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Model validation: Forest Troll Packrunner

ForestTrollPackrunner.mdx

0 errors 9 severe 27 warnings 61 unused
  • 1 2 Geoset 0
    • Alpha is 1.000 at end of "Decay Flesh" (frame 226767); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (10) does not match the number of sequences (8)
    • 1 Extent
      • Negative extents
  • 1 2 Geoset 1
    • Alpha is 1.000 at end of "Decay Flesh" (frame 226767); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (10) does not match the number of sequences (8)
    • 1 Extent
      • Negative extents
  • 1 2 Geoset 2
    • Alpha is 1.000 at end of "Decay Flesh" (frame 226767); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (9) does not match the number of sequences (8)
    • 1 Extent
      • Negative extents
  • 1 2 Geoset 3
    • Alpha is 1.000 at end of "Decay Flesh" (frame 226767); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (14) does not match the number of sequences (8)
    • 1 Extent
      • Negative extents
  • 1 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Flesh" (frame 226767); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (15) does not match the number of sequences (8)
  • 1 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Flesh" (frame 226767); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (15) does not match the number of sequences (8)
  • 1 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Flesh" (frame 226767); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (15) does not match the number of sequences (8)
  • 1 4 Geoset 7
    • Alpha is 1.000 at end of "Decay Flesh" (frame 226767); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (9) does not match the number of sequences (8)
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 10 Geoset 8
    • Alpha is 1.000 at end of "Decay Flesh" (frame 226767); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (10) does not match the number of sequences (8)
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 Model
    • Attachment 3 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
  • 1 Sequence 6 - "Decay Bone"
    • 1 Extent
      • Negative extents
  • 7 Helper 0
    • 5 Translation
      • Track 29 at frame 7067 is not in any sequence
      • Track 30 at frame 7100 is not in any sequence
      • Track 31 at frame 67033 is not in any sequence
      • Track 32 at frame 67067 is not in any sequence
      • Track 27 at frame 6667 has exactly the same value as tracks 26 and 28
    • 2 Rotation
      • Track 25 at frame 7067 is not in any sequence
      • Track 23 at frame 6667 has exactly the same value as tracks 22 and 24
  • 3 Helper 1
    • 1 Translation
      • Track 7 at frame 7067 is not in any sequence
    • 2 Rotation
      • Track 21 at frame 7067 is not in any sequence
      • Track 19 at frame 6667 has exactly the same value as tracks 18 and 20
  • 1 Helper 2
    • 1 Rotation
      • Track 30 at frame 7067 is not in any sequence
  • 1 Helper 3
    • 1 Rotation
      • Track 31 at frame 7067 is not in any sequence
  • 4 Helper 4
    • 2 Translation
      • Track 12 at frame 5100 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 5367 has exactly the same value as tracks 12 and 14
    • 2 Rotation
      • Track 31 at frame 7067 is not in any sequence
      • Track 29 at frame 6667 has exactly the same value as tracks 28 and 30
  • 6 Helper 5
    • 4 Translation
      • Track 25 at frame 7067 is not in any sequence
      • Track 26 at frame 7100 is not in any sequence
      • Track 27 at frame 67033 is not in any sequence
      • Track 28 at frame 67067 is not in any sequence
    • 2 Rotation
      • Track 27 at frame 7067 is not in any sequence
      • Track 25 at frame 6667 has exactly the same value as tracks 24 and 26
  • 2 Helper 6
    • 2 Rotation
      • Track 30 at frame 7067 is not in any sequence
      • Track 28 at frame 6667 has exactly the same value as tracks 27 and 29
  • 2 Helper 7
    • 2 Rotation
      • Track 27 at frame 7067 is not in any sequence
      • Track 25 at frame 6667 has exactly the same value as tracks 24 and 26
  • 1 Helper 8
    • 1 Rotation
      • Track 23 at frame 7067 is not in any sequence
  • 1 Helper 9
    • 1 Rotation
      • Track 26 at frame 7067 is not in any sequence
  • 3 Helper 10
    • 1 Translation
      • Track 3 at frame 6667 has exactly the same value as tracks 2 and 4
    • 2 Rotation
      • Track 25 at frame 7067 is not in any sequence
      • Track 23 at frame 6667 has exactly the same value as tracks 22 and 24
  • 1 Helper 11
    • 1 Rotation
      • Track 7 at frame 7067 is not in any sequence
  • 2 Helper 12
    • 2 Rotation
      • Track 18 at frame 7067 is not in any sequence
      • Track 16 at frame 6667 has exactly the same value as tracks 15 and 17
  • 2 Helper 13
    • 1 Translation
      • Track 16 at frame 7067 is not in any sequence
    • 1 Rotation
      • Track 23 at frame 7067 is not in any sequence
  • 1 Helper 14
    • 1 Rotation
      • Track 18 at frame 7067 is not in any sequence
  • 6 Helper 15
    • 5 Translation
      • Track 4 at frame 7067 is not in any sequence
      • Track 5 at frame 7100 is not in any sequence
      • Track 6 at frame 67033 is not in any sequence
      • Track 7 at frame 67067 is not in any sequence
      • Track 2 at frame 6667 has exactly the same value as tracks 1 and 3
    • 1 Rotation
      • Track 26 at frame 7067 is not in any sequence
  • 3 Attachment 0 - "Foot Right Ref "
    • 3 Visibility
      • Track 0 at frame 17000 is not in any sequence
      • Track 1 at frame 77000 is not in any sequence
      • Track 2 at frame 77333 is not in any sequence
  • 3 Attachment 1 - "Foot Left Ref "
    • 3 Visibility
      • Track 0 at frame 17000 is not in any sequence
      • Track 1 at frame 77000 is not in any sequence
      • Track 2 at frame 77333 is not in any sequence
  • 3 Attachment 2 - "Hand Left Ref "
    • 3 Visibility
      • Track 0 at frame 17000 is not in any sequence
      • Track 1 at frame 77000 is not in any sequence
      • Track 2 at frame 77333 is not in any sequence
  • 3 Attachment 3 - "Head - Ref"
    • 3 Visibility
      • Track 0 at frame 17000 is not in any sequence
      • Track 1 at frame 77000 is not in any sequence
      • Track 2 at frame 77333 is not in any sequence
  • 3 Attachment 4 - "Hand Right Ref "
    • 3 Visibility
      • Track 0 at frame 17000 is not in any sequence
      • Track 1 at frame 77000 is not in any sequence
      • Track 2 at frame 77333 is not in any sequence
  • 3 Attachment 5 - "Chest Ref"
    • 3 Visibility
      • Track 0 at frame 17000 is not in any sequence
      • Track 1 at frame 77000 is not in any sequence
      • Track 2 at frame 77333 is not in any sequence
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