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Model validation: Flying Horror
Flying Horror.mdx
0errors0severe21warnings24unused
7
Model
Attachment 2 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 3 "Weapon - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Collision shape "Collision01" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "Collision02" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "Collision03" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
7
Geoset 4
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
7
Geoset 5
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
2
Helper 0
1
Rotation
Track 14 at frame 23533 has exactly the same value as tracks 13 and 15
1
Scaling
Track 2 at frame 20200 has roughly the same value as tracks 1 and 3
1
Helper 1
1
Scaling
Track 3 at frame 13500 has exactly the same value as tracks 2 and 4
1
Helper 2
1
Rotation
Track 45 at frame 20300 has exactly the same value as tracks 44 and 46
1
Helper 3
1
Rotation
Track 51 at frame 20300 has roughly the same value as tracks 50 and 52
1
Helper 4
1
Rotation
Track 83 at frame 20300 has roughly the same value as tracks 82 and 84
1
Helper 5
1
Rotation
Track 46 at frame 20300 has roughly the same value as tracks 45 and 47
1
Helper 6
1
Rotation
Track 51 at frame 20300 has roughly the same value as tracks 50 and 52
1
Helper 7
1
Rotation
Track 85 at frame 20300 has roughly the same value as tracks 84 and 86
4
Helper 12
4
Rotation
Track 7 at frame 5553 has exactly the same value as tracks 6 and 8
Track 8 at frame 6073 has exactly the same value as tracks 7 and 9
Track 9 at frame 6553 has exactly the same value as tracks 8 and 10
Track 21 at frame 24400 has exactly the same value as tracks 20 and 22
1
Helper 14
1
Rotation
Track 32 at frame 20300 has exactly the same value as tracks 31 and 33
4
Helper 15
4
Rotation
Track 1 at frame 907 has exactly the same value as tracks 0 and 2
Track 6 at frame 2700 has exactly the same value as tracks 5 and 7
Track 23 at frame 8233 has roughly the same value as tracks 22 and 24
Track 28 at frame 13133 has exactly the same value as tracks 27 and 29
1
Helper 17
1
Rotation
Track 43 at frame 20300 has exactly the same value as tracks 42 and 44
1
Helper 18
1
Rotation
Track 33 at frame 20300 has exactly the same value as tracks 32 and 34
1
Helper 19
1
Rotation
Track 42 at frame 20300 has exactly the same value as tracks 41 and 43
1
Helper 20
1
Rotation
Track 44 at frame 20300 has exactly the same value as tracks 43 and 45
1
Helper 21
1
Rotation
Track 35 at frame 20300 has exactly the same value as tracks 34 and 36
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