Model validation: Forsaken Deathguard V3

ForsakenDeathguard_V3.mdx

0 errors 0 severe 11 warnings 100 unused
  • 8 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Expected 143 matrices, got 142
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Bone 111 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 112 - "bone_root_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 115 - "L_pauldron_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 2 - "spine_03_bind_jnt"
    • 1 Translation
      • Track 40 at frame 14634 has roughly the same value as tracks 39 and 41
  • 1 Bone 3 - "bone_chest"
    • 1 Translation
      • Track 40 at frame 14634 has roughly the same value as tracks 39 and 41
  • 3 Bone 4 - "neck_bind_jnt"
    • 3 Rotation
      • Track 14 at frame 2500 has roughly the same value as tracks 13 and 15
      • Track 52 at frame 8734 has roughly the same value as tracks 51 and 53
      • Track 456 at frame 154855 has roughly the same value as tracks 455 and 457
  • 2 Bone 6 - "jaw_bind_jnt"
    • 2 Rotation
      • Track 201 at frame 154260 has exactly the same value as tracks 200 and 202
      • Track 202 at frame 154646 has roughly the same value as tracks 201 and 203
  • 2 Bone 12 - "L_tmb_02_bind_jnt"
    • 2 Rotation
      • Track 23 at frame 5834 has roughly the same value as tracks 22 and 24
      • Track 44 at frame 11567 has roughly the same value as tracks 43 and 45
  • 8 Bone 13 - "L_tmb_03_bind_jnt"
    • 8 Rotation
      • Track 3 at frame 900 has roughly the same value as tracks 2 and 4
      • Track 29 at frame 12001 has roughly the same value as tracks 28 and 30
      • Track 34 at frame 13834 has roughly the same value as tracks 33 and 35
      • Track 51 at frame 16428 has roughly the same value as tracks 50 and 52
      • Track 120 at frame 150759 has roughly the same value as tracks 119 and 121
      • Track 134 at frame 151885 has roughly the same value as tracks 133 and 135
      • Track 148 at frame 153059 has roughly the same value as tracks 147 and 149
      • Track 162 at frame 154159 has roughly the same value as tracks 161 and 163
  • 2 Bone 26 - "R_shoulder_bind_jnt"
    • 2 Rotation
      • Track 88 at frame 154149 has exactly the same value as tracks 87 and 89
      • Track 89 at frame 154375 has exactly the same value as tracks 88 and 90
  • 1 Bone 32 - "R_tmb_01_bind_jnt"
    • 1 Rotation
      • Track 131 at frame 154149 has exactly the same value as tracks 130 and 132
  • 1 Bone 33 - "R_tmb_02_bind_jnt"
    • 1 Rotation
      • Track 92 at frame 154149 has exactly the same value as tracks 91 and 93
  • 1 Bone 36 - "R_ind_finger_02_bind_jnt"
    • 1 Rotation
      • Track 27 at frame 12001 has roughly the same value as tracks 26 and 28
  • 1 Bone 37 - "R_ind_finger_03_bind_jnt"
    • 1 Rotation
      • Track 22 at frame 5234 has roughly the same value as tracks 21 and 23
  • 1 Bone 39 - "R_mid_finger_02_bind_jnt"
    • 1 Rotation
      • Track 39 at frame 12001 has roughly the same value as tracks 38 and 40
  • 2 Bone 42 - "R_rng_finger_02_bind_jnt"
    • 2 Rotation
      • Track 15 at frame 4200 has roughly the same value as tracks 14 and 16
      • Track 23 at frame 5267 has roughly the same value as tracks 22 and 24
  • 1 Bone 45 - "R_pnk_finger_02_bind_jnt"
    • 1 Rotation
      • Track 22 at frame 5267 has roughly the same value as tracks 21 and 23
  • 1 Bone 49 - "L_leg_02_bind_jnt"
    • 1 Rotation
      • Track 220 at frame 18901 has roughly the same value as tracks 219 and 221
  • 1 Bone 53 - "R_leg_02_bind_jnt"
    • 1 Rotation
      • Track 39 at frame 6734 has roughly the same value as tracks 38 and 40
  • 1 Bone 56 - "M_loincloth_01_bind_jnt"
    • 1 Rotation
      • Track 196 at frame 17068 has roughly the same value as tracks 195 and 197
  • 1 Bone 59 - "B_loincloth_01_bind_jnt"
    • 1 Rotation
      • Track 306 at frame 21333 has roughly the same value as tracks 305 and 307
  • 1 Bone 62 - "L_F_belt_01_bind_jnt"
    • 1 Rotation
      • Track 69 at frame 114566 has roughly the same value as tracks 68 and 70
  • 1 Bone 63 - "L_F_belt_02_bind_jnt"
    • 1 Rotation
      • Track 69 at frame 114566 has roughly the same value as tracks 68 and 70
  • 1 Bone 66 - "L_B_belt_01_bind_jnt"
    • 1 Rotation
      • Track 69 at frame 114566 has roughly the same value as tracks 68 and 70
  • 1 Bone 69 - "R_B_belt_02_bind_jnt"
    • 1 Translation
      • Track 130 at frame 110632 has roughly the same value as tracks 129 and 131
  • 1 Bone 73 - "intestine_01_bind_jnt"
    • 1 Translation
      • Track 40 at frame 14634 has roughly the same value as tracks 39 and 41
  • 1 Bone 76 - "L_upr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 57 at frame 55366 has roughly the same value as tracks 56 and 58
  • 1 Bone 77 - "L_lwr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 57 at frame 55366 has roughly the same value as tracks 56 and 58
  • 1 Bone 78 - "R_upr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 57 at frame 55366 has roughly the same value as tracks 56 and 58
  • 1 Bone 79 - "R_lwr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 57 at frame 55366 has roughly the same value as tracks 56 and 58
  • 2 Bone 103 - "L_lip_corner_bind_jnt"
    • 2 Rotation
      • Track 82 at frame 154260 has exactly the same value as tracks 81 and 83
      • Track 83 at frame 154646 has roughly the same value as tracks 82 and 84
  • 2 Bone 104 - "L_lwr_lip_01_bind_jnt"
    • 2 Rotation
      • Track 82 at frame 154260 has exactly the same value as tracks 81 and 83
      • Track 83 at frame 154646 has roughly the same value as tracks 82 and 84
  • 2 Bone 105 - "L_lwr_lip_02_bind_jnt"
    • 2 Rotation
      • Track 82 at frame 154260 has exactly the same value as tracks 81 and 83
      • Track 83 at frame 154646 has roughly the same value as tracks 82 and 84
  • 2 Bone 106 - "M_lwr_lip_bind_jnt"
    • 2 Rotation
      • Track 82 at frame 154260 has exactly the same value as tracks 81 and 83
      • Track 83 at frame 154646 has roughly the same value as tracks 82 and 84
  • 2 Bone 107 - "R_lwr_lip_02_bind_jnt"
    • 2 Rotation
      • Track 82 at frame 154260 has exactly the same value as tracks 81 and 83
      • Track 83 at frame 154646 has roughly the same value as tracks 82 and 84
  • 2 Bone 108 - "R_lwr_lip_01_bind_jnt"
    • 2 Rotation
      • Track 82 at frame 154260 has exactly the same value as tracks 81 and 83
      • Track 83 at frame 154646 has roughly the same value as tracks 82 and 84
  • 2 Bone 109 - "R_lip_corner_bind_jnt"
    • 2 Rotation
      • Track 82 at frame 154260 has exactly the same value as tracks 81 and 83
      • Track 83 at frame 154646 has roughly the same value as tracks 82 and 84
  • 1 Bone 110 - "lwr_teeth_bind_jnt"
    • 1 Rotation
      • Track 82 at frame 154260 has exactly the same value as tracks 81 and 83
  • 3 Bone 113 - "bone_weapon_jnt"
    • 3 Scaling
      • Track 17 at frame 23396 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 23558 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 24175 has exactly the same value as tracks 18 and 20
  • 4 Attachment 5 - "Foot Left Ref"
    • 4 Visibility
      • Track 3 at frame 4400 has exactly the same value as tracks 2 and 4
      • Track 6 at frame 10634 has exactly the same value as tracks 5 and 7
      • Track 14 at frame 20734 has exactly the same value as tracks 13 and 15
      • Track 17 at frame 22567 has exactly the same value as tracks 16 and 18
  • 4 Attachment 6 - "Foot Right Ref"
    • 4 Visibility
      • Track 3 at frame 4400 has exactly the same value as tracks 2 and 4
      • Track 6 at frame 10634 has exactly the same value as tracks 5 and 7
      • Track 14 at frame 20734 has exactly the same value as tracks 13 and 15
      • Track 17 at frame 22567 has exactly the same value as tracks 16 and 18
  • 1 CollisionShape 0 - "B_KGS_Torso"
    • 1 Rotation
      • Track 468 at frame 24500 has roughly the same value as tracks 467 and 469
  • 1 CollisionShape 2 - "B_KGS_Arm_R"
    • 1 Rotation
      • Track 599 at frame 153132 has roughly the same value as tracks 598 and 600
  • 1 CollisionShape 4 - "B_KGS_Leg_R"
    • 1 Rotation
      • Track 29 at frame 5800 has roughly the same value as tracks 28 and 30
  • 2 CollisionShape 5 - "B_KGS_Root"
    • 2 Rotation
      • Track 231 at frame 59433 has roughly the same value as tracks 230 and 232
      • Track 239 at frame 148399 has roughly the same value as tracks 238 and 240
  • unused Texture 0 - "Forsaken_Deathguard_Main_Diffuse.dds"
  • unused Texture 1 - "Undead_Zombie_Main_Normal.tif"
  • unused Texture 2 - "Undead_Zombie_Main_ORM.tif"
  • unused Texture 3 - "Forsaken_Deathguard_Main_Emissive.dds"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "Undead_Male_Corpse_Diffuse.tif"
  • unused Texture 7 - "Undead_Male_Corpse_Normal.tif"
  • unused Texture 8 - "Undead_Male_Corpse_ORM.tif"
  • unused Texture 9 - "Black32.blp"
  • unused Texture 10 - "Undead_SkeletonWarrior_Main_Diffuse.tif"
  • unused Texture 11 - "Undead_SkeletonWarrior_Main_Normal.tif"
  • unused Texture 12 - "Undead_SkeletonWarrior_Main_ORM.tif"
  • unused Texture 13 - "Undead_SkeletonWarrior_Shield_Diffuse.tif"
  • unused Texture 14 - "Undead_SkeletonWarrior_Shield_Normal.tif"
  • unused Texture 15 - "Undead_SkeletonWarrior_Shield_ORM.tif"
  • unused Texture 16 - "Undead_SkeletonWarrior_Weapon_Diffuse.tif"
  • unused Texture 17 - "Undead_SkeletonWarrior_Weapon_Normal.tif"
  • unused Texture 18 - "Undead_SkeletonWarrior_Weapon_ORM.tif"
  • unused Texture 19 - "Forsaken_DeathguardHood_Main_Diffuse.tif"
  • unused Texture 20 - "Undead_GiantSkeletonWarrior_Armor_Normal.tif"
  • unused Texture 21 - "Undead_GiantSkeletonWarrior_Armor_ORM.tif"
  • unused Texture 22 - "Forsaken_Deathguard_Armor_Diffuse.dds"
  • unused Texture 23 - "Neutral_GreaterDarkMinion_Main_Normal.tif"
  • unused Texture 24 - "Neutral_GreaterDarkMinion_Main_ORM.tif"
  • unused Texture 25 - "Human_Peasant_Main_Diffuse.tif"
  • unused Texture 26 - "Human_Peasant_Main_Normal.tif"
  • unused Texture 27 - "Human_Peasant_Main_ORM.tif"
  • unused Texture 28 - "Neutral_GreaterDarkMinion_Main_Diffuse.tif"
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