• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

Model validation: FlyingHead

flyinghead.mdx

1 errors 2 severe 2 warnings 4 unused
  • 1 1 2 Bone 1 - "Head1"
    • Invalid geoset 3
    • 1 1 Rotation
      • Missing opening track for sequence "Attack" at frame 2505 where it is needed
      • Track 7 at frame 4000 is not in any sequence
    • 1 Translation
      • Track 12 at frame 4000 is not in any sequence
  • 1 Sequence 2 - "Walk"
    • This sequence starts before sequence 1 "Attack" ends
  • 2 Model
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 2 Bone 0 - "Bone02"
    • 1 Translation
      • Track 13 at frame 4000 is not in any sequence
    • 1 Rotation
      • Track 13 at frame 4000 is not in any sequence
Back
Top