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Triggers
The Lv1 Of For the Lich King.w3x
Variables
Initialization
m1
Doors
DoorTriggerDoor2
DoorTriggerDoor1
Other triggers
t2
t1
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
player1
player
No
Player00
Player2
player
No
Player01
Player6
player
No
Player05
Player7
player
No
Player06
Default melee game initialization for all players
m1
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Clan_TSD_region <gen>
Visibility - Enable black mask
Visibility - Disable fog of war
Melee Game - Set starting resources (for all players)
Melee Game - Run melee AI scripts (for computer players)
Player - Add 4000 to Player 1 (Red) . Current lumber
Player - Add 5000 to Player 1 (Red) . Current gold
DoorTriggerDoor2
Events
Unit - A unit enters Last_door_Region <gen>
Conditions
((Entering unit) has an item of type Moon Key) Equal to True
Actions
Trigger - Turn off (This trigger)
Item - Remove (Item carried by (Entering unit) of type Moon Key)
Game - Display to (All players) for 4.00 seconds the text: Level 2 has been opened. Fools enter at their own peril...
Destructible - Open gate of Frozen Throne 1038 <gen>
Sound - Play (Last played sound)
DoorTriggerDoor1
Events
Unit - A unit enters Door_region <gen>
Conditions
((Entering unit) has an item of type Sun Key) Equal to True
Actions
Trigger - Turn off (This trigger)
Item - Remove (Item carried by (Entering unit) of type Sun Key)
Game - Display to (All players) for 4.00 seconds the text: Level 2 has been opened. Fools enter at their own peril...
Destructible - Open gate of Frozen Throne 0650 <gen>
Sound - Play The_Fields_Of_The_Pelennor <gen>
t2
Events
Map initialization
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: |cFFC0C000king|r |cFF00FF00must|r |cFF008000 save|r |cFFC00000Lich King|r
Quest - Mark (Last created quest) as Completed
Quest - Display to Player Group - Player 1 (Red) the Quest Update message: |cFFFFC0C0Q|r|cFFFF8080u|r|cFFFF0000e|r|cFFC00000s|r|cFF800000t|r |cFF80C0FFG|r|cFF80C0FFi|r|cFF0080FFn|r|cFF0040C0e|r|cFF004080d|r
t1
Events
Unit - A unit enters Victory_Region <gen>
Conditions
Actions
Quest - Create a Optional quest titled |cFFFFFF00Lich King|r with the description |cFF0040C0You |r |cFF00C000need|r |cFFC000C0to|r |cFF008080save|r |cFFFFFF00Lich|r |cFFC0C000king|r , using icon path ReplaceableTextures\CommandButtons\BTNRevenant.tga
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
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