Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
NewFootmanWarzonev2.9.w3x
Variables
Gates Team top
Open Gate Team 1
Close Gate Team 1
Revive Lever 1 Team 1
Revive Lever 2 Team 1
Gates Team left
Open Gate Team 2
Close Gate Team 2
Revive Lever 1 Team 1 Copy
Revive Lever 2 Team 1 Copy
Gates Team right
Open Gate Team 1 Copy Copy
Close Gate Team 1 Copy Copy
Revive Lever 1 Team 1 Copy Copy
Revive Lever 2 Team 1 Copy Copy
Gates Team bottom
Open Gate Team 1 Copy Copy 2
Close Gate Team 1 Copy Copy 2
Revive Lever 2 Team 1 Copy Copy 2
Revive Lever 1 Team 1 Copy Copy 2
Earthquake
Earthquake Damage
Earthquake
Tutorial and corpses
Remove corpses
Starting Credits
Defeat
red defeat
blue
teal
pink
green
gray
yellow
orange
purple
dark green
brown
light blue
Victory
Team Top Victory
Team Left Victory
Team Bottom Victory
Team Right Victory
Bounty
Player 5
Player 4
Player 7
Player 8
Player 10
Player 12
Player 11
Player 9
Player 6
Player 3
Player 2
Player 1
Battlefield Vision
Battlefield Vision 1
Battlefield Vision 2
Battlefield Vision 3
Battlefield Vision 4
Battlefield Vision 5
Battlefield Vision 6
Battlefield Vision 7
Battlefield Vision 1 Copy 7
Battlefield Vision 1 Copy 8
Battlefield Vision 1 Copy 9
Battlefield Vision 1 Copy 10
Battlefield Vision 1 Copy 11
Leavers
Leave4
Leave7
Leave5
Leave6
Leave9
Leave10
Leave8
Leave11
Leave12
Leave3
Leave2
Leave1
Music
TenthLevelTaurenChieften
Broken Gates
top gate break
left gate break
bottom gate break
right gate break
Auto spawn
red spawn
blue spawn
teal spawn
pink spawn
green spawn
grey spawn
orange spawn
yellow spawn
purple spawn
light blue spawn
brown spawn
dark green spawn
Resurrection
ResurrectionTop
ResurrectionLeft
ResurrectionRight
ResurrectionBottom
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Open Gate Team 1
Events
Destructible - Lever 0004 <gen> dies
Conditions
Actions
Destructible - Open City Entrance 0000 <gen>
Close Gate Team 1
Events
Destructible - Lever 0005 <gen> dies
Conditions
Actions
Destructible - Close City Entrance 0000 <gen>
Revive Lever 1 Team 1
Events
Destructible - Lever 0004 <gen> dies
Conditions
Actions
Wait 10.00 seconds
Destructible - Set life of Lever 0005 <gen> to 100 %
Revive Lever 2 Team 1
Events
Destructible - Lever 0005 <gen> dies
Conditions
Actions
Wait 10.00 seconds
Destructible - Set life of Lever 0004 <gen> to 100 %
Open Gate Team 2
Events
Destructible - Lever 0007 <gen> dies
Conditions
Actions
Destructible - Open City Entrance 0002 <gen>
Close Gate Team 2
Events
Destructible - Lever 0006 <gen> dies
Conditions
Actions
Destructible - Close City Entrance 0002 <gen>
Revive Lever 1 Team 1 Copy
Events
Destructible - Lever 0007 <gen> dies
Conditions
Actions
Wait 10.00 seconds
Destructible - Set life of Lever 0006 <gen> to 100 %
Revive Lever 2 Team 1 Copy
Events
Destructible - Lever 0006 <gen> dies
Conditions
Actions
Wait 10.00 seconds
Destructible - Set life of Lever 0007 <gen> to 100 %
Open Gate Team 1 Copy Copy
Events
Destructible - Lever 0008 <gen> dies
Conditions
Actions
Destructible - Open City Entrance 0003 <gen>
Close Gate Team 1 Copy Copy
Events
Destructible - Lever 0009 <gen> dies
Conditions
Actions
Destructible - Close City Entrance 0003 <gen>
Revive Lever 1 Team 1 Copy Copy
Events
Destructible - Lever 0008 <gen> dies
Conditions
Actions
Wait 10.00 seconds
Destructible - Set life of Lever 0009 <gen> to 100 %
Revive Lever 2 Team 1 Copy Copy
Events
Destructible - Lever 0009 <gen> dies
Conditions
Actions
Wait 10.00 seconds
Destructible - Set life of Lever 0008 <gen> to 100 %
Open Gate Team 1 Copy Copy 2
Events
Destructible - Lever 0010 <gen> dies
Conditions
Actions
Destructible - Open City Entrance 0001 <gen>
Close Gate Team 1 Copy Copy 2
Events
Destructible - Lever 0011 <gen> dies
Conditions
Actions
Destructible - Close City Entrance 0001 <gen>
Revive Lever 2 Team 1 Copy Copy 2
Events
Destructible - Lever 0011 <gen> dies
Conditions
Actions
Wait 10.00 seconds
Destructible - Set life of Lever 0010 <gen> to 100 %
Revive Lever 1 Team 1 Copy Copy 2
Events
Destructible - Lever 0010 <gen> dies
Conditions
Actions
Wait 10.00 seconds
Destructible - Set life of Lever 0011 <gen> to 100 %
Earthquake Damage
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Earthquake_and_Vision_Region <gen>) and do (Set life of (Picked unit) to ((Life of (Picked unit)) - 7.00))
Earthquake
Events
Time - Every 600.00 seconds of game time
Conditions
Actions
Trigger - Turn on Earthquake_Damage <gen>
Game - Display to (All players) the text: Earthquake!
Environment - Create a 40.00 second Normal ripple deformation at (Center of Earthquake_and_Vision_Region <gen>) with starting radius 4000.00 , ending radius 8000.00 , and depth 100.00 , using 1.00 second ripples spaced 400.00 apart
Wait 40.00 seconds
Trigger - Turn off Earthquake_Damage <gen>
Remove corpses
Events
Time - Every 70.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Remove (Decaying unit) from the game)
Starting Credits
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: Welcome to Warzone. By GorashTheGreat. Heres a quick rundown of how things work. pick your race, build a hero and upgrade your towers. You have 2 levers in your base, 1 is opens the gate the other closes it. If your gate breaks you must wait 60 seconds before you can use it again. If your hero dies he will resurrect in 40 seconds. Your soldiers whether they are grunts or ghouls can get upgrades from the barracks. summoned units also benefit from upgrades so they don't become useless. You get towers to fight your enemies off. if your tower breaks, dont worry it will become a "broken tower" and for a sum of gold it can be rebuilt. if your enemies are in their base you can build siege weapons at your barracks to break in. If or when an ally leaves his teammates receive full shared unit control. Your soldiers automatically build but if your ally leaves you will have to manually create more soldiers. To achieve victory you must destroy all of your enemies barracks. Good luck!
red defeat
Events
Unit - Race Selector 0030 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: You have been Annihilated!
blue
Events
Unit - Race Selector 0029 <gen> Dies
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: You have been Annihilated!
teal
Events
Unit - Race Selector 0031 <gen> Dies
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: You have been Annihilated!
pink
Events
Unit - Race Selector 0035 <gen> Dies
Conditions
Actions
Game - Defeat Player 8 (Pink) with the message: You have been Annihilated!
green
Events
Unit - Race Selector 0036 <gen> Dies
Conditions
Actions
Game - Defeat Player 7 (Green) with the message: You have been Annihilated!
gray
Events
Unit - Race Selector 0037 <gen> Dies
Conditions
Actions
Game - Defeat Player 9 (Gray) with the message: You have been Annihilated!
yellow
Events
Unit - Race Selector 0032 <gen> Dies
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: You have been Annihilated!
orange
Events
Unit - Race Selector 0034 <gen> Dies
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: You have been Annihilated!
purple
Events
Unit - Race Selector 0033 <gen> Dies
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: You have been Annihilated!
dark green
Events
Unit - Race Selector 0038 <gen> Dies
Conditions
Actions
Game - Defeat Player 11 (Dark Green) with the message: You have been Annihilated!
brown
Events
Unit - Race Selector 0040 <gen> Dies
Conditions
Actions
Game - Defeat Player 12 (Brown) with the message: You have been Annihilated!
light blue
Events
Unit - Race Selector 0039 <gen> Dies
Conditions
Actions
Game - Defeat Player 10 (Light Blue) with the message: You have been Annihilated!
Team Top Victory
Events
Time - Every 10.00 seconds of game time
Conditions
And - All (Conditions) are true
Conditions
(Race Selector 0032 <gen> is dead) Equal to True
(Race Selector 0033 <gen> is dead) Equal to True
(Race Selector 0034 <gen> is dead) Equal to True
(Race Selector 0037 <gen> is dead) Equal to True
(Race Selector 0036 <gen> is dead) Equal to True
(Race Selector 0035 <gen> is dead) Equal to True
(Race Selector 0038 <gen> is dead) Equal to True
(Race Selector 0039 <gen> is dead) Equal to True
(Race Selector 0040 <gen> is dead) Equal to True
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Team Left Victory
Events
Time - Every 10.00 seconds of game time
Conditions
And - All (Conditions) are true
Conditions
(Race Selector 0029 <gen> is dead) Equal to True
(Race Selector 0030 <gen> is dead) Equal to True
(Race Selector 0031 <gen> is dead) Equal to True
(Race Selector 0037 <gen> is dead) Equal to True
(Race Selector 0036 <gen> is dead) Equal to True
(Race Selector 0035 <gen> is dead) Equal to True
(Race Selector 0038 <gen> is dead) Equal to True
(Race Selector 0039 <gen> is dead) Equal to True
(Race Selector 0040 <gen> is dead) Equal to True
Actions
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Team Bottom Victory
Events
Time - Every 10.00 seconds of game time
Conditions
And - All (Conditions) are true
Conditions
(Race Selector 0032 <gen> is dead) Equal to True
(Race Selector 0033 <gen> is dead) Equal to True
(Race Selector 0034 <gen> is dead) Equal to True
(Race Selector 0037 <gen> is dead) Equal to True
(Race Selector 0036 <gen> is dead) Equal to True
(Race Selector 0035 <gen> is dead) Equal to True
(Race Selector 0029 <gen> is dead) Equal to True
(Race Selector 0030 <gen> is dead) Equal to True
(Race Selector 0031 <gen> is dead) Equal to True
Actions
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Team Right Victory
Events
Time - Every 10.00 seconds of game time
Conditions
And - All (Conditions) are true
Conditions
(Race Selector 0032 <gen> is dead) Equal to True
(Race Selector 0033 <gen> is dead) Equal to True
(Race Selector 0034 <gen> is dead) Equal to True
(Race Selector 0029 <gen> is dead) Equal to True
(Race Selector 0030 <gen> is dead) Equal to True
(Race Selector 0031 <gen> is dead) Equal to True
(Race Selector 0038 <gen> is dead) Equal to True
(Race Selector 0039 <gen> is dead) Equal to True
(Race Selector 0040 <gen> is dead) Equal to True
Actions
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Player 5
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 5 (Yellow)
Player 4
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 4 (Purple)
Player 7
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 7 (Green)
Player 8
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 8 (Pink)
Player 10
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 10 (Light Blue)
Player 12
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 12 (Brown)
Player 11
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 11 (Dark Green)
Player 9
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 9 (Gray)
Player 6
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 6 (Orange)
Player 3
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 3 (Teal)
Player 2
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 2 (Blue)
all finished
Player 1
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 1 (Red)
Battlefield Vision 1
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Earthquake_and_Vision_Region <gen>
Battlefield Vision 2
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Earthquake_and_Vision_Region <gen>
Battlefield Vision 3
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Earthquake_and_Vision_Region <gen>
Battlefield Vision 4
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Earthquake_and_Vision_Region <gen>
Battlefield Vision 5
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Earthquake_and_Vision_Region <gen>
Battlefield Vision 6
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Earthquake_and_Vision_Region <gen>
Battlefield Vision 7
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across Earthquake_and_Vision_Region <gen>
Battlefield Vision 1 Copy 7
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across Earthquake_and_Vision_Region <gen>
Battlefield Vision 1 Copy 8
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across Earthquake_and_Vision_Region <gen>
Battlefield Vision 1 Copy 9
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across Earthquake_and_Vision_Region <gen>
Battlefield Vision 1 Copy 10
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across Earthquake_and_Vision_Region <gen>
Battlefield Vision 1 Copy 11
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Visibility across Earthquake_and_Vision_Region <gen>
Leave4
Events
Time - Every 2 seconds of game time
Conditions
(Player 4 (Purple) slot status) Equal to Has left the game
Actions
Player Group - Make Player Group - Player 4 (Purple) treat (All allies of Player 4 (Purple).) as an Ally with shared vision and full shared units
Quest - Display to (All players) the Simple Hint message: ((Name of Player 4 (Purple)) + has abandoned his allies)
Trigger - Turn off purple_spawn <gen>
Trigger - Turn off (This trigger)
Leave7
Events
Time - Every 2 seconds of game time
Conditions
(Player 7 (Green) slot status) Equal to Has left the game
Actions
Player Group - Make Player Group - Player 7 (Green) treat (All allies of Player 7 (Green).) as an Ally with shared vision and full shared units
Quest - Display to (All players) the Simple Hint message: ((Name of Player 7 (Green)) + has abandoned his allies)
Trigger - Turn off green_spawn <gen>
Trigger - Turn off (This trigger)
Leave5
Events
Time - Every 2 seconds of game time
Conditions
(Player 5 (Yellow) slot status) Equal to Has left the game
Actions
Player Group - Make Player Group - Player 5 (Yellow) treat (All allies of Player 5 (Yellow).) as an Ally with shared vision and full shared units
Quest - Display to (All players) the Simple Hint message: ((Name of Player 5 (Yellow)) + has abandoned his allies)
Trigger - Turn off yellow_spawn <gen>
Trigger - Turn off (This trigger)
Leave6
Events
Time - Every 2 seconds of game time
Conditions
(Player 6 (Orange) slot status) Equal to Has left the game
Actions
Player Group - Make Player Group - Player 6 (Orange) treat (All allies of Player 6 (Orange).) as an Ally with shared vision and full shared units
Quest - Display to (All players) the Simple Hint message: ((Name of Player 6 (Orange)) + has abandoned his allies)
Trigger - Turn off orange_spawn <gen>
Trigger - Turn off (This trigger)
Leave9
Events
Time - Every 2 seconds of game time
Conditions
(Player 9 (Gray) slot status) Equal to Has left the game
Actions
Player Group - Make Player Group - Player 9 (Gray) treat (All allies of Player 9 (Gray).) as an Ally with shared vision and full shared units
Quest - Display to (All players) the Simple Hint message: ((Name of Player 9 (Gray)) + has abandoned his allies)
Trigger - Turn off grey_spawn <gen>
Trigger - Turn off (This trigger)
Leave10
Events
Time - Every 2 seconds of game time
Conditions
(Player 10 (Light Blue) slot status) Equal to Has left the game
Actions
Player Group - Make Player Group - Player 10 (Light Blue) treat (All allies of Player 10 (Light Blue).) as an Ally with shared vision and full shared units
Quest - Display to (All players) the Simple Hint message: ((Name of Player 10 (Light Blue)) + has abandoned his allies)
Trigger - Turn off light_blue_spawn <gen>
Trigger - Turn off (This trigger)
Leave8
Events
Time - Every 2 seconds of game time
Conditions
(Player 8 (Pink) slot status) Equal to Has left the game
Actions
Player Group - Make Player Group - Player 8 (Pink) treat (All allies of Player 8 (Pink).) as an Ally with shared vision and full shared units
Quest - Display to (All players) the Simple Hint message: ((Name of Player 8 (Pink)) + has abandoned his allies)
Trigger - Turn off pink_spawn <gen>
Trigger - Turn off (This trigger)
Leave11
Events
Time - Every 2 seconds of game time
Conditions
(Player 11 (Dark Green) slot status) Equal to Has left the game
Actions
Player Group - Make Player Group - Player 11 (Dark Green) treat (All allies of Player 11 (Dark Green).) as an Ally with shared vision and full shared units
Quest - Display to (All players) the Simple Hint message: ((Name of Player 11 (Dark Green)) + has abandoned his allies)
Trigger - Turn off dark_green_spawn <gen>
Trigger - Turn off (This trigger)
Leave12
Events
Time - Every 2 seconds of game time
Conditions
(Player 12 (Brown) slot status) Equal to Has left the game
Actions
Player Group - Make Player Group - Player 12 (Brown) treat (All allies of Player 12 (Brown).) as an Ally with shared vision and full shared units
Quest - Display to (All players) the Simple Hint message: ((Name of Player 12 (Brown)) + has abandoned his allies)
Trigger - Turn off brown_spawn <gen>
Trigger - Turn off (This trigger)
4 and up need tweaks
Leave3
Events
Time - Every 2 seconds of game time
Conditions
(Player 3 (Teal) slot status) Equal to Has left the game
Actions
Player Group - Make Player Group - Player 3 (Teal) treat (All allies of Player 3 (Teal).) as an Ally with shared vision and full shared units
Quest - Display to (All players) the Simple Hint message: ((Name of Player 3 (Teal)) + has abandoned his allies)
Trigger - Turn off teal_spawn <gen>
Trigger - Turn off (This trigger)
Leave2
Events
Time - Every 2 seconds of game time
Conditions
(Player 2 (Blue) slot status) Equal to Has left the game
Actions
Player Group - Make Player Group - Player 2 (Blue) treat (All allies of Player 2 (Blue).) as an Ally with shared vision and full shared units
Quest - Display to (All players) the Simple Hint message: ((Name of Player 2 (Blue)) + has abandoned his allies)
Trigger - Turn off blue_spawn <gen>
Trigger - Turn off (This trigger)
Leave1
Events
Time - Every 2 seconds of game time
Conditions
(Player 1 (Red) slot status) Equal to Has left the game
Actions
Player Group - Make Player Group - Player 1 (Red) treat (All allies of Player 1 (Red).) as an Ally with shared vision and full shared units
Quest - Display to (All players) the Simple Hint message: ((Name of Player 1 (Red)) + has abandoned his allies)
Trigger - Turn off red_spawn <gen>
Trigger - Turn off (This trigger)
TenthLevelTaurenChieften
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Sound - Set volume of PH1 <gen> to 100 %
Sound - Play PH1 <gen>
top gate break
Events
Destructible - City Entrance 0000 <gen> dies
Conditions
Actions
Trigger - Turn off Close_Gate_Team_1 <gen>
Trigger - Turn off Open_Gate_Team_1 <gen>
Wait 60.00 seconds
Trigger - Turn on Open_Gate_Team_1 <gen>
Trigger - Turn on Close_Gate_Team_1 <gen>
left gate break
Events
Destructible - City Entrance 0002 <gen> dies
Conditions
Actions
Trigger - Turn off Close_Gate_Team_2 <gen>
Trigger - Turn off Open_Gate_Team_2 <gen>
Wait 60.00 seconds
Trigger - Turn on Open_Gate_Team_2 <gen>
Trigger - Turn on Close_Gate_Team_2 <gen>
bottom gate break
Events
Destructible - City Entrance 0001 <gen> dies
Conditions
Actions
Trigger - Turn off Close_Gate_Team_1_Copy_Copy_2 <gen>
Trigger - Turn off Open_Gate_Team_1_Copy_Copy_2 <gen>
Wait 60.00 seconds
Trigger - Turn on Close_Gate_Team_1_Copy_Copy_2 <gen>
Trigger - Turn on Open_Gate_Team_1_Copy_Copy_2 <gen>
right gate break
Events
Destructible - City Entrance 0003 <gen> dies
Conditions
Actions
Trigger - Turn off Close_Gate_Team_1_Copy_Copy <gen>
Trigger - Turn off Open_Gate_Team_1_Copy_Copy <gen>
Wait 60.00 seconds
Trigger - Turn on Close_Gate_Team_1_Copy_Copy <gen>
Trigger - Turn on Open_Gate_Team_1_Copy_Copy <gen>
red spawn
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Order Race Selector 0030 <gen> to train/upgrade to a Footman
Unit - Order Race Selector 0030 <gen> to train/upgrade to a Knight
Unit - Order Race Selector 0030 <gen> to train/upgrade to a Swordsman
Unit - Order Race Selector 0030 <gen> to train/upgrade to a Grunt
Unit - Order Race Selector 0030 <gen> to train/upgrade to a Raider
Unit - Order Race Selector 0030 <gen> to train/upgrade to a Horde Warrior
Unit - Order Race Selector 0030 <gen> to train/upgrade to a Abomination
Unit - Order Race Selector 0030 <gen> to train/upgrade to a Skeleton Warrior
Unit - Order Race Selector 0030 <gen> to train/upgrade to a Ghoul
Unit - Order Race Selector 0030 <gen> to train/upgrade to a Huntress
Unit - Order Race Selector 0030 <gen> to train/upgrade to a Ranger
Unit - Order Race Selector 0030 <gen> to train/upgrade to a Archer
blue spawn
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Order Race Selector 0029 <gen> to train/upgrade to a Footman
Unit - Order Race Selector 0029 <gen> to train/upgrade to a Knight
Unit - Order Race Selector 0029 <gen> to train/upgrade to a Swordsman
Unit - Order Race Selector 0029 <gen> to train/upgrade to a Grunt
Unit - Order Race Selector 0029 <gen> to train/upgrade to a Raider
Unit - Order Race Selector 0029 <gen> to train/upgrade to a Horde Warrior
Unit - Order Race Selector 0029 <gen> to train/upgrade to a Abomination
Unit - Order Race Selector 0029 <gen> to train/upgrade to a Skeleton Warrior
Unit - Order Race Selector 0029 <gen> to train/upgrade to a Ghoul
Unit - Order Race Selector 0029 <gen> to train/upgrade to a Huntress
Unit - Order Race Selector 0029 <gen> to train/upgrade to a Ranger
Unit - Order Race Selector 0029 <gen> to train/upgrade to a Archer
teal spawn
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Order Race Selector 0031 <gen> to train/upgrade to a Footman
Unit - Order Race Selector 0031 <gen> to train/upgrade to a Knight
Unit - Order Race Selector 0031 <gen> to train/upgrade to a Swordsman
Unit - Order Race Selector 0031 <gen> to train/upgrade to a Grunt
Unit - Order Race Selector 0031 <gen> to train/upgrade to a Raider
Unit - Order Race Selector 0031 <gen> to train/upgrade to a Horde Warrior
Unit - Order Race Selector 0031 <gen> to train/upgrade to a Abomination
Unit - Order Race Selector 0031 <gen> to train/upgrade to a Skeleton Warrior
Unit - Order Race Selector 0031 <gen> to train/upgrade to a Ghoul
Unit - Order Race Selector 0031 <gen> to train/upgrade to a Huntress
Unit - Order Race Selector 0031 <gen> to train/upgrade to a Ranger
Unit - Order Race Selector 0031 <gen> to train/upgrade to a Archer
pink spawn
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Order Race Selector 0035 <gen> to train/upgrade to a Footman
Unit - Order Race Selector 0035 <gen> to train/upgrade to a Knight
Unit - Order Race Selector 0035 <gen> to train/upgrade to a Swordsman
Unit - Order Race Selector 0035 <gen> to train/upgrade to a Grunt
Unit - Order Race Selector 0035 <gen> to train/upgrade to a Raider
Unit - Order Race Selector 0035 <gen> to train/upgrade to a Horde Warrior
Unit - Order Race Selector 0035 <gen> to train/upgrade to a Abomination
Unit - Order Race Selector 0035 <gen> to train/upgrade to a Skeleton Warrior
Unit - Order Race Selector 0035 <gen> to train/upgrade to a Ghoul
Unit - Order Race Selector 0035 <gen> to train/upgrade to a Huntress
Unit - Order Race Selector 0035 <gen> to train/upgrade to a Ranger
Unit - Order Race Selector 0035 <gen> to train/upgrade to a Archer
green spawn
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Order Race Selector 0036 <gen> to train/upgrade to a Footman
Unit - Order Race Selector 0036 <gen> to train/upgrade to a Knight
Unit - Order Race Selector 0036 <gen> to train/upgrade to a Swordsman
Unit - Order Race Selector 0036 <gen> to train/upgrade to a Grunt
Unit - Order Race Selector 0036 <gen> to train/upgrade to a Raider
Unit - Order Race Selector 0036 <gen> to train/upgrade to a Horde Warrior
Unit - Order Race Selector 0036 <gen> to train/upgrade to a Abomination
Unit - Order Race Selector 0036 <gen> to train/upgrade to a Skeleton Warrior
Unit - Order Race Selector 0036 <gen> to train/upgrade to a Ghoul
Unit - Order Race Selector 0036 <gen> to train/upgrade to a Huntress
Unit - Order Race Selector 0036 <gen> to train/upgrade to a Ranger
Unit - Order Race Selector 0036 <gen> to train/upgrade to a Archer
grey spawn
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Order Race Selector 0037 <gen> to train/upgrade to a Footman
Unit - Order Race Selector 0037 <gen> to train/upgrade to a Knight
Unit - Order Race Selector 0037 <gen> to train/upgrade to a Swordsman
Unit - Order Race Selector 0037 <gen> to train/upgrade to a Grunt
Unit - Order Race Selector 0037 <gen> to train/upgrade to a Raider
Unit - Order Race Selector 0037 <gen> to train/upgrade to a Horde Warrior
Unit - Order Race Selector 0037 <gen> to train/upgrade to a Abomination
Unit - Order Race Selector 0037 <gen> to train/upgrade to a Skeleton Warrior
Unit - Order Race Selector 0037 <gen> to train/upgrade to a Ghoul
Unit - Order Race Selector 0037 <gen> to train/upgrade to a Huntress
Unit - Order Race Selector 0037 <gen> to train/upgrade to a Ranger
Unit - Order Race Selector 0037 <gen> to train/upgrade to a Archer
orange spawn
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Order Race Selector 0034 <gen> to train/upgrade to a Footman
Unit - Order Race Selector 0034 <gen> to train/upgrade to a Knight
Unit - Order Race Selector 0034 <gen> to train/upgrade to a Swordsman
Unit - Order Race Selector 0034 <gen> to train/upgrade to a Grunt
Unit - Order Race Selector 0034 <gen> to train/upgrade to a Raider
Unit - Order Race Selector 0034 <gen> to train/upgrade to a Horde Warrior
Unit - Order Race Selector 0034 <gen> to train/upgrade to a Abomination
Unit - Order Race Selector 0034 <gen> to train/upgrade to a Skeleton Warrior
Unit - Order Race Selector 0034 <gen> to train/upgrade to a Ghoul
Unit - Order Race Selector 0034 <gen> to train/upgrade to a Huntress
Unit - Order Race Selector 0034 <gen> to train/upgrade to a Ranger
Unit - Order Race Selector 0034 <gen> to train/upgrade to a Archer
yellow spawn
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Order Race Selector 0032 <gen> to train/upgrade to a Footman
Unit - Order Race Selector 0032 <gen> to train/upgrade to a Knight
Unit - Order Race Selector 0032 <gen> to train/upgrade to a Swordsman
Unit - Order Race Selector 0032 <gen> to train/upgrade to a Grunt
Unit - Order Race Selector 0032 <gen> to train/upgrade to a Raider
Unit - Order Race Selector 0032 <gen> to train/upgrade to a Horde Warrior
Unit - Order Race Selector 0032 <gen> to train/upgrade to a Abomination
Unit - Order Race Selector 0032 <gen> to train/upgrade to a Skeleton Warrior
Unit - Order Race Selector 0032 <gen> to train/upgrade to a Ghoul
Unit - Order Race Selector 0032 <gen> to train/upgrade to a Huntress
Unit - Order Race Selector 0032 <gen> to train/upgrade to a Ranger
Unit - Order Race Selector 0032 <gen> to train/upgrade to a Archer
purple spawn
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Order Race Selector 0033 <gen> to train/upgrade to a Footman
Unit - Order Race Selector 0033 <gen> to train/upgrade to a Knight
Unit - Order Race Selector 0033 <gen> to train/upgrade to a Swordsman
Unit - Order Race Selector 0033 <gen> to train/upgrade to a Grunt
Unit - Order Race Selector 0033 <gen> to train/upgrade to a Raider
Unit - Order Race Selector 0033 <gen> to train/upgrade to a Horde Warrior
Unit - Order Race Selector 0033 <gen> to train/upgrade to a Abomination
Unit - Order Race Selector 0033 <gen> to train/upgrade to a Skeleton Warrior
Unit - Order Race Selector 0033 <gen> to train/upgrade to a Ghoul
Unit - Order Race Selector 0033 <gen> to train/upgrade to a Huntress
Unit - Order Race Selector 0033 <gen> to train/upgrade to a Ranger
Unit - Order Race Selector 0033 <gen> to train/upgrade to a Archer
light blue spawn
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Order Race Selector 0039 <gen> to train/upgrade to a Footman
Unit - Order Race Selector 0039 <gen> to train/upgrade to a Knight
Unit - Order Race Selector 0039 <gen> to train/upgrade to a Swordsman
Unit - Order Race Selector 0039 <gen> to train/upgrade to a Grunt
Unit - Order Race Selector 0039 <gen> to train/upgrade to a Raider
Unit - Order Race Selector 0039 <gen> to train/upgrade to a Horde Warrior
Unit - Order Race Selector 0039 <gen> to train/upgrade to a Abomination
Unit - Order Race Selector 0039 <gen> to train/upgrade to a Skeleton Warrior
Unit - Order Race Selector 0039 <gen> to train/upgrade to a Ghoul
Unit - Order Race Selector 0039 <gen> to train/upgrade to a Huntress
Unit - Order Race Selector 0039 <gen> to train/upgrade to a Ranger
Unit - Order Race Selector 0039 <gen> to train/upgrade to a Archer
brown spawn
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Order Race Selector 0040 <gen> to train/upgrade to a Footman
Unit - Order Race Selector 0040 <gen> to train/upgrade to a Knight
Unit - Order Race Selector 0040 <gen> to train/upgrade to a Swordsman
Unit - Order Race Selector 0040 <gen> to train/upgrade to a Grunt
Unit - Order Race Selector 0040 <gen> to train/upgrade to a Raider
Unit - Order Race Selector 0040 <gen> to train/upgrade to a Horde Warrior
Unit - Order Race Selector 0040 <gen> to train/upgrade to a Abomination
Unit - Order Race Selector 0040 <gen> to train/upgrade to a Skeleton Warrior
Unit - Order Race Selector 0040 <gen> to train/upgrade to a Ghoul
Unit - Order Race Selector 0040 <gen> to train/upgrade to a Huntress
Unit - Order Race Selector 0040 <gen> to train/upgrade to a Ranger
Unit - Order Race Selector 0040 <gen> to train/upgrade to a Archer
dark green spawn
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Order Race Selector 0038 <gen> to train/upgrade to a Footman
Unit - Order Race Selector 0038 <gen> to train/upgrade to a Knight
Unit - Order Race Selector 0038 <gen> to train/upgrade to a Swordsman
Unit - Order Race Selector 0038 <gen> to train/upgrade to a Grunt
Unit - Order Race Selector 0038 <gen> to train/upgrade to a Raider
Unit - Order Race Selector 0038 <gen> to train/upgrade to a Horde Warrior
Unit - Order Race Selector 0038 <gen> to train/upgrade to a Abomination
Unit - Order Race Selector 0038 <gen> to train/upgrade to a Skeleton Warrior
Unit - Order Race Selector 0038 <gen> to train/upgrade to a Ghoul
Unit - Order Race Selector 0038 <gen> to train/upgrade to a Huntress
Unit - Order Race Selector 0038 <gen> to train/upgrade to a Ranger
Unit - Order Race Selector 0038 <gen> to train/upgrade to a Archer
ResurrectionTop
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 40.00 seconds
Hero - Instantly revive (Dying unit) at (Center of team_top <gen>) , Show revival graphics
Cinematic - Ping minimap for (All allies of Player 1 (Red).) at (Center of team_top <gen>) for 1 seconds
ResurrectionLeft
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 40.00 seconds
Hero - Instantly revive (Dying unit) at (Center of team_left <gen>) , Show revival graphics
Cinematic - Ping minimap for (All allies of Player 4 (Purple).) at (Center of team_left <gen>) for 1 seconds
ResurrectionRight
Events
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 40.00 seconds
Hero - Instantly revive (Dying unit) at (Center of team_right <gen>) , Show revival graphics
Cinematic - Ping minimap for (All allies of Player 8 (Pink).) at (Center of team_right <gen>) for 1 seconds
ResurrectionBottom
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 40.00 seconds
Hero - Instantly revive (Dying unit) at (Center of team_bottom <gen>) , Show revival graphics
Cinematic - Ping minimap for (All allies of Player 11 (Dark Green).) at (Center of team_bottom <gen>) for 1 seconds
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.