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Model validation: Forge Kobold

ForgeKoboldV1.0.mdx

0 errors 14 severe 19 warnings 1 unused
  • 1 1 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 227333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 2 geoset animations: 0, 21
  • 1 1 Geoset 5
    • Alpha is 1.000 at end of "Decay" (frame 227333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 2 geoset animations: 5, 22
  • 1 1 Geoset 6
    • Alpha is 1.000 at end of "Decay" (frame 227333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 2 geoset animations: 6, 23
  • 1 1 Geoset 7
    • Alpha is 1.000 at end of "Decay" (frame 227333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 2 geoset animations: 7, 24
  • 1 1 Geoset 8
    • Alpha is 1.000 at end of "Decay" (frame 227333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 2 geoset animations: 8, 25
  • 1 1 Geoset 9
    • Alpha is 1.000 at end of "Decay" (frame 227333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 2 geoset animations: 9, 26
  • 1 1 Geoset 10
    • Alpha is 1.000 at end of "Decay" (frame 227333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 2 geoset animations: 10, 27
  • 1 1 Geoset 11
    • Alpha is 1.000 at end of "Decay" (frame 227333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 2 geoset animations: 11, 28
  • 1 1 Geoset 12
    • Alpha is 1.000 at end of "Decay" (frame 227333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 2 geoset animations: 12, 29
  • 1 1 Geoset 13
    • Alpha is 1.000 at end of "Decay" (frame 227333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 2 geoset animations: 13, 30
  • 1 1 Geoset 14
    • Alpha is 1.000 at end of "Decay" (frame 227333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 2 geoset animations: 14, 31
  • 1 1 Geoset 15
    • Alpha is 1.000 at end of "Decay" (frame 227333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 2 geoset animations: 15, 32
  • 1 1 Geoset 16
    • Alpha is 1.000 at end of "Decay" (frame 227333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 2 geoset animations: 16, 33
  • 1 1 Geoset 17
    • Alpha is 1.000 at end of "Decay" (frame 227333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 2 geoset animations: 17, 34
  • 1 Model
    • No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 Geoset 18
    • Number of sequence extents (7) does not match the number of sequences (6)
  • 1 Bone 13 - "ForgeSides"
    • There are no vertices attached to this bone
  • 1 Bone 16 - "Roof"
    • There are no vertices attached to this bone
  • 1 Bone 31 - "CopiedModelDummy"
    • There are no vertices attached to this bone
  • 1 ParticleEmitter2 4 - "MushroomCap"
    • 1 Translation
      • Track 1 at frame 165000 has exactly the same value as tracks 0 and 2
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