Model validation: Forsaken Barracks Reforged

ForsakenBarracksReforged.mdx

0 errors 41 severe 3 warnings 45 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 140699); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 140699); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 140699); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 140699); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay" (frame 140699); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay" (frame 140699); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay" (frame 140699); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay" (frame 140699); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay" (frame 140699); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay" (frame 140699); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 10
    • Alpha is 1.000 at end of "Decay" (frame 140699); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 11
    • Alpha is 1.000 at end of "Decay" (frame 140699); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 12
    • Alpha is 1.000 at end of "Decay" (frame 140699); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 13
    • Alpha is 1.000 at end of "Decay" (frame 140699); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 14
    • Alpha is 1.000 at end of "Decay" (frame 140699); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 15
    • Alpha is 1.000 at end of "Decay" (frame 140699); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 16
    • Alpha is 1.000 at end of "Decay" (frame 140699); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 17
    • Alpha is 1.000 at end of "Decay" (frame 140699); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 18
    • Alpha is 1.000 at end of "Decay" (frame 140699); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 19
    • Alpha is 1.000 at end of "Decay" (frame 140699); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 20
    • Alpha is 1.000 at end of "Decay" (frame 140699); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 21
    • Alpha is 1.000 at end of "Decay" (frame 140699); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 22
    • Alpha is 1.000 at end of "Decay" (frame 140699); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 23
    • Alpha is 1.000 at end of "Decay" (frame 140699); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 24
    • Alpha is 1.000 at end of "Decay" (frame 140699); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 25
    • Alpha is 1.000 at end of "Decay" (frame 140699); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 26
    • Alpha is 1.000 at end of "Decay" (frame 140699); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 27
    • Alpha is 1.000 at end of "Decay" (frame 140699); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 28
    • Alpha is 1.000 at end of "Decay" (frame 140699); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 29
    • Alpha is 1.000 at end of "Decay" (frame 140699); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 30
    • Alpha is 1.000 at end of "Decay" (frame 140699); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 31
    • Alpha is 1.000 at end of "Decay" (frame 140699); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 32
    • Alpha is 1.000 at end of "Decay" (frame 140699); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 2 Geoset 33
    • Too many vertices in one geoset: 8109
    • Alpha is 1.000 at end of "Decay" (frame 140699); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 2 Geoset 34
    • Too many vertices in one geoset: 14784
    • Alpha is 1.000 at end of "Decay" (frame 140699); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 35
    • Alpha is 1.000 at end of "Decay" (frame 140699); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 36
    • Alpha is 1.000 at end of "Decay" (frame 140699); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 37
    • Alpha is 1.000 at end of "Decay" (frame 140699); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 38
    • Alpha is 1.000 at end of "Decay" (frame 140699); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
  • 1 Sequence 3 - "Death 1"
    • 1 Extent
      • Negative extents
  • 1 Sequence 4 - "Decay"
    • 1 Extent
      • Negative extents
  • unused Texture 0 - "Forsaken_Barracks_Diffuse.dds"
  • unused Texture 1 - "Forsaken_Barracks_Normal.dds"
  • unused Texture 2 - "Forsaken_Barracks_ORM.dds"
  • unused Texture 3 - "Forsaken_Barracks_Emissive.dds"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "NR_Structures_Crypt_Diffuse.tif"
  • unused Texture 7 - "NR_Structures_Crypt_Normal.tif"
  • unused Texture 8 - "ORM.blp"
  • unused Texture 9 - "Black32.blp"
  • unused Texture 10 - "UI_UndeadRallyPoint_Diffuse.tif"
  • unused Texture 11 - "UI_UndeadRallyPoint_Normal.tif"
  • unused Texture 12 - "UI_UndeadRallyPoint_ORM.tif"
  • unused Texture 13 - "Orc_GreatHall_Diffuse.tif"
  • unused Texture 14 - "Orc_GreatHall_Normal.tif"
  • unused Texture 15 - "Orc_GreatHall_ORM.tif"
  • unused Texture 16 - "Orc_StrongHold_Diffuse.tif"
  • unused Texture 17 - "Orc_StrongHold_Normal.tif"
  • unused Texture 18 - "Orc_StrongHold_ORM.tif"
  • unused Texture 19 - "Orc_Fortress_Diffuse.tif"
  • unused Texture 20 - "Orc_Fortress_Normal.tif"
  • unused Texture 21 - "Orc_Fortress_ORM.tif"
  • unused Texture 22 - "Orc_Fortress_Emissive.tif"
  • unused Texture 23 - "CS_Destructibles_City_Entrance_Diffuse.tif"
  • unused Texture 24 - "CS_Destructibles_City_Entrance_Normal.tif"
  • unused Texture 25 - "CS_Destructibles_City_Entrance_ORM.tif"
  • unused Texture 26 - "Undead_Graveyard_Diffuse.tif"
  • unused Texture 27 - "Undead_Graveyard_Normal.tif"
  • unused Texture 28 - "Undead_Graveyard_ORM.tif"
  • unused Texture 29 - "Undead_Graveyard_Emissive.tif"
  • unused Texture 30 - "CS_SH_Props_Portcullis Iron Barred Gates_V2_Diffuse.tif"
  • unused Texture 31 - "CS_SH_Props_Portcullis Iron Barred Gates_V2_Normal.tif"
  • unused Texture 32 - "CS_SH_Props_Portcullis Iron Barred Gates_V2_ORM.tif"
  • unused Texture 33 - "LS_D_IronGate_Horizontal_Diffuse.tif"
  • unused Texture 34 - "LS_D_IronGate_Horizontal_Normal.tif"
  • unused Texture 35 - "LS_D_IronGate_Horizontal_ORM.tif"
  • unused Texture 36 - "Undead_TombOfRelics_Diffuse.tif"
  • unused Texture 37 - "Undead_TombOfRelics_Normal.tif"
  • unused Texture 38 - "Undead_TombOfRelics_ORM.tif"
  • unused Texture 39 - "Human_BuildUp_Diffuse.tif"
  • unused Texture 40 - "Human_BuildUp_Normal.tif"
  • unused Texture 41 - "Human_BuildUp_ORM.tif"
  • unused Texture 42 - "Undead_ArthasEvil_Pauldron_Diffuse.tif"
  • unused Texture 43 - "Undead_ArthasEvil_Pauldron_Normal.tif"
  • unused Texture 44 - "Undead_ArthasEvil_Pauldron_ORM.tif"
Back
Top