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Model validation: Flying Horror

Flying Horror.mdx

0 errors 0 severe 21 warnings 24 unused
  • 7 Model
    • Attachment 2 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 3 "Weapon - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Collision shape "Collision01" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "Collision02" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "Collision03" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 7 Geoset 4
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 7 Geoset 5
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 2 Helper 0
    • 1 Rotation
      • Track 14 at frame 23533 has exactly the same value as tracks 13 and 15
    • 1 Scaling
      • Track 2 at frame 20200 has roughly the same value as tracks 1 and 3
  • 1 Helper 1
    • 1 Scaling
      • Track 3 at frame 13500 has exactly the same value as tracks 2 and 4
  • 1 Helper 2
    • 1 Rotation
      • Track 45 at frame 20300 has exactly the same value as tracks 44 and 46
  • 1 Helper 3
    • 1 Rotation
      • Track 51 at frame 20300 has roughly the same value as tracks 50 and 52
  • 1 Helper 4
    • 1 Rotation
      • Track 83 at frame 20300 has roughly the same value as tracks 82 and 84
  • 1 Helper 5
    • 1 Rotation
      • Track 46 at frame 20300 has roughly the same value as tracks 45 and 47
  • 1 Helper 6
    • 1 Rotation
      • Track 51 at frame 20300 has roughly the same value as tracks 50 and 52
  • 1 Helper 7
    • 1 Rotation
      • Track 85 at frame 20300 has roughly the same value as tracks 84 and 86
  • 4 Helper 12
    • 4 Rotation
      • Track 7 at frame 5553 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 6073 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 6553 has exactly the same value as tracks 8 and 10
      • Track 21 at frame 24400 has exactly the same value as tracks 20 and 22
  • 1 Helper 14
    • 1 Rotation
      • Track 32 at frame 20300 has exactly the same value as tracks 31 and 33
  • 4 Helper 15
    • 4 Rotation
      • Track 1 at frame 907 has exactly the same value as tracks 0 and 2
      • Track 6 at frame 2700 has exactly the same value as tracks 5 and 7
      • Track 23 at frame 8233 has roughly the same value as tracks 22 and 24
      • Track 28 at frame 13133 has exactly the same value as tracks 27 and 29
  • 1 Helper 17
    • 1 Rotation
      • Track 43 at frame 20300 has exactly the same value as tracks 42 and 44
  • 1 Helper 18
    • 1 Rotation
      • Track 33 at frame 20300 has exactly the same value as tracks 32 and 34
  • 1 Helper 19
    • 1 Rotation
      • Track 42 at frame 20300 has exactly the same value as tracks 41 and 43
  • 1 Helper 20
    • 1 Rotation
      • Track 44 at frame 20300 has exactly the same value as tracks 43 and 45
  • 1 Helper 21
    • 1 Rotation
      • Track 35 at frame 20300 has exactly the same value as tracks 34 and 36
  • unused Texture 0 - "FrostWyrm.blp"
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