Model validation: Footman Spellbreaker version 2

FootmanSpellbreaker1.mdx

0 errors 8 severe 75 warnings 95 unused
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Bone" (frame 131533); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Bone" (frame 131533); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Bone" (frame 131533); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 131533); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 131533); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 131533); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 131533); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 131533); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 10 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Shield" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Bone 59 - "M_loincloth_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 6 Bone 60 - "M_skirt_A_01_bind_jnt"
    • There are no vertices attached to this bone
    • 6 Rotation
      • Track 56 at frame 3700 has roughly the same value as tracks 55 and 57
      • Track 61 at frame 4100 has roughly the same value as tracks 60 and 62
      • Track 66 at frame 4533 has roughly the same value as tracks 65 and 67
      • Track 130 at frame 131800 has roughly the same value as tracks 129 and 131
      • Track 135 at frame 132200 has roughly the same value as tracks 134 and 136
      • Track 140 at frame 132633 has roughly the same value as tracks 139 and 141
  • 1 6 Bone 61 - "M_skirt_A_02_bind_jnt"
    • There are no vertices attached to this bone
    • 6 Rotation
      • Track 56 at frame 3767 has roughly the same value as tracks 55 and 57
      • Track 61 at frame 4167 has roughly the same value as tracks 60 and 62
      • Track 66 at frame 4600 has roughly the same value as tracks 65 and 67
      • Track 143 at frame 131867 has roughly the same value as tracks 142 and 144
      • Track 148 at frame 132267 has roughly the same value as tracks 147 and 149
      • Track 153 at frame 132700 has roughly the same value as tracks 152 and 154
  • 1 Bone 62 - "M_skirt_A_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 63 - "L_skirt_A_01_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 64 - "L_skirt_A_01_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 65 - "L_skirt_A_01_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 66 - "L_skirt_A_02_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 67 - "L_skirt_A_02_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 2 at frame 500 has roughly the same value as tracks 1 and 3
  • 1 1 Bone 68 - "L_skirt_A_02_03_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 2 at frame 500 has roughly the same value as tracks 1 and 3
  • 1 Bone 69 - "B_skirt_A_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 70 - "B_skirt_A_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 71 - "B_skirt_A_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 2 Bone 72 - "R_skirt_A_02_01_bind_jnt"
    • There are no vertices attached to this bone
    • 2 Rotation
      • Track 1 at frame 500 has roughly the same value as tracks 0 and 2
      • Track 125 at frame 8267 has roughly the same value as tracks 124 and 126
  • 1 Bone 73 - "R_skirt_A_02_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 74 - "R_skirt_A_02_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 3 Bone 75 - "R_skirt_A_01_01_bind_jnt"
    • There are no vertices attached to this bone
    • 3 Rotation
      • Track 70 at frame 4400 has roughly the same value as tracks 69 and 71
      • Track 221 at frame 132500 has roughly the same value as tracks 220 and 222
      • Track 289 at frame 136100 has roughly the same value as tracks 288 and 290
  • 1 1 Bone 76 - "R_skirt_A_01_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 227 at frame 20100 has roughly the same value as tracks 226 and 228
  • 1 Bone 77 - "R_skirt_A_01_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 78 - "L_skirt_B_01_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 79 - "L_skirt_B_01_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 194 at frame 9133 has roughly the same value as tracks 193 and 195
  • 1 Bone 80 - "L_skirt_B_02_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 81 - "L_skirt_B_02_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 82 - "L_skirt_B_03_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 83 - "L_skirt_B_03_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 84 - "L_skirt_B_03_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 85 - "B_skirt_B_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 86 - "B_skirt_B_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 87 - "B_skirt_B_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 88 - "R_skirt_B_03_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 89 - "R_skirt_B_03_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 90 - "R_skirt_B_03_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 91 - "R_skirt_B_02_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 92 - "R_skirt_B_02_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 93 - "R_skirt_B_01_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 94 - "R_skirt_B_01_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 201 at frame 8333 has roughly the same value as tracks 200 and 202
  • 1 Bone 95 - "B_skirt_C_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 96 - "B_skirt_C_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 97 - "L_sleeve_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 98 - "L_sleeve_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 99 - "R_sleeve_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 2 Bone 100 - "R_sleeve_02_bind_jnt"
    • There are no vertices attached to this bone
    • 2 Rotation
      • Track 13 at frame 867 has roughly the same value as tracks 12 and 14
      • Track 183 at frame 8633 has roughly the same value as tracks 182 and 184
  • 1 Bone 102 - "R_pauldron_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 103 - "L_ear_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 104 - "R_ear_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 117 - "nose_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 121 - "L_cheek_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 122 - "L_cheek_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 124 - "R_cheek_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 125 - "R_cheek_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 132 - "lwr_teeth_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 134 - "L_lwr_lip_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 135 - "L_lwr_lip_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 137 - "R_lwr_lip_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 138 - "R_lwr_lip_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 140 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 141 - "L_hair_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 142 - "L_hair_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 143 - "R_hair_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 144 - "R_hair_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 145 - "B_hair_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 146 - "B_hair_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 147 - "B_hair_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 148 - "L_otr_eyebrow_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 149 - "R_otr_eyebrow_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Sequence 12 - "Cinematic Listening One"
    • Sequence "Cinematic Listening One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Bone 2 - "spine_02_bind_jnt"
    • 1 Rotation
      • Track 106 at frame 7067 has roughly the same value as tracks 105 and 107
  • 1 Bone 3 - "spine_03_bind_jnt"
    • 1 Rotation
      • Track 113 at frame 7067 has roughly the same value as tracks 112 and 114
  • 1 Bone 4 - "bone_chest"
    • 1 Rotation
      • Track 117 at frame 7067 has roughly the same value as tracks 116 and 118
  • 1 Bone 10 - "L_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 13 at frame 2167 has roughly the same value as tracks 12 and 14
  • 1 Bone 11 - "L_lwr_arm_twist_01_bind_jnt"
    • 1 Rotation
      • Track 18 at frame 10600 has roughly the same value as tracks 17 and 19
  • 1 Bone 12 - "L_lwr_arm_twist_02_bind_jnt"
    • 1 Rotation
      • Track 18 at frame 10600 has roughly the same value as tracks 17 and 19
  • 1 Bone 15 - "L_tmb_02_bind_jnt"
    • 1 Rotation
      • Track 59 at frame 10867 has roughly the same value as tracks 58 and 60
  • 1 Bone 21 - "L_mid_finger_02_bind_jnt"
    • 1 Rotation
      • Track 62 at frame 10867 has roughly the same value as tracks 61 and 63
  • 1 Bone 22 - "L_mid_finger_03_bind_jnt"
    • 1 Rotation
      • Track 59 at frame 10867 has roughly the same value as tracks 58 and 60
  • 1 Bone 24 - "L_rng_finger_02_bind_jnt"
    • 1 Rotation
      • Track 60 at frame 10867 has roughly the same value as tracks 59 and 61
  • 1 Bone 25 - "L_rng_finger_03_bind_jnt"
    • 1 Rotation
      • Track 59 at frame 10867 has roughly the same value as tracks 58 and 60
  • 1 Bone 29 - "R_shoulder_bind_jnt"
    • 1 Rotation
      • Track 232 at frame 133533 has roughly the same value as tracks 231 and 233
  • 1 Bone 31 - "R_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 4 at frame 767 has roughly the same value as tracks 3 and 5
  • 5 Bone 32 - "R_lwr_arm_twist_01_bind_jnt"
    • 5 Rotation
      • Track 43 at frame 3700 has roughly the same value as tracks 42 and 44
      • Track 55 at frame 4367 has roughly the same value as tracks 54 and 56
      • Track 137 at frame 10967 has roughly the same value as tracks 136 and 138
      • Track 146 at frame 131800 has roughly the same value as tracks 145 and 147
      • Track 158 at frame 132467 has roughly the same value as tracks 157 and 159
  • 5 Bone 33 - "R_lwr_arm_twist_02_bind_jnt"
    • 5 Rotation
      • Track 43 at frame 3700 has roughly the same value as tracks 42 and 44
      • Track 55 at frame 4367 has roughly the same value as tracks 54 and 56
      • Track 137 at frame 10967 has roughly the same value as tracks 136 and 138
      • Track 146 at frame 131800 has roughly the same value as tracks 145 and 147
      • Track 158 at frame 132467 has roughly the same value as tracks 157 and 159
  • 1 Bone 34 - "bone_hand_right"
    • 1 Rotation
      • Track 154 at frame 8800 has roughly the same value as tracks 153 and 155
  • 3 Bone 35 - "R_tmb_01_bind_jnt"
    • 3 Rotation
      • Track 47 at frame 4300 has roughly the same value as tracks 46 and 48
      • Track 105 at frame 11167 has roughly the same value as tracks 104 and 106
      • Track 138 at frame 132400 has roughly the same value as tracks 137 and 139
  • 1 Bone 36 - "R_tmb_02_bind_jnt"
    • 1 Rotation
      • Track 103 at frame 11167 has roughly the same value as tracks 102 and 104
  • 1 Bone 37 - "R_tmb_03_bind_jnt"
    • 1 Rotation
      • Track 108 at frame 11167 has roughly the same value as tracks 107 and 109
  • 2 Bone 38 - "R_ind_finger_01_bind_jnt"
    • 2 Rotation
      • Track 51 at frame 4300 has roughly the same value as tracks 50 and 52
      • Track 132 at frame 132400 has roughly the same value as tracks 131 and 133
  • 2 Bone 42 - "R_mid_finger_02_bind_jnt"
    • 2 Rotation
      • Track 43 at frame 4433 has roughly the same value as tracks 42 and 44
      • Track 120 at frame 132533 has roughly the same value as tracks 119 and 121
  • 2 Bone 45 - "R_rng_finger_02_bind_jnt"
    • 2 Rotation
      • Track 47 at frame 4567 has roughly the same value as tracks 46 and 48
      • Track 126 at frame 132667 has roughly the same value as tracks 125 and 127
  • 2 Bone 46 - "R_rng_finger_03_bind_jnt"
    • 2 Rotation
      • Track 47 at frame 4567 has roughly the same value as tracks 46 and 48
      • Track 126 at frame 132667 has roughly the same value as tracks 125 and 127
  • 1 Bone 51 - "L_leg_02_bind_jnt"
    • 1 Rotation
      • Track 262 at frame 136900 has roughly the same value as tracks 261 and 263
  • 2 Bone 53 - "L_leg_04_bind_jnt"
    • 2 Rotation
      • Track 48 at frame 6167 has roughly the same value as tracks 47 and 49
      • Track 66 at frame 7233 has exactly the same value as tracks 65 and 67
  • 1 Bone 55 - "bone_leg_right"
    • 1 Rotation
      • Track 66 at frame 4367 has roughly the same value as tracks 65 and 67
  • 2 Camera 0 - "Portrait_Camera"
    • 1 Translation
      • Track 389 at frame 80867 has roughly the same value as tracks 388 and 390
    • 1 Rotation
      • Track 411 at frame 95133 has roughly the same value as tracks 410 and 412
  • 1 CollisionShape 4 - "B_KGS_Leg_L"
    • 1 Rotation
      • Track 142 at frame 10800 has roughly the same value as tracks 141 and 143
  • 1 CollisionShape 5 - "B_KGS_Leg_R"
    • 1 Rotation
      • Track 150 at frame 10933 has roughly the same value as tracks 149 and 151
  • unused Texture 0 - "Human_Spellbreaker_Weapon_Diffuse.tif"
  • unused Texture 1 - "Human_Spellbreaker_Weapon_Normal.tif"
  • unused Texture 2 - "Human_Spellbreaker_Weapon_ORM.tif"
  • unused Texture 3 - "Human_Spellbreaker_Weapon_Emissive.tif"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "Human_Footman_Main_Diffuse.tif"
  • unused Texture 7 - "Human_Footman_Main_Normal.tif"
  • unused Texture 8 - "Human_Footman_Main_ORM.tif"
  • unused Texture 9 - "Black32.blp"
  • unused Texture 10 - "Human_Footman_Hair_Diffuse.tif"
  • unused Texture 11 - "Human_Footman_Hair_Normal.tif"
  • unused Texture 12 - "Human_Footman_Hair_ORM.tif"
  • unused Texture 13 - "Human_Footman_Helmet_Diffuse.tif"
  • unused Texture 14 - "Human_Footman_Helmet_Normal.tif"
  • unused Texture 15 - "Human_Footman_Helmet_ORM.tif"
  • unused Texture 16 - "Human_Footman_Pauldron_Diffuse.tif"
  • unused Texture 17 - "Human_Footman_Pauldron_Normal.tif"
  • unused Texture 18 - "Human_Footman_Pauldron_ORM.tif"
  • unused Texture 19 - "Human_Footman_Shield_Diffuse.tif"
  • unused Texture 20 - "Human_Footman_Shield_Normal.tif"
  • unused Texture 21 - "Human_Footman_Shield_ORM.tif"
  • unused Texture 22 - "Human_Male_Corpse_Diffuse.tif"
  • unused Texture 23 - "Human_Male_Corpse_Normal.tif"
  • unused Texture 24 - "Human_Male_Corpse_ORM.tif"
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