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Triggers
Flyff.w3x
Variables
Initialization
Untitled Trigger 005 Copy
Untitled Trigger 005
Untitled Trigger 005 Copy 2
Untitled Trigger 005 Copy 3
Untitled Trigger 005 Copy 4
Untitled Trigger 005 Copy 5
Untitled Trigger 005 Copy 6
Untitled Trigger 005 Copy 7
Money
Untitled Trigger 013
Untitled Trigger 013 Copy
Untitled Trigger 013 Copy 2
Untitled Trigger 013 Copy 3
Untitled Trigger 013 Copy 4
Untitled Trigger 013 Copy 5
Untitled Trigger 013 Copy 6
Untitled Trigger 013 Copy 7
Untitled Trigger 013 Copy 8
Untitled Trigger 013 Copy 9
Untitled Trigger 013 Copy 10
Untitled Trigger 013 Copy 11
Untitled Category
Events and Cheats
Untitled Trigger 019
Untitled Trigger 016
Untitled Trigger 023
Untitled Trigger 020
Untitled Trigger 018
Untitled Trigger 021
Regions\
Untitled Trigger 025
Untitled Trigger 015
Untitled Trigger 011
Untitled Trigger 002
Untitled Trigger 026
Untitled Trigger 001
Untitled Trigger 006
Untitled Trigger 017
Untitled Trigger 008
Untitled Trigger 009
Monsters
Untitled Trigger 028
Untitled Trigger 014
Untitled Trigger 003
Untitled Trigger 012
bail
Untitled Trigger 010
Untitled Trigger 004
Untitled Trigger 022
Untitled Trigger 024
Untitled Trigger 007
Untitled Category
Untitled Trigger 029
Untitled Trigger 027
Name
Type
is_array
initial_value
Untitled Trigger 005 Copy
Events
Unit - A unit enters Mentalist <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Job Selector
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Mentalist for (Owner of (Triggering unit)) at (Center of Job_Done <gen>) facing Default building facing degrees
Untitled Trigger 005
Events
Unit - A unit enters Templar <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Job Selector
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Templar for (Owner of (Triggering unit)) at (Center of Job_Done <gen>) facing Default building facing degrees
Untitled Trigger 005 Copy 2
Events
Unit - A unit enters Slayer <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Job Selector
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Slayer for (Owner of (Triggering unit)) at (Center of Job_Done <gen>) facing Default building facing degrees
Untitled Trigger 005 Copy 3
Events
Unit - A unit enters Arcanist <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Job Selector
Actions
Unit - Create 1 . Arcanist for (Owner of (Triggering unit)) at (Center of Job_Done <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Untitled Trigger 005 Copy 4
Events
Unit - A unit enters Seraph <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Job Selector
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Seraph for (Owner of (Triggering unit)) at (Center of Job_Done <gen>) facing Default building facing degrees
Untitled Trigger 005 Copy 5
Events
Unit - A unit enters ForceMaster <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Job Selector
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . ForceMaster for (Owner of (Triggering unit)) at (Center of Job_Done <gen>) facing Default building facing degrees
Untitled Trigger 005 Copy 6
Events
Unit - A unit enters Harlequin <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Job Selector
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Harlequin for (Owner of (Triggering unit)) at (Center of Job_Done <gen>) facing Default building facing degrees
Untitled Trigger 005 Copy 7
Events
Unit - A unit enters CrackShooter <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Job Selector
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . CrackShooter for (Owner of (Triggering unit)) at (Center of Job_Done <gen>) facing Default building facing degrees
Untitled Trigger 013
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 2000
Untitled Trigger 013 Copy
Events
Map initialization
Conditions
Actions
Player - Set Player 2 (Blue) . Current gold to 2000
Untitled Trigger 013 Copy 2
Events
Map initialization
Conditions
Actions
Player - Set Player 3 (Teal) . Current gold to 2000
Untitled Trigger 013 Copy 3
Events
Map initialization
Conditions
Actions
Player - Set Player 4 (Purple) . Current gold to 2000
Untitled Trigger 013 Copy 4
Events
Map initialization
Conditions
Actions
Player - Set Player 5 (Yellow) . Current gold to 2000
Untitled Trigger 013 Copy 5
Events
Map initialization
Conditions
Actions
Player - Set Player 6 (Orange) . Current gold to 2000
Untitled Trigger 013 Copy 6
Events
Map initialization
Conditions
Actions
Player - Set Player 7 (Green) . Current gold to 2000
Untitled Trigger 013 Copy 7
Events
Map initialization
Conditions
Actions
Player - Set Player 8 (Pink) . Current gold to 2000
Untitled Trigger 013 Copy 8
Events
Map initialization
Conditions
Actions
Player - Set Player 9 (Gray) . Current gold to 2000
Untitled Trigger 013 Copy 9
Events
Map initialization
Conditions
Actions
Player - Set Player 10 (Light Blue) . Current gold to 2000
Untitled Trigger 013 Copy 10
Events
Map initialization
Conditions
Actions
Player - Set Player 11 (Dark Green) . Current gold to 2000
Untitled Trigger 013 Copy 11
Events
Map initialization
Conditions
Actions
Player - Set Player 12 (Brown) . Current gold to 2000
Untitled Trigger 019
Events
Player - Player 1 (Red) types a chat message containing flyingsheep (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Happy Killing! Enjoy ! ~Ralph Palma Notice:Dont Make Many Sheep You May Get Lagg!
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Sheep for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Untitled Trigger 016
Events
Player - Player 1 (Red) types a chat message containing Event (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Hi Everyone This Is Ralph Palma,Every Time You Kill An Flying Sheep You Get Free CloakOfJasmine Increase All Stats By 1000
Untitled Trigger 023
Events
Player - Player 1 (Red) types a chat message containing Ralph Ronwell Palma (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Admin for Player 1 (Red) at (Center of Region_029 <gen>) facing Default building facing degrees
Quest - Display to (All players) the Quest Update message: Rhisis Has Returned To Roika!
Untitled Trigger 020
Events
Player - Player 1 (Red) types a chat message containing Info (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Only Player 1 can make events like INVASION, EVENT, FLYINGSHEEPINVASION. happy Playing!
Untitled Trigger 018
Events
Player - Player 1 (Red) types a chat message containing Rhisis The God (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Change ownership of Admin 0024 <gen> to Player 1 (Red) and Change color
Hero - Create Cloak Of Jasmine and give it to Admin 0024 <gen>
Untitled Trigger 021
Events
Player - Player 1 (Red) types a chat message containing 010798 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Hero - Create Ralph's Golden Book and give it to Event Prize Manager 0243 <gen>
Hero - Create Ralph's Golden Book and give it to Event Prize Manager 0243 <gen>
Hero - Create Gold Coins and give it to (Triggering unit)
Hero - Create Gold Coins and give it to (Triggering unit)
Hero - Create Gold Coins and give it to (Triggering unit)
Hero - Create Gold Coins and give it to (Triggering unit)
Hero - Create Gold Coins and give it to (Triggering unit)
Hero - Create Gold Coins and give it to (Triggering unit)
Hero - Create Gold Coins and give it to (Triggering unit)
Hero - Create Gold Coins and give it to (Triggering unit)
Hero - Create Gold Coins and give it to (Triggering unit)
Hero - Create Gold Coins and give it to (Triggering unit)
Hero - Create Gold Coins and give it to (Triggering unit)
Hero - Create Gold Coins and give it to (Triggering unit)
Hero - Create Gold Coins and give it to (Triggering unit)
Hero - Create Gold Coins and give it to (Triggering unit)
Hero - Create Gold Coins and give it to (Triggering unit)
Hero - Create Gold Coins and give it to (Triggering unit)
Hero - Create Gold Coins and give it to (Triggering unit)
Hero - Create Gold Coins and give it to (Triggering unit)
Hero - Create Gold Coins and give it to (Triggering unit)
Hero - Create Gold Coins and give it to (Triggering unit)
Hero - Create Gold Coins and give it to (Triggering unit)
Hero - Create Gold Coins and give it to (Triggering unit)
Hero - Create Gold Coins and give it to (Triggering unit)
Hero - Create Gold Coins and give it to (Triggering unit)
Hero - Create Gold Coins and give it to (Triggering unit)
Hero - Create Gold Coins and give it to (Triggering unit)
Hero - Create Gold Coins and give it to (Triggering unit)
Hero - Create Gold Coins and give it to (Triggering unit)
Hero - Create Gold Coins and give it to (Triggering unit)
Hero - Create Gold Coins and give it to (Triggering unit)
Hero - Create Gold Coins and give it to (Triggering unit)
Hero - Create Gold Coins and give it to (Triggering unit)
Hero - Create Gold Coins and give it to (Triggering unit)
Hero - Create Gold Coins and give it to (Triggering unit)
Hero - Create Gold Coins and give it to (Triggering unit)
Hero - Create Gold Coins and give it to (Triggering unit)
Hero - Create Gold Coins and give it to (Triggering unit)
Hero - Create Gold Coins and give it to (Triggering unit)
Hero - Create Gold Coins and give it to (Triggering unit)
Hero - Create Gold Coins and give it to (Triggering unit)
Hero - Create Gold Coins and give it to (Triggering unit)
Hero - Create Gold Coins and give it to (Triggering unit)
Hero - Create Gold Coins and give it to (Triggering unit)
Hero - Create Gold Coins and give it to (Triggering unit)
Hero - Create Gold Coins and give it to (Triggering unit)
Hero - Create Gold Coins and give it to (Triggering unit)
Hero - Create Gold Coins and give it to (Triggering unit)
Hero - Create Gold Coins and give it to (Triggering unit)
Hero - Create Gold Coins and give it to (Triggering unit)
Hero - Create Gold Coins and give it to (Triggering unit)
Hero - Create Gold Coins and give it to (Triggering unit)
Hero - Create Gold Coins and give it to (Triggering unit)
Hero - Create Gold Coins and give it to (Triggering unit)
Hero - Create Gold Coins and give it to (Triggering unit)
Hero - Create Gold Coins and give it to (Triggering unit)
Untitled Trigger 025
Events
Unit - A unit enters Region_030 <gen>
Conditions
Actions
Floating Text - Create floating text that reads Kill Those Flying Sheeps And Get A Supprise at (Center of Region_032 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Untitled Trigger 015
Events
Unit - A unit enters Region_013 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_017 <gen>)
Untitled Trigger 011
Events
Unit - A unit enters Region_025 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Job_Done <gen>)
Untitled Trigger 002
Events
Unit - A unit enters Kalgas_Lair_Entrance <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Kalgas_Lair <gen>)
Untitled Trigger 026
Events
Unit - A unit enters Region_031 <gen>
Conditions
Actions
Floating Text - Create floating text that reads To The Forgotten Paradise at (Center of Region_031 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Untitled Trigger 001
Events
Unit - A unit enters Entrance_To_Cave <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Kalgas_Cave <gen>)
Untitled Trigger 006
Events
Time - Every 5.00 seconds of game time
Unit - A unit enters CA <gen>
Conditions
Actions
Item - Create Gold Coins at (Random point in CA <gen>)
Item - Create Bundle of Lumber at (Random point in CA <gen>)
Untitled Trigger 017
Events
Unit - A unit enters To_Ca <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Collector
Actions
Unit - Move (Entering unit) instantly to (Center of CA <gen>)
Untitled Trigger 008
Events
Unit - A unit enters Kalgas_Cave <gen>
Conditions
Actions
Untitled Trigger 009
Events
Unit - A unit enters Region_024 <gen>
Conditions
(Unit-type of (Entering unit)) Not equal to (Random level 1 creep unit-type)
(Unit-type of (Entering unit)) Not equal to (Random level 2 creep unit-type)
Actions
Unit - Move (Triggering unit) instantly to (Center of Devil_God_Ent <gen>)
Untitled Trigger 028
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Game - Display to (All players) the text: A Hero Died ! Wait For 10seconds.
Wait 10.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Region_035 <gen>) , Show revival graphics
Untitled Trigger 014
Events
Unit - Kalgas Statue 0055 <gen> Dies
Conditions
Actions
Unit - Remove Invulnerable (Neutral) from God Of Wrath 0106 <gen>
Untitled Trigger 003
Events
Unit - God Of Wrath 0106 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Untitled Trigger 012
Events
Unit - Great Maw 0742 <gen> Dies
Unit - Great Maw 0742 <gen> Dies
Conditions
Actions
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Cloak Of God Ronwell. at (Center of Region_026 <gen>)
Item - Create Cloak Of God Ronwell. at (Center of Region_026 <gen>)
Item - Create Cloak Of God Ronwell. at (Center of Region_026 <gen>)
Item - Create Cloak Of God Ronwell. at (Center of Region_026 <gen>)
Item - Create Cloak Of God Ronwell. at (Center of Region_026 <gen>)
Item - Create Cloak Of God Ronwell. at (Center of Region_026 <gen>)
Item - Create Cloak Of God Ronwell. at (Center of Region_026 <gen>)
Item - Create Cloak Of God Ronwell. at (Center of Region_026 <gen>)
Item - Create Cloak Of God Ronwell. at (Center of Region_026 <gen>)
Item - Create Cloak Of God Ronwell. at (Center of Region_026 <gen>)
Item - Create Cloak Of God Ronwell. at (Center of Region_026 <gen>)
Item - Create Cloak Of God Ronwell. at (Center of Region_026 <gen>)
Item - Create Cloak Of God Ronwell. at (Center of Region_026 <gen>)
Item - Create Cloak Of God Ronwell. at (Center of Region_026 <gen>)
Item - Create Cloak Of God Ronwell. at (Center of Region_026 <gen>)
Item - Create Cloak Of God Ronwell. at (Center of Region_026 <gen>)
Item - Create Cloak Of God Ronwell. at (Center of Region_026 <gen>)
Item - Create Cloak Of God Ronwell. at (Center of Region_026 <gen>)
Item - Create Cloak Of God Ronwell. at (Center of Region_026 <gen>)
Item - Create Cloak Of God Ronwell. at (Center of Region_026 <gen>)
Item - Create Cloak Of God Ronwell. at (Center of Region_026 <gen>)
Item - Create Cloak Of God Ronwell. at (Center of Region_026 <gen>)
Item - Create Cloak Of God Ronwell. at (Center of Region_026 <gen>)
Item - Create Cloak Of God Ronwell. at (Center of Region_026 <gen>)
Item - Create Cloak Of God Ronwell. at (Center of Region_026 <gen>)
Item - Create Cloak Of God Ronwell. at (Center of Region_026 <gen>)
Item - Create Cloak Of God Ronwell. at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
Item - Create Gold Coins at (Center of Region_026 <gen>)
bail
Events
Unit - Great Maw 0028 <gen> Dies
Conditions
Actions
Item - Create Tome Of Obeah at (Center of Region_014 <gen>)
Item - Create Butcher's Carnage at (Center of Region_014 <gen>)
Item - Create Maw Of Judgement at (Center of Region_014 <gen>)
Item - Create Scepter of Disorder at (Center of Region_014 <gen>)
Item - Create K Fang at (Center of Region_014 <gen>)
Item - Create Heavens Gate at (Center of Region_014 <gen>)
Item - Create Heart Of Kalgas at (Center of Region_014 <gen>)
Item - Create Eye Of Rhisis at (Center of Region_014 <gen>)
Untitled Trigger 010
Events
Unit - Great Maw 0742 <gen> Dies
Unit - Great Maw 0042 <gen> Dies
Conditions
Actions
Item - Create Medallion of Ralph at (Center of Devil_God_Ent <gen>)
Item - Create Medallion of Ralph at (Center of Devil_God_Ent <gen>)
Item - Create Medallion of Ralph at (Center of Devil_God_Ent <gen>)
Item - Create Medallion of Ralph at (Center of Devil_God_Ent <gen>)
Item - Create Medallion of Ralph at (Center of Devil_God_Ent <gen>)
Item - Create Medallion of Ralph at (Center of Devil_God_Ent <gen>)
Untitled Trigger 004
Events
Unit - Kalgas Statue 0055 <gen> Dies
Conditions
Actions
Unit - Move God Of Wrath 0106 <gen> instantly to (Center of Devil_God <gen>)
Untitled Trigger 022
Events
Unit - Kalgas Guardian Malphas 0119 <gen> Dies
Conditions
Actions
Destructible - Open Demonic Gate 1083 <gen>
Untitled Trigger 024
Events
Unit - Kalgas Guardian Astaroth 0059 <gen> Dies
Conditions
Actions
Destructible - Open Demonic Gate 1084 <gen>
Untitled Trigger 007
Events
Unit - Kalgas Statue 0055 <gen> Dies
Conditions
Actions
Unit - Change color of God Of Wrath 0106 <gen> to Maroon
Unit - Change ownership of God Of Wrath 0106 <gen> to Neutral Hostile and Change color
Untitled Trigger 029
Events
Unit - Magic Vault 0419 <gen> Dies
Conditions
Actions
Item - Create Tome of Greater Experience at (Center of Region_036 <gen>)
Item - Create Tome of Greater Experience at (Center of Region_036 <gen>)
Item - Create Tome of Greater Experience at (Center of Region_036 <gen>)
Item - Create Tome of Greater Experience at (Center of Region_036 <gen>)
Item - Create Tome of Greater Experience at (Center of Region_036 <gen>)
Item - Create Tome of Greater Experience at (Center of Region_036 <gen>)
Item - Create Tome of Greater Experience at (Center of Region_036 <gen>)
Item - Create Tome of Greater Experience at (Center of Region_036 <gen>)
Item - Create Tome of Greater Experience at (Center of Region_036 <gen>)
Item - Create Tome of Greater Experience at (Center of Region_036 <gen>)
Item - Create Tome of Greater Experience at (Center of Region_036 <gen>)
Item - Create Tome of Greater Experience at (Center of Region_036 <gen>)
Item - Create Tome of Greater Experience at (Center of Region_036 <gen>)
Item - Create Tome of Greater Experience at (Center of Region_036 <gen>)
Item - Create Tome of Greater Experience at (Center of Region_036 <gen>)
Item - Create Tome of Greater Experience at (Center of Region_036 <gen>)
Item - Create Tome of Greater Experience at (Center of Region_036 <gen>)
Item - Create Tome of Greater Experience at (Center of Region_036 <gen>)
Item - Create Tome of Greater Experience at (Center of Region_036 <gen>)
Item - Create Tome of Greater Experience at (Center of Region_036 <gen>)
Item - Create Tome of Greater Experience at (Center of Region_036 <gen>)
Item - Create Tome of Greater Experience at (Center of Region_036 <gen>)
Item - Create Tome of Greater Experience at (Center of Region_036 <gen>)
Item - Create Tome of Greater Experience at (Center of Region_036 <gen>)
Untitled Trigger 027
Events
Conditions
Actions
Melee Game - Run melee AI scripts (for computer players)
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