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Triggers
HELL_CAPTURETHEFLAG.w3x
Variables
Initialization
Cutscene
flag issue 1
Pitlord Picked
TROLL
Succubus
VAMPIRE FM Picked
PUMPKIN
VAMPIRE Male
Skeletal Picked
PIRATE
Brewster Picked
King of the Golems Picked
Map Start Blue
King Froggy I Picked
Firelord Picked
DARKRANGER Picked
Beastmaster Picked
FACELESS Picked
Tinker Picked
Naga Sea Witch Picked
Body
Alchemist Picked
Warden Picked
DH Picked
Priestess of the Moon
Keeper Of the Grove
Crypt Lord
DreadLord
Deathknight
Lich
Blood Mage
Shadow Hunter
TC RED
Far Seer
Blademaster
Paladin
Archmage
Mountain King
Initialization Map Start
Map Start Red
Move blue hero
Move red hero
Red Team Scores
Blue Team Scores
Red Flag Drops
No flag RED
No flag BLUE
Blue Flag Drops
Red Flag Pickup
Blue Flag Pickup
Unit Control Triggers Red
Unit Control Triggers Blue
Random Resources
Show Multiboard
Update Multiboard
Red Wins
Blue Wins
Tie
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
BlueAura
effect
No
Bluescore
integer
No
Count
timer
No
RedAura
effect
No
Redscore
integer
No
Cutscene
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Cinematic - Clear the screen of text messages for (All players) .
Sound - Play Tension <gen>
Cinematic - Disable user control for (All players) .
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_001 for (Picked player) over 3.00 seconds
Wait 2 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Doom 0073 <gen> named Doom : Play cutscene1 <gen> and display Welcome all, I can see why you are here: YOU WERE BAD! Now you will fight each other for the flag. The prize? Reincarnation!!!! IS EVERYONE READY??? . Modify duration: Add 0.00 seconds and Wait
Wait 0.10 seconds
Unit - Order Doom 0073 <gen> to Attack . Villager 0074 <gen>
Wait 0.75 seconds
Unit - Kill Villager 0074 <gen>
Wait 1.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_002 for (Picked player) over 0 seconds
Wait 0.01 seconds
Wait 1.00 seconds
Cinematic - Enable user control for (All players) .
Wait 2 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 3.00 seconds
Unit - Remove Doom 0073 <gen> from the game
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Reset camera for (Picked player) to standard game-view over 0 seconds
Wait 1.00 seconds
Game - Display to (All players) the text: Move your wisp to select a hero!
Countdown Timer - Start Count as a One-shot timer that will expire in 600.00 seconds
Countdown Timer - Create a timer window for Count with title Judgement
Countdown Timer - Show (Last created timer window)
flag issue 1
Events
Conditions
Actions
Pitlord Picked
Events
Unit - A unit enters Pit_Lord <gen>
Conditions
Actions
Unit - Create 1 . Pit Lord for (Owner of (Triggering unit)) at (Center of spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
TROLL
Events
Unit - A unit enters Troll <gen>
Conditions
Actions
Unit - Create 1 . Chaos Troll for (Owner of (Triggering unit)) at (Center of spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Succubus
Events
Unit - A unit enters Succubus <gen>
Conditions
Actions
Unit - Create 1 . Succubus for (Owner of (Triggering unit)) at (Center of spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
VAMPIRE FM Picked
Events
Unit - A unit enters Vampire1 <gen>
Conditions
Actions
Unit - Create 1 . Rogue Mage Ella for (Owner of (Triggering unit)) at (Center of spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
PUMPKIN
Events
Unit - A unit enters Pumpkin <gen>
Conditions
Actions
Unit - Create 1 . Saikann for (Owner of (Triggering unit)) at (Center of spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
VAMPIRE Male
Events
Unit - A unit enters Vampire2 <gen>
Conditions
Actions
Unit - Create 1 . Rogue Mage Ron for (Owner of (Triggering unit)) at (Center of spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Skeletal Picked
Events
Unit - A unit enters Skeletal_Blade <gen>
Conditions
Actions
Unit - Create 1 . Skeletal Blade for (Owner of (Triggering unit)) at (Center of spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
PIRATE
Events
Unit - A unit enters PIRATE <gen>
Conditions
Actions
Unit - Create 1 . Paladin for (Owner of (Triggering unit)) at (Center of spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Brewster Picked
Events
Unit - A unit enters Brewmaster <gen>
Conditions
Actions
Unit - Create 1 . Brewmaster for (Owner of (Triggering unit)) at (Center of spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
King of the Golems Picked
Events
Unit - A unit enters King_of_The_Golems <gen>
Conditions
Actions
Unit - Create 1 . King of the Golems for (Owner of (Triggering unit)) at (Center of spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Map Start Blue
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Blue_Base <gen>
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across Blue_Base <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across Blue_Base <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Blue_Base <gen>
King Froggy I Picked
Events
Unit - A unit enters King_Froggy_I <gen>
Conditions
Actions
Unit - Create 1 . King Froggy I for (Owner of (Triggering unit)) at (Center of spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Firelord Picked
Events
Unit - A unit enters Firelord <gen>
Conditions
Actions
Unit - Create 1 . Firelord for (Owner of (Triggering unit)) at (Center of spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
DARKRANGER Picked
Events
Unit - A unit enters Dark_Ranger <gen>
Conditions
Actions
Unit - Create 1 . Dark Ranger for (Owner of (Triggering unit)) at (Center of spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Beastmaster Picked
Events
Unit - A unit enters Beastmaster <gen>
Conditions
Actions
Unit - Create 1 . Beastmaster for (Owner of (Triggering unit)) at (Center of spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
FACELESS Picked
Events
Unit - A unit enters Faceless <gen>
Conditions
Actions
Unit - Create 1 . Faceless Demon for (Owner of (Triggering unit)) at (Center of spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Tinker Picked
Events
Unit - A unit enters Tinker <gen>
Conditions
Actions
Unit - Create 1 . Tinker for (Owner of (Triggering unit)) at (Center of spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Naga Sea Witch Picked
Events
Unit - A unit enters NagaSeaWitch <gen>
Conditions
Actions
Unit - Create 1 . Sea Witch for (Owner of (Triggering unit)) at (Center of spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Body
Events
Unit - A unit Dies
Conditions
Actions
Unit - Create a permanent Fleshy (Unit-type of (Triggering unit)) corpse for Neutral Extra at (Position of (Triggering unit)) facing (Random angle) degrees
Alchemist Picked
Events
Unit - A unit enters Alchemist <gen>
Conditions
Actions
Unit - Create 1 . Alchemist for (Owner of (Triggering unit)) at (Center of spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Warden Picked
Events
Unit - A unit enters Warden <gen>
Conditions
Actions
Unit - Create 1 . Warden for (Owner of (Triggering unit)) at (Center of spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
DH Picked
Events
Unit - A unit enters DemonHunter <gen>
Conditions
Actions
Unit - Create 1 . Demon Hunter for (Owner of (Triggering unit)) at (Center of spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Priestess of the Moon
Events
Unit - A unit enters Priestessofthemoon <gen>
Conditions
Actions
Unit - Create 1 . Priestess of the Moon for (Owner of (Triggering unit)) at (Center of spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Keeper Of the Grove
Events
Unit - A unit enters Keeperofthegrove <gen>
Conditions
Actions
Unit - Create 1 . Keeper of the Grove for (Owner of (Triggering unit)) at (Center of spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Crypt Lord
Events
Unit - A unit enters Cyrptlord <gen>
Conditions
Actions
Unit - Create 1 . Crypt Lord for (Owner of (Triggering unit)) at (Center of spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
DreadLord
Events
Unit - A unit enters Dreadlord <gen>
Conditions
Actions
Unit - Create 1 . Dreadlord for (Owner of (Triggering unit)) at (Center of spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Deathknight
Events
Unit - A unit enters Death_Knight <gen>
Conditions
Actions
Unit - Create 1 . Death Knight for (Owner of (Triggering unit)) at (Center of spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Lich
Events
Unit - A unit enters Lich <gen>
Conditions
Actions
Unit - Create 1 . Lich for (Owner of (Triggering unit)) at (Center of spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Blood Mage
Events
Unit - A unit enters Blood_Mage <gen>
Conditions
Actions
Unit - Create 1 . Blood Mage for (Owner of (Triggering unit)) at (Center of spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Shadow Hunter
Events
Unit - A unit enters Shadow_Hunter <gen>
Conditions
Actions
Unit - Create 1 . Shadow Hunter for (Owner of (Triggering unit)) at (Center of spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
TC RED
Events
Unit - A unit enters Chief <gen>
Conditions
Actions
Unit - Create 1 . Tauren Chieftain for (Owner of (Triggering unit)) at (Center of spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Far Seer
Events
Unit - A unit enters Far_Seer <gen>
Conditions
Actions
Unit - Create 1 . Far Seer for (Owner of (Triggering unit)) at (Center of spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Blademaster
Events
Unit - A unit enters BLADEMASTER <gen>
Conditions
Actions
Unit - Create 1 . Blademaster for (Owner of (Triggering unit)) at (Center of spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Paladin
Events
Unit - A unit enters Paladin <gen>
Conditions
Actions
Unit - Create 1 . Paladin for (Owner of (Triggering unit)) at (Center of spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Archmage
Events
Unit - A unit enters Archmage <gen>
Conditions
Actions
Unit - Create 1 . Archmage for (Owner of (Triggering unit)) at (Center of spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Mountain King
Events
Unit - A unit enters Mountain_King <gen>
Conditions
Actions
Unit - Create 1 . Mountain King for (Owner of (Triggering unit)) at (Center of spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Default melee game initialization for all players
Initialization Map Start
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units in Start <gen>) and do (Actions)
Loop - Actions
Unit - Add True Sight (Shade) to (Picked unit)
Unit - Make (Picked unit) Invulnerable
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Start <gen>
Camera - Pan camera for (Picked player) to (Center of Start <gen>) over 0 seconds
Item - Create Red Flag at (Center of Spawn_for_Red <gen>)
Item - Create Blue Flag at (Center of Spawn_for_Blue <gen>)
Map Start Red
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Red_Base <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Red_Base <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Red_Base <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Red_Base <gen>
Move blue hero
Events
Unit - A unit enters spawn <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Move (Triggering unit) instantly to (Center of Spawn_for_Blue <gen>)
Unit - Change color of (Triggering unit) to Blue
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Triggering unit)) over 1.00 seconds
Move red hero
Events
Unit - A unit enters spawn <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Move (Triggering unit) instantly to (Center of Spawn_for_Red <gen>)
Unit - Change color of (Triggering unit) to Red
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Triggering unit)) over 1.00 seconds
Red Team Scores
Events
Unit - A unit enters Spawn_for_Red <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
((Triggering unit) has an item of type Blue Flag) Equal to True
Actions
Set Variable Set Redscore = (Redscore + 1)
Game - Display to (All players) the text: Red team scores! ^_^
Hero - Drop (Item carried by (Triggering unit) of type Blue Flag) from (Triggering unit) .
Blue Team Scores
Events
Unit - A unit enters Spawn_for_Blue <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
((Triggering unit) has an item of type Red Flag) Equal to True
Actions
Set Variable Set Bluescore = (Bluescore + 1)
Game - Display to (All players) the text: Blue team scores! ^_^
Hero - Drop (Item carried by (Triggering unit) of type Red Flag) from (Triggering unit) .
Red Flag Drops
Events
Unit - A unit Loses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Red Flag
Actions
Special Effect - Destroy RedAura
Item - Remove (Item being manipulated)
No flag RED
Events
Unit - A unit Loses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Red Flag
((Item carried by (Triggering unit) of type Red Flag) is in Course <gen>) Equal to False
Actions
Item - Create Red Flag at (Center of Spawn_for_Red <gen>)
No flag BLUE
Events
Unit - A unit Loses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Blue Flag
((Item carried by (Triggering unit) of type Blue Flag) is in Course <gen>) Equal to False
Actions
Item - Create Blue Flag at (Center of Spawn_for_Blue <gen>)
Blue Flag Drops
Events
Unit - A unit Loses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Blue Flag
Actions
Special Effect - Destroy BlueAura
Item - Remove (Item being manipulated)
Red Flag Pickup
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Red Flag
Or - Any (Conditions) are true
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
(Owner of (Triggering unit)) Equal to Player 7 (Green)
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Orc\Voodoo\VoodooAura.mdl
Set Variable Set RedAura = (Last created special effect)
Unit - Set life of (Triggering unit) to 5.00 %
Blue Flag Pickup
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Blue Flag
Or - Any (Conditions) are true
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Orc\Voodoo\VoodooAura.mdl
Set Variable Set BlueAura = (Last created special effect)
Unit - Set life of (Triggering unit) to 5.00 %
Unit Control Triggers Red
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
((Triggering unit) is A Hero) Equal to True
Or - Any (Conditions) are true
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Item - Remove (Item carried by (Triggering unit) of type Blue Flag)
Special Effect - Destroy RedAura
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Orc\AncesralSpirit\AncestralSpiritCaster.mdl
Special Effect - Destroy (Last created special effect)
Unit - Create a permanent Fleshy Footman corpse for Neutral Victim at (Position of (Triggering unit)) facing (Facing of (Triggering unit)) degrees
Wait 10.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Red_Base <gen>) , Show revival graphics
Unit - Set life of (Triggering unit) to 75.00 %
Player - Add 100 to (Owner of (Killing unit)) . Current gold
Player - Add 50 to (Owner of (Killing unit)) . Current lumber
Unit Control Triggers Blue
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
((Triggering unit) is A Hero) Equal to True
Or - Any (Conditions) are true
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
(Owner of (Triggering unit)) Equal to Player 7 (Green)
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Item - Remove (Item carried by (Triggering unit) of type Red Flag)
Special Effect - Destroy BlueAura
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Orc\AncesralSpirit\AncestralSpiritCaster.mdl
Special Effect - Destroy (Last created special effect)
Unit - Create a permanent Fleshy Footman corpse for Neutral Victim at (Position of (Triggering unit)) facing (Facing of (Triggering unit)) degrees
Wait 10.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Spawn_for_Blue <gen>) , Show revival graphics
Unit - Set life of (Triggering unit) to 75.00 %
Player - Add 100 to (Owner of (Killing unit)) . Current gold
Player - Add 50 to (Owner of (Killing unit)) . Current lumber
Random Resources
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Add 100 to (Owner of (Killing unit)) . Current gold
Player - Add 50 to (Owner of (Killing unit)) . Current lumber
Show Multiboard
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Multiboard - Create a multiboard with 2 columns and 2 rows, titled Score .
Multiboard - Show (Last created multiboard)
Multiboard - Set the display style for (Last created multiboard) item in column 1 , row 1 to Show text and Hide icons
Multiboard - Set the display style for (Last created multiboard) item in column 1 , row 2 to Show text and Hide icons
Multiboard - Set the display style for (Last created multiboard) item in column 2 , row 1 to Show text and Hide icons
Multiboard - Set the display style for (Last created multiboard) item in column 2 , row 2 to Show text and Hide icons
Update Multiboard
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to Blue Team
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to Red Team
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 1 to (String(Bluescore))
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 2 to (String(Redscore))
Red Wins
Events
Time - Count expires
Conditions
Redscore Greater than Bluescore
Actions
Camera - . Apply . gg_cam_Camera_003 for (Picked player) over 3.00 seconds
Wait 0.01 seconds
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Wait 1.00 seconds
Cinematic - Disable user control for (All players) .
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_003 for (Picked player) over 20.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Doom 0073 <gen> named Doom : Play cutscene2 <gen> and display Hey, I lied! Your prize is really not getting tortured.... ....Today. This map was created by Starmenclock and has no affilation with hell. Hope you enjoyed this game! . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Cinematic - Enable user control for (All players) .
Wait 0.01 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 3.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Blue Wins
Events
Time - Count expires
Conditions
Bluescore Greater than Redscore
Actions
Camera - . Apply . gg_cam_Camera_003 for (Picked player) over 3.00 seconds
Wait 0.01 seconds
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Wait 1.00 seconds
Cinematic - Disable user control for (All players) .
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_003 for (Picked player) over 20.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Doom 0073 <gen> named Doom : Play cutscene2 <gen> and display Hey, I lied! Your prize is really not getting tortured.... ....Today. This map was created by Starmenclock and has no affilation with hell. Hope you enjoyed this game! . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Cinematic - Enable user control for (All players) .
Wait 0.01 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 3.00 seconds
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Tie
Events
Time - Count expires
Conditions
Bluescore Equal to Redscore
Actions
Countdown Timer - Start Count as a One-shot timer that will expire in 120.00 seconds
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