• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Model validation: Force Shield(no colour)

FieldBASE.mdx

0 errors 0 severe 3 warnings 36 unused
  • 1 Model
    • No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 3 Bone 0 - "main"
    • There are no vertices attached to this bone
    • 3 Translation
      • Track 1 at frame 5500 has exactly the same value as tracks 0 and 2
      • Track 8 at frame 23001 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 24999 has exactly the same value as tracks 8 and 10
  • 2 GeosetAnimation 0
    • 2 Alpha
      • Track 1 at frame 5500 has exactly the same value as tracks 0 and 2
      • Track 10 at frame 24999 has exactly the same value as tracks 9 and 11
  • 2 GeosetAnimation 1
    • 2 Alpha
      • Track 1 at frame 5500 has exactly the same value as tracks 0 and 2
      • Track 7 at frame 21999 has exactly the same value as tracks 6 and 8
  • 1 Bone 2 - "bone_new3"
    • 1 Translation
      • Track 1 at frame 5500 has exactly the same value as tracks 0 and 2
  • 2 Bone 3 - "bone_new4"
    • 1 Translation
      • Track 1 at frame 5500 has exactly the same value as tracks 0 and 2
    • 1 Scaling
      • Track 1 at frame 5500 has exactly the same value as tracks 0 and 2
  • 2 Bone 4 - "bone_new5"
    • 1 Translation
      • Track 1 at frame 5500 has exactly the same value as tracks 0 and 2
    • 1 Scaling
      • Track 1 at frame 5500 has exactly the same value as tracks 0 and 2
  • 2 Bone 5 - "bone_new6"
    • 1 Translation
      • Track 1 at frame 5500 has exactly the same value as tracks 0 and 2
    • 1 Scaling
      • Track 1 at frame 5500 has exactly the same value as tracks 0 and 2
  • 2 Bone 6 - "bone_new7"
    • 1 Translation
      • Track 1 at frame 5500 has exactly the same value as tracks 0 and 2
    • 1 Scaling
      • Track 1 at frame 5500 has exactly the same value as tracks 0 and 2
  • 2 Bone 7 - "bone_new8"
    • 1 Translation
      • Track 1 at frame 5500 has exactly the same value as tracks 0 and 2
    • 1 Scaling
      • Track 1 at frame 5500 has exactly the same value as tracks 0 and 2
  • 2 Bone 8 - "bone_new9"
    • 1 Translation
      • Track 1 at frame 5500 has exactly the same value as tracks 0 and 2
    • 1 Scaling
      • Track 1 at frame 5500 has exactly the same value as tracks 0 and 2
  • 2 Bone 9 - "bone_new10"
    • 1 Translation
      • Track 1 at frame 5500 has exactly the same value as tracks 0 and 2
    • 1 Scaling
      • Track 1 at frame 5500 has exactly the same value as tracks 0 and 2
  • 2 Bone 10 - "bone_new11"
    • 1 Translation
      • Track 1 at frame 5500 has exactly the same value as tracks 0 and 2
    • 1 Scaling
      • Track 1 at frame 5500 has exactly the same value as tracks 0 and 2
  • 2 Bone 11 - "bone_new12"
    • 1 Translation
      • Track 1 at frame 5500 has exactly the same value as tracks 0 and 2
    • 1 Scaling
      • Track 1 at frame 5500 has exactly the same value as tracks 0 and 2
  • 2 Bone 12 - "bone_new13"
    • 1 Translation
      • Track 1 at frame 5500 has exactly the same value as tracks 0 and 2
    • 1 Scaling
      • Track 1 at frame 5500 has exactly the same value as tracks 0 and 2
  • 2 Bone 13 - "bone_new14"
    • 1 Translation
      • Track 1 at frame 5500 has exactly the same value as tracks 0 and 2
    • 1 Scaling
      • Track 1 at frame 5500 has exactly the same value as tracks 0 and 2
  • 2 Bone 14 - "bone_new15"
    • 1 Translation
      • Track 1 at frame 5500 has exactly the same value as tracks 0 and 2
    • 1 Scaling
      • Track 1 at frame 5500 has exactly the same value as tracks 0 and 2
  • 2 Bone 15 - "bone_new16"
    • 1 Translation
      • Track 1 at frame 5500 has exactly the same value as tracks 0 and 2
    • 1 Scaling
      • Track 1 at frame 5500 has exactly the same value as tracks 0 and 2
  • unused Texture 1 - "ShorelineParticleXY.blp"
  • unused Texture 2 - "White_64_Foam1.blp"
Back
Top