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How to import Floating Sacrifice

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Floating Sacrifice of the bundle Floating Sacrifice. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Vampire theme characters and doodads for the 2nd HD terrain contest.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Floating Sacrifice
sacrifice3.mdx
sacrifice_feet_diffuse.dds
sacrifice_feet_normal.dds
sacrifice_leg_diffuse.dds
sacrifice_leg_normal.dds
sacrifice_leg_orm.dds
sacrifice_body_diffuse.dds
sacrifice_body_normal2.dds
sacrifice_dress_diffuse.dds
sacrifice_hair_diffuse.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing sacrifice3.mdx

Now Click the "Import File" Button:

Next select 'sacrifice3.mdx' in the folder which you extracted from the zip archive:

Floating Sacrifice
sacrifice3.mdx
sacrifice_body_diffuse.dds
sacrifice_body_normal2.dds
sacrifice_dress_diffuse.dds
sacrifice_feet_diffuse.dds
sacrifice_feet_normal.dds
sacrifice_hair_diffuse.dds
sacrifice_leg_diffuse.dds
sacrifice_leg_normal.dds
sacrifice_leg_orm.dds

The file has been properly added to the map archive:

sacrifice3.mdx
Model
539
war3mapimported/sacrifice3.mdx

Done, you have imported the file sacrifice3.mdx.

Importing sacrifice_body_diffuse.dds

Now Click the "Import File" Button:

Next select 'sacrifice_body_diffuse.dds' in the folder which you extracted from the zip archive:

Floating Sacrifice
sacrifice3.mdx
sacrifice_body_diffuse.dds
sacrifice_body_normal2.dds
sacrifice_dress_diffuse.dds
sacrifice_feet_diffuse.dds
sacrifice_feet_normal.dds
sacrifice_hair_diffuse.dds
sacrifice_leg_diffuse.dds
sacrifice_leg_normal.dds
sacrifice_leg_orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

sacrifice3.mdx
Model
539
war3mapimported/sacrifice3.mdx
sacrifice_body_diffuse.dds
Image / Texture
1,365
war3mapimported/sacrifice_body_diffuse.dds

Double-click the file sacrifice_body_diffuse.dds:

sacrifice_body_diffuse.dds
Image / Texture
1,365
war3mapimported/sacrifice_body_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

sacrifice_body_diffuse.dds
Image / Texture
1,365
sacrifice_body_diffuse.dds

The file has been properly added to the map archive:

sacrifice3.mdx
Model
539
war3mapimported/sacrifice3.mdx
sacrifice_body_diffuse.dds
Image / Texture
1,365
sacrifice_body_diffuse.dds

Done, you have imported the file sacrifice_body_diffuse.dds.

Importing sacrifice_body_normal2.dds

Now Click the "Import File" Button:

Next select 'sacrifice_body_normal2.dds' in the folder which you extracted from the zip archive:

Floating Sacrifice
sacrifice3.mdx
sacrifice_body_diffuse.dds
sacrifice_body_normal2.dds
sacrifice_dress_diffuse.dds
sacrifice_feet_diffuse.dds
sacrifice_feet_normal.dds
sacrifice_hair_diffuse.dds
sacrifice_leg_diffuse.dds
sacrifice_leg_normal.dds
sacrifice_leg_orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

sacrifice3.mdx
Model
539
war3mapimported/sacrifice3.mdx
sacrifice_body_diffuse.dds
Image / Texture
1,365
sacrifice_body_diffuse.dds
sacrifice_body_normal2.dds
Image / Texture
2,731
war3mapimported/sacrifice_body_normal2.dds

Double-click the file sacrifice_body_normal2.dds:

sacrifice_body_normal2.dds
Image / Texture
2,731
war3mapimported/sacrifice_body_normal2.dds

Tick the box "Use Custom Path" and type in the correct path:

sacrifice_body_normal2.dds
Image / Texture
2,731
sacrifice_body_normal2.dds

The file has been properly added to the map archive:

sacrifice3.mdx
Model
539
war3mapimported/sacrifice3.mdx
sacrifice_body_diffuse.dds
Image / Texture
1,365
sacrifice_body_diffuse.dds
sacrifice_body_normal2.dds
Image / Texture
2,731
sacrifice_body_normal2.dds

Done, you have imported the file sacrifice_body_normal2.dds.

Importing sacrifice_dress_diffuse.dds

Now Click the "Import File" Button:

Next select 'sacrifice_dress_diffuse.dds' in the folder which you extracted from the zip archive:

Floating Sacrifice
sacrifice3.mdx
sacrifice_body_diffuse.dds
sacrifice_body_normal2.dds
sacrifice_dress_diffuse.dds
sacrifice_feet_diffuse.dds
sacrifice_feet_normal.dds
sacrifice_hair_diffuse.dds
sacrifice_leg_diffuse.dds
sacrifice_leg_normal.dds
sacrifice_leg_orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

sacrifice3.mdx
Model
539
war3mapimported/sacrifice3.mdx
sacrifice_body_diffuse.dds
Image / Texture
1,365
sacrifice_body_diffuse.dds
sacrifice_body_normal2.dds
Image / Texture
2,731
sacrifice_body_normal2.dds
sacrifice_dress_diffuse.dds
Image / Texture
683
war3mapimported/sacrifice_dress_diffuse.dds

Double-click the file sacrifice_dress_diffuse.dds:

sacrifice_dress_diffuse.dds
Image / Texture
683
war3mapimported/sacrifice_dress_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

sacrifice_dress_diffuse.dds
Image / Texture
683
sacrifice_dress_diffuse.dds

The file has been properly added to the map archive:

sacrifice3.mdx
Model
539
war3mapimported/sacrifice3.mdx
sacrifice_body_diffuse.dds
Image / Texture
1,365
sacrifice_body_diffuse.dds
sacrifice_body_normal2.dds
Image / Texture
2,731
sacrifice_body_normal2.dds
sacrifice_dress_diffuse.dds
Image / Texture
683
sacrifice_dress_diffuse.dds

Done, you have imported the file sacrifice_dress_diffuse.dds.

Importing sacrifice_feet_diffuse.dds

Now Click the "Import File" Button:

Next select 'sacrifice_feet_diffuse.dds' in the folder which you extracted from the zip archive:

Floating Sacrifice
sacrifice3.mdx
sacrifice_body_diffuse.dds
sacrifice_body_normal2.dds
sacrifice_dress_diffuse.dds
sacrifice_feet_diffuse.dds
sacrifice_feet_normal.dds
sacrifice_hair_diffuse.dds
sacrifice_leg_diffuse.dds
sacrifice_leg_normal.dds
sacrifice_leg_orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

sacrifice3.mdx
Model
539
war3mapimported/sacrifice3.mdx
sacrifice_body_diffuse.dds
Image / Texture
1,365
sacrifice_body_diffuse.dds
sacrifice_body_normal2.dds
Image / Texture
2,731
sacrifice_body_normal2.dds
sacrifice_dress_diffuse.dds
Image / Texture
683
sacrifice_dress_diffuse.dds
sacrifice_feet_diffuse.dds
Image / Texture
1,365
war3mapimported/sacrifice_feet_diffuse.dds

Double-click the file sacrifice_feet_diffuse.dds:

sacrifice_feet_diffuse.dds
Image / Texture
1,365
war3mapimported/sacrifice_feet_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

sacrifice_feet_diffuse.dds
Image / Texture
1,365
sacrifice_feet_diffuse.dds

The file has been properly added to the map archive:

sacrifice3.mdx
Model
539
war3mapimported/sacrifice3.mdx
sacrifice_body_diffuse.dds
Image / Texture
1,365
sacrifice_body_diffuse.dds
sacrifice_body_normal2.dds
Image / Texture
2,731
sacrifice_body_normal2.dds
sacrifice_dress_diffuse.dds
Image / Texture
683
sacrifice_dress_diffuse.dds
sacrifice_feet_diffuse.dds
Image / Texture
1,365
sacrifice_feet_diffuse.dds

Done, you have imported the file sacrifice_feet_diffuse.dds.

Importing sacrifice_feet_normal.dds

Now Click the "Import File" Button:

Next select 'sacrifice_feet_normal.dds' in the folder which you extracted from the zip archive:

Floating Sacrifice
sacrifice3.mdx
sacrifice_body_diffuse.dds
sacrifice_body_normal2.dds
sacrifice_dress_diffuse.dds
sacrifice_feet_diffuse.dds
sacrifice_feet_normal.dds
sacrifice_hair_diffuse.dds
sacrifice_leg_diffuse.dds
sacrifice_leg_normal.dds
sacrifice_leg_orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

sacrifice3.mdx
Model
539
war3mapimported/sacrifice3.mdx
sacrifice_body_diffuse.dds
Image / Texture
1,365
sacrifice_body_diffuse.dds
sacrifice_body_normal2.dds
Image / Texture
2,731
sacrifice_body_normal2.dds
sacrifice_dress_diffuse.dds
Image / Texture
683
sacrifice_dress_diffuse.dds
sacrifice_feet_diffuse.dds
Image / Texture
1,365
sacrifice_feet_diffuse.dds
sacrifice_feet_normal.dds
Image / Texture
2,731
war3mapimported/sacrifice_feet_normal.dds

Double-click the file sacrifice_feet_normal.dds:

sacrifice_feet_normal.dds
Image / Texture
2,731
war3mapimported/sacrifice_feet_normal.dds

Tick the box "Use Custom Path" and type in the correct path:

sacrifice_feet_normal.dds
Image / Texture
2,731
sacrifice_feet_normal.dds

The file has been properly added to the map archive:

sacrifice3.mdx
Model
539
war3mapimported/sacrifice3.mdx
sacrifice_body_diffuse.dds
Image / Texture
1,365
sacrifice_body_diffuse.dds
sacrifice_body_normal2.dds
Image / Texture
2,731
sacrifice_body_normal2.dds
sacrifice_dress_diffuse.dds
Image / Texture
683
sacrifice_dress_diffuse.dds
sacrifice_feet_diffuse.dds
Image / Texture
1,365
sacrifice_feet_diffuse.dds
sacrifice_feet_normal.dds
Image / Texture
2,731
sacrifice_feet_normal.dds

Done, you have imported the file sacrifice_feet_normal.dds.

Importing sacrifice_hair_diffuse.dds

Now Click the "Import File" Button:

Next select 'sacrifice_hair_diffuse.dds' in the folder which you extracted from the zip archive:

Floating Sacrifice
sacrifice3.mdx
sacrifice_body_diffuse.dds
sacrifice_body_normal2.dds
sacrifice_dress_diffuse.dds
sacrifice_feet_diffuse.dds
sacrifice_feet_normal.dds
sacrifice_hair_diffuse.dds
sacrifice_leg_diffuse.dds
sacrifice_leg_normal.dds
sacrifice_leg_orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

sacrifice3.mdx
Model
539
war3mapimported/sacrifice3.mdx
sacrifice_body_diffuse.dds
Image / Texture
1,365
sacrifice_body_diffuse.dds
sacrifice_body_normal2.dds
Image / Texture
2,731
sacrifice_body_normal2.dds
sacrifice_dress_diffuse.dds
Image / Texture
683
sacrifice_dress_diffuse.dds
sacrifice_feet_diffuse.dds
Image / Texture
1,365
sacrifice_feet_diffuse.dds
sacrifice_feet_normal.dds
Image / Texture
2,731
sacrifice_feet_normal.dds
sacrifice_hair_diffuse.dds
Image / Texture
2,731
war3mapimported/sacrifice_hair_diffuse.dds

Double-click the file sacrifice_hair_diffuse.dds:

sacrifice_hair_diffuse.dds
Image / Texture
2,731
war3mapimported/sacrifice_hair_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

sacrifice_hair_diffuse.dds
Image / Texture
2,731
sacrifice_hair_diffuse.dds

The file has been properly added to the map archive:

sacrifice3.mdx
Model
539
war3mapimported/sacrifice3.mdx
sacrifice_body_diffuse.dds
Image / Texture
1,365
sacrifice_body_diffuse.dds
sacrifice_body_normal2.dds
Image / Texture
2,731
sacrifice_body_normal2.dds
sacrifice_dress_diffuse.dds
Image / Texture
683
sacrifice_dress_diffuse.dds
sacrifice_feet_diffuse.dds
Image / Texture
1,365
sacrifice_feet_diffuse.dds
sacrifice_feet_normal.dds
Image / Texture
2,731
sacrifice_feet_normal.dds
sacrifice_hair_diffuse.dds
Image / Texture
2,731
sacrifice_hair_diffuse.dds

Done, you have imported the file sacrifice_hair_diffuse.dds.

Importing sacrifice_leg_diffuse.dds

Now Click the "Import File" Button:

Next select 'sacrifice_leg_diffuse.dds' in the folder which you extracted from the zip archive:

Floating Sacrifice
sacrifice3.mdx
sacrifice_body_diffuse.dds
sacrifice_body_normal2.dds
sacrifice_dress_diffuse.dds
sacrifice_feet_diffuse.dds
sacrifice_feet_normal.dds
sacrifice_hair_diffuse.dds
sacrifice_leg_diffuse.dds
sacrifice_leg_normal.dds
sacrifice_leg_orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

sacrifice3.mdx
Model
539
war3mapimported/sacrifice3.mdx
sacrifice_body_diffuse.dds
Image / Texture
1,365
sacrifice_body_diffuse.dds
sacrifice_body_normal2.dds
Image / Texture
2,731
sacrifice_body_normal2.dds
sacrifice_dress_diffuse.dds
Image / Texture
683
sacrifice_dress_diffuse.dds
sacrifice_feet_diffuse.dds
Image / Texture
1,365
sacrifice_feet_diffuse.dds
sacrifice_feet_normal.dds
Image / Texture
2,731
sacrifice_feet_normal.dds
sacrifice_hair_diffuse.dds
Image / Texture
2,731
sacrifice_hair_diffuse.dds
sacrifice_leg_diffuse.dds
Image / Texture
1,365
war3mapimported/sacrifice_leg_diffuse.dds

Double-click the file sacrifice_leg_diffuse.dds:

sacrifice_leg_diffuse.dds
Image / Texture
1,365
war3mapimported/sacrifice_leg_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

sacrifice_leg_diffuse.dds
Image / Texture
1,365
sacrifice_leg_diffuse.dds

The file has been properly added to the map archive:

sacrifice3.mdx
Model
539
war3mapimported/sacrifice3.mdx
sacrifice_body_diffuse.dds
Image / Texture
1,365
sacrifice_body_diffuse.dds
sacrifice_body_normal2.dds
Image / Texture
2,731
sacrifice_body_normal2.dds
sacrifice_dress_diffuse.dds
Image / Texture
683
sacrifice_dress_diffuse.dds
sacrifice_feet_diffuse.dds
Image / Texture
1,365
sacrifice_feet_diffuse.dds
sacrifice_feet_normal.dds
Image / Texture
2,731
sacrifice_feet_normal.dds
sacrifice_hair_diffuse.dds
Image / Texture
2,731
sacrifice_hair_diffuse.dds
sacrifice_leg_diffuse.dds
Image / Texture
1,365
sacrifice_leg_diffuse.dds

Done, you have imported the file sacrifice_leg_diffuse.dds.

Importing sacrifice_leg_normal.dds

Now Click the "Import File" Button:

Next select 'sacrifice_leg_normal.dds' in the folder which you extracted from the zip archive:

Floating Sacrifice
sacrifice3.mdx
sacrifice_body_diffuse.dds
sacrifice_body_normal2.dds
sacrifice_dress_diffuse.dds
sacrifice_feet_diffuse.dds
sacrifice_feet_normal.dds
sacrifice_hair_diffuse.dds
sacrifice_leg_diffuse.dds
sacrifice_leg_normal.dds
sacrifice_leg_orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

sacrifice3.mdx
Model
539
war3mapimported/sacrifice3.mdx
sacrifice_body_diffuse.dds
Image / Texture
1,365
sacrifice_body_diffuse.dds
sacrifice_body_normal2.dds
Image / Texture
2,731
sacrifice_body_normal2.dds
sacrifice_dress_diffuse.dds
Image / Texture
683
sacrifice_dress_diffuse.dds
sacrifice_feet_diffuse.dds
Image / Texture
1,365
sacrifice_feet_diffuse.dds
sacrifice_feet_normal.dds
Image / Texture
2,731
sacrifice_feet_normal.dds
sacrifice_hair_diffuse.dds
Image / Texture
2,731
sacrifice_hair_diffuse.dds
sacrifice_leg_diffuse.dds
Image / Texture
1,365
sacrifice_leg_diffuse.dds
sacrifice_leg_normal.dds
Image / Texture
2,731
war3mapimported/sacrifice_leg_normal.dds

Double-click the file sacrifice_leg_normal.dds:

sacrifice_leg_normal.dds
Image / Texture
2,731
war3mapimported/sacrifice_leg_normal.dds

Tick the box "Use Custom Path" and type in the correct path:

sacrifice_leg_normal.dds
Image / Texture
2,731
sacrifice_leg_normal.dds

The file has been properly added to the map archive:

sacrifice3.mdx
Model
539
war3mapimported/sacrifice3.mdx
sacrifice_body_diffuse.dds
Image / Texture
1,365
sacrifice_body_diffuse.dds
sacrifice_body_normal2.dds
Image / Texture
2,731
sacrifice_body_normal2.dds
sacrifice_dress_diffuse.dds
Image / Texture
683
sacrifice_dress_diffuse.dds
sacrifice_feet_diffuse.dds
Image / Texture
1,365
sacrifice_feet_diffuse.dds
sacrifice_feet_normal.dds
Image / Texture
2,731
sacrifice_feet_normal.dds
sacrifice_hair_diffuse.dds
Image / Texture
2,731
sacrifice_hair_diffuse.dds
sacrifice_leg_diffuse.dds
Image / Texture
1,365
sacrifice_leg_diffuse.dds
sacrifice_leg_normal.dds
Image / Texture
2,731
sacrifice_leg_normal.dds

Done, you have imported the file sacrifice_leg_normal.dds.

Importing sacrifice_leg_orm.dds

Now Click the "Import File" Button:

Next select 'sacrifice_leg_orm.dds' in the folder which you extracted from the zip archive:

Floating Sacrifice
sacrifice3.mdx
sacrifice_body_diffuse.dds
sacrifice_body_normal2.dds
sacrifice_dress_diffuse.dds
sacrifice_feet_diffuse.dds
sacrifice_feet_normal.dds
sacrifice_hair_diffuse.dds
sacrifice_leg_diffuse.dds
sacrifice_leg_normal.dds
sacrifice_leg_orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

sacrifice3.mdx
Model
539
war3mapimported/sacrifice3.mdx
sacrifice_body_diffuse.dds
Image / Texture
1,365
sacrifice_body_diffuse.dds
sacrifice_body_normal2.dds
Image / Texture
2,731
sacrifice_body_normal2.dds
sacrifice_dress_diffuse.dds
Image / Texture
683
sacrifice_dress_diffuse.dds
sacrifice_feet_diffuse.dds
Image / Texture
1,365
sacrifice_feet_diffuse.dds
sacrifice_feet_normal.dds
Image / Texture
2,731
sacrifice_feet_normal.dds
sacrifice_hair_diffuse.dds
Image / Texture
2,731
sacrifice_hair_diffuse.dds
sacrifice_leg_diffuse.dds
Image / Texture
1,365
sacrifice_leg_diffuse.dds
sacrifice_leg_normal.dds
Image / Texture
2,731
sacrifice_leg_normal.dds
sacrifice_leg_orm.dds
Image / Texture
2,731
war3mapimported/sacrifice_leg_orm.dds

Double-click the file sacrifice_leg_orm.dds:

sacrifice_leg_orm.dds
Image / Texture
2,731
war3mapimported/sacrifice_leg_orm.dds

Tick the box "Use Custom Path" and type in the correct path:

sacrifice_leg_orm.dds
Image / Texture
2,731
sacrifice_leg_orm.dds

The file has been properly added to the map archive:

sacrifice3.mdx
Model
539
war3mapimported/sacrifice3.mdx
sacrifice_body_diffuse.dds
Image / Texture
1,365
sacrifice_body_diffuse.dds
sacrifice_body_normal2.dds
Image / Texture
2,731
sacrifice_body_normal2.dds
sacrifice_dress_diffuse.dds
Image / Texture
683
sacrifice_dress_diffuse.dds
sacrifice_feet_diffuse.dds
Image / Texture
1,365
sacrifice_feet_diffuse.dds
sacrifice_feet_normal.dds
Image / Texture
2,731
sacrifice_feet_normal.dds
sacrifice_hair_diffuse.dds
Image / Texture
2,731
sacrifice_hair_diffuse.dds
sacrifice_leg_diffuse.dds
Image / Texture
1,365
sacrifice_leg_diffuse.dds
sacrifice_leg_normal.dds
Image / Texture
2,731
sacrifice_leg_normal.dds
sacrifice_leg_orm.dds
Image / Texture
2,731
sacrifice_leg_orm.dds

Done, you have imported the file sacrifice_leg_orm.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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