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Triggers
FlowerPower.w3x
Variables
Initialization
MapStart
Melee Initialization
Game
QuestStart
LOSE
WIN
Music
Music
StopMusic
Sound
StopSound
Music
Mother
MotherTalk1
MotherTalk2
Special Things
HouseTalk
PickUpWep
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Initialization aspects that are special to this map.
MapStart
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Mother: Ah, what a beautiful day! Why don't you run along and pick some flowers? Just watch out for the vicious rabid animals in the meadow. Be back by dinner time!
Game - Display to (All players) the text: Tip: Return the lovely flowers to Mother when you obtain them.
Default melee game initialization for all players.
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Run melee AI scripts (for computer players)
Creates the main quest.
QuestStart
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Quest - Create a Required quest titled Picking Flowers with the description Mother has tasked you with venturing forth and obtaining the fairest flowers of them all. You must not be slain by the rabid animals.Tip: Return the lovely flowers to Mother when you obtain them. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Display to (All players) the Quest Update message: Mother has tasked you with venturing forth and obtaining the fairest flowers of them all. You must not be slain by the rabid animals.
Quest - Create a quest requirement for (Last created quest) with the description You must pick 10 of the loveliest flowers you can find and avoid dying a tragic death.
Game Over
LOSE
Events
Unit - Girl Who Likes Flowers 0019 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: You fail it! Your skill is not enough, see you next time, bye-bye!
Sound - Stop music After fading
Sound - Play LichKingTheme <gen>
WIN
Events
Player - Player 1 (Red) 's Current gold becomes Greater than or equal to 500.00
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Sound - Stop music After fading
Sound - Play NightElfVictory <gen>
This category is intended to stop the main music and play the sound you hear at the beginning of the game. It restarts the music based on a timer.
StopMusic
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Sound - Stop music After fading
Sound
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Sound - Play OrcTheme <gen>
StopSound
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Sound - Stop OrcTheme <gen> After fading
Music
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Sound - Resume music
MotherTalk1
Events
Unit - Mother 0021 <gen> Is selected
Conditions
Actions
Floating Text - Create floating text that reads Are you having a nice time? at (Center of Mother <gen>) with Z offset 0 , using font size 7.50 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Change (Last created floating text) : Disable permanence
Floating Text - Change the fading age of (Last created floating text) to 4 seconds
Floating Text - Change the lifespan of (Last created floating text) to 5 seconds
MotherTalk2
Events
Unit - Girl Who Likes Flowers 0019 <gen> Pawns an item (to shop)
Conditions
Actions
Floating Text - Create floating text that reads More flowers? How sweet! at (Center of Mother <gen>) with Z offset 0 , using font size 7.50 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Change (Last created floating text) : Disable permanence
Floating Text - Change the fading age of (Last created floating text) to 4 seconds
Floating Text - Change the lifespan of (Last created floating text) to 5 seconds
Smile!
HouseTalk
Events
Unit - Creepy Old House 0022 <gen> Is selected
Conditions
Actions
Game - Display to (All players) the text: Go away!
Note: If you drop the Eye, the Guardian of Death will spawn again.
PickUpWep
Events
Unit - Girl Who Likes Flowers 0019 <gen> Acquires an item
Conditions
((Triggering unit) is selected by Player 1 (Red).) Equal to (gg_item_I006_0020 is owned)
Actions
Game - Display to (All players) the text: Guardian of Death: Who dares disturb the sacred artifact?
Special Effect - Create a special effect at (Center of Beast <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Unit - Create 1 . Guardian of Death (Level 4) for Neutral Hostile at (Center of Beast <gen>) facing 45.00 degrees
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