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Model validation: Ford-T

FordT.mdx

0 errors 11 severe 3 warnings 5 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Flesh Alternate" (frame 45000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Flesh Alternate" (frame 45000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Flesh Alternate" (frame 45000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Flesh Alternate" (frame 45000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Flesh Alternate" (frame 45000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Flesh Alternate" (frame 45000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Flesh Alternate" (frame 45000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Flesh Alternate" (frame 45000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Flesh Alternate" (frame 45000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Flesh Alternate" (frame 45000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Flesh Alternate" (frame 45000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 2 Model
    • 2 cameras present — Warcraft 3 only uses one Portrait camera; the extras inflate filesize and may be leftover defaults from model conversion.
    • Collision shape "Boxe" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 ParticleEmitter2 3 - "blizparticle01"
    • 1 Visibility
      • Interpolation type not set to None
  • 2 Bone 0 - "Tourelle"
    • 2 Translation
      • Track 3 at frame 9100 is not in global sequence 1
      • Track 4 at frame 45000 is not in global sequence 1
  • 2 Helper 1
    • 2 Translation
      • Track 3 at frame 9100 is not in global sequence 0
      • Track 4 at frame 45000 is not in global sequence 0
  • 1 ParticleEmitter2 2 - "Boom"
    • 1 Visibility
      • Track 13 at frame 28600 has exactly the same value as tracks 12 and 14
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