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Model validation: Forge Kobold
ForgeKoboldV1.0.mdx
0errors14severe20warnings1unused
1
1
Geoset 0
Alpha is 1.000 at end of "Decay" (frame 227333); should be 0 — geoset will remain visible in-game after the unit has decayed.
Referenced by 2 geoset animations: 0, 21
1
1
Geoset 5
Alpha is 1.000 at end of "Decay" (frame 227333); should be 0 — geoset will remain visible in-game after the unit has decayed.
Referenced by 2 geoset animations: 5, 22
1
1
Geoset 6
Alpha is 1.000 at end of "Decay" (frame 227333); should be 0 — geoset will remain visible in-game after the unit has decayed.
Referenced by 2 geoset animations: 6, 23
1
1
Geoset 7
Alpha is 1.000 at end of "Decay" (frame 227333); should be 0 — geoset will remain visible in-game after the unit has decayed.
Referenced by 2 geoset animations: 7, 24
1
1
Geoset 8
Alpha is 1.000 at end of "Decay" (frame 227333); should be 0 — geoset will remain visible in-game after the unit has decayed.
Referenced by 2 geoset animations: 8, 25
1
1
Geoset 9
Alpha is 1.000 at end of "Decay" (frame 227333); should be 0 — geoset will remain visible in-game after the unit has decayed.
Referenced by 2 geoset animations: 9, 26
1
1
Geoset 10
Alpha is 1.000 at end of "Decay" (frame 227333); should be 0 — geoset will remain visible in-game after the unit has decayed.
Referenced by 2 geoset animations: 10, 27
1
1
Geoset 11
Alpha is 1.000 at end of "Decay" (frame 227333); should be 0 — geoset will remain visible in-game after the unit has decayed.
Referenced by 2 geoset animations: 11, 28
1
1
Geoset 12
Alpha is 1.000 at end of "Decay" (frame 227333); should be 0 — geoset will remain visible in-game after the unit has decayed.
Referenced by 2 geoset animations: 12, 29
1
1
Geoset 13
Alpha is 1.000 at end of "Decay" (frame 227333); should be 0 — geoset will remain visible in-game after the unit has decayed.
Referenced by 2 geoset animations: 13, 30
1
1
Geoset 14
Alpha is 1.000 at end of "Decay" (frame 227333); should be 0 — geoset will remain visible in-game after the unit has decayed.
Referenced by 2 geoset animations: 14, 31
1
1
Geoset 15
Alpha is 1.000 at end of "Decay" (frame 227333); should be 0 — geoset will remain visible in-game after the unit has decayed.
Referenced by 2 geoset animations: 15, 32
1
1
Geoset 16
Alpha is 1.000 at end of "Decay" (frame 227333); should be 0 — geoset will remain visible in-game after the unit has decayed.
Referenced by 2 geoset animations: 16, 33
1
1
Geoset 17
Alpha is 1.000 at end of "Decay" (frame 227333); should be 0 — geoset will remain visible in-game after the unit has decayed.
Referenced by 2 geoset animations: 17, 34
2
Model
Missing the Origin attachment point
No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
1
Geoset 18
Number of sequence extents (7) does not match the number of sequences (6)
1
Bone 13 - "ForgeSides"
There are no vertices attached to this bone
1
Bone 16 - "Roof"
There are no vertices attached to this bone
1
Bone 31 - "CopiedModelDummy"
There are no vertices attached to this bone
1
ParticleEmitter2 4 - "MushroomCap"
1
Translation
Track 1 at frame 165000 has exactly the same value as tracks 0 and 2
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