
fskn_pillar.blp
fskn_roof.blp
Image / Texture
34
fskn_roof.blp
fskn_roofwoodedge.blp
Image / Texture
38
fskn_roofwoodedge.blp
fskn_stonefloor.blp
Image / Texture
27
fskn_stonefloor.blp
fskn_stonefloor_round.blp
Image / Texture
48
fskn_stonefloor_round.blp
fskn_stonetrim04.blp
Image / Texture
40
fskn_stonetrim04.blp
fskn_stonewall1.blp
Image / Texture
26
fskn_stonewall1.blp
fskn_stonewall2.blp
Image / Texture
29
fskn_stonewall2.blp
fskn_stonewall3.blp
Image / Texture
35
fskn_stonewall3.blp
fskn_stonewallbottom2.blp
Image / Texture
32
fskn_stonewallbottom2.blp
fskn_stonewalltop1.blp
Image / Texture
43
fskn_stonewalltop1.blp
fskn_stonewalltop2.blp
Image / Texture
33
fskn_stonewalltop2.blp
fskn_trim1.blp
Image / Texture
27
fskn_trim1.blp
fskn_windows01.blp
Image / Texture
36
fskn_windows01.blp
fskn_wood.blp
Image / Texture
38
fskn_wood.blp
fskn_woodceiling.blp
Image / Texture
40
fskn_woodceiling.blp
fskn_woodfloor_02.blp
Image / Texture
47
fskn_woodfloor_02.blp
fskn_woodplanks.blp
Image / Texture
36
fskn_woodplanks.blp
jlo_udercity_trim_01.blp
Image / Texture
56
jlo_udercity_trim_01.blp
jlo_undeadzigg_chain.blp
Image / Texture
15
jlo_undeadzigg_chain.blp
Done, you have imported the file jlo_undeadzigg_chain.blp.
Importing undeadlantern01.blp
Now Click the "Import File" Button:
Next select 'undeadlantern01.blp' in the folder which you extracted from the zip archive:
Forsaken Hall
nd_forsaken_hall.mdx
fskn_archtrim.blp
fskn_decowall_01.blp
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
fskn_metaldeco.blp
fskn_metaltrim.blp
fskn_pillar.blp
fskn_roof.blp
fskn_roofwoodedge.blp
fskn_stonefloor.blp
fskn_stonefloor_round.blp
fskn_stonetrim04.blp
fskn_stonewall1.blp
fskn_stonewall2.blp
fskn_stonewall3.blp
fskn_stonewallbottom2.blp
fskn_stonewalltop1.blp
fskn_stonewalltop2.blp
fskn_trim1.blp
fskn_windows01.blp
fskn_wood.blp
fskn_woodceiling.blp
fskn_woodfloor_02.blp
fskn_woodplanks.blp
jlo_udercity_trim_01.blp
jlo_undeadzigg_chain.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
nd_forsaken_hall.mdx
Model
991
war3mapimported/nd_forsaken_hall.mdx
fskn_archtrim.blp
Image / Texture
32
fskn_archtrim.blp
fskn_decowall_01.blp
Image / Texture
60
fskn_decowall_01.blp
fskn_decowall_02.blp
Image / Texture
38
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
Image / Texture
22
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
Image / Texture
19
fskn_interiorwall_02.blp
fskn_metaldeco.blp
Image / Texture
62
fskn_metaldeco.blp
fskn_metaltrim.blp
Image / Texture
23
fskn_metaltrim.blp
fskn_pillar.blp
Image / Texture
37
fskn_pillar.blp
fskn_roof.blp
Image / Texture
34
fskn_roof.blp
fskn_roofwoodedge.blp
Image / Texture
38
fskn_roofwoodedge.blp
fskn_stonefloor.blp
Image / Texture
27
fskn_stonefloor.blp
fskn_stonefloor_round.blp
Image / Texture
48
fskn_stonefloor_round.blp
fskn_stonetrim04.blp
Image / Texture
40
fskn_stonetrim04.blp
fskn_stonewall1.blp
Image / Texture
26
fskn_stonewall1.blp
fskn_stonewall2.blp
Image / Texture
29
fskn_stonewall2.blp
fskn_stonewall3.blp
Image / Texture
35
fskn_stonewall3.blp
fskn_stonewallbottom2.blp
Image / Texture
32
fskn_stonewallbottom2.blp
fskn_stonewalltop1.blp
Image / Texture
43
fskn_stonewalltop1.blp
fskn_stonewalltop2.blp
Image / Texture
33
fskn_stonewalltop2.blp
fskn_trim1.blp
Image / Texture
27
fskn_trim1.blp
fskn_windows01.blp
Image / Texture
36
fskn_windows01.blp
fskn_wood.blp
Image / Texture
38
fskn_wood.blp
fskn_woodceiling.blp
Image / Texture
40
fskn_woodceiling.blp
fskn_woodfloor_02.blp
Image / Texture
47
fskn_woodfloor_02.blp
fskn_woodplanks.blp
Image / Texture
36
fskn_woodplanks.blp
jlo_udercity_trim_01.blp
Image / Texture
56
jlo_udercity_trim_01.blp
jlo_undeadzigg_chain.blp
Image / Texture
15
jlo_undeadzigg_chain.blp
undeadlantern01.blp
Image / Texture
18
war3mapimported/undeadlantern01.blp
Double-click the file undeadlantern01.blp:
undeadlantern01.blp
Image / Texture
18
war3mapimported/undeadlantern01.blp
Tick the box "Use Custom Path" and type in the correct path:
undeadlantern01.blp
Image / Texture
18
undeadlantern01.blp
The file has been properly added to the map archive:
nd_forsaken_hall.mdx
Model
991
war3mapimported/nd_forsaken_hall.mdx
fskn_archtrim.blp
Image / Texture
32
fskn_archtrim.blp
fskn_decowall_01.blp
Image / Texture
60
fskn_decowall_01.blp
fskn_decowall_02.blp
Image / Texture
38
fskn_decowall_02.blp
fskn_interiorwall_01light.blp
Image / Texture
22
fskn_interiorwall_01light.blp
fskn_interiorwall_02.blp
Image / Texture
19
fskn_interiorwall_02.blp
fskn_metaldeco.blp
Image / Texture
62
fskn_metaldeco.blp
fskn_metaltrim.blp
Image / Texture
23
fskn_metaltrim.blp
fskn_pillar.blp
Image / Texture
37
fskn_pillar.blp
fskn_roof.blp
Image / Texture
34
fskn_roof.blp
fskn_roofwoodedge.blp
Image / Texture
38
fskn_roofwoodedge.blp
fskn_stonefloor.blp
Image / Texture
27
fskn_stonefloor.blp
fskn_stonefloor_round.blp
Image / Texture
48
fskn_stonefloor_round.blp
fskn_stonetrim04.blp
Image / Texture
40
fskn_stonetrim04.blp
fskn_stonewall1.blp
Image / Texture
26
fskn_stonewall1.blp
fskn_stonewall2.blp
Image / Texture
29
fskn_stonewall2.blp
fskn_stonewall3.blp
Image / Texture
35
fskn_stonewall3.blp
fskn_stonewallbottom2.blp
Image / Texture
32
fskn_stonewallbottom2.blp
fskn_stonewalltop1.blp
Image / Texture
43
fskn_stonewalltop1.blp
fskn_stonewalltop2.blp
Image / Texture
33
fskn_stonewalltop2.blp
fskn_trim1.blp
Image / Texture
27
fskn_trim1.blp
fskn_windows01.blp
Image / Texture
36
fskn_windows01.blp
fskn_wood.blp
Image / Texture
38
fskn_wood.blp
fskn_woodceiling.blp
Image / Texture
40
fskn_woodceiling.blp
fskn_woodfloor_02.blp
Image / Texture
47
fskn_woodfloor_02.blp
fskn_woodplanks.blp
Image / Texture
36
fskn_woodplanks.blp
jlo_udercity_trim_01.blp
Image / Texture
56
jlo_udercity_trim_01.blp
jlo_undeadzigg_chain.blp
Image / Texture
15
jlo_undeadzigg_chain.blp
undeadlantern01.blp
Image / Texture
18
undeadlantern01.blp
Done, you have imported the file undeadlantern01.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.