Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Forsaken DK T13 (WoW) of the bundle Forsaken DK T13 (WoW). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Forsaken DK T13 (WoW).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing ForsakenDeathKnightT13.mdx
Now Click the "Import File" Button:
Next select 'ForsakenDeathKnightT13.mdx' in the folder which you extracted from the zip archive:
Forsaken DK T13 (WoW)
ForsakenDeathKnightT13.mdx
ForsakenDeathKnightT13_Axe.blp
ForsakenDeathKnightT13_Body.blp
ForsakenDeathKnightT13_Cape.blp
ForsakenDeathKnightT13_Eyes.blp
ForsakenDeathKnightT13_Helm.blp
ForsakenDeathKnightT13_Shoulders.blp
The file has been properly added to the map archive:
ForsakenDeathKnightT13.mdx
Model
731
war3mapimported/ForsakenDeathKnightT13.mdx
Done, you have imported the file ForsakenDeathKnightT13.mdx.
Importing ForsakenDeathKnightT13_Axe.blp
Now Click the "Import File" Button:
Next select 'ForsakenDeathKnightT13_Axe.blp' in the folder which you extracted from the zip archive:
Forsaken DK T13 (WoW)
ForsakenDeathKnightT13.mdx
ForsakenDeathKnightT13_Axe.blp
ForsakenDeathKnightT13_Body.blp
ForsakenDeathKnightT13_Cape.blp
ForsakenDeathKnightT13_Eyes.blp
ForsakenDeathKnightT13_Helm.blp
ForsakenDeathKnightT13_Shoulders.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ForsakenDeathKnightT13.mdx
Model
731
war3mapimported/ForsakenDeathKnightT13.mdx
ForsakenDeathKnightT13_Axe.blp
Image / Texture
204
war3mapimported/ForsakenDeathKnightT13_Axe.blp
Double-click the file ForsakenDeathKnightT13_Axe.blp:
ForsakenDeathKnightT13_Axe.blp
Image / Texture
204
war3mapimported/ForsakenDeathKnightT13_Axe.blp
Tick the box "Use Custom Path" and type in the correct path:
ForsakenDeathKnightT13_Axe.blp
Image / Texture
204
ForsakenDeathKnightT13_Axe.blp
The file has been properly added to the map archive:
ForsakenDeathKnightT13.mdx
Model
731
war3mapimported/ForsakenDeathKnightT13.mdx
ForsakenDeathKnightT13_Axe.blp
Image / Texture
204
ForsakenDeathKnightT13_Axe.blp
Done, you have imported the file ForsakenDeathKnightT13_Axe.blp.
Importing ForsakenDeathKnightT13_Body.blp
Now Click the "Import File" Button:
Next select 'ForsakenDeathKnightT13_Body.blp' in the folder which you extracted from the zip archive:
Forsaken DK T13 (WoW)
ForsakenDeathKnightT13.mdx
ForsakenDeathKnightT13_Axe.blp
ForsakenDeathKnightT13_Body.blp
ForsakenDeathKnightT13_Cape.blp
ForsakenDeathKnightT13_Eyes.blp
ForsakenDeathKnightT13_Helm.blp
ForsakenDeathKnightT13_Shoulders.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ForsakenDeathKnightT13.mdx
Model
731
war3mapimported/ForsakenDeathKnightT13.mdx
ForsakenDeathKnightT13_Axe.blp
Image / Texture
204
ForsakenDeathKnightT13_Axe.blp
ForsakenDeathKnightT13_Body.blp
Image / Texture
401
war3mapimported/ForsakenDeathKnightT13_Body.blp
Double-click the file ForsakenDeathKnightT13_Body.blp:
ForsakenDeathKnightT13_Body.blp
Image / Texture
401
war3mapimported/ForsakenDeathKnightT13_Body.blp
Tick the box "Use Custom Path" and type in the correct path:
ForsakenDeathKnightT13_Body.blp
Image / Texture
401
ForsakenDeathKnightT13_Body.blp
The file has been properly added to the map archive:
ForsakenDeathKnightT13.mdx
Model
731
war3mapimported/ForsakenDeathKnightT13.mdx
ForsakenDeathKnightT13_Axe.blp
Image / Texture
204
ForsakenDeathKnightT13_Axe.blp
ForsakenDeathKnightT13_Body.blp
Image / Texture
401
ForsakenDeathKnightT13_Body.blp
Done, you have imported the file ForsakenDeathKnightT13_Body.blp.
Importing ForsakenDeathKnightT13_Cape.blp
Now Click the "Import File" Button:
Next select 'ForsakenDeathKnightT13_Cape.blp' in the folder which you extracted from the zip archive:
Forsaken DK T13 (WoW)
ForsakenDeathKnightT13.mdx
ForsakenDeathKnightT13_Axe.blp
ForsakenDeathKnightT13_Body.blp
ForsakenDeathKnightT13_Cape.blp
ForsakenDeathKnightT13_Eyes.blp
ForsakenDeathKnightT13_Helm.blp
ForsakenDeathKnightT13_Shoulders.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ForsakenDeathKnightT13.mdx
Model
731
war3mapimported/ForsakenDeathKnightT13.mdx
ForsakenDeathKnightT13_Axe.blp
Image / Texture
204
ForsakenDeathKnightT13_Axe.blp
ForsakenDeathKnightT13_Body.blp
Image / Texture
401
ForsakenDeathKnightT13_Body.blp
ForsakenDeathKnightT13_Cape.blp
Image / Texture
46
war3mapimported/ForsakenDeathKnightT13_Cape.blp
Double-click the file ForsakenDeathKnightT13_Cape.blp:
ForsakenDeathKnightT13_Cape.blp
Image / Texture
46
war3mapimported/ForsakenDeathKnightT13_Cape.blp
Tick the box "Use Custom Path" and type in the correct path:
ForsakenDeathKnightT13_Cape.blp
Image / Texture
46
ForsakenDeathKnightT13_Cape.blp
The file has been properly added to the map archive:
ForsakenDeathKnightT13.mdx
Model
731
war3mapimported/ForsakenDeathKnightT13.mdx
ForsakenDeathKnightT13_Axe.blp
Image / Texture
204
ForsakenDeathKnightT13_Axe.blp
ForsakenDeathKnightT13_Body.blp
Image / Texture
401
ForsakenDeathKnightT13_Body.blp
ForsakenDeathKnightT13_Cape.blp
Image / Texture
46
ForsakenDeathKnightT13_Cape.blp
Done, you have imported the file ForsakenDeathKnightT13_Cape.blp.
Importing ForsakenDeathKnightT13_Eyes.blp
Now Click the "Import File" Button:
Next select 'ForsakenDeathKnightT13_Eyes.blp' in the folder which you extracted from the zip archive:
Forsaken DK T13 (WoW)
ForsakenDeathKnightT13.mdx
ForsakenDeathKnightT13_Axe.blp
ForsakenDeathKnightT13_Body.blp
ForsakenDeathKnightT13_Cape.blp
ForsakenDeathKnightT13_Eyes.blp
ForsakenDeathKnightT13_Helm.blp
ForsakenDeathKnightT13_Shoulders.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ForsakenDeathKnightT13.mdx
Model
731
war3mapimported/ForsakenDeathKnightT13.mdx
ForsakenDeathKnightT13_Axe.blp
Image / Texture
204
ForsakenDeathKnightT13_Axe.blp
ForsakenDeathKnightT13_Body.blp
Image / Texture
401
ForsakenDeathKnightT13_Body.blp
ForsakenDeathKnightT13_Cape.blp
Image / Texture
46
ForsakenDeathKnightT13_Cape.blp
ForsakenDeathKnightT13_Eyes.blp
Image / Texture
2
war3mapimported/ForsakenDeathKnightT13_Eyes.blp
Double-click the file ForsakenDeathKnightT13_Eyes.blp:
ForsakenDeathKnightT13_Eyes.blp
Image / Texture
2
war3mapimported/ForsakenDeathKnightT13_Eyes.blp
Tick the box "Use Custom Path" and type in the correct path:
ForsakenDeathKnightT13_Eyes.blp
Image / Texture
2
ForsakenDeathKnightT13_Eyes.blp
The file has been properly added to the map archive:
ForsakenDeathKnightT13.mdx
Model
731
war3mapimported/ForsakenDeathKnightT13.mdx
ForsakenDeathKnightT13_Axe.blp
Image / Texture
204
ForsakenDeathKnightT13_Axe.blp
ForsakenDeathKnightT13_Body.blp
Image / Texture
401
ForsakenDeathKnightT13_Body.blp
ForsakenDeathKnightT13_Cape.blp
Image / Texture
46
ForsakenDeathKnightT13_Cape.blp
ForsakenDeathKnightT13_Eyes.blp
Image / Texture
2
ForsakenDeathKnightT13_Eyes.blp
Done, you have imported the file ForsakenDeathKnightT13_Eyes.blp.
Importing ForsakenDeathKnightT13_Helm.blp
Now Click the "Import File" Button:
Next select 'ForsakenDeathKnightT13_Helm.blp' in the folder which you extracted from the zip archive:
Forsaken DK T13 (WoW)
ForsakenDeathKnightT13.mdx
ForsakenDeathKnightT13_Axe.blp
ForsakenDeathKnightT13_Body.blp
ForsakenDeathKnightT13_Cape.blp
ForsakenDeathKnightT13_Eyes.blp
ForsakenDeathKnightT13_Helm.blp
ForsakenDeathKnightT13_Shoulders.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ForsakenDeathKnightT13.mdx
Model
731
war3mapimported/ForsakenDeathKnightT13.mdx
ForsakenDeathKnightT13_Axe.blp
Image / Texture
204
ForsakenDeathKnightT13_Axe.blp
ForsakenDeathKnightT13_Body.blp
Image / Texture
401
ForsakenDeathKnightT13_Body.blp
ForsakenDeathKnightT13_Cape.blp
Image / Texture
46
ForsakenDeathKnightT13_Cape.blp
ForsakenDeathKnightT13_Eyes.blp
Image / Texture
2
ForsakenDeathKnightT13_Eyes.blp
ForsakenDeathKnightT13_Helm.blp
Image / Texture
137
war3mapimported/ForsakenDeathKnightT13_Helm.blp
Double-click the file ForsakenDeathKnightT13_Helm.blp:
ForsakenDeathKnightT13_Helm.blp
Image / Texture
137
war3mapimported/ForsakenDeathKnightT13_Helm.blp
Tick the box "Use Custom Path" and type in the correct path:
ForsakenDeathKnightT13_Helm.blp
Image / Texture
137
ForsakenDeathKnightT13_Helm.blp
The file has been properly added to the map archive:
ForsakenDeathKnightT13.mdx
Model
731
war3mapimported/ForsakenDeathKnightT13.mdx
ForsakenDeathKnightT13_Axe.blp
Image / Texture
204
ForsakenDeathKnightT13_Axe.blp
ForsakenDeathKnightT13_Body.blp
Image / Texture
401
ForsakenDeathKnightT13_Body.blp
ForsakenDeathKnightT13_Cape.blp
Image / Texture
46
ForsakenDeathKnightT13_Cape.blp
ForsakenDeathKnightT13_Eyes.blp
Image / Texture
2
ForsakenDeathKnightT13_Eyes.blp
ForsakenDeathKnightT13_Helm.blp
Image / Texture
137
ForsakenDeathKnightT13_Helm.blp
Done, you have imported the file ForsakenDeathKnightT13_Helm.blp.
Importing ForsakenDeathKnightT13_Shoulders.blp
Now Click the "Import File" Button:
Next select 'ForsakenDeathKnightT13_Shoulders.blp' in the folder which you extracted from the zip archive:
Forsaken DK T13 (WoW)
ForsakenDeathKnightT13.mdx
ForsakenDeathKnightT13_Axe.blp
ForsakenDeathKnightT13_Body.blp
ForsakenDeathKnightT13_Cape.blp
ForsakenDeathKnightT13_Eyes.blp
ForsakenDeathKnightT13_Helm.blp
ForsakenDeathKnightT13_Shoulders.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ForsakenDeathKnightT13.mdx
Model
731
war3mapimported/ForsakenDeathKnightT13.mdx
ForsakenDeathKnightT13_Axe.blp
Image / Texture
204
ForsakenDeathKnightT13_Axe.blp
ForsakenDeathKnightT13_Body.blp
Image / Texture
401
ForsakenDeathKnightT13_Body.blp
ForsakenDeathKnightT13_Cape.blp
Image / Texture
46
ForsakenDeathKnightT13_Cape.blp
ForsakenDeathKnightT13_Eyes.blp
Image / Texture
2
ForsakenDeathKnightT13_Eyes.blp
ForsakenDeathKnightT13_Helm.blp
Image / Texture
137
ForsakenDeathKnightT13_Helm.blp
ForsakenDeathKnightT13_Shoulders.blp
Image / Texture
139
war3mapimported/ForsakenDeathKnightT13_Shoulders.blp
Double-click the file ForsakenDeathKnightT13_Shoulders.blp:
ForsakenDeathKnightT13_Shoulders.blp
Image / Texture
139
war3mapimported/ForsakenDeathKnightT13_Shoulders.blp
Tick the box "Use Custom Path" and type in the correct path:
ForsakenDeathKnightT13_Shoulders.blp
Image / Texture
139
ForsakenDeathKnightT13_Shoulders.blp
The file has been properly added to the map archive:
ForsakenDeathKnightT13.mdx
Model
731
war3mapimported/ForsakenDeathKnightT13.mdx
ForsakenDeathKnightT13_Axe.blp
Image / Texture
204
ForsakenDeathKnightT13_Axe.blp
ForsakenDeathKnightT13_Body.blp
Image / Texture
401
ForsakenDeathKnightT13_Body.blp
ForsakenDeathKnightT13_Cape.blp
Image / Texture
46
ForsakenDeathKnightT13_Cape.blp
ForsakenDeathKnightT13_Eyes.blp
Image / Texture
2
ForsakenDeathKnightT13_Eyes.blp
ForsakenDeathKnightT13_Helm.blp
Image / Texture
137
ForsakenDeathKnightT13_Helm.blp
ForsakenDeathKnightT13_Shoulders.blp
Image / Texture
139
ForsakenDeathKnightT13_Shoulders.blp
Done, you have imported the file ForsakenDeathKnightT13_Shoulders.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.