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Triggers
(8)ForestDefenseBETA.w3x
Variables
Initialization
Hero Spawns
Music select NCWC
Music select PoP
Camera P1
Camera P2
Camera P3
Camera P4
Camera P5
Camera P6
Camera P7
Camera P8
Starting Timer
Archimonde Timer
Archimonde Timer Expire
Archimonde Arrives
Archimonde Dies
Archimonde Survives
Archimonde Survives pt 2
Ending
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
abosolutefinaltimer
timer
No
ArchimondeArrives
timer
No
ArchimondeEscort
group
No
DemonTeam
force
No
ElfTeam
force
No
EndCutscene
timer
No
InitialTimer
timer
No
startingfighter
group
No
Hero Spawns
Events
Unit - A unit enters (Playable map area)
Conditions
((Triggering unit) is A Hero) Equal to True
(Hero level of (Triggering unit)) Equal to 1
Actions
Hero - Set (Triggering unit) Hero-level to 3 , Hide level-up graphics
Hero - Create Ring of Superiority and give it to (Triggering unit)
Hero - Create Enchanted Shield and give it to (Triggering unit)
Hero - Create Sturdy War Axe and give it to (Triggering unit)
Music select NCWC
Events
Player - Player 1 (Red) types a chat message containing -ncwc (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play war3mapImported\340928_Nic_Cage_Wants_Cake.mp3 (Unexpected type: 'musictheme') .
Music select PoP
Events
Player - Player 1 (Red) types a chat message containing -pop (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play war3mapImported\Pimp of Persia (winKoneR).mp3 (Unexpected type: 'musictheme') .
Camera P1
Events
Player - Player 1 (Red) types a chat message containing -cam 1000 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 1 (Red) 's camera Distance to target to 3000.00 over 0 seconds
Camera - Set Player 1 (Red) 's camera Angle of attack to 270.00 over 0 seconds
Camera P2
Events
Player - Player 2 (Blue) types a chat message containing -cam 1000 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 2 (Blue) 's camera Distance to target to 3000.00 over 0 seconds
Camera - Set Player 2 (Blue) 's camera Angle of attack to 270.00 over 0 seconds
Camera P3
Events
Player - Player 3 (Teal) types a chat message containing -cam 1000 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 3 (Teal) 's camera Distance to target to 3000.00 over 0 seconds
Camera - Set Player 3 (Teal) 's camera Angle of attack to 270.00 over 0 seconds
Camera P4
Events
Player - Player 4 (Purple) types a chat message containing -cam 1000 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 4 (Purple) 's camera Distance to target to 3000.00 over 0 seconds
Camera - Set Player 4 (Purple) 's camera Angle of attack to 270.00 over 0 seconds
Camera P5
Events
Player - Player 5 (Yellow) types a chat message containing -cam 1000 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 5 (Yellow) 's camera Distance to target to 3000.00 over 0 seconds
Camera - Set Player 5 (Yellow) 's camera Angle of attack to 270.00 over 0 seconds
Camera P6
Events
Player - Player 6 (Orange) types a chat message containing -cam 1000 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 6 (Orange) 's camera Distance to target to 3000.00 over 0 seconds
Camera - Set Player 6 (Orange) 's camera Angle of attack to 270.00 over 0 seconds
Camera P7
Events
Player - Player 7 (Green) types a chat message containing -cam 1000 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 7 (Green) 's camera Distance to target to 3000.00 over 0 seconds
Camera - Set Player 7 (Green) 's camera Angle of attack to 270.00 over 0 seconds
Camera P8
Events
Player - Player 8 (Pink) types a chat message containing -cam 1000 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 8 (Pink) 's camera Distance to target to 3000.00 over 0 seconds
Camera - Set Player 8 (Pink) 's camera Angle of attack to 270.00 over 0 seconds
Starting Timer
Events
Map initialization
Conditions
Actions
Countdown Timer - Start InitialTimer as a One-shot timer that will expire in 1.00 seconds
Melee Game - Create Night Elf starting units for Player 5 (Yellow) at (Player 5 (Yellow) start location) ( Exclude Heroes)
Melee Game - Create Night Elf starting units for Player 6 (Orange) at (Player 6 (Orange) start location) ( Exclude Heroes)
Melee Game - Create Night Elf starting units for Player 7 (Green) at (Player 7 (Green) start location) ( Exclude Heroes)
Melee Game - Create Night Elf starting units for Player 8 (Pink) at (Player 8 (Pink) start location) ( Exclude Heroes)
Melee Game - Set starting resources (for all players)
Player Group - Add Player 1 (Red) to DemonTeam
Player Group - Add Player 2 (Blue) to DemonTeam
Player Group - Add Player 3 (Teal) to DemonTeam
Player Group - Add Player 4 (Purple) to DemonTeam
Player Group - Add Player 9 (Gray) to DemonTeam
Player Group - Add Player 5 (Yellow) to ElfTeam
Player Group - Add Player 6 (Orange) to ElfTeam
Player Group - Add Player 7 (Green) to ElfTeam
Player Group - Add Player 8 (Pink) to ElfTeam
Player Group - Add Player 10 (Light Blue) to ElfTeam
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Use melee time of day (for all players)
Melee Game - Run melee AI scripts (for computer players)
Archimonde Timer
Events
Time - InitialTimer expires
Conditions
Actions
Countdown Timer - Start ArchimondeArrives as a One-shot timer that will expire in 300.00 seconds
Countdown Timer - Create a timer window for ArchimondeArrives with title Archimonde Arrives in...
Game - Display to (All players) for 60.00 seconds the text: You have 5 minutes to build a base before the match begins... get to work!
Archimonde Timer Expire
Events
Time - ArchimondeArrives expires
Conditions
Actions
Countdown Timer - Destroy (Last created timer window)
Unit - Create 2 . Demonic Legionairre for Neutral Passive at (Center of Archimonde_Spawn <gen>) facing 360.00 degrees
Unit - Move Warlock 0015 <gen> instantly to (Center of Archimonde_Spawn <gen>)
Unit Group - Pick every unit in (Units in Archimonde_Spawn <gen>) and do (Actions)
Loop - Actions
Unit Group - Add (Picked unit) to ArchimondeEscort
Unit - Order (Picked unit) to Move To . (Center of Archimonde_Destination <gen>)
Archimonde Arrives
Events
Unit - A unit enters Archimonde_Destination <gen>
Conditions
(Triggering unit) Equal to Warlock 0015 <gen>
Actions
Unit Group - Pick every unit in ArchimondeEscort and do (Change ownership of (Picked unit) to Player 1 (Red) and Change color)
Unit - Kill Murloc Hut 0009 <gen>
Unit - Kill Murloc Hut 0010 <gen>
Unit - Kill Murloc Hut 0011 <gen>
Unit - Kill Murloc Hut 0012 <gen>
Unit - Kill Murloc Hut 0013 <gen>
Unit - Kill Murloc Hut 0014 <gen>
Game - Display to (All players) for 60.00 seconds the text: The wall is gone and Archimonde has arrived. Let the invasion begin!
Archimonde Dies
Events
Unit - Warlock 0015 <gen> Dies
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked player) to (Position of (Triggering unit)) over 0 seconds
Cinematic - Disable user control for (All players) .
Cinematic - Turn cinematic mode On for (All players)
Wait 6.00 seconds
Player Group - Pick every player in DemonTeam and do (Defeat (Picked player) with the message: Archimonde has been defeated!!)
Player Group - Pick every player in ElfTeam and do (Victory (Picked player) (Show dialogs, Show scores))
Archimonde Survives
Events
Unit - A unit enters Archimonde_Exit <gen>
Conditions
(Triggering unit) Equal to Warlock 0015 <gen>
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Unit - Make Warlock 0015 <gen> Invulnerable
Destructible - Create a OTds (Unexpected type: 'destructablecode') at (Center of WT_Center <gen>) facing (Random angle) with scale 10.00 and variation 0
Animation - Change Warlock 0015 <gen> 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Unit - Change ownership of Warlock 0015 <gen> to Neutral Passive and Retain color
Cinematic - Disable user control for (All players) .
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_CutsceneCam for (Picked player) over 0 seconds
Unit - Order Warlock 0015 <gen> to Move To . (Center of WT_Destroy <gen>)
Unit - Make Warlock 0015 <gen> face 180.00 over 0.00 seconds
Cinematic - Send transmission to (All players) from Warlock 0015 <gen> named Archimonde : Play No sound and display Hahahahaha!! What better way to destroy the world tree than from within? . Modify duration: Add 5.00 seconds and Don't wait
Countdown Timer - Start EndCutscene as a One-shot timer that will expire in 5.00 seconds
Trigger - Turn off (This trigger)
Archimonde Survives pt 2
Events
Time - EndCutscene expires
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Unit - Order Warlock 0015 <gen> to Attack . Meteor 0534 <gen>
Destructible - Kill Meteor 0534 <gen>
Countdown Timer - Start abosolutefinaltimer as a One-shot timer that will expire in 5.00 seconds
Ending
Events
Time - abosolutefinaltimer expires
Conditions
Actions
Player Group - Pick every player in ElfTeam and do (Defeat (Picked player) with the message: The world tree has been destroyed!)
Player Group - Pick every player in DemonTeam and do (Victory (Picked player) (Show dialogs, Show scores))
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